IA Index Xenos FAQ 2019
IA Index Xenos FAQ 2019
INDEX: XENOS
Official Update Version 1.5
Although we strive to ensure that our rules are perfect, Pages 18 and 83 – Bio-flail
sometimes mistakes do creep in, or the intent of a rule Change the abilities text to read:
isn’t as clear as it might be. These documents collect ‘Each time the bearer fights, one (and only one) of its
amendments to the rules and present our responses to attacks can be made with this weapon. When the bearer
players’ frequently asked questions. As they’re updated fights with this weapon, make a number of hit rolls
regularly, each has a version number; when changes against one target unit equal to the number of models
are made, the version number will be updated, and any that the target unit has within 2" of the bearer.’
changes from the previous version will be highlighted
in magenta. Where a version number has a letter, Page 18 – Meiotic Spores, Outriders of the Swarm
e.g. 1.1a, this means it has had a local update, only in Change this ability to read:
that language, to clarify a translation issue or other ‘When you set up this unit during deployment, it can
minor correction. be set up anywhere on the battlefield that is more
than 9" from the enemy deployment zone and any
ERRATA enemy models.’
Page 14 – Gauss Pylon
Change this unit’s Immobile ability to read: Pages 19, 21 and 83 – Massive Scything Talons
‘This model cannot move for any reason, except when it Change the second sentence of the abilities text to read:
is set up using the Teleportation Matrix ability, nor can ‘If the bearer has more than one pair of massive
it fight in the Fight phase. Enemy models automatically scything talons, it can make 1 additional attack with
hit this model in the Fight phase – do not make hit rolls. them each time it fights.’
It can, except when firing Overwatch, also still fire its
weapons if enemy units are within 1" of it (but only its Page 19 – Barbed Hierodule
tesla arc can target units that are within 1" of it – its Change the description to read:
other guns must target other units). In addition, friendly ‘A Barbed Hierodule is a single model equipped with
units can still target enemy units that are within 1" of two bio-cannons and massive scything talons.’
this model.’
Page 19 – Harridan
Page 17 – Malanthrope, Power Rating Change the description to read:
Change this model’s Power Rating to read ‘5’. ‘A Harridan is a single model equipped with two bio-
cannons and massive scything talons.’
Page 17 – Malanthrope, Shrouding Spores
Change the first sentence of this ability to read: Pages 20, 82 and 83 – Monstrous Scything Talons
‘Your opponent must subtract 1 from hit rolls for ranged Change the name of this weapon to read ‘gargantuan
weapons that target <Hive Fleet> units within 3" of any scything talons’.
friendly <Hive Fleet> Malanthropes.’
Page 20 – Hierophant Bio-titan
Page 17 – Malanthrope, Keywords Change the Ballistic Skill characteristic to read ‘3+’.
Add ‘Fly’.
Page 21 – Scythed Hierodule
Pages 17 and 83 – Grasping Talons and Change the description to read:
Thorax Spine-maw ‘A Scythed Hierodule is a single model equipped with
Change the abilities text to read: bio-acid spray and two pairs of massive scything talons.’
‘When targeting Infantry units, each hit roll of 6+
made with this weapon is resolved at Strength x2 and Page 23 – Mob Rule
Damage D6.’ Change the second sentence to read:
‘When using the Leadership characteristic of this unit,
you can either use its own Leadership characteristic,
or you can choose for the characteristic to be equal to
either the number of models in the unit or the number
of models in another friendly unit within 6" that has
this ability.’
Page 44 – XV9 Hazard Support Team, Photon Casters Pages 61 and 75 – Shadow Spectres and
Change this to read: Irillyth, Keywords
‘Any enemy unit that declares a charge against any units Add ‘Jump Pack’.
that have this ability must reduce its charge range by 2"
for that phase.’ Pages 62, 64, 65, 66, 67, 69, 72, 76 and 94 – Starcannon
and Twin Starcannon
Pages 45 and 46 – XV109 Y’vahra Battlesuit and XV107 Change the Damage characteristic to read ‘D3’.
R’varna Battlesuit
Add the following to the end of the MV52 Shield Page 63 – Wraithseer
Generator and Shield Generator abilities: Change this unit’s Toughness characteristic to 8.
