Chap 3
Chap 3
C HAPTER
Chapter Objectives
When you finish reading this chapter you will:
1 Understand why it is important to know how 5 Understand that we can learn about products by
consumers learn about products and services. observing others’ behaviour.
2 Understand that conditioning results in learning. 6 Understand how the memory process works.
3 Understand that learned associations with brands 7 Understand that marketers use various measures
generalize to other products, and know why this is to assess our memories about brands, products,
important to marketers. and ads.
The proliferation of Internet usage has changed how consumers learn and retain informa-
tion. For example, consumers can now use search tools to learn about and easily compare
information via sites such as Yelp, Trip Advisor, and Amazon.ca. Google and other search
engines have changed the way we learn and process information, putting vast sources of
data just a few clicks away. In addition, platforms such as Instagram, Flickr, and Facebook
make it increasingly easy to curate our memories through the photos we save and share
with others. However, the Internet may also have a downside for consumer learning and
memory. Research shows that this ease of access to online information may influence the
way our memories function. In particular, researchers have found that when people have
access to search engines, they remember fewer facts and less information because they
know they can rely on “search” as a readily available shortcut.1 This chapter examines the
processes by which consumers go about learning and remembering information.
The development of vivid memories is relevant to the study of how brand attitudes are
formed. Marketers realize that developing long-standing, learned connections between prod-
ucts and memorable experiences is a potent way to build and keep brand loyalty. In this
chapter, we’ll also explore how learned associations among feelings, events, and products—
and the memories they evoke—are an important aspect of consumer behaviour.
Learning refers to a relatively permanent change in behaviour that is caused by
experience. This experience does not have to affect the learner directly; we can learn
vicariously by observing events that affect others.2 We also learn even when we are not
trying. Consumers recognize many brand names and can hum many product jingles, even
for product categories they themselves do not use. This casual, unintentional acquisition
of knowledge is known as incidental learning.
62 S E C T I O N I I Consumers as Individuals
Learning is an ongoing process. Our knowledge about the world is constantly being
revised as we are exposed to new stimuli and receive ongoing feedback that allows us to
modify behaviour in other similar situations at a later time. The concept of learning cov-
ers a lot of ground, ranging from a consumer’s simple association between a stimulus
such as a product logo (Sprite) and the concept of a “refreshing soft drink” to a complex
series of cognitive activities (writing an essay on learning for a consumer behaviour
exam). Psychologists who study learning have advanced several theories to explain the
learning process. These theories range from those focusing on simple stimulus–response
connections (behavioural theories) to perspectives that regard consumers as complex
problem solvers who learn abstract rules and concepts by observing others (cognitive
theories). Understanding these theories is important to marketers as well since basic
learning principles are at the heart of many consumer purchase decisions.
CO 2 Classical Conditioning
Classical conditioning occurs when a stimulus that naturally elicits a response is paired
with another stimulus that initially does not elicit a response on its own. Over time this
second stimulus causes a similar response because it is associated with the first
stimulus. This phenomenon was first demonstrated in dogs by Ivan Pavlov, a Russian
physiologist doing research on digestion in animals, and is shown in Figure 3–1.
Pavlov induced classically conditioned learning by pairing a neutral stimulus (a bell)
with a stimulus known to cause a salivation response in dogs (he squirted dried meat
FIGURE 3–1
powder into their mouths). The powder was an unconditioned stimulus (UCS), because it
was naturally capable of causing the response. Over time, the bell became a conditioned
stimulus (CS); it did not initially cause salivation, but the dogs learned to associate the
bell with the meat powder and began to salivate at the sound of the bell only. The drooling,
caused by a sound now linked to feeding time, was a conditioned response (CR).
This basic form of classical conditioning demonstrated by Pavlov applies primar-
ily to responses controlled by the autonomic (e.g., salivation) and nervous (e.g., eye-
blink) systems. That is, it focuses on visual and olfactory cues that induce physiological
responses such as hunger, thirst, or sexual arousal. When these cues are consistently
paired with conditioned stimuli, such as brand names, consumers may learn to feel
hungry, thirsty, or aroused when later exposed to the brand cues.
Classical conditioning effects can also emerge when a product that is originally
neutral (e.g., a conditioned stimulus) is paired over time with a product that produces
an emotion-inducing response (i.e., an unconditioned stimulus). In one study, for exam-
ple, participants viewed pens paired with either pleasant or unpleasant mood-inducing
music; they were much more likely to later select the pen that appeared with pleasant
music.3 Researchers have shown that classical conditioning effects can be triggered by
unconditioned stimuli such as the Star Wars theme song or pleasant pictures paired
with conditioned stimuli such as geometric shapes, colas, and toothpaste.4
Associative Learning
Classical conditioning is a form of associative learning in which consumers learn
associations between stimuli in a rather simple fashion without more complex pro-
cesses such as memory or cognition taking place.5 Associative learning can occur for
more complex reactions to stimuli as well. Even a credit card becomes a conditioned
cue that triggers greater spending, especially since it is a stimulus present only in situ-
ations in which consumers are spending money. Over time, people may make associa-
tions between credit cards and the ability to make larger purchases; and consequently
have been found to leave larger tips than they do when using cash.6 Small wonder that
American Express reminds us, “Don’t leave home without it.”
