Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
34 views5 pages

Merric Level 10

Uploaded by

Matt Coghlan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views5 pages

Merric Level 10

Uploaded by

Matt Coghlan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Rogue 10 mcoghlan55

CLASS & LEVEL PLAYER NAME


Merric Thorngage
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+1 Constitution +5 18 67 --
-1 • +6 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
+4 Charisma
Total 10d8 SUCCESSES
Saving Throw Modifiers
Resistances - Necrotic
DEXTERITY FAILURES
Advantage against being
frightened
+5 Advantage Against harmful
gases and vapors
DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +9 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+1 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

12 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Carpenter's Tools, Playing Card Set, Thieves'
E +12 Deception CHA
Tools
+2 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Halfling, Thieves’ Cant
+2 +4 Intimidation CHA
E +10 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+4 Performance CHA === ACTIONS === damage against you.
+0 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 5d6 damage
P +9 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +13 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+0 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+4 E +13 Thieves Tools (DEX) to take the Dash, Disengage, or Hide action.

=== REACTIONS ===


Uncanny Dodge
18 When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION) Custom Crimson and Black Rapier of Distracting +9 1d8+5 Piercing 1 Charge, Martial, Finesse, Booming Blade: 1d8 Thunder, 2d8 Thunder

Premium Midnight Blue Crossbow +9 1d8+5 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

10 PASSIVE WISDOM (INSIGHT)

Shadowglass Daggers +10 1d4+6 Piercing +1d4 Necrotic, Simple, Finesse, Light, Thrown, Range (20/60), Booming Blade: 1d8 Thunder, 2d8 Thunder

20 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +3 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 10 mcoghlan55
CLASS & LEVEL PLAYER NAME
Merric Thorngage
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === * Halfling Nimbleness • BR 28


* Mage Hand Legerdemain • PHB 98 You can move through the space of any creature that
* Hit Points • PHB 95 When you cast mage hand, you can make the spectral is of a size larger than yours.
hand invisible, stow or retrieve objects, or use thieves’
* Proficiencies • PHB 95 tools to pick locks and disarm traps at range. You can * Naturally Stealthy • BR 28
disguise this with a Sleight of Hand check, and you You can attempt to hide even when you are obscured
* Expertise • PHB 96 can use the bonus action granted by your Cunning only by a creature that is at least one size larger than
Your proficiency bonus is doubled for any ability check Action to control the hand. you.
you make that uses any of the chosen proficiencies.
* Ability Score Improvement • PHB 96
* Sneak Attack • PHB 96 === FEATS ===
Once per turn, you can deal an extra 5d6 damage to * Uncanny Dodge • PHB 96
one creature you hit with an attack with a finesse or When an attacker that you can see hits you with an * Fey Touched • TCoE 79
ranged weapon if you have advantage on the attack attack, you can use your reaction to halve the attack’s Increase your Intelligence, Wisdom, or Charisma score
roll. You don’t need advantage on the attack roll if damage against you. by 1, to a maximum of 20.
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have | 1 Reaction You learn the <em>misty step</em> spell and one
disadvantage on the attack roll. 1st-level spell of your choice from the divination or
* Evasion • PHB 96 enchantment school of magic. Once per long rest you
| Special When you are subjected to an effect that allows you to can cast each of these spells without expending a spell
make a DEX saving throw to take only half damage, slot. You can also cast these spells using spell slots
* Thieves’ Cant • PHB 96 you instead take no damage if you succeed on the you have of the appropriate level. The spells’
You have learned thieves’ cant, a secret mix of dialect, saving throw, and only half damage if you fail. spellcasting ability is the ability increased by this feat.
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times * Magical Ambush • PHB 98 | Charisma •
longer to convey such a message than it does to If you are hidden from a creature when you cast a spell Increase your Charisma score by 1, to a maximum of
speak the same idea plainly. on it, the creature has disadvantage on any saving 20. The spells’ spellcasting ability is Charisma.
throw it makes against the spell this turn.
* Cunning Action • PHB 96 * Actor • PHB 165
You can take a bonus action on each of your turns to You gain +1 CHA, you have advantage on Deception
take the Dash, Disengage, or Hide action. === LIGHTFOOT HALFLING RACIAL TRAITS === and Performance checks when trying to pass yourself
off as a different person, and you can mimic the
| 1 Bonus Action * Lucky • BR 28 speech of another person or the sounds made by other
When you roll a 1 on the d20 for an attack roll, ability creatures that you have heard (for at least 1 minute).
* Roguish Archetype • PHB 96 check, or saving throw, you can reroll the die and must
use the new roll.
| Arcane Trickster
* Brave • BR 28
* Spellcasting • PHB 98 You have advantage on saving throws against being
You can cast known wizard spells using INT as your frightened.
spellcasting modifier (Spell DC 14, Spell Attack +6).

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 359 Boots of Striding and Springing 1 -- Thieves' Tools 1 1 lb.

