Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
47 views11 pages

IA Index Xenos FAQ 2019

This document provides errata and clarifications for various units and rules in the Warhammer 40,000 - Imperial Armour Index: Xenos. It details changes to be made to unit descriptions, weapon profiles, and ability wording for various xenos factions.

Uploaded by

BigMekUgh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
47 views11 pages

IA Index Xenos FAQ 2019

This document provides errata and clarifications for various units and rules in the Warhammer 40,000 - Imperial Armour Index: Xenos. It details changes to be made to unit descriptions, weapon profiles, and ability wording for various xenos factions.

Uploaded by

BigMekUgh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

WARHAMMER 40,000 – IMPERIAL ARMOUR

INDEX: XENOS
Official Update Version 1.5

Although we strive to ensure that our rules are perfect, Pages 18 and 83 – Bio-flail
sometimes mistakes do creep in, or the intent of a rule Change the abilities text to read:
isn’t as clear as it might be. These documents collect ‘Each time the bearer fights, one (and only one) of its
amendments to the rules and present our responses to attacks can be made with this weapon. When the bearer
players’ frequently asked questions. As they’re updated fights with this weapon, make a number of hit rolls
regularly, each has a version number; when changes against one target unit equal to the number of models
are made, the version number will be updated, and any that the target unit has within 2" of the bearer.’
changes from the previous version will be highlighted
in magenta. Where a version number has a letter, Page 18 – Meiotic Spores, Outriders of the Swarm
e.g. 1.1a, this means it has had a local update, only in Change this ability to read:
that language, to clarify a translation issue or other ‘When you set up this unit during deployment, it can
minor correction. be set up anywhere on the battlefield that is more
than 9" from the enemy deployment zone and any
ERRATA enemy models.’
Page 14 – Gauss Pylon
Change this unit’s Immobile ability to read: Pages 19, 21 and 83 – Massive Scything Talons
‘This model cannot move for any reason, except when it Change the second sentence of the abilities text to read:
is set up using the Teleportation Matrix ability, nor can ‘If the bearer has more than one pair of massive
it fight in the Fight phase. Enemy models automatically scything talons, it can make 1 additional attack with
hit this model in the Fight phase – do not make hit rolls. them each time it fights.’
It can, except when firing Overwatch, also still fire its
weapons if enemy units are within 1" of it (but only its Page 19 – Barbed Hierodule
tesla arc can target units that are within 1" of it – its Change the description to read:
other guns must target other units). In addition, friendly ‘A Barbed Hierodule is a single model equipped with
units can still target enemy units that are within 1" of two bio-cannons and massive scything talons.’
this model.’
Page 19 – Harridan
Page 17 – Malanthrope, Power Rating Change the description to read:
Change this model’s Power Rating to read ‘5’. ‘A Harridan is a single model equipped with two bio-
cannons and massive scything talons.’
Page 17 – Malanthrope, Shrouding Spores
Change the first sentence of this ability to read: Pages 20, 82 and 83 – Monstrous Scything Talons
‘Your opponent must subtract 1 from hit rolls for ranged Change the name of this weapon to read ‘gargantuan
weapons that target <Hive Fleet> units within 3" of any scything talons’.
friendly <Hive Fleet> Malanthropes.’
Page 20 – Hierophant Bio-titan
Page 17 – Malanthrope, Keywords Change the Ballistic Skill characteristic to read ‘3+’.
Add ‘Fly’.
Page 21 – Scythed Hierodule
Pages 17 and 83 – Grasping Talons and Change the description to read:
Thorax Spine-maw ‘A Scythed Hierodule is a single model equipped with
Change the abilities text to read: bio-acid spray and two pairs of massive scything talons.’
‘When targeting Infantry units, each hit roll of 6+
made with this weapon is resolved at Strength x2 and Page 23 – Mob Rule
Damage D6.’ Change the second sentence to read:
‘When using the Leadership characteristic of this unit,
you can either use its own Leadership characteristic,
or you can choose for the characteristic to be equal to
either the number of models in the unit or the number
of models in another friendly unit within 6" that has
this ability.’

