//+------------------------------------------------------------------+
//| SmartMoneyConceptsLUX.mq5 |
//| Copyright 2024, Your Name |
//| https://www.yourwebsite.com |
//+------------------------------------------------------------------+
#property copyright "Copyright 2024, Your Name"
#property link "https://www.yourwebsite.com"
#property version "1.00"
#property description "Smart Money Concepts [LuxAlgo]"
#property indicator_chart_window
#property indicator_buffers 8
#property indicator_plots 8
// Enums
enum SHOW_MODE
{
Historical,
Present
};
enum STYLE_MODE
{
Colored,
Monochrome
};
// Input parameters
input group "Smart Money Concepts"
input SHOW_MODE InpMode = Historical; // Mode
input STYLE_MODE InpStyle = Colored; // Style
input bool InpShowTrend = false; // