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Chapter 1 As Level Computer Science

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0% found this document useful (0 votes)
49 views4 pages

Chapter 1 As Level Computer Science

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Chapter One: Information Representation (00:00 - 10:00)

 Computer can use Binary to represent numbers, text, images, sound, and apply
compression techniques to file formats.
o Binary system is used in computer science due to the computer's electrical
components that can only represent two states: on and off.
o Binary system is a base 2 system with two unique values.
 Binary bits
o 8 binary bits represent one byte.
o 4 bits are called a nibble.
 Hexadecimal
o Hexadecimal is a base 16 number system with unique values from 0 to 9 and
characters A to F.
o Used to simplify binary representation and can be written in one hexadecimal
character for every four binary bits.
o Used to define Arrow codes, IP addresses, MAC addresses, and HTML color
codes.
 Binary to Decimal Conversion
o To find the decimal value of a binary, multiply the digit value by the place
value and sum everything up.
o To convert decimal to binary, keep dividing the decimal number by 2 and
obtain the remainder.
 Binary to Hexadecimal Conversion
o Split the binary into chunks of four bits and refer to the hexadecimal table to
derive the hexadecimal value.
Conversion Examples
 Binary to Decimal Conversion
o Multiply the place value by the digit value and sum everything up.
 Binary to Hexadecimal Conversion
o Split the binary into chunks of four bits and refer to the hexadecimal table to
derive the hexadecimal value.
Converting Binary to Hexadecimal and Vice Versa (10:01 - 19:58)
 Add two leading zeros to the remaining bits to convert binary to hexadecimal.
o Example: "you need to add two leading zero to the remaining bits here which
is what I do here zero zero one one."
 To convert hexadecimal back to binary, refer to the table and use the denary value to
identify the hexadecimal number.
o Example: "if C is your hexadecimal value, you can just refer to this table...c
represents one one zero zero."
Converting Hexadecimal to Denary and Vice Versa
 Similar to converting binary to denary, multiply the digit value by the place value.
o Convert characters to numbers before multiplying.
 Converting denary to hexadecimal is similar to converting binary to binary.
o Divide the number by 16, obtain the quotient and remainder, and convert
numbers greater than 9 into their respective characters.
Binary and Decimal Prefixes
 In computer science, binary prefixes are used, where 1 kilobyte (KB) is equal to 1024
bytes, instead of 1000 bytes in the decimal system.
o Reason: In computer science, when a new digit is added to binary, the value is
always multiplied by two.
Storage Terminology
 4 bits = 1 nibble, 8 bits = 1 byte, and KB byte can be more complicated.
o For example, there are 1024 bytes in 1 kilobyte (KB).
 Use the formula 1 megabyte (MB) = 1024 kilobytes (KB) to convert between
different forms.
Representing Negative Numbers
 Computer scientists use the two's complement system to represent negative numbers
in binary.
o The leftmost bit acts as the sign bit, and the place value of the bit is made
negative.
Smallest and Largest Two's Complement Numbers
 The smallest two's complement number is -8, and the largest is 7.
o To represent the smallest, set the leftmost bit as 1 and all other bits as 0.
o To represent the largest, set the leftmost bit as 0 and all other bits as 1.
 Two different two's complement numbers may still sum to the same general value.
o Example: Both 1100 and 1101 sum up to the value -4.
Conclusion
 Learnt how to represent positive and negative numbers in binary using the two's
complement system.
Binary Arithmetic (20:01 - 30:00)
 Binary addition is similar to denary addition but with different rules for carrying over.
o In binary, 1 + 1 equals 10, with a carry to the next column.
o Summing two binary numbers involves adding each column and carrying over
as necessary.
 Binary subtraction requires borrowing from the next column if necessary.
o For example, 110 - 10 involves borrowing to make the subtraction possible.
Overflow Problem
 When adding binary numbers, an overflow problem can occur if the result exceeds the
storage capacity of the system.
o This is especially important for computers with fixed-size registers, as they
can only store a certain number of bits.
 Overflow problems can also occur with two's complement numbers, leading to