IMPERIAL ARMOUR – INDEX: XENOS 1


Page 24-34 – Datasheets Page 33 – Kustom Stompa, Bigger ’n’ Stompier
Add the following ability: Change this ability to read:
‘Dakka! Dakka! Dakka! (see Codex: Orks)’ ‘This model can Fall Back in the Movement phase and
still shoot and/or charge in the same turn. When this
Page 24 – Zhadsnark da Rippa, Waaagh! model Falls Back, it can move over enemy Infantry
Change this ability to read: and Swarm models, though it must end its move more
‘Friendly Evil Sunz Infantry units within 6" of this than 1" from any enemy units. In addition, this model
model at the start of the Charge phase can charge even can move and fire Heavy weapons without suffering the
if they Advanced this turn.’ penalty to its hit rolls. Finally, this model only gains a
bonus to its saving throws for being in cover if at least
Page 24 – Zhadsnark da Rippa, Keywords half of the model is obscured from the firer.’
Add ‘Speed Freeks’.
Page 34 – Gargantuan Squiggoth, Stampede!
Page 24 – Ork Mek Boss Buzzgob, Big Mekaniak Change this to read:
Change this ability to read: ‘Each time this model finishes a charge move, roll a D6
‘At the end of your Movement phase, this model can for each enemy unit within 1" of it; on a 2+ that unit
repair a single friendly Goff Vehicle model within 3". suffers D6 mortal wounds.’
That model regains D3 lost wounds. A model can only
be repaired once per turn.’ Pages 34 and 85 – Supa-lobba
Add the following ability to this weapon in all instances:
Page 27 – Squiggoth, Stampede! ‘This weapon can target units that are not visible to
Change this to read: the bearer.’
‘Each time this model finishes a charge move, roll a D6
for each enemy unit within 1" of it; on a 2+ that unit Page 34 – Gargantuan Squiggoth
suffers D3 mortal wounds.’ Change this unit’s Transport ability to read:
‘The Gargantuan Squiggoth can carry 20 Flash Gitz
Page 28 – Meka-Dread, Wargear Options or <Clan> Infantry models. It may not carry Mega
Change the first bullet point to read: Armour or Jump Pack models.’
‘• The Meka-Dread may replace one of its rippa klaws
with one of the following weapons: killkannon, big Page 40 – Shas’o R’myr, Upgraded Shield Generator
zzappa, shunta or ratler kannon.’ Change this to read:
‘Shas’o R’myr has a 4+ invulnerable save. This
Change the second bullet point to read: is increased to a 3+ invulnerable save against
‘• The Meka-Dread must take one of the following: melee weapons.’
rokkit-bomms, two big shootas, the Mega Charga
ability or a Kustom Force Field.’ Page 41 – Shas’o R’alai
Change the first sentence of the description to read:
Pages 28, 33 and 85 – Lifta-droppa ‘Shas’o R’alai is a single model equipped with
Add the following to the abilities text of this weapon in an experimental pulse submunitions rifle and a
all instances: drone controller.’
‘Roll against a unit’s Toughness characteristic instead if
its Strength characteristic is ‘-‘.’ Add the following abilities:
‘Stable Platform: Blacklight Marker Drones do not
Pages 29, 34 and 85 – Killkannon suffer the penalty for moving and firing Heavy weapons.
Change this weapon’s Type to read ‘Heavy D6’.
Photon Casters: Any enemy unit that declares a charge
Page 32 – ‘Chinork’ Warkopta, Abilities against any units that have this ability must reduce its
Add the following datasheet to the datasheet: charge range by 2" for that phase.’
‘Open-topped: Models embarked on this model can
attack in their Shooting phase. Measure the range and Change this datasheet’s keywords to read:
line of sight from any point on this model’s base. When ‘Keywords (Shas’o R’alai): Battlesuit, Commander,
they do so, any restrictions or modifiers that apply to Character, Jet Pack, Fly, Shas’o R’alai
this model also apply to its passengers; for example, the
passengers cannot shoot if this model has Fallen Back Keywords (Blacklight Marker Drone): Drone, Fly,
in the same turn, cannot shoot (except with Pistols) if Blacklight Marker Drone’
this model is within 1" of an enemy unit, and so on. Note
that passengers cannot shoot if this model Falls Back,
even though the ‘Chinork’ Warkopta itself can.’