‘In addition, roll a D6 each time a Drone with this
ability loses a wound; on a 5+ that Drone does not lose Add the following keyword to this datasheet:
a wound.’ Wraith Construct.
Page 52 – DX-6 Remora Stealth Drone Squadron, Pages 68 and 69 – Nightwing and Phoenix,
Target Lock Battlefield Role
Change this ability to read: Change the Battlefield Role to Flyer.
‘Remora Targeters: This unit does not suffer the penalty
to its hit rolls for moving and firing Heavy weapons.’ Pages 70 and 71 – Vampire Raider and Vampire Hunter
Add the following ability:
Pages 53, 54, 89 and 90 – Heavy burst cannon ‘Colossal Flyer: When targeting this model with
Change the name of the ‘heavy burst cannon’ weapon in shooting attacks and psychic powers, always measure to
every instance to ‘swiftstrike burst cannon.’ the model’s hull where it would be at tabletop level, even
if it is on a flying base. In addition, unless the attacking
Page 55 – Tiger Shark AX-1-0, Abilities model has the Fly keyword, add 12" to the measured
Add the following ability: distance to determine the range when making shooting
‘Titan Hunter: This model may fire Macro weapons even attacks against this model. Note that this means many
if it has moved this turn.’ short-ranged shooting weapons will not be able to hit
this model. Also, this model does not suffer the penalty
for moving and firing Heavy weapons.’
NAME M WS BS S T W A Ld Sv
Grot Bomm Launcha 12" 3+ 5+ 4 5 6 4 6 4+
A Grot Bomm Launcha is a single model equipped with a Grot-guided bomm.
WEAPON RANGE TYPE S AP D ABILITIES
This weapon can only be fired once per battle. This
Grot-guided bomm 72" Heavy 2D6 8 -3 D3 weapon can target units that are not visible to the firer.
You can re-roll failed hit rolls made for this weapon.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)
Outriders: During deployment, you can set up this model on the army’s flank instead of placing it on the
battlefield. At the end of any of your Movement phases, this model can race in to encircle the foe – set it up so that
it is touching a battlefield edge and is more than 9" away from any enemy models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Grot Bomm Launcha
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Attack Fighta
DAMAGE
Some of this model’s characteristics change as
it suffers damage, as shown below:
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-50" 5+ 3
Attack Fighta * 5+ * 6 6 10 * 6 4+
3-5 20-30" 6+ D3
An Attack Fighta is a single model equipped with two twin big shootas and small bomms.
1-2 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can replace its small bomms with wing rokkits.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 20-50" 5+ 3
Fighta-Bommer * 5+ * 6 6 12 * 6 4+
4-6 20-30" 6+ D3
A Fighta-Bommer is a single model equipped with three twin big shootas and small bomms.
1-3 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
A model can only fire each of its Grot-guided bomms
once per battle. This weapon can target units that are not
Grot-guided bomm 72" Heavy 2D6 8 -3 D3
visible to the firer. You can re-roll failed hit rolls made
for this weapon.
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can take replace its small bomms with either two wing rokkits or two Grot-guided bomms.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.
NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Dethrolla Battle Fortress * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Dethrolla Battle Fortress is a single model equipped with a kannon, two zzap guns and
a Dethrolla. 1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Kannon When attacking with this weapon, choose one of the profiles below.
- Frag 36" Heavy D6 4 0 1 -
- Shell 36" Heavy 1 8 -2 D6 -
This weapon can target units that are not visible to
Lobba 48" Heavy D6 5 0 1
the bearer.
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
Before firing this weapon, roll to determine the
Strength of the shot. If the result is 11+ do not make a
Zzap gun 36" Heavy 1 2D6 -3 3
wound roll – instead, if the attack hits it causes 3 mortal
wounds. The bearer then suffers 1 mortal wound.
Dethrolla Melee Melee +2 -3 D3 Add 3 to hit rolls for attacks made for this weapon.
WARGEAR OPTIONS • This model can replace its kannon and/or any zzap gun with any of the following: lobba, kannon, zzap gun.
