Rogue 1 yanivmelnikov1
CLASS & LEVEL PLAYER NAME
Doof Smirnoff
Lightfoot Halfling Criminal / Spy 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +2 Dexterity
+1 Constitution +0 11 13 --
17 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+3
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
11 being frightened DEFENSES HIT DICE DEATH SAVES
+0 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
12 +0
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
+1 +3 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Disguise Kit, Thieves' Tools
P +5 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Halfling, Thieves’ Cant
25 ft. (Walking)
14 +3 Intimidation CHA
+2 Investigation INT
+2 +0 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & TRAINING
WISDOM P +2 Perception WIS
+3 Performance CHA === ACTIONS ===
10 E +7 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +2 Sleight of Hand DEX Interact with an Object, Study, Influence
P +2 Stealth DEX === SPECIAL ===
CHARISMA Sneak Attack
P +2 Survival WIS
Once per turn, you can deal an extra 1d6 damage
16 to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
+3 enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Vex
10 PASSIVE INSIGHT
Unarmed Strike +5 4 Bludgeoning
12 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 yanivmelnikov1
CLASS & LEVEL PLAYER NAME
Doof Smirnoff
Lightfoot Halfling Criminal / Spy 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === * Halfling Nimbleness • BR 28
You can move through the space of any creature that
* Hit Points • PHB 95 is of a size larger than yours.
* Proficiencies • PHB 95 * Naturally Stealthy • BR 28
You can attempt to hide even when you are obscured
* Expertise • PHB 96 only by a creature that is at least one size larger than
Your proficiency bonus is doubled for any ability check you.
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 1d6 damage to
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
| Special
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.
=== LIGHTFOOT HALFLING SPECIES TRAITS ===
* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
* Brave • BR 28
You have advantage on saving throws against being
frightened.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Lantern, Hooded 1 2 lb.
Dagger 1 1 lb. Oil (flask) 2 2 lb.
SP 0 Dagger 1 1 lb. Piton 10 2.5 lb.
Shortbow 1 2 lb. Rations (1 day) 5 10 lb.
EP 0 Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.
Arrows 20 1 lb. Tinderbox 1 1 lb.
GP 15 Backpack 1 5 lb. Waterskin 1 5 lb.
Clothes, Common 1 3 lb. String 10 --
PP 0 Crowbar 1 5 lb.
Thieves' Tools 1 1 lb.
WEIGHT CARRIED
73.5 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.
ENCUMBERED Bell 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb. Candle 5 --
PUSH/DRAG/LIFT Crowbar 1 5 lb.
510 lb. Hammer 1 3 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 30 Small 180 165
GENDER AGE SIZE HEIGHT WEIGHT
Doof Smirnoff Chaotic Neutral Jewish Hella white Blue Medium long black hair, fr
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I would rather make a new friend
than a new enemy.
The best way to get me to do
something is to tell me I can’t do
PERSONALITY TRAITS
People. I’m loyal to my friends, not to any
ideals, and everyone else can take a trip
down the Styx for all I care. (Neutral)
IDEALS
My ill-gotten gains go to
support my family.
BONDS
An innocent person is in prison for
a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.