MusE Audio & MIDI Sequencer Guide
MusE Audio & MIDI Sequencer Guide
Contents
1 What is this? 3
2 User’s manual 4
2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.1.1 A brief history of computer audio and MusE . . . . . . . . . . . . . . . . . . . . . 4
2.1.2 Definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.1.3 Getting up and running for impatient people . . . . . . . . . . . . . . . . . . . . . 4
2.1.4 Getting up and running . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
2.1.5 Beginners tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
2.2 Basic overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.2.1 Main/Arranger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.2.2 Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.3 Tracks and parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.3.1 Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.3.2 Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.4 Routes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.4.1 Anti circular routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.4.2 Soloing chain routes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.5 Track soloing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.1 Phantom soloing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.5.2 Soloing chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.6 Plugins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.6.1 The audio effects rack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.7 Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.7.1 Audio automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.7.2 Midi automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.8 Configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.8.1 MIDI ports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.8.2 Global settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
3 Appendix 21
3.1 Understanding the effects rack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2
Chapter 1
What is this?
You are, if you have printed this document, holding in your hand the written documentation for the
audio and midi sequencer MusE version 2.
http://www.muse-sequencer.org is MusE’s home on the internet where everything MusE releated
should be possible to find, software, this documentation, forums, mailing lists, bug reporting, FAQs.
If you have this document but not the software head on over there to find what it’s all about.
3
Chapter 2
User’s manual
2.1 Introduction
2.1.1 A brief history of computer audio and MusE
To quickly summarize over a decades open source development: in 1999 Werner Schweer released the first
version of MusE, muse-0.0.1.tar.gz, in it’s first few releases (actually not few, Werner relentlessly churned
out new releases) MusE was only a midi sequencer. The target was to create a fully fledged midi sequencer
for the Linux operating system. Over the years audio was added among with other things implemented
and sometimes abandoned. Today MusE is a stable and feature rich music creation environment which
strives to encompass most of the music recording process, creation, editing, mastering.
2.1.2 Definitions
CTRL refers to the control key on the keyboard, e.g. CTRL+C means to press and hold the control
key while pressing the c key. Make sure you know where you have it so you won’t accidentally lose control
(bad jokes are the best jokes, so say we all!).
SHIFT refers to the shift key on the keyboard, see above for usage
ALT refers to the alt key on the keyboard, see above for usage
$> is used as a generic definition for a terminal prompt. When the manual lists a command that shall be
typed, the prompt is not part of the command.
Keys are always referred to in bold uppercase, e.g. A. For instance SHIFT+A for the key a pressed
together with the shift key.
Sometimes terminal examples are written tabbed in with a fixed font to visualize more closely what
something looks like on the screen. E.g.
$> muse2
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Hardware
MusE on the Linux platform supports midi through ALSA and Jack-midi and audio through Jack. For
information on what hardware is supported there are some convenient places to check:
• Alsa soundcard matrix at http://www.alsa-project.org/main/index.php/Matrix:Main
• http://FFADO.org for firewire devices.
Also, as is often a very good approach for Linux and open source, the various forums available on the
internet often contain good information. Chances are someone has already tried your configuration and/or
had your specific problem and the solution is already written down.
Launching
After installation the binary muse2 is installed on the computer. If MusE was installed from a distribution
repository the binary may have a different name depending on the distribution policies. Most distributions
do however install a menu entry so MusE should be conveniently available from there.
Audio preconditions
In the standard case MusE expects to find and connect to the Jack audio server http://jackaudio.org.
Make sure jack is installed (if MusE was installed with a distribution-package Jack will very likely already
be installed) For Jack to run with best performance your system should be sufficiently tuned to allow
it to run with realtime capabilities. The realtime configuration is configuration of the operating system
and roughly consists of two parts.
1. By default on most distros only the superuser lets applications setup realtime capabilities. Please
see the APPENDIX for setting up realtime
2. Maximizing performance. A standard linux installation may not able to reach the performance
required by a power user. This requires exchanging the linux kernel for a so called lowlatency
kernel, this is also covered by the realtime APPENDIX.