IMPERIAL ARMOUR – INDEX: XENOS 2


Pages 41, 42, 43, 44, 45, 46, 49, 50 and 51 – Page 57 – Manta Super-heavy Dropship, Colossal Flier
Saviour Protocols Change the first sentence to read:
Change this to read: ‘When targeting this model with shooting attacks and
‘When resolving an attack made against a <Sept> psychic powers, always measure to the model’s hull
Infantry or <Sept> Battlesuit unit whilst that unit where it would be at tabletop level, even if it is on a
is within 3" of a friendly <Sept> Drones unit, if the flying base.’
wound roll is successful, you can roll one D6; on a 2+
that Drones unit suffers 1 mortal wound and the attack Page 58 – Drone Sentry Turret
sequence ends.’ Delete the last sentence of the description.

Page 44 – XV9 Hazard Support Team, Photon Casters Pages 61 and 75 – Shadow Spectres and
Change this to read: Irillyth, Keywords
‘Any enemy unit that declares a charge against any units Add ‘Jump Pack’.
that have this ability must reduce its charge range by 2"
for that phase.’ Pages 62, 64, 65, 66, 67, 69, 72, 76 and 94 – Starcannon
and Twin Starcannon
Pages 45 and 46 – XV109 Y’vahra Battlesuit and XV107 Change the Damage characteristic to read ‘D3’.
R’varna Battlesuit
Add the following to the end of the MV52 Shield Page 63 – Wraithseer
Generator and Shield Generator abilities: Change this unit’s Toughness characteristic to 8.
‘In addition, roll a D6 each time a Drone with this
ability loses a wound; on a 5+ that Drone does not lose Add the following keyword to this datasheet:
a wound.’ Wraith Construct.

Page 45 – XV109 Y’vahra Battlesuit, Escape Thrust Page 72 – Skathach Wraithknight


Change this to read: Add the following keyword to this datasheet:
‘At the start of your Movement phase, the Y’vahra may Wraith Construct.
be removed from play and set up in the sky. At the end
of your next Movement phase you may set up the Y’vahra Page 63 – Wraithseer, Enliven
anywhere on the battlefield as long as it is more than 9" Change the last sentence to read:
from any enemy unit.’ ‘Until the beginning of the controlling player’s next
Psychic phase, the targeted unit rolls an additional
Pages 51, 89 and 91 – Twin heavy burst cannon D6 when Advancing or charging and discards the
Change the name of the ‘twin heavy burst cannon’ lowest result.’
weapon in every instance to ‘twin swiftstrike
burst cannon.’ Pages 66 and 94 – Twin Scorpion Pulsar
Change the abilities text to read:
Page 51 – TX7 Fire Support Hammerhead Gunship, ‘Any wound rolls of 6+ made with this weapon are
Keywords (Hammerhead) resolved with a Damage characteristic of 6 rather
Add ‘Hammerhead’. than 3.’

Page 52 – DX-6 Remora Stealth Drone Squadron, Pages 68 and 69 – Nightwing and Phoenix,
Target Lock Battlefield Role
Change this ability to read: Change the Battlefield Role to Flyer.
‘Remora Targeters: This unit does not suffer the penalty
to its hit rolls for moving and firing Heavy weapons.’ Pages 70 and 71 – Vampire Raider and Vampire Hunter
Add the following ability:
Pages 53, 54, 89 and 90 – Heavy burst cannon ‘Colossal Flyer: When targeting this model with
Change the name of the ‘heavy burst cannon’ weapon in shooting attacks and psychic powers, always measure to
every instance to ‘swiftstrike burst cannon.’ the model’s hull where it would be at tabletop level, even
if it is on a flying base. In addition, unless the attacking
Page 55 – Tiger Shark AX-1-0, Abilities model has the Fly keyword, add 12" to the measured
Add the following ability: distance to determine the range when making shooting
‘Titan Hunter: This model may fire Macro weapons even attacks against this model. Note that this means many
if it has moved this turn.’ short-ranged shooting weapons will not be able to hit
this model. Also, this model does not suffer the penalty
for moving and firing Heavy weapons.’

