ShadowDark NAME
Nihal
TALENTS / SPELLS
WEAPONS: Dagger, Dagger (obsidian), Staff; ARMOR: None
LANGUAGES: Celestial, Common, Diabolic, Dwarvish, Elvish, Giant
STR INT ANCESTRY Human: AMBITIOUS: Extra Talent at level 1
8 / -1 15 / +2 Human Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
DEX WIS CLASS
Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC equal to 10
+ the spell's tier.
12 / +1 14 / +2 Wizard
Human Ambition-1: SPELL MASTERY: Gain advantage when casting Mage Armor
Wizard-1: LEARN EXTRA SPELL: Learn Light
CON CHA LEVEL XP 0
12 / +1 12 / +1 1 / 10 SPELLS: Feather Fall, Light, Mage Armor (ADV), Magic Missile (ADV)
TITLE GEAR GP 34 SP 5 CP
HP AC Shaman
1. Dagger (obsidian) 11. XXXXXXXXXXXXXXXX FREE TO CARRY
4 11 ALIGNMENT
2. Staff
3. Flint and steel
12. XXXXXXXXXXXXXXXX
13. XXXXXXXXXXXXXXXX
Backpack
Bag of Coins
Neutral 4. Grappling hook 14. XXXXXXXXXXXXXXXX (39)
ATTACKS 5. Iron spikes 15. XXXXXXXXXXXXXXXX
6. Rations (3) 16. XXXXXXXXXXXXXXXX
DAGGER (OBSIDIAN): +1 (N), 1d6 (BREAKABLE, FIN) BACKGROUND Wizard's Apprentice
7. Rope, 60' 17. XXXXXXXXXXXXXXXX
STAFF: -1, 1d4 (2H)
8. Torch 18. XXXXXXXXXXXXXXXX
SPELLS: To cast a Wizard spell, roll 1d20+2 vs a DC 9. Torch 19. XXXXXXXXXXXXXXXX
equal to 10 + the spell's tier.
DEITY 10. 20. XXXXXXXXXXXXXXXX
The Lost
Edits: Background set to Wizard's Apprentice; Stats set to STR 8, DEX 12, CON 12, INT 15, WIS 14, CHA 12
Nihal p.1
Spells Known
FEATHER FALL (Tier 1, Wizard), DC 11 to cast
Duration: Instant, Range: Self
You may make an attempt to cast this spell when you fall.
Your rate of descent slows so that you land safely on your feet.
LIGHT (Tier 1, Wizard), DC 11 to cast
Duration: 1 hour real time, Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.
MAGE ARMOR (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.
MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)
Duration: Instant, Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.
Nihal p.2