R e p etition
Associative learning effects are more likely to occur after a conditioned stimulus and
an unconditioned stimulus have been paired a number of times.7 Repeated exposures
increase the strength of stimulus–response associations and prevent the decay of these
associations in memory. Research indicates that the interval between exposures may
Marketing influence the effectiveness of this strategy as well as the type of medium used to com-
Insight municate the stimulus–response associations; the most effective repetition strategy
seems to be a combination of spaced exposures that alternate in terms of media that
How often should an advertiser repeat ads it are more and less involving, such as TV advertising complemented by print media.8
places on websites? Research indicates the Many classic advertising campaigns consist of product slogans that have been repeated
answer depends on whether the ad relates to so many times they are etched in consumers’ minds.
the site’s content, and whether there are also Associative learning will not occur or will take longer if the paired stimuli are
competing ads present on the site. The study only occasionally presented with each other. One result of this lack of association
found support for the general idea that repeti- may be extinction, which happens when the effects of prior conditioning are reduced
tive ad messages resulted in higher recall and and finally disappear. This can occur, for example, when a product is overexposed in
interest in learning more about the advertised the marketplace, or forms new associations such that the brand is no longer consis-
product (in this case, a laptop). However,
tently paired with the original stimulus. For example, Coach has done an excellent
repeating the same ad was primarily effective
job of pairing its brand with high-end, luxury imagery. When Nicole “Snookie”
when competitors also showed ads on the site.
Polizzi from MTV’s Jersey Shore began to become well known for always being pho-
Otherwise it was better to vary the ad mes-
tographed with her Coach purse, Coach became worried that its former luxury-brand
sages for the laptop (presumably because
association might wear off. The news media reported that Coach had carefully
people tuned out the ad if it appeared repeat-
edly). And these ads were more effective when
orchestrated a change in her behaviour. By sending her its competition’s (Gucci’s)
they appeared on a site where the content products, Coach hoped to decrease the undesirable associations of Snookie being
related to the advertised product.9 seen using its brand!
S t imul us G en eralizatio n
CO 3 Stimulus generalization refers to the tendency of stimuli similar to a CS to evoke sim-
ilar conditioned responses.10 For example, Pavlov noticed in subsequent studies that
his dogs would sometimes salivate when they heard noises that only resembled the
sound of a bell (e.g., keys jangling). People react to other similar stimuli in much the
same way as they respond to an original stimulus. A drugstore’s bottle of private-brand
mouthwash deliberately packaged to resemble Listerine mouthwash may evoke a sim-
ilar response among consumers who assume that this “me-too” product shares other
characteristics of the original.
Indeed, consumers in one study on shampoo brands tended to rate those with simi-
lar packages as also being similar in quality and performance.11 This “piggybacking”
strategy can cut both ways: When the quality of the me-too product turns out to be lower
than that of the original brand, consumers may exhibit even more positive feelings
toward the original; however, if the quality of the two competitors is perceived to be
about equal, consumers may conclude the price premium they are paying for the original
is not worth it.12 In addition, consumers’ learned associations with a large corporation
can influence what they believe about its products. The company’s overall reputation
has been shown to have a particularly strong impact on brand evaluations. To a lesser
extent the same is also true of the company’s reputation for social responsibility.13
R e p etition
One advertising researcher argued that scheduling more than three exposures is a
waste. The first exposure creates awareness of the product, the second exposure dem-
onstrates its relevance to the consumer, and the third exposure serves as a reminder of
the product’s benefits.15 However, even this bare-bones approach implies that repeti-
tion is needed to ensure that the consumer is actually exposed to (and processes)
the ad at least three times. As we saw in the last chapter, this exposure is by no means
Marketing guaranteed since people often tune out or distort many marketing communications.
Insight Marketers attempting to condition a particular association must ensure that the con-
sumers they have targeted will be exposed to the stimulus a sufficient number of times
The choice of a great brand name is so impor- to make it “stick.”
tant that companies often hire specialists, On the other hand, it is possible to have too much of a good thing. Consumers can
called naming consultants, to come up with a become so used to hearing or seeing a marketing stimulus that they no longer pay
winning selection. These experts often try to attention to it. This problem, known as advertising wearout, can be alleviated by vary-
find semantic associations that click because ing the way in which the basic message is presented. For example, the marketer can
they evoke some desirable connection. That maintain the themes and associations conveyed by an advertising message, while
strategy brought us names such as Qualcomm varying the actual execution of the message itself. A good example of this is the “Got
(“quality” and “communications”), Verizon Milk?” campaign, which pairs unconditioned stimuli (attractive celebrities) with the
(“horizon,” as in forward-looking), and Intel
product (which presumably leads to the unconditioned response of positive affect),
(“intelligent” and “electronics”). The name
but varies the actual celebrities used to avoid consumers getting bored or blocking out
“Viagra” rhymes with “Niagara,” the famous
the marketing message. Another example of this is TELUS’s “The Future Is Friendly”
waterfall. People associate water with both
campaign, which involves different message executions around cute animals to repre-
sexuality and life, and Niagara Falls is a honey-
sent the brand.
moon mecca. Philip Morris has renamed itself
Altria Group to convey its expansion beyond
cigarettes into packaged foods and brewing.18 C o nd it io n ing Pro duct Asso ciatio ns
Appropriate semantic combinations are Advertisements often pair a product with a positive stimulus to create a desirable
getting harder to find, so some consultants are association. Various aspects of a marketing message, such as music, humour, or imag-
trying to appeal to consumers’ more basic ery, can affect conditioning.