Running MusE
Find MusE in the menu or open a terminal and enter muse2.
$> muse2
A splash screen should pop up followed by the main application window and you are off!
If an error like the screenshot below pops up the Jack audio server is either not running or started as a
different user than what you are trying to start MusE as.
Midi only
MusE can be started in Midi-only mode where MusE does not have any external dependencies apart from
ALSA midi. In this case start MusE from a terminal: $> muse2 -a
Midi Setup
First off, fire up MusE as was described in the previous chapter, making sure that the jack audio server
is started with sufficient configuration to allow for audio output without breakup. Also make sure your
system can make sound.
Missing sound
If you got sound from the previous exercise you can carry on to the next, or keep reading for further
enlightenment in case you come upon trouble later on. If there is no sound we need to do some fault
hunting. First off, click on Arranger window once more and select the vam-0 track in the track-pane. Now
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bring back Piano Roll window and align the windows so you can see the piano keys as well as the Meter
on the Mixer Strip (see the 5 Function by function chapter for more information on these windows). The
result should be something like the following:
When pressing one of the keys on virtual Keyboard the Meter on the Mixer Strip should light up in
green to visualize that the Synth is making sound, if it is not try to trace back your steps and and see if
you did anything differently than described. Now, if the Meter lights up but there is still no sound we
need to check the routing between the tracks. Click on the Arranger window again and select the Out 1
track, this is the predefined output which MusE by default loads at startup, at the bottom of Mixer Strip
there are two buttons looking like tele- jacks, these bring up the inputs and outputs of the track, click
on the right one, the output and make sure that it is connected to some valid outputs on your system.
Click on the outputs to select them, if you did changes here go back and
try clicking on the Piano Roll keyboard again, hopefully it helped. If
there still are problems make sure your system actually can make sound
through Jack, this is however getting outside the scope of this man-
ual.
This might be the time to bring up the concept of community support. Open
source software could never be what it is without the support given by indi-
viduals on forums and mailinglists, if the information given in this document
is not enough, try googling your problem and/or get in touch with one of the
online forums for MusE or Linux audio in general. See some pointers in the
Support chapter.
Recording Midi
TBD
Recording Audio
At this point we’ll make a a slight detour into full on audio recording. Get-
ting audio out of MusE has already been covered in the previous chapters so we will concentrate on the
additional steps needed to record onto an audio track.
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When MusE is first fired up, the output track has already been created (more about this in the chapter
about templates), to proceed with audio recording we need to add two additional tracks, a wave track
and an input track.
When MusE is first started right click in an empty space on the track view and select Add Audio
Input. Right click again and also select Add Wave Track. Two additional tracks are now visible in
the Arranger, "Input 1" and "Track 1", bring up the mixer with F10 and you should see the following
configuration.
Note the buttons on each mixer strip. hover over them to see their functionality. For more information
on all the buttons see coming chapters about the mixer. For now lets just do what we must.
1. click on the stereo symbol over the slider to change the input to a mono track.
2. do the same for the wave track (optional)
3. click on the Mute (gray speaker) icon on the input track to unmute it.
4. click on the input routing button (see the tooltip, it looks like a tele plug) on the input track and
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Already after the meter on the input track should be able to display that there is incoming sound
from your sound source. If there actually is sound coming from your sound source, that is.
We are now nearly ready to start recording. First we need to select a location to store the files. MusE
does not use a centralized storage of soundfiles but uses the path of the song-file (extension .med) as
guidance as to where the audio files should be placed. Now as it happens MusE will prohibit us from
starting a recording until the songfile has been stored. So lets take advantage of this behaviour and just
go ahead and try to record. Let’s get started.
In the mixer click on the red record dot on the Audio Track to arm it for recording (or enable if you
will). Now when there is audio coming into the input it will also show up on the Audio Track. Also note
that all the input and output routing buttons on the tracks now have the same gray color, this means
that all of the tracks have a proper connection.
All fine and dandy. Now bring up the arranger window and find the round, red on white record button
and click on it. This is your queue to MusE to prepare for recording. However since we have not saved
our song we are presented with a dialog to do just that.