unexpected results.
o This issue will be discussed further in chapter six.
Binary Coded Decimal (BCD)
 BCD involves representing each digit directly in binary, without using division.
o There are two types of BCD: one BCD per byte and packed BCD, which uses
one nibble (four bits) per character.
 BCD is commonly used in calculators and is important for handling floating point
numbers.
o It is crucial in detecting and correcting errors in BCD operations.
BCD Operation Example
 Adding BCD numbers may result in an invalid binary representation, requiring special
BCD operations to correct.
o This involves adding chunks of bits and carrying over as needed to ensure a
valid BCD representation.
Conclusion
 Understanding binary arithmetic, overflow problems, and BCD operations is essential
for working with binary data in computer systems.
 These concepts are foundational for further chapters on computer architecture and
data representation.
ASCII System (30:02 - 40:02)
 Each character is represented by a byte of binary codes
o Referring to the ASCII table gives the specific code for each character
 ASCII codes represent English text elements like uppercase and lowercase letters,
punctuations, digits, and arithmetic symbols
o Codes for letters and numbers follow a sequential pattern
o Uppercase and lowercase characters only vary in the value of bit number six
 Initially used seven bits but later abstracted to use eight bits (extended ASCII)
 Limited number of codes for representing non-printing or control characters
Unicode System
 Uses variable-length byte codes for character representation
o Some characters might use more bits than others
 Different structures for character representation
o One byte code, two byte code, three byte code, four byte code
o Specific structure of the byte code allows the computer to identify the number
of bytes used to represent a character
 Clever system for the computer to identify the structure being used
o Initial bits and byte sequence serve as a marker to indicate the number of bytes
used
Image Representation
 Two ways to represent images: vector graphics and bitmaps
o Vector graphics are defined by mathematical equations, allowing for
scalability without loss of quality
 Contains a list with commands for each object, making it easy to scale
without loss of quality
o Bitmaps are a bunch of pixels with binary codes representing color
 Colored depth determines the number of bits used to represent one
color
 More bits allow for a greater variety of colors to be represented
Image Concepts (40:04 - 50:03)
 Image Resolution
o Higher resolution = better quality
 Color Depth
o Number of bits for each primary color
o Higher depth allows for a unique color range
Calculating Image Size
 Use image resolution multiplied by color depth to get bits
o Convert bits to bytes by dividing by 8
Bitmap vs. Vector Graphics
 Bitmap for detailed images
 Vector for precision and scalability
 Bitmap for embedding in documents or web pages
Sound Representation
 Elimination of inaudible frequencies
 Conversion of analog data to digital
 Encoding sound data into binary using amplitude and pitch
Sound File Size Calculation
 Sampling resolution: number of bits used to store each sample
 Sampling rate: how many samples taken per second
 Higher resolution and sampling rate lead to larger file sizes
Compression Techniques
 Lossless Compression
o Run Length Encoding: encodes repeated values to reduce storage
 Lossy Compression
o More significant decrease in file size but irreversible loss of information
Lossless Compression Techniques (50:05 - 54:38)
 Run-Length Encoding
o Represents repeated characters with a count, reducing file size
o Works well with repeated text, reduces number of bytes used
 Huffman Encoding
o Analyzes text to identify common characters
o Assigns the most frequent character with the least number of bits
o Creates a Huffman coding table to represent characters with varying bit
lengths
Lossy Compression Techniques
 Compressing Sound
o Capitalizes on infrequent changes in sample values
o Converts individual sampler amplitudes to amplitude differences to save space
 Compressing Images
o Establishes a coding scheme with reduced color scheme
o Converts similar colors to the same color to reduce the amount of bits used
Conclusion
 Lossless compression retains all data but reduces file size significantly
 Lossy compression may result in some data loss, particularly with sound

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