instincts by focusing on links between the raw Importantly, the order in which the conditioned stimulus and the unconditioned
sounds of vowels and consonants (called stimulus are presented can affect the likelihood that learning will occur. Generally
phonemes) and emotional responses. To get at speaking, the conditioned stimulus should be presented prior to the unconditioned
these associations, researchers usually give stimulus. That is, it is more effective to present a soft drink (CS) first and then follow
subjects pairs of nonsense names that differ in with the sound of a jingle (UCS). The technique of backward conditioning, such as
only a single phoneme, such as Paressa and playing a jingle (the USC) first and then showing the soft drink (the CS), is generally
Taressa, where the phonemes that differ are p not effective.16
and t, and ask which word sounds faster, more
Just as product associations can be formed, they can also be extinguished. Because
daring, nicer, and so on. They have found that
of the danger of extinction, a classical conditioning strategy may not be as effective for
sounds that come to a full stop (p, b, t, and d )
products that are frequently encountered, since there is no guarantee they will be con-
connote slowness, while f, v, s, and z are fast.
sistently accompanied by the CS. A bottle of Pepsi paired with the refreshing sound of
The words “Prozac” and “Amazon” convey a
a carbonated beverage being poured over ice may seem like a good example of condi-
sense of speed (of recovery or of delivery). When
naming consultants were asked to label a new
tioning. Unfortunately, the product would also be seen in many other contexts in
handheld personal digital assistant (PDA), they which this sound was absent, reducing the effectiveness of the conditioning strategy.
first thought of “StrawBerry,” because the little By the same reasoning, a novel tune should be chosen over a popular one to pair with
keyboard buttons resembled seeds. They liked a product, since the popular song might also be heard in many situations in which the
the “berry” part of the name because they product is not present.17
knew that people associated the letter b with
reliability, and a berry communicated smallness A p p l ic at io ns o f Stim ulus G en eralizatio n
compared to other PDAs. But a linguist pointed The process of stimulus generalization is often central to branding and packaging deci-
out that “straw” is a slow syllable, and the sions that attempt to capitalize on consumers’ positive associations with an existing
product needed to have a fast connotation. brand or company name. The marketing value of an admired stimulus is clearly dem-
Voilà! The BlackBerry was born.19 onstrated at universities with winning sports teams, where loyal fans snap up mer-
chandise, from clothing to bathroom accessories, emblazoned with the school’s name.
This business did not even exist 40 years ago, when schools were reluctant to com-
mercialize their images. Today, it’s a different story. Many university administrators
Companies Making Fun of Themselves crave the revenue they receive from sales of products that range from sweatshirts to
drink coasters. Strategies based on stimulus generalization include the following:
• Family branding, in which a variety of products capitalize on the reputation of a
company name. Companies such as Google, Virgin, Campbell, Heinz, and General
Electric rely on their positive corporate images to sell different product lines.
• Product-line extensions, in which related products are added to an established
brand. Dole, which is associated with fruit, was able to introduce refrigerated
C H A P T E R 3 Learning and Memory 67
juices and juice bars, while Sun-Maid went from raisins to raisin bread. Mean-
while, Procter & Gamble is cleaning up with its Mr. Clean brand of liquid cleanser,
aggressively putting the name on products such as Mr. Clean Magic Eraser, for
removing crayon marks from walls and scuff marks from chair rails, and Mr. Clean
AutoDry, for leaving a freshly washed car spot-free without hand drying.20
• Licensing, in which well-known names are “rented” by others. This strategy is
increasing in popularity as marketers try to link their products and services with
well-established brands. In response to declining print media sales, Playboy has
entered into many licensing deals with various product categories, including
wine, fragrance, and fashion.21 Maxim magazine, on the other hand, has been crit-
icized for licensing products ranging from men’s hair dye to bedsheets
• Look-alike packaging, in which distinctive packaging designs create strong asso-
ciations with a particular brand. This link is often exploited by makers of generic
or private-label brands that wish to communicate a quality image by putting their
products in similar packages. Imitating the look of an existing successful brand is
common in today’s crowded marketplace. However, one study found that a nega-
tive experience with an imitator brand increased evaluations of the original brand.
A positive experience with the imitator had the opposite effect of decreasing eval-
uations of the original brand.22 Another study found that consumers tend to react
positively to “copycat brands” as long as the imitator doesn’t make grandiose
claims that it can’t fulfil.23
Of course, this strategy can make a lot of work for lawyers if the copycat brand
gets too close to the original. Marketers of distinctive brands work hard to protect their Cops Hold Purse Parties to Catch Alleged
designs and logos, and every year companies file numerous lawsuits that hinge on the Criminals
issue of “consumer confusion”—how likely it is that one company’s logo, product
design, or package is similar enough to another’s that the typical shopper would mis-
take one for the other. For example, Levi Strauss has sued almost 100 other apparel
manufacturers that it claims have borrowed its trademark pocket design or the distinc-
tive tab sewn into its garments’ vertical seams.24
Companies with a well-established brand image try to encourage stimulus discrimi-
nation when they promote the unique attributes of their brand. One big issue arises
when fake products masquerade as the real thing. The International AntiCounterfeiting
Coalition, an industry group that combats piracy, estimates that trademark counterfeit-
ing robs legitimate brand owners of $250 billion annually.25 As you might imagine,
companies like Louis Vuitton go to great lengths to educate their consumers about
the unique attributes of an original product and how to differentiate a true LV from
an impostor.
Instrumental Conditioning CO 4
rewards program, and then finally reward them again when they come into the store
and buy something more substantial.
Also, classical conditioning involves the close pairing of two stimuli. Instrumen-
tal learning occurs as a result of a reward or punishment received following the desired
behaviour and takes place over a period in which a variety of other behaviours are
attempted and abandoned because they are not reinforced. A good way to remember
the difference is to keep in mind that in instrumental learning the response is per-
formed because it is instrumental to gaining a reward or avoiding a punishment. Over
Marketing time, consumers come to choose products that make them feel good or satisfy some
Insight social need and to associate with people who reward them.