Necklace of Adaptation 1 -- Potion of Climbing 1 --

SP 43 Studded Leather, +1 1 13 lb. Potion of Tiptoe 1 --

Custom Crimson and Black Rapier of Distracting 1 2 lb. Zhentarim Sending Stone 1 --
EP 0 Premium Midnight Blue Crossbow 1 5 lb. Frog Statuette 1 --

Shadowglass Daggers 1 1 lb. Green Cap Mushrooms 1 --


GP 99 Premium Midnight Blue Studded Leather Armor 1 13 lb. Halia Zhentarim Recommendation Letter 1 --

Eye of the Cat 1 -- Dragon Poison 1 --


PP 0 Studded Leather 1 13 lb. Basic Alchemy Book 1 --

Refined Poison Dose 3 -- Red and Gold Tapestry from Dayah's Tribe, halfling 1sized --
WEIGHT CARRIED

113.5 lb. Arrows 20 1 lb. Shortsword 1 2 lb.

ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Clothes, Common 1 3 lb. Boots of Striding and Springing 1 --

PUSH/DRAG/LIFT Crowbar 1 5 lb. Necklace of Adaptation 1 --

0 lb. Disguise Kit 1 3 lb. Eye of the Cat 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 10 mcoghlan55
CLASS & LEVEL PLAYER NAME
Merric Thorngage
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Ball Bearings (bag of 1,000) 1,000 2 lb. Thieves' Tools 1 1 lb.

Bell 1 -- String 10 --

Candle 5 -- Frog Statuette 1 --

Crowbar 1 5 lb. Green Cap Mushrooms 1 --

Hammer 1 3 lb. Halia Zhentarim Recommendation Letter 1 --

Lantern, Hooded 1 2 lb. Dragon Poison 1 --

Oil (flask) 2 2 lb. Basic Alchemy Book 1 --

Piton 10 2.5 lb. Refined Poison Dose 3 --

Rations (1 day) 5 10 lb. Red and Gold Tapestry from Dayah's Tribe, halfling sized 1 --

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Waterskin 1 5 lb.

Disguise Kit 1 3 lb.

Dice Set 1 --

Playing Card Set 1 --

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 27 Small 2’8” 40
GENDER AGE SIZE HEIGHT WEIGHT
Merric Thorngage Neutral Fair Green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


The best way to get me to do
Qelline Alderlead, my maternal aunt something is to tell me I can’t do
=== Organizations === it.
Former preliminary member of the Redbrands PERSONALITY TRAITS
Zhentarim

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

Qelline Alderlead, my aunt, has a farm in


Phandalin. I always give her some of
Ill-gotten gains

BONDS

My aunt must never know the deeds I


did
as a member of the Redbrands
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

1. What was your childhood like? What can you Future Options
tell me about your family? - Fey Touched (CHA) -> bless
CMost of my family died in a plague when I was - Skill Expert (CHA) -> expertise in Perception
very young. Now it’s just me and my aunt (my - Telepathic (CHA)
mother’s older sister). My aunt and I have always
struggled to make ends meet since the death of "Did you know that more than half the bones in your
her husband. As a result of growing up so poor I’m body are in your hands and feet? Whenever
quite scrawny, noticeably smaller than even most somebody says I'm going to break every bone in
halflings. Though deep down it hurts me, I always your body I think, that's ridiculous. That'd be way too
deflect jokes or comments about my size or much work and it'd probably kill you. But I could
upbringing with a quick quip or joke. I started break HALF the bones in your for not a lot of work
running with a small gang as a teenager spending and keep you nice and awake to answer some
most of our days parting travelers from their coin. questions after."
On the suggestion of one of my fellow gang
members we tried to become members of the
Redbrands to open up opportunities to make 10 uses of Find Familiar
bigger scores. I can give details about my
childhood gang members characters if you like!

2. What made you become a criminal? Was it one


specific event or more a general series of
events/history?
CMy aunt could barely make enough to get by
after the death of her husband, so since a very
young age I’ve been running scams and
pickpocketing travelers.

3. Tell me more about what exactly happened to


cause a Redbrand to decide to set you up. Also,
tell me more about the attempt on your life and
how you escaped. (This one is an important
question, so more details on this one would be
super appreciated!)
CMy friends and I found a contact with the red
brands and were able to become provisional (but
not full, I.e. we didn’t really get to learn anything
about the inner workings of the organization)
members. I quickly impressed the the higher
leadership in the few scores we taken as
provisional members. However, on the last
mission before we were to be inducted as full
members things went very wrong. I thought we
were to break into the home of a very rich local
merchant to steal an expensive diadem. I went

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 14 +6
Rogue
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Rogue +6 1A Self S,M Special 1 round D: Special, S/M

O Mage Hand Rogue -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Message Rogue -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Shape Water Rogue -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Silent Image <C> Rogue -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Find Familiar Rogue -- 1h 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Disguise Self Rogue -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Shield Rogue -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Tasha’s Hideous Laughter <C> Rogue WIS 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M

O Hex <C> Fey Touched -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 1/LR, D: 1h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Invisibility <C> Rogue -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Suggestion <C> Rogue WIS 14 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V

=== 3rd LEVEL ===

O Sending Zhentarim Sending Stone -- 1A Unlimited V,S,M 1 round PHB 274 1 Charge, D: 1Rnd, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like