Note the check box for creating a project folder, when working with audio this is very much recom-
mended or you may soon loose track of what audio files belong to which song.
Finally we are ready to start recording! The process is completed by clicking on the Play button in the
Arranger. If all went well MusE then starts to record a wave file from the Input Track placed in your
song directory.
When you wish to stop recording press Stop in the Arranger, now the resulting waveform should be
visible in the Arranger. After rewinding the Play position and pressing Play again the resulting sound
should be audible through the connected output.
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2.2.1 Main/Arranger
Above is the main window of MusE, the Arranger, this is what greets you when launching MusE. The
Arranger consists of two main parts, the Track-pane and the Arranger canvas. The Track-pane lists all
currently visible tracks and the Arranger canvas contains all Parts of the composition. The screenshot
above shows an empty project. Below is MusE with a song in progress, turns out it wasn’t a very good
song, but for our purposes it is fine. In the below screenshot there are a lot of tracks visible in the
Track-pane, each have an icon which indicate it’s type, wave-track, input, output etcetera, more about
that later. In the Arranger canvas a number of parts are visible, the ones in yellow are in this composition
wave files, the multicolored line are different Parts of a drum track.
2.2.2 Mixer
Choosing View > Mixer A or B from the menu in the main window will bring up the mixer as
viewed below. The mixer will open with all options enabled, showing channel strips for all tracks in
the current setup, depending on how far you have gotten this view may become very large, at which
point it may be a good idea to limit what is viewed in the Mixer. From the view menu all the different
kinds of tracks can be toggled on/off from the mixer. Some may find it a good idea to use the two
mixers A and B setup with different setup and store this in your song template(s), more about this
in the Song Template section. It can be argued that everything in MusE is a track analogous to the
Unix idiom that everything is a file. The types of tracks visible in the mixer (and track-pane) are:
• Audio output
• Audio input
• Group track
• Aux track
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• Wave track
• Synth track
• Midi track
There is also a Midi Track variation called
Drum Track, they are however not distinguishable
from Midi Tracks in the Mixer. Also the strips for
midi tracks are different in the Mixer than in the
Track-pane view.
2.3.1 Tracks
There are two general classes of tracks: MIDI tracks and audio tracks. MIDI tracks (and drum tracks
which are internally MIDI tracks) can hold note data. The Wave track is a type of audio track which
holds wave data. There are also several other kinds of audio tracks.
MIDI tracks MIDI and drum tracks hold MIDI event data. They don’t differ much, except that drum
tracks offer a special editor which is more suitable for drum editing.
Wave tracks They hold audio data which can be just played back or be piped through effect plugin
chains. They offer automation for these plugins.
Audio input tracks These provide the path for your audio data from outside into your project. Set
up the physical audio inputs you want to connect your audio input track with, and then route the input
tracks to various other tracks such as wave tracks.
Audio output tracks These provide the path for your project’s audio data to outside. Set up the
physical audio outputs you want to connect your audio out track with, and then route various other
tracks, such as wave tracks, to the output tracks.
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Audio group tracks Group tracks are like busses, where you can route other tracks to them, then
route the groups to other tracks. Since group tracks have all the features of other audio tracks, like
volume and pan, they provide a convenient common routing point where you have control of the sound
before it is passed to other tracks.
Audio aux tracks These provide a more convenient way to mix several audio tracks together. With
each audio aux track added, other audio tracks will gain a common send knob for adjusting the level sent
to the aux track. This can be more convenient than using several group tracks.
Synthesizer tracks This type of track is a software synthesizer which MIDI and drum tracks can be
assigned to.
Creation You can create a track by either right-clicking in the arranger’s track list and then adding
the desired track, or via the edit menu.
Record: The R column "arms" your track for recording. When you rec-arm your song and have no
tracks rec-armed, you won’t be able to record anything. See also the config option "move rec-arm
with selection".
Track name: Double-click to edit the track name.