Instrumental learning occurs in one of three ways. When the environment pro-
Marketers are increasingly taking advantage of vides positive reinforcement in the form of a reward, the response is strengthened and
the principles of operant conditioning. Aherk! appropriate behaviour is learned. For example, a woman who gets compliments after
helps people reach their objectives by engaging wearing a certain brand of perfume will learn that using this product has the desired
in a bit of self-blackmail: You post a goal and a effect, and she will be more likely to keep buying the product. Similarly, a user who
deadline on the site. You also post an embar- gets a large number of “likes” on his Facebook status for posting humorous content
rassing photo of yourself (they call it “the will be increasingly likely to do so again. Negative reinforcement also strengthens
bomb”). When the deadline hits, your Facebook responses so that appropriate behaviour is learned. Negative reinforcement removes
friends vote on whether you achieved your goal. something negative in a way that increases a desired response. For example, when the
If the vote is negative, boom!—up goes your retailer offers to pay the tax for the consumer, it is removing a negative stimulus (the
photo for all to see. This is an example of using
tax) in a way that encourages the desired behaviour—making a purchase today!
punishment to encourage the consumer to
In contrast to reinforcement strategies that are used when marketers want to
reach a desired goal. Other apps that dole out
increase a particular behaviour, punishment is used to decrease an undesired
a dose of punishment include the GymPact,
behaviour. Punishment occurs when a response is followed by an unpleasant event.
where missed workouts (tracked via smart-
For example, being ridiculed by friends for wearing an offensive cologne or having the
phone) cost the user real money, and Write or
heel of your shoe rip off after buying a cheap pair would both be examples of
Die, a cure for writer’s block that unwrites the
words on your laptop if you sit too long without punishment in the consumer context. We learn not to repeat these behaviours.
adding more. Finally there’s the Virtual Fridge In terms of positive and negative reinforcement, when a positive outcome is no
Lock—it attaches to your refrigerator and longer received, extinction of the behaviour is likely to occur and the learned stimulus–
posts to your Facebook timeline every time you response connection will not be maintained (as when a woman no longer receives
open the door.27 compliments on her perfume). Thus, either positive or negative reinforcement
strengthens the future link between a response and an outcome because of the pleasant
C H A P T E R 3 Learning and Memory 69
FIGURE 3–2
EVENT
CONDITION APPLIED CONDITION REMOVED
POSITIVE EXTINCTION
REINFORCEMENT Effect: Removal of
Effect: Positive event positive event weakens
strengthens responses, responses, which are
which are then followed no longer followed by
POSITIVE by positive outcome positive outcome
BEHAVIOUR Learning Process: Learning Process:
Consumer learns to Consumer learns that
perform responses responses no longer
that produce positive produce positive
outcome outcome
Str
Co ength n s
nne en ake ion
ctio We nnect
ns Co
BEHAVIOUR
PUNISHMENT NEGATIVE
Effect: Negative event REINFORCEMENT
weakens responses, Effect: Removal of
which are then followed negative event
by negative outcome strengthens responses,
NEGATIVE Learning Process: which allows avoidance
BEHAVIOUR Consumer learns not of negative outcome
to perform responses Learning Process:
leading to punishment Consumer learns to
perform responses that
allow him or her to
avoid negative
outcome
experience. This tie is weakened under conditions of both punishment and extinction
because of the unpleasant experience. The relationships among these four conditions
are easier to understand by referring to Figure 3–2.
G a mif ic atio n
One fast-growing tactic used by companies that capitalizes on operant conditioning
principles is called gamification.28 Many organizations are going to the next level in
terms of consumer engagement by borrowing from basic principles of game mechanics
to motivate consumers across a broad spectrum of behaviours. Indeed, one survey
showed that over 70 percent of Forbes Global 2000 companies planned to use some
form of gamification in their marketing and consumer retention strategies.29
Gamification capitalizes on the desire for people to achieve increasing levels of
mastery at tasks. Gamification can take different forms: It can involve awarding points,
C H A P T E R 3 Learning and Memory 71
should wait a few seconds before mentioning the new diet product. She reasoned that
viewers would need a few more seconds to process the images, because of the addi-
tional action in the ad (the exercising). In a test of which ads get remembered best, this
new version scored in the top 10 percent.30
CO 5 Observational Learning
Observational learning occurs when people watch the actions of others and note
the reinforcements they receive for their behaviours; learning occurs as a result
of vicarious rather than direct experience. Importantly, while behavioural learn-
ing theories propose that individuals must directly experience the stimuli that
influence their behaviours, cognitive learning theories can account for vicarious
learning effects. This type of learning is a complex cognitive process; people store
these observations in memory as they accumulate knowledge, perhaps using this
information at a later point to guide their own behaviours. This process of imitat-
ing the behaviour of others is called modelling. For example, a woman shopping
for a new kind of perfume may remember the reactions a friend received upon
wearing a certain brand several months earlier, and she may base her purchase on
her friend’s experiences.
C H A P T E R 3 Learning and Memory 73
FIGURE 3–3
PRODUCTION
ATTENTION RETENTION MOTIVATION
PROCESSES
The consumer The consumer A situation arises
The consumer
focuses on a retains this wherein the behaviour
has the ability
model’s behaviour in is useful to the
to perform the
behaviour. memory. consumer.
behaviour.
OBSERVATIONAL LEARNING
The consumer acquires and
performs the behaviour
demonstrated earlier by a model.
FIGURE 3–4
marginally greater during holiday periods. This means that if marketers can induce
a consumer to plan to buy an item in advance of shopping, the probability of the Marketing
item being purchased is high.