IMPERIAL ARMOUR – INDEX: XENOS 3


Page 74 – Corsair Cloud Dancer Band, Abilities FAQs
Add the following ability: Q: Does the Kustom Stompa’s Repair Krew ability prevent a Big
‘Corsairs: So long as your Warlord is Aeldari, you Mek from trying to repair it in the same turn?
can include this unit in a Patrol, Battalion, or Outrider A: Yes.
Detachment even if that Detachment contains no HQ
units. However, if you do so, that Detachment’s Command Q: Can DX-6 Remora Stealth Drones embark inside a
Benefits are changed to ‘None’.’ TY7 Devilfish?
A: No.
Page 75 – Irillyth, Keywords
Add the following to this datasheet’s keywords line: Q: When an XV109 Y’vahra Battlesuit uses its Nova Reactor
‘Character’ ability to do an Overcharged Burst, do I use the Nova Reactor
profile on only one of its applicable weapons, or on both of them?
Pages 77 and 78 – Corsair Reaver Band and Corsair A: You use the Nova Reactor profile on both
Skyreaver Band, Dancing on the Blade’s Edge applicable weapons.
Change this to read:
‘When making Morale tests, a unit with this ability may Q: There are no datasheets for Corsair Princes or Corsair Barons
roll an additional dice and discard the highest result, but – are there datasheets I should use for these models?
if any models flee the unit due to the result of the test, the A: Use either the Corsair Cloud Dancer Band, Corsair
number of fleeing models is increased by 1.’ Reaver Band or Corsair Skyreaver Band datasheets
(whichever best describes the model) with the model
Pages 77 – Corsair Reaver Band, Wargear Options taking the place of the unit’s Felarch.
Change the second bullet point to read:
‘• The Corsair Reaver Felarch may take one of the Q: There are no datasheets for Corsair Venoms or Corsair Falcons
following weapons: – are there datasheets I should use for these models?
- Void sabre A: Use the Venom or Falcon datasheets respectively
- Dissonance pistol’ (from Index: Xenos 1 or the appropriate codex). In
either case, the vehicle replaces its <Kabal>, <Wych
Page 77 – Corsair Reaver Band, Abilities Cult>, <Haemonculus Coven> or <Craftworld>
Add the following ability: Faction keyword with <Coterie>, and that model can
‘Corsairs: So long as your Warlord is Aeldari, you only transport Infantry models (the number of models
can include this unit in a Patrol, Battalion, or Outrider and any other restrictions remain the same). So long as
Detachment even if that Detachment contains no HQ your Warlord is Aeldari, you can include this unit in a
units. However, if you do so, that Detachment’s Command Patrol, Battalion, or Outrider Detachment even if that
Benefits are changed to ‘None’.’ Detachment contains no HQ units. However, if you do
so, that Detachment’s Command Benefits are changed
Pages 78 – Corsair Skyreaver Reaver Band, to ‘None’.
Wargear options
Change the second bullet point to read: Q: Can I use the weapon profiles for things like lasblasters and
‘• The Corsair Skyreaver Felarch may take one of the D-cannons from Codex: Craftworlds, or do I have to use the
following weapons: ones printed in Imperial Armour – Index: Xenos?
- Void sabre A: You can use the profiles from Codex: Craftworlds.
- Dissonance pistol’
Q: While a model with a kustom force-field is embarked on
Page 78 – Corsair Skyreaver Band, Abilities a Squiggoth, does the Squiggoth transporting it have a 5+
Add the following ability: invulnerable save against attacks made with ranged weapons, in
‘Corsairs: So long as your Warlord is Aeldari, you the same way as a vehicle transport would?
can include this unit in a Patrol, Battalion, or Outrider A: Yes.
Detachment even if that Detachment contains no HQ
units. However, if you do so, that Detachment’s Command Q: Can I use the weapon profiles for things like deffkannons and
Benefits are changed to ‘None’.’ supa-gatlers from Codex: Orks, or do I have to use the ones
printed in Imperial Armour – Index: Xenos?
Page 88 – T’au Empire Points, Units A: You can use the profiles from Codex: Orks.
Change the points per model value of the TX7 Heavy
Bombardment Hammerhead Gunship and the TX7 Fire
Support Hammerhead Gunship to read ‘117’.