Port: For MIDI tracks, this lets you select the MIDI port to which the events should be routed. This
can be your physical synthesizer or a software synthesizer. For soft synths, this is the port the
synth is associated to. For other track types, this is disabled.
Channel: For MIDI tracks, this is the MIDI channel the output is sent to. For any kind of audio tracks,
this is the number of channels (mono, stereo).
Automation: For audio tracks, this lets you set up the automation display in the arranger. (See
automation 2.7.1). Clicking this will provide you with a popup menu with lots of submenus.
Clicking on a submenu will select or unselect it showing or hiding the automation parameter as a
graph overlaid on top of the track.
The submenus let you select the color you want to associate with the automation parameter. There
you can also assign midi controllers to the parameters, a dialog is shown where you can manually
choose the midi controller, with a learn button to ’listen for’ and automatically recognize any midi
controller operated by you.
Clef: For MIDI tracks, you can specify a clef here. This only affects the score editor.
MIDI trackinfo sidebar The MIDI trackinfo sidebar lets you change program, volume, pan and more.
This sidebar can also be viewed at the left of the pianoroll editor.
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Old style drum tracks: These are MIDI tracks as well, but with a few differences. They allow
you to map certain drum sounds with different input notes, and you can change the output settings of a
certain "drum instrument" without having to alter each single event.
However, they have certain limitations: They only can handle 128 sounds (even if you have more
synthes), they aren’t really compatible with MIDI tracks (you can interchange parts between them, but
if you touched the drum list, you’ll get unexpected results), you can’t set a program for the used channel
and more.
Output channel: This box selects the midi channel to be used on the output port.
Input and output routing: Selects midi ports and channels to receive midi from, and soloing paths.
(See Routes 2.4).
Midi through: This button selects whether midi input is passed through to the selected output port.
Depending on your midi devices and settings, there are cases when this should be off such as using
the same port and channel for input and output (otherwise a double-note echo will be heard), and
cases when it must be on such as when using a synthesizer track as output device.
Input detect indicator: Blinks when midi activity is detected on the selected midi channels on the
selected midi input ports.
Transpose: This transposes midi input notes up or down in pitch. This is very useful if your midi
keyboard hasn’t enough keys or the selected output device plays an octave too low or high, and you
would like to shift the octave of the incoming notes to compensate.
Delay: Adjusts the delay of the notes.
Instrument: Selects the midi instrument patch to be used by the selected output port. This is equivalent
of dialing the patch in the bank and program boxes, except it displays a more friendly patch name
as defined by the selected output port’s midi instrument. See instruments, or port configuration
2.8.1
The buttons beside the Prog, Volume, and Pan boxes store the value, at the current transport position,
for midi automation. (See automation 2.7.1).
Note that the ’Prog’ button stores H-Bank and L-Bank along with ’Prog’ value, so there are no
H-Bank and L-Bank buttons.
The ’All’ button simply stores all three Program (and banks), Volume, and Pan values at once.
Tip: If the Song Type is GM, GS, or XG, you may need to store desired values at transport position
zero, otherwise your adjustments may be overriden by the instrument when the transport is moved back
to position zero. If this behaviour is undesired, you can set the Song Type to ’NO’ meaning no song type.
Audio trackinfo sidebar Unlike the midi trackinfo sidebar, the audio trackinfo side bar is nothing
more than an embedded audio mixer strip, the exact same strip as found in the mixers. (See mixer 2.2.2).
Effects rack: On the top of the audio trackinfo sidebar, there is an effects rack which allows you
to apply various plugins on the audio. For more information on this, refer to 2.6.1.
2.3.2 Parts
Within MIDI, drum and wave tracks, you can create parts. Parts are chunks of coherent notes or wave
data which can be moved around, copied, cloned and deleted independent from other parts.
Parts are created by selecting the pencil tool and then drawing onto the right part area in the arranger.
You can move them with the arrow tool, delete them using the DEL key, and a right-click opens a popup
menu. This menu allows you even more stuff, such as setting the part’s color, saving the part to disk etc..
You can use CTRL+C and CTRL+V for copying and pasting parts. CTRL+B pastes the part as a
clone. Pressing SHIFT additionally provides you a dialog which allows you to paste the part multiple
times and set more stuff.