Research supports the idea that marketers can distort a consumer’s recall of a
Insight
product experience. What we think we “know” about products can be influenced Brand names that use metaphors help trigger
by advertising messages to which we are exposed after using the products. This stories in our minds, and research suggests
postexperience advertising is more likely to alter actual memories when it is very this strategy results in higher consumer evalu-
similar to or activates memories about the actual experience. For example, ations compared to brand names composed of
advertising can make a remembered product experience more favourable than it meaningless letters or numbers. One study
actually was. reported that consumers rated cell phones from
Samsung and LG more positively after they
were the first in the industry to break the prac-
Encoding of Information for Later Retrieval tice of naming the phones with combinations
of letters and numbers—LG’s phones sport
The way information is encoded helps to determine how it will be represented in names such as Chocolate, Shine, Vu, Voyager,
memory. Encoding involves linking new information to existing knowledge in order to Dare, and Decoy, while Samsung started things
make the new information more meaningful. In general, incoming data that are associ- off with the BlackJack, UpStage, FlipShot, and
ated with other information already in memory stand a better chance of being retained. Juke and later added the Access, Instinct, and
For example, brand names that are linked to physical characteristics41 of a product Glyde. During the same period these companies
category (Coffee-mate creamer or Sani-Flush toilet bowl cleaner) or that are easy to increased market share in this category. Com-
visualize (Tide detergent or Jaguar cars) tend to be more easily retained in memory pared to other phone brands, consumers rated
than more abstract brand names.42 these models as modern, creative, engaging,
However, memory for brand names may interact with one’s involvement in the original, cool, and easy to remember.40
product class. Low-involvement products, such as household cleaners, seem to benefit
from descriptive names by being easier to remember. There is no evidence that descrip-
tive names for high-involvement products, such as automobiles, are remembered any
better than non-descriptive names.43
T yp es of M e a n in g
A consumer may process a stimulus simply in terms of its sensory meaning, such as
its colour or shape. When this occurs the meaning may be activated when the person
sees a picture of the stimulus. We may experience a sense of familiarity upon seeing an
ad for a new snack food we tasted recently, for example. In many cases, though, mean-
ings are encoded at a more abstract level. Semantic meaning refers to symbolic asso-
ciations, such as the idea that rich people drink champagne.
Pe rs ona l Re l e va n c e
Episodic memories are memories for events that are personally relevant. 44 As a
result, a person’s motivation to retain these memories will likely be strong. Cou-
ples often have a song that reminds them of their first date or their wedding. Often
an important and compelling episodic event, such as one’s wedding, will lead to
memories that are quite vivid and unique, and are sometimes called flashbulb
memories.
One method of conveying product information is through a narrative or a
story. Much of the social information that an individual acquires is represented in
memory this way. Therefore, using this method in product advertising can be an
effective marketing technique. Narratives persuade people to construct a mental
representation of the information they are viewing. Pictures aid in this construc-
tion and allow for a more developed and detailed mental representation.45 Recent
research supports the idea that brands are more likely to be positively evaluated
and purchased when they connect to a consumer through a narrative.46 For exam-
ple, Chanel created a narrative short film around a love story starring model Gisele
Bündchen. The story made the film very memorable: It was viewed over 7 million
times on YouTube!
76 S E C T I O N I I Consumers as Individuals
As I See It
Consumers confront a daily to the high-involvement condition (making a truth rating). Again,
barrage of marketing informa- familiarity with the claims helped explain these results.
tion from an increasing num- However, the familiarity of a claim had much less (although
ber of sources in a growing still significant) influence on participants’ beliefs under high
variety of contexts. The num- involvement. High-involvement processing leads to greater elab-
Courtesy of Dr. Scott Hawkins
ber, pacing, placement, and oration, which in turn leads to greater familiarity of the claim.
complexity of the messages High-involvement processing also produces more evaluative pro-
can quickly overwhelm con- cessing, which may limit the effects of familiarity. Thus, repeti-
sumers’ abilities to process tion of marketing messages can have a particularly strong impact
them. In addition, consumers on consumer beliefs under low involvement because consumers
tend to view many marketing are likely to rely on the familiarity associated with the claims to
Dr. Scott Hawkins Rotman School of claims as irrelevant to their assess their validity.
Management, University of Toronto current goals or of trivial In another study, my colleague and I tested this interpreta-
value. This suggests that con- tion by attempting to increase memory for the claims without
sumers process many promotional messages with minimal levels also encouraging evaluative processing, which increases the
of involvement. accessibility of relevant prior knowledge. Repetition-induced
Herbert Krugman was one of the first to argue that the high- belief was strongest when subjects engaged in a processing task
involvement persuasion model, which portrays advertising as a (rote rehearsal) that increased familiarity without increasing
means to overcome resistant attitudes, might not always offer the evaluative processing of the information. It is interesting to note
most appropriate criteria for gauging advertising effectiveness.1 that marketers routinely use mnemonic devices such as rote rep-
He argued that information processed under high involvement can etition (“How do you spell relief? R-O-L-A-I-D-S”) and jingles (“I
raise consumer defences, whereas information processed under wish I were an Oscar Mayer wiener”) to increase rehearsal with-
low involvement can have powerful effects on consumers’ beliefs out inducing evaluative processing.