Change the points per model value of Blacklight Marker


Drones to read ‘7’.

IMPERIAL ARMOUR – INDEX: XENOS 4


Q: What datasheets should I use for Grot Bomb Launchas,
Attack Fightas, Fighta-Bommers, Dethrolla Battle Fortresses, Kill
Krushas, Raven Strike Fighters, Knarloc Riders, Great Knarlocs
and Firestorms?
A: It is an unfortunate truth that we can’t continue
indefinitely to sell and support every model we’ve ever
made. As we make new models, and new books to explore
their background and rules, we have to stop producing
and featuring some older models. But just like many of
you, we still treasure our collections of older miniatures,
and we still want to be able to use them in games and
forge glorious narratives on the tabletop! As such, the
datasheets for these classic models can be found below,
but they are intended for use in open play or narrative
play games; they are not designed or approved for use in
matched play games (as they won’t, for example, have any
points values).

Note that the Ork datasheets have been updated to have


the Dakka, Dakka, Dakka! ability from Codex: Orks.

IMPERIAL ARMOUR – INDEX: XENOS 5


4e r
po Grot Bomm Launcha
w

NAME M WS BS S T W A Ld Sv
Grot Bomm Launcha 12" 3+ 5+ 4 5 6 4 6 4+
A Grot Bomm Launcha is a single model equipped with a Grot-guided bomm.
WEAPON RANGE TYPE S AP D ABILITIES
This weapon can only be fired once per battle. This
Grot-guided bomm 72" Heavy 2D6 8 -3 D3 weapon can target units that are not visible to the firer.
You can re-roll failed hit rolls made for this weapon.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)

Outriders: During deployment, you can set up this model on the army’s flank instead of placing it on the
battlefield. At the end of any of your Movement phases, this model can race in to encircle the foe – set it up so that
it is touching a battlefield edge and is more than 9" away from any enemy models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Grot Bomm Launcha

6w e r
po
Attack Fighta
DAMAGE
Some of this model’s characteristics change as
it suffers damage, as shown below:
NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-50" 5+ 3
Attack Fighta * 5+ * 6 6 10 * 6 4+
3-5 20-30" 6+ D3
An Attack Fighta is a single model equipped with two twin big shootas and small bomms.
1-2 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can replace its small bomms with wing rokkits.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.

Airborne: This model cannot charge, can only be


charged by units that can Fly, and can only attack or be
attacked in the Fight phase by units that can Fly.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Fly, Attack Fighta

IMPERIAL ARMOUR – INDEX: XENOS 6


7e r
po
Fighta-Bommer
DAMAGE
Some of this model’s characteristics change as
w
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 20-50" 5+ 3
Fighta-Bommer * 5+ * 6 6 12 * 6 4+
4-6 20-30" 6+ D3
A Fighta-Bommer is a single model equipped with three twin big shootas and small bomms.
1-3 20-25" 6+ 1
WEAPON RANGE TYPE S AP D ABILITIES
A model can only fire each of its Grot-guided bomms
once per battle. This weapon can target units that are not
Grot-guided bomm 72" Heavy 2D6 8 -3 D3
visible to the firer. You can re-roll failed hit rolls made
for this weapon.
Twin big shoota 36" Assault 6 5 0 1 -
Wing rokkits 24" Assault 1 8 -2 3 -
WARGEAR OPTIONS • This model can take replace its small bomms with either two wing rokkits or two Grot-guided bomms.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Small Bomms: A model equipped with small bomms
can drop a bomm each turn as it flies over enemy units in
Supersonic: Each time this model moves, first pivot its Movement phase. After the model has moved, select
it on the spot up to 90° (this does not contribute to an enemy unit that it moved over and roll a D6 for each
how far the model moves), and then move the model model in that unit, up to a maximum of 5 dice. For each
straight forwards. Note that it cannot pivot again after roll of 6, the enemy unit suffers 1 mortal wound.
the initial pivot. When this model Advances, increase
its Move characteristic by 20" until the end of the phase Crash and Burn: If this model is reduced to 0 wounds,
– do not roll a dice. roll a D6 before removing it from the battlefield. On a
6 it crashes in a fiery explosion and each unit within 6"
Hard to Hit: Subtract 1 from hit rolls for attacks that suffers D3 mortal wounds.
target this model in the Shooting phase.

