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Key E-commerce Terms Explained

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0% found this document useful (0 votes)
9 views8 pages

Key E-commerce Terms Explained

Uploaded by

Jano Alrajhi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Key Terms - Chapter 10: E-commerce: Digital Markets, Digital Goods

Advertising Revenue Model

A website generates revenue by attracting a large audience of visitors who can then be exposed to

advertisements.

Affiliate Revenue Model

Websites (affiliate websites) send visitors to other websites in return for a referral fee or percentage

of the revenue from any resulting sales.

Behavioral Targeting

Refers to tracking the clickstreams (history of clicking behavior) of individuals on thousands of

websites to understand their interests and intentions and expose them to advertisements that are

uniquely suited to their behavior.

Business-to-Business (B2B)

Involves sales of goods and services among businesses.

Business-to-Consumer (B2C)

Involves retailing products and services to individual shoppers.

Community Providers

Websites that create a digital online environment where people with similar interests can transact,

share content, and communicate.

Consumer-to-Consumer (C2C)
Involves consumers selling directly to consumers.

Cost Transparency

Refers to the ability of consumers to discover the actual costs merchants pay for products.

Crowdsourcing

Using large numbers of people (the "crowd") to obtain information or input into a particular task or

project.

Customization

The technology allows personalized messages to be delivered to individuals as well as to groups.

Digital Goods

Goods that can be delivered over a digital network, such as music, video, software, newspapers,

magazines, and books.

Direct Goods

Goods used in a production process, such as sheet steel for auto body production.

Disintermediation

The removal of organizations or business process layers responsible for intermediary steps in a

value chain.

Dynamic Pricing

The price of a product varies depending on the demand characteristics of the customer or the

supply situation of the seller.


Electronic Data Interchange (EDI)

Enables the computer-to-computer exchange between two organizations of standard transactions,

such as invoices, bills of lading, shipment schedules, or purchase orders.

E-tailer

Sells physical products directly to consumers or to individual businesses.

Exchanges

Independently owned third-party Net marketplaces that connect thousands of suppliers and buyers

for spot purchasing.

FinTech

Financial technology firms that provide online financial services, typically mobile and Internet-based.

Free/Freemium Revenue Model

Firms offer basic services or content for free and charge a premium for advanced or special

features.

Geoadvertising Services

Delivering ads to users based on their geographic location.

Geoinformation Services

Services that can tell you where to find nearby restaurants or the closest gas station or where your

children are located.


Geosocial Services

Enables users to locate friends and engage in social interaction based on their location.

Indirect Goods

Goods not directly involved in the production process, such as office supplies.

Information Asymmetry

Exists when one party in a transaction has more information that is important for the transaction than

the other party.

Information Density

The total amount and quality of information available to all market participants, consumers, and

merchants alike.

Intellectual Property

Tangible and intangible products of the mind for which the creator claims a property right.

Location-based Services

Include geosocial, geoinformation, and geoadvertising services, providing applications for mobile

users that are related to the user?s location.

Long Tail Marketing

The ability of firms to market goods profitably to very small online audiences, largely because of the

lower costs of reaching small market segments.

Market Creator
Provides a digital environment where buyers and sellers can meet, search for products, display

products, and establish prices for those products.

Market Entry Costs

The cost merchants must pay simply to bring their goods to market.

Marketspace

A marketplace extended beyond traditional boundaries and removed from a temporal and

geographic location.

Menu Costs

Merchants? costs of changing prices.

Micropayment Systems

Provide content providers with a cost-effective method for processing high volumes of very small

monetary transactions.

Mobile Commerce (m-commerce)

The use of handheld wireless devices for purchasing goods and services from any location.

Native Advertising

Placing ads in social network newsfeeds or within traditional editorial content, such as a newspaper

article.

Net Marketplaces

Online marketplaces that are industry owned or operate independently where multiple buyers and
sellers can conduct e-commerce.

Personalization

Merchants can target their marketing messages to specific individuals by adjusting the message to a

person?s clickstream behavior, name, interests, and past purchases.

Podcasting

A method of publishing audio or video broadcasts through the Internet, allowing subscribing users to

download audio or video files onto their personal computers, smartphones, or tablets.

Price Discrimination

Selling the same goods, or nearly the same goods, to different targeted groups at different prices.

Price Transparency

The ease with which consumers can find out the variety of prices in a market.

Private Exchange

Another term for a private industrial network, which links a firm to its suppliers and other key

business partners.

Private Industrial Networks

Large firms using secure websites to link to suppliers and other key business partners.

Revenue Model

Describes how the firm will earn revenue, generate profits, and produce a superior return on

investment.
Richness

Refers to the complexity and content of a message.

Sales Revenue Model

Companies derive revenue by selling goods, information, or services to customers.

Search Costs

The effort required to find suitable products.

Social Graph

A mapping of all significant online social relationships.

Social Shopping

Sites that provide a social environment where individuals can share shopping experiences with

others by viewing products that friends purchase or recommend.

Streaming

A method of sending audio and video files over the Internet in such a way that the user can view the

file while it is being transferred.

Subscription Revenue Model

A website offering content or services charges a subscription fee for access to some or all of its

offerings.

Transaction Costs
The costs of participating in a market.

Transaction Fee Revenue Model

A company receives a fee for enabling or executing a transaction.

Wisdom of Crowds

The idea that large numbers of people can make better decisions about a wide range of topics or

products than a single person or even a small committee of experts.

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