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02 Erd

The document outlines the character details for a Halfling Wizard named Erd, including their weapons, armor, languages, and special abilities. Erd has the ability to become invisible once per day and can learn spells from scrolls with a specific intelligence check. The document also lists spells known by Erd, including Floating Disk, Mage Armor, and Protection from Evil, along with their casting details and effects.

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Juarez Tanure
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0% found this document useful (0 votes)
4 views2 pages

02 Erd

The document outlines the character details for a Halfling Wizard named Erd, including their weapons, armor, languages, and special abilities. Erd has the ability to become invisible once per day and can learn spells from scrolls with a specific intelligence check. The document also lists spells known by Erd, including Floating Disk, Mage Armor, and Protection from Evil, along with their casting details and effects.

Uploaded by

Juarez Tanure
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Erd WEAPONS: Dagger, Staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Common, Diabolic, Draconic, Dwarvish, Thanian

Halfling: STEALTHY: Once per day become invisible for 3 rounds.

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with DC 15 INT
check
11 +0 14 +2 Halfling Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC equal to 10
+ the spell's tier.

Wizard-1: STAT BONUS: +2 to Intelligence

SPELLS: Floating Disk, Mage Armor, Protection from Evil

8 -1 6 -2 Wizard

14 +2 6 -2 1 0 10

27 6 9
Apprentice
3 9 Dagger

Flask or bottle Backpack


Bag of coins (42)
Flint and steel

Lawful Pole

Rations

DAGGER: +0 (N), 1d4 (FIN) Rations

Torch
SPELLS: To cast a Wizard spell, roll 1d20+2 vs a
DC equal to 10 + the spell's tier. Acolyte
Torch

Torch

Torch
Madeera the Covenant

Erd p.1
Spells Known

FLOATING DISK (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds, Range: Near
You create a floating, circular disk of force with a concave center. It can carry up to 20 gear slots. It hovers at waist level and automatically
stays within near of you. It can't cross over dropoffs or pits taller than a human.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds, Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

PROTECTION FROM EVIL (Tier 1, Wizard), DC 11 to cast


Duration: Focus, Range: Close
For the spell's duration, chaotic beings have disadvantage on attack rolls and hostile spellcasting checks against the target. These beings
also can't possess, compel, or beguile it.
When cast on an already possessed target, the possessing entity makes a CHA check vs. the last spellcasting check. On a failure, the entity is
expelled.

Erd p.2

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