Rilan WEAPONS: Dagger, staff; ARMOR: None
www.shadowdarklings.net LANGUAGES: Common, Diabolic, Dwarvish, Elvish, Primordial, Reptilian, Sylvan
Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with
DC 15 INT check
Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+4 vs a DC
6 -2 16 +3 Elf
equal to 10 + the spell's tier.
Elf-1: FAR SIGHT: +1 to spellcasting rolls (inc. above)
Wizard-1: SPELL MASTERY: Gain advantage when casting Light
Wizard-3: SPELL MASTERY: Gain advantage when casting Burning Hands
10 +0 14 +2 SPELLS: Burning Hands (ADV), Levitate, Light (ADV), Magic Missile (ADV), Misty
Wizard Step, Sleep
7 -2 17 +3 4 0 40
27 5
Channeler
8 10 Staff
Flint and steel Backpack
Bag of coins (32)
Grappling hook
Chaotic Iron spikes (10)
Rations (3)
STAFF: -2, 1d4 (2H) Rope, 60'
Jeweler Torch
Torch
Shune the Vile
BURNING HANDS (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: Instant
Range: Close
You spread your fingers with thumbs touching, unleashing a circle of flame that fills a close area around where you stand. Creatures within the
area of effect take 1d6 damage. Unattended flammable objects ignite.
LEVITATE (Tier 2, Wizard), DC 12 to cast
Duration: Focus
Range: Self
You can float a near distance vertically per round on your turn. You can also push against solid objects to move horizontally.
LIGHT (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 1 hour real time
Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.
MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)
Duration: Instant
Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.
MISTY STEP (Tier 2, Wizard), DC 12 to cast
Duration: Instant
Range: Self
In a puff of smoke, you teleport a near distance to an area you can see.
SLEEP (Tier 1, Wizard), DC 11 to cast
Duration: Instant
Range: Near
You weave a lulling spell that fills a near-sized cube extending from you. Creatures in the area of effect fall into a deep sleep if they are LV 2
or less.
Vigorous shaking or being injured wakes them.