because their passive acceptance of messages can (perhaps The power of simple repetition to build brand knowledge,
without their awareness) alter the way they think about products especially when consumers are relatively uninvolved in process-
and brands (i.e., incidentally learned information can influence ing those messages, seems especially important in a media envi-
consumers as much as, or even more than, intentionally learned ronment that continues to become more cluttered. In a later
information). study, my colleagues and I examined how greater levels of claim
In a series of studies, my colleague and I examined how repetition and the relationships among claims can influence
participants’ level of involvement during initial exposure to mar- belief.3 We found that increasing the number of repetitions of a
keting claims influenced what they learned and what they subse- claim continues to increase belief in that claim, but the greatest
quently came to believe.2 Participants rated consumer trivia impact occurs with the first exposure (i.e., there is some wearout
statements (e.g., “Antihistamines have no effect on the common of repetition). In addition, we found that by varying the claims
cold”) as more true when they had been exposed to those state- slightly (so that there were multiple claims about related product
ments earlier than when they had not (repetition-induced belief). features that all implied a common benefit), we could increase
It appeared that the repetition-induced belief resulted from the belief that a product had a general benefit simply by exposing
increased familiarity with the previously exposed claims. That is, participants to more of the related feature claims. Marketers
repetition increased the familiarity of claims, and familiar claims often use “variations-on-a-theme advertising” that exposes
were judged to be more valid than unfamiliar ones. Moreover, consumers to multiple executions of the same brand benefit,
when participants processed the information during initial expo- which will not only help keep consumers interested but may also
sure in a less involved way (making a comprehension rating), the contribute to greater belief in the brand’s benefit compared to
effect of repetition on belief became more pronounced relative simple repetition of the same advertising execution.
1 Herbert E. Krugman, “The Impact of Television Advertising: Learning without Involvement,” Public Opinion Quarterly 29 (Fall 1965): 349–356.
2 Scott A. Hawkins and Stephen J. Hoch, “Low-Involvement Learning: Memory without Evaluation,” Journal of Consumer Research 19 (September 1992): 212–225.
3Scott A. Hawkins, Stephen J. Hoch, and Joan Meyers-Levy, “Low-Involvement Learning: Repetition and Coherence in Familiarity and Belief,” Journal of Consumer
Psychology 11 (2001): 1–11.
Memory Systems
According to the information-processing perspective, there are three distinct memory
systems: sensory memory, short-term memory (STM), and long-term memory (LTM).
Each plays a role in processing information. The interrelationships of these memory
systems are summarized in Figure 3–5.
C H A P T E R 3 Learning and Memory 77
FIGURE 3–5
ELABORATIVE REHEARSAL
ATTENTION
Information subjected to
Information that passes
elaborative rehearsal or deep
through an attentional gate is
processing (e.g., its meaning
transferred to short-term
is considered) is transferred
memory.
to long-term memory.
Sensory memory permits storage of the information we receive from our senses.
This storage is very temporary; it lasts a couple of seconds at most. For example, a
person might be walking past a doughnut shop and get a quick, enticing whiff of some-
thing baking inside. While this sensation would last for only a few seconds, it would
be sufficient to allow the person to determine whether he or she should investigate
further. If the information is retained for further processing, it passes through an atten-
tional gate and is transferred to short-term memory.
Short-term memory also stores information for a limited period of time, and its
capacity is limited. As with the RAM in a computer, this system can be regarded as work-
ing memory; it holds the information we are currently processing. Verbal input may be
stored acoustically (in terms of how it sounds) or semantically (in terms of its meaning).47
The information is stored by combining small pieces into larger ones in a process
known as chunking. A chunk is a configuration that is familiar to the person and can
be manipulated as a unit. For example, a brand name can be a chunk that summarizes
a great deal of detailed information about the brand.
Initially it was believed that STM was capable of processing between five and nine
chunks of information at a time, and for this reason phone numbers were designed to
have seven digits.48 It now appears that three to four chunks is the optimum size for effi-
cient retrieval (10-digit phone numbers can be remembered because the individual digits
are chunked, so we may remember a three-digit exchange as one piece of information).49
Long-term memory is the system that allows us to retain information for a long
period of time. For information to enter into long-term memory from short-term mem-
ory, elaborative rehearsal is required. This process involves thinking about the mean-
ing of a stimulus and relating it to other information already in memory. Marketers
sometimes assist in the process by devising catchy slogans or jingles that consumers
repeat on their own.
FIGURE 3–6
PERFUMES
Young
Rich
Mercedes
C H A P T E R 3 Learning and Memory 79
The term spreading activation refers to the notion that the activation of concepts
can spread between different nodes in the associative network. As one node is acti-
vated, other nodes associated with it also begin to be triggered.
Meaning thus spreads across the network, bringing related concepts to mind.
These related concepts could include competing brands and relevant attributes that
are used to form attitudes toward the brand.
L e ve ls of K now l e dge
Knowledge is coded at different levels of abstraction and complexity. Meaning concepts
are individual nodes (e.g., elegant). These may be combined into a larger unit, called a
proposition (also known as a belief ). A proposition links two nodes together to form a
more complex meaning, which can serve as a single chunk of information. For example,
a proposition might be that “Titleist is a golf ball brand used by professionals.”
Propositions are, in turn, integrated to produce a complex unit known as a
schema. As was noted in Chapter 2, a schema is a cognitive framework that is devel-
oped through experience. Information consistent with an existing schema is encoded
more readily.57 The ability to move up and down among levels of abstraction greatly
increases processing flexibility and efficiency. For this reason, young children, who do
not yet have well-developed schemas, are not able to make as efficient use of purchase
information as older children.58
One type of schema that is relevant to consumer behaviour is a script—a sequence
of procedures that is expected by an individual. For example, consumers learn service
scripts that guide expectations and purchasing behaviour in business settings. Con-
sumers learn to expect a certain sequence of events and may become uncomfortable if
the service departs from the script. A service script for your visit to the dentist might
include events such as the following: (1) driving to the dentist, (2) reading old maga-
zines in the waiting room, (3) hearing your name called and sitting in the dentist’s
chair, (4) having the hygienist put a funny substance on your teeth, (5) having the
dentist examine your teeth, and so on. This desire to follow a script helps explain why
such service innovations as self-serve checkouts at grocery stores initially met with
resistance by some consumers who had trouble adapting to a new sequence of events.
