Chapter 22 – Project
Management
KEEP IN MIND WHEN WORKING ON YOUR PROJECT
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Course project
• You, with some of your classmates will plan and develop a software system
• Evaluated on milestones’ reports
• Treat me as the client
• My requirements are prioritized
• I don’t know what I want…
• Teams will be generated based on desired roles
• Project Manager/Team lead
• Manages project on an abstract level
• Manages people
• Can/should assist with coding
• Front-end developer
• Develops what the user sees
• Back-end developer
• Develops functionality
• QA (quality assurance) lead
• Tests the software
• Think about roles that you might like over the next week
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Topics covered
Risk management
Managing people
Teamwork
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Software project management
Concerned with activities involved in ensuring
that software is delivered on time and on
schedule and in accordance with the
requirements of the organisations developing
and procuring the software.
Project management is needed because software development is
always subject to budget and schedule constraints that are set by the
organisation developing the software.
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Success criteria
Deliver the software to the customer at the agreed time.
Keep overall costs within budget.
Deliver software that meets the customer’s expectations.
Maintain a coherent and well-functioning development team.
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Software management distinctions
The product is intangible.
• Software cannot be seen or touched. Software project managers cannot
see progress by simply looking at the artefact that is being constructed.
Many software projects are 'one-off' projects.
• Large software projects are usually different in some ways from previous
projects. Even managers who have lots of previous experience may find it
difficult to anticipate problems.
Software processes are variable and organization specific.
• We still cannot reliably predict when a particular software process is likely
to lead to development problems.
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Factors influencing project
management
Company size: 5-7
Software customers: Me, myself, and I
Software size: Up to you (don’t be too ambitious)
Software type: Up to you
Organizational culture: Waterfall/Agile
Software development processes: Depends on project
These factors mean that project managers in different organizations
may work in quite different ways.
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Universal management activities
Project planning
• Project managers are responsible for planning, estimating and scheduling
project development and assigning people to tasks.
• Covered in Chapter 23.
Risk management
• Project managers assess the risks that may affect a project, monitor these
risks and take action when problems arise.
People management
• Project managers have to choose people for their team and establish ways
of working that leads to effective team performance.
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Management activities
Reporting
• Project managers are usually responsible for reporting on the progress of a
project to customers and to the managers of the company developing the
software.
Proposal writing
• The first stage in a software project may involve writing a proposal to win a
contract to carry out an item of work. The proposal describes the objectives
of the project and how it will be carried out.
• https://www.bidsketch.com/blog/articles/the-4-components-of-custom-
software-proposal-sample/
• Your first step!
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Risk management
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Risk management
Risk management is concerned with identifying risks and drawing up
plans to minimise their effect on a project.
Software risk management is important because of the inherent
uncertainties in software development.
• These uncertainties stem from loosely defined requirements, requirements
changes due to changes in customer needs, difficulties in estimating the
time and resources required for software development, and differences in
individual skills.
You have to anticipate risks, understand the impact of these risks on
the project, the product and the business, and take steps to avoid
these risks.
Examples?
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Risk classification by what it affects
There are two dimensions of risk classification
• The type of risk (technical, organizational, ..)
• What is affected by the risk:
Project risks affect schedule or resources;
• APIs are removed
Product risks affect the quality or performance of the software being
developed;
• Size of software for embedded devices
Business risks affect the organisation developing or procuring the
software.
• Outdated software
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Examples of project, product, and
business risks
Risk Affects Description
Staff turnover Project Experienced staff will leave the project before it is
finished.
Management change Project There will be a change of organizational
management with different priorities.
Hardware unavailability Project Hardware that is essential for the project will not be
delivered on schedule.
Requirements change Project and product There will be a larger number of changes to the
requirements than anticipated.
Specification delays Project and product Specifications of essential interfaces are not
available on schedule.
Size underestimate Project and product The size of the system has been underestimated.
CASE tool Product CASE tools, which support the project, do not
underperformance perform as anticipated.
Technology change Business The underlying technology on which the system is
built is superseded by new technology.
Product competition Business A competitive product is marketed before the system
is completed.
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The risk management process
Risk identification
• Identify project, product and business risks;
Risk analysis
• Assess the likelihood and consequences of these risks;
Risk planning
• Draw up plans to avoid or minimise the effects of the risk;
Risk monitoring
• Monitor the risks throughout the project;
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The risk management process
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Risk identification
May be a team activities or based on the individual project manager’s
experience.
A checklist of common risks may be used to identify risks in a project
• Technology risks.
• Organizational risks.
• People risks.
• Requirements risks.
• Estimation risks.
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Examples of different risk types
Risk type Possible risks
Estimation The time required to develop the software is underestimated.