You can also copy parts with the mouse by moving the part with the mouse while holding down the
CTRL key.
2.4 Routes
Routes are how tracks are connected together and to the outside world. (They are also how Jack midi
ports connect to the outside world. See midi port configuration 2.8.1). Each track strip has two buttons
whose icons look like plugs. One button is for input routing and the other is for output routing. Clicking
on these buttons will pop up a menu of available input or output routes that you can connect to. Most
audio tracks list other tracks to connect to, but audio input and output tracks are special: Audio input
track input routing menus list available Jack audio input ports. Conversely audio output track output
routing menus list available Jack audio output ports.
Meanwhile MIDI and drum tracks allow you to route available MIDI ports
and channels to the track using a handy popup matrix.
2.6 Plugins
Plugins are small add-ons which can process a track’s data.
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MIDI plugins operate on midi and drum tracks, and are found in the Midi menu.
Audio plugins can be applied to any track handling audio (that is, inputs, outputs, wave tracks, synth
tracks). The effects rack section describes this. (See effects rack 2.6.1).
2.7 Automation
Automation is the ability to record (or construct) and playback exact sequences of control movements.
MIDI and audio automation are each currently uniquely different, but share some similarities.
Audio automation modes Each audio track strip has an automation mode button at the bottom.
There are four automation modes:
OFF: Disables all automation, uses manual value always.
READ: Automation data is applied to controls. If any automation data exists, the manual value is
overridden and has no effect.
CHAPTER 2. USER’S MANUAL 17
TOUCH: Allows you to alter a control at any time, while transport is stopped or rolling, If rolling,
when the control is released it returns to reading from automation data.
WRITE: Allows to adjust an initial value before rolling the transport. While rolling, when the control
is released it does not return to reading from automation data.
Here is a screenshot of automation WRITE mode, and some automation data, with the track pane
automation popup menu showing (see track automation 2.3.1):
Here is a screen shot of a midi track, containing a midi part which has been opened with the pianoroll
editor and automation data showing.
The ’Ctrl’ popup menu (bottom left) shows available midi controllers and the green dot indicates
there is some data.
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2.8 Configuration
2.8.1 MIDI ports
MIDI ports provide an abstraction layer for your MIDI hardware and synthesizers (which can be both
software and hardware synthesizers), and other MIDI applications. Port are numbered. In order to
produce sound, each MIDI track is assigned to exactly one MIDI port, to which the MIDI events are then
sent.
The advantage of this abstraction layer is that if your system changes, for example you change MIDI
hardware, then you need only modify the ports instead of all the tracks using those ports. This is similar
to the audio input and output track abstraction to the outside world.
MIDI port configuration In the midi/softsynth configuration menu, you must map the port numbers
to the actual devices (by selecting ALSA or jack midi ports, or synth plugins).
Try left-clicking on the "Ports" column of some MIDI track. If you use a soft synth, right-clicking the
Ports column of the synth or any track using the synth lets you launch the synth’s GUI.
Default in channels: Auto-connect these port channels to new midi or drum tracks.
Default out channel: Auto-connect new midi or drum tracks to this channel on the port.
State: Indicates the state of the port including any errors opening it.
Recommendation If you have no performance problems, or if you want to do the final downmix of
your project, set this to a low value. If you’re experiencing performance problems, increasing this value
might help.
Chapter 3
Appendix
The Comb Splitter has one audio input and two audio outputs. The Stereo Echo has two audio inputs
and two audio outputs.
The stereo Audio Input track will therefore ignore its second input route connection. It will process
the left input only, separating it into stereo with the Comb Splitter, passing the split stereo signal into
the Stereo Echo, finally producing stereo output available at the Audio Input track’s output routes.
One improvement would be not creating unused redundant plugin copies between plugins in stereo
tracks. For example, for a plugin having one audio input and one audio output, feeding a plugin having
one audio input and two audio outputs, the extra copy of the first plugin is redundant and not required,
but currently it is created anyway.
21