Analogical Learning
One implication of the notion of these cognitive structures that exist in memory is that
it helps to explain ways marketers can help consumers learn new information, some-
thing that marketers often care about when introducing new and innovative prod-
ucts.59 One way consumers can learn about new products and features is through
analogical learning. If the marketer wants to inform or educate the consumer about a
new product, the marketer might do so by drawing an analogy (i.e., highlighting simi-
larities) between the new product and an existing product.
In analogical learning, the existing product is called the base (as it is the original
source of knowledge) and the new product is called the target (as this is what the
existing knowledge will be transferred to). Analogical learning occurs because the
consumer can easily integrate existing knowledge from the base into the formation of
the new knowledge structure (e.g., the schema for the target) regarding the new prod-
uct.60 For example, when Listerine first introduced its new Fresh Burst Breath Strips,
which dissolve on the tongue and freshen breath, it compared the new product to a
well-established and familiar existing product—Listerine Mouthwash—to highlight
the ability of the new product to freshen breath.
Analogical learning can take one of two forms. First, it may occur at the level of
attributes, which are identifiable features or properties of the product. In the example
of the Listerine breath strips, realizing that a previous product and the new product
both come in distinctive green packaging would be an example of attribute-based
learning. Second, analogical learning can occur at the level of relations. Relations refer
to how the product relates to a desired outcome. In the example above, realizing that
80 S E C T I O N I I Consumers as Individuals
both mouthwash and the fresh strips can serve to freshen breath highlights a relational
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analogy.61 Importantly, what types of analogies are most effective may depend on the
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tures, novices tend to think about products more in terms of attributes. For example, a
professional golfer will learn about a new innovative golfing product by relating its
performance (e.g., swing speed) to previous clubs that he or she has used. In contrast,
a novice golfer would be more likely to understand a new innovative golf product by
comparing its physical attributes (e.g., size of club head) to golf clubs that he or she
had previously seen.
memory than follower brands because the product’s introduction is likely to be dis-
tinctive and, for the time being, no competitors divert the consumer’s attention.63 In
addition, in the case of low-involvement products, descriptive brand names are more
likely to be recalled than those that do not provide adequate cues about what the prod-
uct is.64
The viewing environment of a marketing message can also affect recall. For exam-
ple, commercials shown during baseball games yield the lowest recall scores among
sports programs because the activity is stop-and-go rather than continuous. Unlike
hockey or basketball, the pacing of baseball gives many opportunities for attention to
wander, even during play. Similarly, General Electric found that its commercials fare
better in TV shows with continuous activity, such as stories or dramas, compared with
variety shows or talk shows punctuated by a series of acts.65 Finally, a large-scale
analysis of TV commercials found that commercials shown first in a series of ads are
recalled better than those shown last.66
Recent research on postexperience advertising effects underscores how powerful
marketing communications can be in shaping our daily experiences. Language and
imagery from ads we have seen recently can become confused with our own experien-
tial memories so that we may come to believe that what we saw in advertising actually
was our own experience with products. One study showed that when consumers were
exposed to advertising after they had directly experienced a product, the ad altered
their recollections of the experience.67
FAMILIARITY AND RECALL As a general rule, prior familiarity with an item enhances
its recall. Indeed, this is one of the basic goals of marketers who are trying to create
and maintain awareness of their products. The more experience a consumer has with
a product, the better use that person is able to make of product information.68
However, there is a possible fly in the ointment. As noted earlier in this chapter,
some evidence indicates that extreme familiarity can result in inferior learning and
recall. When consumers are highly familiar with a brand or an advertisement, they
may attend to fewer attributes because they do not believe that any additional effort
will yield a gain in knowledge.69 For example, when consumers are exposed to the
technique of radio replay, in which the audio track from a TV ad is replayed on the
radio, they do very little critical, evaluative processing and instead mentally replay
the video portion of the ad.70
Marketing
Insight
SALIENCE AND RECALL The salience of a brand refers to its prominence or level of activa-
One factor that can influence recall and liking
tion in memory. As noted in Chapter 2, stimuli that stand out in contrast to their envi-
of an advertisement is the context in which it
ronment are more likely to command attention, which in turn increases the likelihood
is viewed. Nielsen (the company that measures
that they will be recalled. Almost any technique that increases the novelty of a stimulus
who watches which media) reports that viewers
also improves recall (a result known as the von Restorff effect).73 This effect explains
who enjoy a program are more likely to respond
why unusual advertising or distinctive packaging tends to facilitate brand recall.74
positively to an embedded commercial and to
Introducing a surprise element into a marketing message (such as the acronym
say they want to buy the advertised product.