Airborne: This model cannot charge, can only be


charged by units that can Fly, and can only attack or be
attacked in the Fight phase by units that can Fly.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Fly, Fighta-Bommer

IMPERIAL ARMOUR – INDEX: XENOS 7


16r
po Dethrolla Battle DAMAGE
Some of this model’s characteristics change as
we
Fortress it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Dethrolla Battle Fortress * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Dethrolla Battle Fortress is a single model equipped with a kannon, two zzap guns and
a Dethrolla. 1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Kannon When attacking with this weapon, choose one of the profiles below.
- Frag 36" Heavy D6 4 0 1 -
- Shell 36" Heavy 1 8 -2 D6 -
This weapon can target units that are not visible to
Lobba 48" Heavy D6 5 0 1
the bearer.
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
Before firing this weapon, roll to determine the
Strength of the shot. If the result is 11+ do not make a
Zzap gun 36" Heavy 1 2D6 -3 3
wound roll – instead, if the attack hits it causes 3 mortal
wounds. The bearer then suffers 1 mortal wound.
Dethrolla Melee Melee +2 -3 D3 Add 3 to hit rolls for attacks made for this weapon.
WARGEAR OPTIONS • This model can replace its kannon and/or any zzap gun with any of the following: lobba, kannon, zzap gun.
• This model must take two items from the following list: twin big shoota, skorcha, rokkit launcha.
• This model may take up to five big shootas.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks)

Mobile Fortress: This model ignores the penalty for moving and firing Heavy weapons.

Firing Points: Models embarked on this vehicle can shoot in their Shooting phase. They measure range and draw
line of sight from any point on the vehicle. When they do so, any restrictions or modifiers that apply to this model
also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same
turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on.

Grot Riggers: At the end of the turn, roll a D6. On a 6, this model regains one lost wound.

Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any
embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 20 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Battle Fortress, Dethrolla

