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Gamingera Documentation

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0% found this document useful (0 votes)
121 views23 pages

Gamingera Documentation

Uploaded by

mahesh1.patil
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 23

Sangola Taluka Shetkri Shikshan Prasarak Mandal

Dr.Ganpatrao Deshmukh

Mr : - Suyash Satish Yelpale.

Has been completed the project that title is the “ Gaming_Era”


Satisfactory impartial fulfilment of B.Sc(ECS-III) Course of Punyasholk
Ahilyadevi Holkar Solapur University, Solapur for the academic Year
2023- 2024.

Project Guide H.O.D


Dept. Of Computer Science

Place: - Sangola
Date: Examiner:
A
Project Report

ON
“ Gaming_Era ”
Submitted to

Punyasholk Ahilyadevi Holkar Solapur


University, Solapur
In fulfilment for the degree Of
B.Sc(ECS-III) By

Mr: - Suyash Satish Yelpale.

Under the guidance of

Miss: - Kasabe S.V


Through

Dr.Ganpatrao Deshmukh Mahavidyalaya, Sangola.


Year - 2023-2024
ACKNOWLEDGEMENT

The Development of System involves contribution of time and effort of


many people. We Would like to acknowledge their help individually by
expressing my heartfelt gratitude to all of them.

We Would Like to Thanks

Prof.Kolawale.H.

D And

Miss.kasabe.S. V

Mr.Suyash Satish Yelpale


DECLARATION

The Head of Department Computer Science,


Dr. Ganpatrao Deshmukh Mahavidyalaya Sangola.
Respected Sir,
We understood here by declared that this project is entirely data
collected by me, we have not copied anything form any report submitted by
Dr Ganpatrao Deshmukh Mahavidyalaya, Sangola authorities deem fit.

Thank You.
Mr: - Suyash Satish Yelpale.
Sr. No Title

1 Introduction of System
2 Scope of System

3 Futures of System

4 Feasibility Study
5 Fact-Finding

6 Futures Enhancement

7 Context Level Diagram


8 Data Flow Diagram

9 Entity Relationship Diagram

10 Data Dictionary

11 Input Screen

12 Report
13 System Requirement

14 Bibliography
Introduction of System

In today's world, the storing applications or websites plays a crucial role in


fulfilling the needs of people worldwide . Gaming_Era is essential to ensure the
quality, safety, and needs and security. This is where a Gaming_Era comes into
play.

Gaming_Era filters the list of apps or web applications to those compatible with
the user’s device. It provides access to content on Gaming_Era store including
apps , books ,magazines, music , movies ,food ordering , games

etc.

The data collected by Gaming_Era depends on which application you used and
how it work .for example, if you play games from Gaming_Era store ,the
associated play services data tracks and saves progress. Also many of today’s apps
have advertisements. Here u do not fount such type.

Advertisements are not involved.


Scope Of System

The scope of a Gaming_Era encompasses various aspects, including technology, infrastructure,


security, and user experience.

1 Technology Infrastructures: App stores require robust


server architecture to handle millions of app downloads,
updates, and user interactions simultaneously.

2. Database Management: Efficient database management


systems are necessary to store app metadata, user information,
reviews, ratings, and other relevant data.

3.Scalability: The infrastructure should be scalable


to accommodate increasing app
submissions, user base, and traffic spikes during peak periods.

4. App Management: App Submission Process: Implementing


a streamlined process for developers to submit their apps,
including review and approval mechanisms to ensure quality
and security standards.

5. Version Control: Managing multiple versions of apps,


including rollbacks, updates, and compatibility checks across
different devices and operating systems.

6. App Security: Ensuring the security of apps available


on the store to protect users from malware, phishing, and
other
malicious activities.

7. Search and Discovery: Optimizing search algorithms and


recommendation systems to help users discover relevant
apps
based on their interests, preferences, and past behavior.
8. User Interface: Designing intuitive and user-friendly
interfaces for browsing, installing, and managing apps across
different devices and platforms

9. Payment Security: Secure payment gateways and


protocols to protect users' financial information during app
purchases and transactions.

10. Localization: Supporting multiple languages and regional


preferences to cater to a diverse
global audience.

11. App Monetization: Offering various monetization options


for developers, such as in-app purchases, subscriptions,
advertisements, and premium app sales.

12. Developer Support: Providing resources,


documentation, and support for developers
to
create, publish, and maintain their apps effectively.
Data Protection: Implementing measures to safeguard user
data, including encryption, secure authentication, and
compliance with data protection regulations

13. Content Moderation: Implementing policies and processes


to review and moderate app content to comply with legal
requirements and community standards.

Overall, The scope of storing apps involves a comprehensive


ecosystem that encompasses technology infrastructure,
app management, security, user experience, monetization,
and regulatory compliance to provide a seamless and
secure platform for developers and users alike.
Features Of System

Certainly, here are the key points summarizing the features of a Gaming_Era :

1. User interface

2. App Management

3. Search and Discovery

4. App Details

5. User Accounts and Profile

6. Security and Trust

7. Developer Tools and Support

8. Customer Relationship Management (CRM)

9. Monitization Option

10. Localization And Internationalization

11. Community And Social Features

12. Scalability and Flexibility


Feasibility Study

Feasibility Study is conducted once the problem is clearly understood.

Feasibility Study is a high-level capsule version of the entire System analysis and

design process. The objective is no determine quickly at a minimum expense how

to solve a problem. The purpose of feasibility is not to Solve the problem but to

determine if the problem is worth solving. The System has been tested for

feasibility in the Following points:

1. Technical Feasibility
2. Economic Feasibility
3. Operational Feasibility

1. Technical Feasibility: -

The Following technical feasibility areas were robed during the Feasibility study

phase. The necessary technology, viz. Front-end development tool, Back-end

database technology, and various other tools etc., for Developing the system is

already available within the organization. The proposed equipment has the

technical capacity to hold the data required for using the new system. The Front-

end and back-end technology provides way to preserve. The accuracy, reliability

easy to access and data security.


2. Operational: -

System will work properly in any case like register, ask question, login, give answers, sharing

etc. And system is also expanded if it is required in any

case
Fact Finding
Sampling of Existing Documents: -

To follow this particular method of fact handling, analyst has to

study well exiting documentation, from and files of existing system.

Interview: -
This technique of fact finding is most popular,

Productive for good analyst and most probably widely used. Interview are
a fact-finding technique where by the system analyst collect information
from individual fact to face.

Observation: -
Observation could be formal or informal.

Questionnaires: -

This is a special purpose document that allows the analyst to

collect information and Opinion from Respondents


Futures Enhancement

 Virtual Reality and Augmented Reality Support. o


Enhanced Personalization

 Improved App Testing and Quality Assurance

 Precision Livestock Farming

 Blockchain Integration

 Expanded Payment Options

 Mobile Application Enhancements

 Cross Platform Compatibility

 Voice and Natural Language Interface

 AI-Powered Content Moderation


Context Level Diagram
0.0 Level DFD/CLD Diagram: - Gaming_Era
Input Screen

Output Screen
Report
User Acquirement : How many users play this games.

Engagement : Sessions , durations , screen view per session etc.

User base : Total number of users and any recent changes in user count.

Performance and feedback analysis.


Software Requirement
 Windows XP
 SQL Database Expression
 Visual Studio 2022

Hardware Platform
 Processor-intel i3 or more.
 Hard Disk-Minimum 256GB HOD
 RAM- 4GB
 Printer-Laser, Dot Matrix

Bibliography

▪ C# Black Book.

▪ Complete Reference Book of C# Corner.com.

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