The rate of defect repair is underestimated.
The size of the software is underestimated.
Organizational The organization is restructured so that different management are
responsible for the project.
Organizational financial problems force reductions in the project budget.
People It is impossible to recruit staff with the skills required.
Key staff are ill and unavailable at critical times.
Required training for staff is not available.
Requirements Changes to requirements that require major design rework are proposed.
Customers fail to understand the impact of requirements changes.
Technology The database used in the system cannot process as many transactions
per second as expected.
Reusable software components contain defects that mean they cannot be
reused as planned.
Tools The code generated by software code generation tools is inefficient.
Software tools cannot work together in an integrated way.
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Risk analysis
Assess probability and seriousness of each risk.
Probability may be very low, low, moderate, high or very high.
Risk consequences might be catastrophic, serious, tolerable or
insignificant.
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Risk Probability and Effects
Risk Probability Effects
Organizational financial problems force reductions in the Low Catastrophic
project budget.
It is impossible to recruit staff with the skills required for the High Catastrophic
project.
Key staff are ill at critical times in the project. Moderate Serious
Faults in reusable software components have to be repaired Moderate Serious
before these components are reused.
Changes to requirements that require major design rework Moderate Serious
are proposed.
The size of the software is underestimated (14). High Tolerable
Code generated by code generation tools is inefficient (8). Moderate Insignificant
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Risk planning
Consider each risk and develop a strategy to manage that risk.
Avoidance strategies
• The probability that the risk will arise is reduced;
Minimization strategies
• The impact of the risk on the project or product will be reduced;
Contingency plans
• If the risk arises, contingency plans are plans to deal with that risk;
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What-if questions
What if several engineers are ill at the same time?
What if an economic downturn leads to budget cuts of 20% for the
project?
What if the performance of open-source software is inadequate and the
only expert on that open source software leaves?
What if the company that supplies and maintains software components
goes out of business?
What if the customer fails to deliver the revised requirements as
predicted?
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Strategies to help manage risk
Risk Strategy
Organizational financial Prepare a briefing document for senior management
problems showing how the project is making a very important
contribution to the goals of the business and presenting
reasons why cuts to the project budget would not be cost-
effective.
Recruitment problems Alert customer to potential difficulties and the possibility of
delays; investigate buying-in components.
Staff illness Reorganize team so that there is more overlap of work and
people therefore understand each other’s jobs.
Defective components Replace potentially defective components with bought-in
components of known reliability.
Requirements changes Derive traceability information to assess requirements
change impact; maximize information hiding in the design.
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Risk monitoring
Assess each identified risks regularly to decide whether or not it is
becoming less or more probable.
Also assess whether the effects of the risk have changed.
Each key risk should be discussed at management progress meetings.
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Risk indicators
Risk type Potential indicators
Estimation Failure to meet agreed schedule; failure to clear reported defects.
Organizational Organizational gossip; lack of action by senior management.
People Poor staff morale; poor relationships amongst team members; high staff
turnover.
Requirements Many requirements change requests; customer complaints.
Technology Late delivery of hardware or support software; many reported
technology problems.
Tools Reluctance by team members to use tools; complaints about CASE
tools; demands for higher-powered workstations.
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Managing people
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Managing people
People are an organisation’s most important assets.
The tasks of a manager are essentially people-oriented. Unless there
is some understanding of people, management will be unsuccessful.
Poor people management is an important contributor to project
failure.
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People management factors
Consistency
• Team members should all be treated in a comparable way without
favourites or discrimination.
Respect
• Different team members have different skills and these differences
should be respected.
Inclusion
• Involve all team members and make sure that people’s views are
considered.
Honesty
• You should always be honest about what is going well and what is
going badly in a project.
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Scrum / Stand Up
• Short meeting discussing each person’s work
• What they did yesterday
• What issues they have
• What they are planning to do today
• Scrum master – Leads the scrum
• Often team lead or project manager
• Allows transparency within a team
• Brings to light known issues
• Trackable
• Allows management to keep track of the progress of the project
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Motivating people
An important role of a manager is to motivate the people working on a
project.
Motivation means organizing the work and the working environment to
encourage people to work effectively.
• If people are not motivated, they will not be interested in the work they are
doing. They will work slowly, be more likely to make mistakes and will not
contribute to the broader goals of the team or the organization.
Motivation is a complex issue but it appears that there are different
types of motivation based on:
• Basic needs (e.g. food, sleep, etc.);
• Personal needs (e.g. respect, self-esteem);
• Social needs (e.g. to be accepted as part of a group).