IMPERIAL ARMOUR – INDEX: XENOS 8


16r
po
Kill Krusha
DAMAGE
Some of this model’s characteristics change as
we
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M WS BS
14-24+ 12" 3+ 4+
Kill Krusha * * * 8 8 24 8 7 4+
6-13 10" 4+ 5+
A Kill Krusha is a single model equipped with a Krusha kannon and reinforced ram.
1-5 8" 5+ 6+
WEAPON RANGE TYPE S AP D ABILITIES
Big shoota 36" Assault 3 5 0 1 -
Krusha kannon When attacking with this weapon, choose one of the profiles below.
- Boom shell 60" Heavy 2D6 8 -2 2 -
Roll two dice when inflicting damage with this weapon
- Tankhamma shell 60" Heavy 1 10 -3 D6
and discard the lowest result.
- Scrap kanister 18" Heavy 3D6 5 -1 1 This weapon automatically hits its target.
Units do not receive the benefit of cover to their saving
- Blast burna 48" Heavy 3D6 4 0 1
throws for attacks made with this weapon.
Rack of rokkits 24" Assault 2 8 -2 3 -
Rokkit launcha 24" Assault 1 8 -2 3 -
Skorcha 8" Assault D6 5 -1 1 This weapon automatically hits its target.
Twin big shoota 36" Assault 6 5 0 1 -
WARGEAR OPTIONS • This model may take two items from the following list: big shoota, rack of rokkits, rokkit launcha, skorcha, twin
big shoota.
ABILITIES Dakka! Dakka! Dakka! (see Codex: Orks) Hang On!: Models embarked on this vehicle can shoot
in their Shooting phase, but only hit on a 6+. They
Mobile Fortress: This model ignores the penalty for measure range and draw line of sight from any point
moving and firing Heavy weapons. on the vehicle. When they do so, any restrictions or
modifiers that apply to this model also apply to its
Reinforced Ram: Increase this model’s Strength passengers; for example, the passengers cannot shoot
characteristic by 2 until the end of a turn in which it if this model has Fallen Back in the same turn, cannot
makes a successful charge. In addition, each time this shoot (except with Pistols) if this model is within 1" of
model finishes a charge move, select one enemy unit an enemy unit, and so on.
within 1" and roll a D6; on a 2+ that unit suffers D3
mortal wounds. Grot Riggers: At the end of the turn, roll a D6. On a 6,
this model regains one lost wound.
Explodes: If this model is reduced to 0 wounds, roll a
D6 before removing it from the battlefield and before
any embarked models disembark. On a 6 it explodes,
and each unit within 6" suffers D6 mortal wounds.
TRANSPORT This model can transport 12 Ork Infantry models. Each Mega Armour or Jump Pack model takes up the
space of two other models.
FACTION KEYWORDS Ork, <Clan>
KEYWORDS Vehicle, Transport, Titanic, Kill Krusha

9e r
po
Raven Strike Fighter
DAMAGE
Some of this model’s characteristics change as
w
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M BS A
6-10+ 20-72" 3+ 3
Raven Strike Fighter * 6+ * 6 6 10 * 7 4+
3-5 20-48" 4+ D3
A Raven Strike Fighter is a single model equipped with a splinterstorm cannon and two dark lances.
1-2 20-32" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Change this weapon’s Type from Heavy to Assault if it is
Dark lance 36" Heavy 1 8 -4 D6
equipped on a Vehicle.
This weapon wounds on a 4+, unless it is targeting a
Splinterstorm cannon 36" Rapid Fire 6 * 0 1 Vehicle or Titanic unit, in which case it wounds on
a 6+.
ABILITIES Supersonic: Each time this model moves, first pivot Airborne: This model cannot charge, can only be
it on the spot up to 90° (this does not contribute to charged by units that can Fly, and can only attack or be
how far the model moves), and then move the model attacked in the Fight phase by units that can Fly.
straight forwards. Note that it cannot pivot again
after the initial pivot. When this model Advances, Night Shield: This model has a 5+ invulnerable save
increase its Move characteristic by 20" until the end against ranged weapons.
of the phase – do not roll a dice.
Crash and Burn: If this model is reduced to 0 wounds,
Hard to Hit: Subtract 1 from hit rolls for attacks that roll a D6 before removing it from the battlefield. On a
target this model in the Shooting phase. 6 it crashes in a fiery explosion and each unit within 6"
suffers D3 mortal wounds.
FACTION KEYWORDS Aeldari, Drukhari, <Kabal> or <Wych Cult>
KEYWORDS Vehicle, Fly, Raven Strike Fighter

IMPERIAL ARMOUR – INDEX: XENOS 9


5r
po
Knarloc Riders
we

NAME M WS BS S T W A Ld Sv
Knarloc Riders 7" 3+ 4+ 3 4 4 2 6 4+
This unit contains 3 Knarloc Riders. It can include up to 3 additional Knarloc Riders (Power Rating +5). Each model is armed with a kroot rifle
and rides a Knarloc that attacks with its sharp beak and talons.
WEAPON RANGE TYPE S AP D ABILITIES
Rider
Kroot rifle (shooting) 24" Rapid Fire 1 4 0 1 -
Kroot rifle (melee) Melee Melee +1 0 1 -
Knarloc
After a model riding a Knarloc makes its close combat
Sharp beak and talons Melee Melee 5 -1 1 attacks, you can attack with its mount. Make 2
additional attacks, using this weapon profile.
ABILITIES Loping Stride: When this unit Advances, add 6" to its Move characteristic instead of rolling a D6.

