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Soot

The document outlines the character Soot, a Kobold Wizard with specific abilities, spells, and equipment. Soot can cast spells like Detect Magic, Mage Armor, and Protection from Evil, with details on casting mechanics and advantages. The character has a variety of items, including a dagger, and is proficient in multiple languages.

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0% found this document useful (0 votes)
12 views2 pages

Soot

The document outlines the character Soot, a Kobold Wizard with specific abilities, spells, and equipment. Soot can cast spells like Detect Magic, Mage Armor, and Protection from Evil, with details on casting mechanics and advantages. The character has a variety of items, including a dagger, and is proficient in multiple languages.

Uploaded by

thornn51
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Soot WEAPONS: Dagger, Dagger (obsidian), Staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Celestial, Common, Diabolic, Draconic, Goblin, Sylvan

Kobold: KNACK: +1 spellcasting or begins session with a luck token

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
10 +0 15 +2 Kobold Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+3 vs a DC equal to 10
+ the spell's tier.

Kobold-1: KNACK: +1 to spell casting rolls (inc. above)

Wizard-1: SPELL MASTERY: Gain advantage when casting Protection from Evil

13 +1 11 +0 SPELLS: Detect Magic, Mage Armor, Protection from Evil (ADV)


Wizard

16 +3 11 +0 1 0 10

38 2
Shaman
5 11 Dagger

Flask or bottle Backpack


Bag of coins (40)
Flint and steel

Neutral Flint and steel

Iron spikes

DAGGER: +1 (N), 1d4 (FIN) Lantern

Oil, flask
SPELLS: To cast a Wizard spell, roll 1d20+3 vs a
DC equal to 10 + the spell's tier. Demonborn
Rope, 60'

Freya

Soot p.1
Spells Known

DETECT MAGIC (Tier 1, Wizard), DC 11 to cast


Duration: Focus, Range: Near
You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general
properties. Full barriers block this spell.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

PROTECTION FROM EVIL (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: Focus, Range: Close
For the spell's duration, chaotic beings have disadvantage on attack rolls and hostile spellcasting checks against the target. These beings
also can't possess, compel, or beguile it.
When cast on an already possessed target, the possessing entity makes a CHA check vs. the last spellcasting check. On a failure, the entity is
expelled.

Soot p.2

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