A happy developer is a good developer
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Human needs hierarchy
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Need satisfaction
Social
• Provide communal facilities;
• Allow informal communications e.g. via social networking
Esteem
• Recognition of achievements;
• Appropriate rewards.
Self-realization
• Training - people want to learn more;
• Responsibility.
In software development groups, basic physiological and safety needs
are not an issue.
• Are you sure?
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Personality types
The needs hierarchy is almost certainly an over-simplification of
motivation in practice.
Motivation should also take into account different personality types:
• Task-oriented people, who are motivated by the work they do. In software
engineering.
• Interaction-oriented people, who are motivated by the presence and
actions of co-workers.
• Self-oriented people, who are principally motivated by personal success
and recognition.
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Personality types
Task-oriented.
• The motivation for doing the work is the work itself;
Self-oriented.
• The work is a means to an end which is the achievement of
individual goals - e.g. to get rich, to play tennis, to travel etc.;
Interaction-oriented
• The principal motivation is the presence and actions of
co-workers. People go to work because they like to go to
work.
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Motivation balance
Individual motivations are made up of elements
of each class.
The balance can change depending on personal
circumstances and external events.
However, people are not just motivated by personal
factors but also by being part of a group and culture.
People go to work because they are motivated by the
people that they work with.
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Teamwork
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Teamwork
Most software engineering is a group activity
• The development schedule for most non-trivial software projects is such that
they cannot be completed by one person working alone.
A good group is cohesive and has a team spirit. The people involved are
motivated by the success of the group as well as by their own personal
goals.
Group interaction is a key determinant of group performance.
Flexibility in group composition is limited
• Managers must do the best they can with available people.
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Group cohesiveness
In a cohesive group, members consider
the group to be more important than
any individual in it.
The advantages of a cohesive group are:
• Group quality standards can be developed by the group members.
• Team members learn from each other and get to know each other’s work;
Inhibitions caused by ignorance are reduced.
• Knowledge is shared. Continuity can be maintained if a group member
leaves.
• Refactoring and continual improvement is encouraged. Group
members work collectively to deliver high quality results and fix problems,
irrespective of the individuals who originally created the design or
program.
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The effectiveness of a team
The people in the group
• You need a mix of people in a project group as software development
involves diverse activities such as negotiating with clients, programming,
testing and documentation.
The group organization
• A group should be organized so that individuals can contribute to the best of
their abilities and tasks can be completed as expected.
Technical and managerial communications
• Good communications between group members, and between the software
engineering team and other project stakeholders, is essential.
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Selecting group members
A manager or team leader’s job is to create a cohesive group and
organize their group so that they can work together effectively.
This involves creating a group with the right balance of technical skills
and personalities, and organizing that group so that the members work
together effectively.
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Assembling a team
May not be possible to appoint the ideal people to work on a
project
• Project budget may not allow for the use of highly-paid staff;
• Staff with the appropriate experience may not be available;
• An organisation may wish to develop employee skills on a
software project.
Managers have to work within these constraints especially
when there are shortages of trained staff.
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Group organization
The way that a group is organized affects the decisions that are made by
that group, the ways that information is exchanged and the interactions
between the development group and external project stakeholders.
• Key questions include:
• Should the project manager be the technical leader of the group?
• Who will be involved in making critical technical decisions, and how will these be made?
• How will interactions with external stakeholders and senior company management be handled?
• How can groups integrate people who are not co-located?
• How can knowledge be shared across the group?
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Group organization
Small software engineering groups are usually organised informally
without a rigid structure.
For large projects, there may be a hierarchical structure where
different groups are responsible for different sub-projects.
Agile development is always based around an informal group on the
principle that formal structure inhibits information exchange
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Informal groups
The group acts as a whole and comes to a consensus on
decisions affecting the system.
The group leader serves as the external interface of the
group but does not allocate specific work items.
Rather, work is discussed by the group as a whole and tasks
are allocated according to ability and experience.
This approach is successful for groups where all members
are experienced and competent.
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Group communications
Good communications are essential for effective group working.
Information must be exchanged on the status of work, design decisions
and changes to previous decisions.
Good communications also strengthens group cohesion as it promotes
understanding.
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Group communications
Group size
• The larger the group, the harder it is for people to communicate
with other group members.
Group structure
• Communication is better in informally structured groups than in
hierarchically structured groups.
Group composition
• Communication is better when there are different personality types
in a group and when groups are mixed rather than single sex.
The physical work environment
• Good workplace organisation can help encourage communications.
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Roles
• Project Manager/Team lead
• Manages project on an abstract level
• Manage people
• Can/should assist with coding
• Front-end developer
• Develops what the user sees
• Back-end developer
• Develops functionality
• QA (quality assurance) lead
• Design and tests the software
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