Thunderous Pounce: Add 1 to wound rolls made for the Knarlocs’ sharp beak and talons attacks if this unit made
a charge move this turn.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Cavalry, Knarloc Riders

7e r
po Great Knarloc
w

NAME M WS BS S T W A Ld Sv
Great Knarloc 7" 3+ 4+ 7 6 9 4 6 4+
A Great Knarloc is a single model armed with a crushing beak and razor talons.
WEAPON RANGE TYPE S AP D ABILITIES
Kroot bolt thrower 36" Assault D6 6 -1 1 -
Twin kroot gun 48" Rapid Fire 2 7 -1 D3 -
Razor talons Melee Melee User -3 D3 -
WARGEAR OPTIONS • This model may either be equipped with a kroot bolt thrower or twin kroot gun, or it can replace its crushing
beak with a baggage harness.
ABILITIES Crushing Beak: Each time a model with a crushing beak makes a pile-in move you can pick an enemy unit within
1" and roll a D6. On a 4+, that unit suffers D3 mortal wounds.

Baggage Harness: Add 1 to the Leadership characteristic of Kroot units within 6" of any friendly Great Knarlocs
equipped with a baggage harness.
FACTION KEYWORDS T’au Empire, Kroot
KEYWORDS Monster, Great Knarloc

IMPERIAL ARMOUR – INDEX: XENOS 10


10r
po
Firestorm
DAMAGE
Some of this model’s characteristics change as
we
it suffers damage, as shown below:

NAME M WS BS S T W A Ld Sv REMAINING W M BS A
7-12+ 16" 3+ 3
Firestorm * 6+ * 6 7 12 * 8 3+
4-6 12" 4+ D3
A Firestorm is a single model equipped with a twin shuriken catapult and Firestorm scatter laser.
1-3 8" 5+ 1
WEAPON RANGE TYPE S AP D ABILITIES
Add 1 to hit rolls made for this weapon against targets
Firestorm scatter laser 60" Heavy 12 6 0 1 that can Fly. Subtract 1 from the hit rolls made for this
weapon against all other targets.
Each time you make a wound roll of 6+ for this weapon,
Shuriken cannon 24" Assault 3 6 0 1
that hit is resolved with an AP of -3.
Each time you make a wound roll of 6+ for this weapon,
Twin shuriken catapult 12" Assault 4 4 0 1
that hit is resolved with an AP of -3.
WARGEAR OPTIONS • This model may replace its twin shuriken catapult with a shuriken cannon.
• This model may take any of the following:
‒‒Crystal targeting matrix
‒‒Spirit stones
‒‒Star engines
‒‒Vectored engines
ABILITIES Hover Tank: Distances and ranges are always measured Spirit Stones: Roll a D6 each time a model with spirit
to and from this model’s hull, even though it has a base. stones loses a wound; on a 6 that wound is not lost.

Explodes: If this model is reduced to 0 wounds, roll a Star Engines: When a model with star engines Advances,
D6 before removing it from the battlefield and before add 2D6" to that model’s Move characteristic for that
any embarked models disembark. On a 6 it explodes, Movement phase instead of D6".
and each unit within 6 suffers D3 mortal wounds.
Vectored Engines: If a model with vectored engines
Crystal Targeting Matrix: A model with a crystal Advances, your opponent must subtract 1 from all hit
targeting matrix does not suffer the penalty for moving rolls for ranged weapons that target it until your next
and firing a Heavy weapon after moving when targeting Movement phase.
the closest enemy unit.
TRANSPORT This model can transport 6 Phoenix Lord or <Craftworld> Infantry models. Each Wraithguard or
Wraithblade model takes the space of two other models. It cannot transport Jump Pack models.
FACTION KEYWORDS Aeldari, Asuryani, Warhost, <Craftworld>
KEYWORDS Vehicle, Transport, Fly, Firestorm

IMPERIAL ARMOUR – INDEX: XENOS 11

You might also like