FCUK, which stands for French Connection, United Kingdom) can be particularly effec- Nielsen studied the responses of 10 000 people
tive in aiding recall even if the stimulus is not relevant to the factual information being across 50 shows and 200 brands. Viewers are
presented.75 In addition, so-called mystery ads, in which the brand is not identified almost one-third more likely to remember
until the end of the ad, are more effective at building associations in memory between brands whose products are placed in shows
the product category and that brand—especially in the case of relatively unknown they enjoy. The impact of this factor varies
brands.76 And the intensity and type of emotions we experience at the time also affect across show format; it’s weaker in sitcoms but
the way we recall the event later. We recall mixed emotions (those with positive and much stronger in “lifestyle programs” such as
negative components) differently from unipolar emotions (those that are either wholly Extreme Makeover: Home Edition. 71 It also
positive or wholly negative). The latter become even more polarized over time, so that helps when the marketer’s message is consis-
we recall good things as even better than they were and bad things as even worse.77 tent with the theme or events in the program—
and it’s even better when the advertised
PICTORIAL VERSUS VERBAL CUES Is a picture worth a thousand words? There is product actually makes a reference to the
some evidence for the superiority of visual memory over verbal memory, but this show. Such ads are referred to as hybrid ads.72
advantage is unclear because it is more difficult to measure recall of pictures.78
82 S E C T I O N I I Consumers as Individuals
However, the available data indicate that information presented in picture form is
more likely to be recognized later.79 Certainly visual aspects of an ad are more likely
to grab a consumer’s attention. In fact, eye-movement studies indicate that about
90 percent of viewers look at the dominant picture in an ad before they bother to
view the copy.80
Although pictorial ads may enhance recall, they do not necessarily improve com-
prehension. One study found that TV news items presented with illustrations (still
pictures) as a backdrop result in improved recall for details of the news story, even
though understanding of the story’s content does not improve.81
possessions often have mnemonic qualities that serve as a form of external memory
by prompting consumers to retrieve episodic memories. For example, family pho-
tography allows consumers to create their own retrieval cues, with the 11 billion
amateur photos taken annually forming a kind of external memory bank for our
culture.
Th e Ma r ke tin g P o we r o f N os ta l gia
Nostalgia has been described as a bittersweet emotion, in which the past is viewed
with both sadness and longing. References to “the good old days” are increasingly
common as advertisers call up memories of distant youth—feelings they hope will
translate to what they’re selling today. A stimulus can sometimes evoke a weakened
response much later, an effect known as spontaneous recovery. This reestablished
connection may explain consumers’ powerful nostalgic reactions to songs, pictures, or
brands they have not been exposed to in many years.
Not only can nostalgic products connect consumers to their own memories of the
past, but they can also resonate with younger consumers. As a PepsiCo marketing
executive explained, “Retro is very cool with 20-somethings, because it ties in with
their desire for simpler, cleaner, more authentic lives. Many of them are engaged in
identity self-creation through their Facebook pages, Instagram, Twitter, and other
social media, and they see nostalgia as a way to differentiate themselves.” This is why
programs such as the Pepsi “Throwback” campaign (which featured retro cans and
old-fashioned style Pepsi sweetened with beet sugar rather than cane sugar) can be so
successful.93
A retro brand is an updated version of a brand from a prior historical period.
These products trigger nostalgia, and researchers find that they often inspire con-
sumers to think back to an era where (at least in our memories) life was more stable,
simple, or even utopian; they let us “look back through rose-coloured glasses.” 94
Recent research suggests that consumer preferences for nostalgic brands are related
to a need to belong and that consumption of nostalgic products can resolve belong-
ingness needs.95 One example of a retro success story is the “Old Spice Guy” cam-
paign that went viral and revived a men’s deodorant brand that is more than 70
years old.
84 S E C T I O N I I Consumers as Individuals
RESPONSE BIASES Results obtained from a measuring instrument are not necessarily
caused by what is being measured, but rather by something else about the instrument
or the respondent. This form of contamination is called a response bias. For example,
people tend to give “yes” responses to questions, regardless of what is asked. In addi-
tion, consumers are often eager to be “good subjects” by pleasing the experimenter.
C H A P T E R 3 Learning and Memory 85
They will try to give the responses they think the experimenter is looking for. In some
studies, the claimed recognition of bogus ads (ads that have not been seen before) is
almost as high as the recognition rate of real ads.103
MEMORY FOR FACTS VERSUS FEELINGS Although techniques are being developed to
increase the accuracy of memory scores, these improvements do not address the more
fundamental issue of whether recall is necessary for advertising to have an effect. In
particular, some critics argue that these measures do not adequately tap the impact of
“feeling” ads, where the objective is to arouse strong emotions rather than to convey
concrete product benefits. Many ad campaigns, including those for Hallmark, Tim
Hortons, and Bell, use this approach. An effective strategy relies on a long-term buildup
of feeling rather than on a one-shot attempt to convince consumers to buy the product.106
Also, it is not clear that recall translates into preference. We may recall the ben-
efits touted in an ad but not believe them. Or the ad may be memorable because it is
obnoxious, and the product becomes one we “love to hate.” The bottom line is that
while recall is important, especially for creating brand awareness, it is not necessar-
ily sufficient to alter consumer preferences. To accomplish this, marketers need
more sophisticated attitude-change strategies. These issues will be discussed in
Chapters 7 and 8.
MyMarketingLab Study, practise, and explore real business situations with these helpful resources:
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Chapter Summary
It’s important for marketers to understand how consumers response (an unconditioned stimulus) is paired with
learn about products and services. another stimulus that does not initially elicit this response.
Over multiple pairings, the second stimulus (the condi-
• Learning is a change in behaviour that is caused by expe-
tioned stimulus) comes to elicit the response as well.
rience. Learning can occur through simple associations
between a stimulus and a response or via a complex series Learned associations can generalize to other things, which
of cognitive activities. is important to marketers.
• This response can also extend to other, similar stimuli in
Conditioning results in learning.
a process known as stimulus generalization. This process
• Behavioural learning theories assume that learning occurs is the basis for such marketing strategies as licensing and
as a result of responses to external events. Classical con- family branding, in which a consumer’s positive associa-
ditioning occurs when a stimulus that naturally elicits a tions with a product are transferred to other contexts.