• This model must take two items from the following list: twin big shoota, skorcha, rokkit launcha.
• This model may take up to five big shootas.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)
Mobile Fortress: This model ignores the penalty for moving and firing Heavy weapons.
Firing Points: Models embarked on this vehicle can shoot in their Shooting phase. They measure range and draw
line of sight from any point on the vehicle. When they do so, any restrictions or modifiers that apply to this model
also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same
turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on.
Grot Riggers: At the end of the turn, roll a D6. On a 6, this model regains one lost wound.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 20 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Battle Fortress, Dethrolla
NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Kill Krusha * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Kill Krusha is a single model equipped with a Krusha kannon and reinforced ram.
1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Krusha kannon When attacking with this weapon, choose one of the profiles below.
- Boom shell 60" Heavy 2D6 8 -2 2 -
Roll two dice when inflicting damage with this weapon
- Tankhamma shell 60" Heavy 1 10 -3 D6
and discard the lowest result.
- Scrap kanister 18" Heavy 3D6 5 -1 1 This weapon automatically hits its target.
Units do not receive the benefit of cover to their saving
- Blast burna 48" Heavy 3D6 4 0 1
throws for attacks made with this weapon.
Rack of rokkits 24" Assault 2 8 -2 3 -
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
WARGEAR OPTIONS • This model may take two items from the following list: big shoota, rack of rokkits, rokkit launcha, skorcha, twin
big shoota.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Hang On!: Models embarked on this vehicle can shoot
in their Shooting phase, but only hit on a 6+. They
Mobile Fortress: This model ignores the penalty for measure range and draw line of sight from any point
moving and firing Heavy weapons. on the vehicle. When they do so, any restrictions or
modifiers that apply to this model also apply to its
Reinforced Ram: Increase this model’s Strength passengers; for example, the passengers cannot shoot
characteristic by 2 until the end of a turn in which it if this model has Fallen Back in the same turn, cannot
makes a successful charge. In addition, each time this shoot (except with Pistols) if this model is within 1" of
model finishes a charge move, select one enemy unit an enemy unit, and so on.
within 1" and roll a D6; on a 2+ that unit suffers D3
mortal wounds. Grot Riggers: At the end of the turn, roll a D6. On a 6,
this model regains one lost wound.
Explodes: If this model is reduced to 0 wounds, roll a
D6 before removing it from the battlefield and before
any embarked models disembark. On a 6 it explodes,
and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 12 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Kill Krusha
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Raven Strike Fighter
DAMAGE
Some of this model’s characteristics change as
w
it suffers damage, as shown below:
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-72" 3+ 3
Raven Strike Fighter * 6+ * 6 6 10 * 7 4+
3-5 20-48" 4+ D3
A Raven Strike Fighter is a single model equipped with a splinterstorm cannon and two dark lances.
1-2 20-32" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Change this weapon’s Type from Heavy to Assault if it is
Dark lance 36" Heavy 1 8 -4 D6
equipped on a Vehicle.
This weapon wounds on a 4+, unless it is targeting a
Splinterstorm cannon 36" Rapid Fire 6 * 0 1 Vehicle or Titanic unit, in which case it wounds on
a 6+.
ABILITIES Supersonic: Each time this model moves, first pivot Airborne: This model cannot charge, can only be
it on the spot up to 90° (this does not contribute to charged by units that can Fly, and can only attack or be
how far the model moves), and then move the model attacked in the Fight phase by units that can Fly.
straight forwards. Note that it cannot pivot again
after the initial pivot. When this model Advances, Night Shield: This model has a 5+ invulnerable save
increase its Move characteristic by 20" until the end against ranged weapons.
of the phase – do not roll a dice.
Crash and Burn: If this model is reduced to 0 wounds,
Hard to Hit: Subtract 1 from hit rolls for attacks that roll a D6 before removing it from the battlefield. On a
target this model in the Shooting phase. 6 it crashes in a fiery explosion and each unit within 6"
suffers D3 mortal wounds.
FACTION KEYWORDS Aeldari, Drukhari, <Kabal> or <Wych Cult>
KEYWORDS Vehicle, Fly, Raven Strike Fighter
NAME M WS BS S T W A Ld Sv
Knarloc Riders 7" 3+ 4+ 3 4 4 2 6 4+
This unit contains 3 Knarloc Riders. It can include up to 3 additional Knarloc Riders (Power Rating +5). Each model is armed with a kroot rifle
and rides a Knarloc that attacks with its sharp beak and talons.
WEAPON RANGE TYPE S AP D ABILITIES
Rider
Kroot rifle (shooting) 24" Rapid Fire 1 4 0 1 -
Kroot rifle (melee) Melee Melee +1 0 1 -
Knarloc
After a model riding a Knarloc makes its close combat
Sharp beak and talons Melee Melee 5 -1 1 attacks, you can attack with its mount. Make 2
additional attacks, using this weapon profile.
ABILITIES Loping Stride: When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.
Thunderous Pounce: Add 1 to wound rolls made for the Knarlocs’ sharp beak and talons attacks if this unit made
a charge move this turn.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Cavalry, Knarloc Riders
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NAME M WS BS S T W A Ld Sv
Great Knarloc 7" 3+ 4+ 7 6 9 4 6 4+
A Great Knarloc is a single model armed with a crushing beak and razor talons.
WEAPON RANGE TYPE S AP D ABILITIES
Kroot bolt thrower 36" Assault D6 6 -1 1 -
Twin kroot gun 48" Rapid Fire 2 7 -1 D3 -
Razor talons Melee Melee User -3 D3 -
WARGEAR OPTIONS • This model may either be equipped with a kroot bolt thrower or twin kroot gun, or it can replace its crushing
beak with a baggage harness.
ABILITIES Crushing Beak: Each time a model with a crushing beak makes a pile-in move you can pick an enemy unit within
1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds.
Baggage Harness: Add 1 to the Leadership characteristic of Kroot units within 6" of any friendly Great Knarlocs
equipped with a baggage harness.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Monster, Great Knarloc
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 16" 3+ 3
Firestorm * 6+ * 6 7 12 * 8 3+
4-6 12" 4+ D3
A Firestorm is a single model equipped with a twin shuriken catapult and Firestorm scatter laser.
1-3 8" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Add 1 to hit rolls made for this weapon against targets
Firestorm scatter laser 60" Heavy 12 6 0 1 that can Fly. Subtract 1 from the hit rolls made for this
weapon against all other targets.
Each time you make a wound roll of 6+ for this weapon,
Shuriken cannon 24" Assault 3 6 0 1
that hit is resolved with an AP of -3.
Each time you make a wound roll of 6+ for this weapon,
Twin shuriken catapult 12" Assault 4 4 0 1
that hit is resolved with an AP of -3.
WARGEAR OPTIONS • This model may replace its twin shuriken catapult with a shuriken cannon.
• This model may take any of the following:
‒‒Crystal targeting matrix
‒‒Spirit stones
‒‒Star engines
‒‒Vectored engines
ABILITIES Hover Tank: Distances and ranges are always measured Spirit Stones: Roll a D6 each time a model with spirit
to and from this model’s hull, even though it has a base. stones loses a wound; on a 6 that wound is not lost.
Explodes: If this model is reduced to 0 wounds, roll a Star Engines: When a model with star engines Advances,
D6 before removing it from the battlefield and before add 2D6" to that model’s Move characteristic for that
any embarked models disembark. On a 6 it explodes, Movement phase instead of D6".
and each unit within 6 suffers D3 mortal wounds.
Vectored Engines: If a model with vectored engines
Crystal Targeting Matrix: A model with a crystal Advances, your opponent must subtract 1 from all hit
targeting matrix does not suffer the penalty for moving rolls for ranged weapons that target it until your next
and firing a Heavy weapon after moving when targeting Movement phase.
the closest enemy unit.
TRANSPORT This model can transport 6 Phoenix Lord or <Craftworld> Infantry models. Each Wraithguard or
Wraithblade model takes the space of two other models. It cannot transport Jump Pack models.
FACTION KEYWORDS Aeldari, Asuryani, Warhost, <Craftworld>
KEYWORDS Vehicle, Transport, Fly, Firestorm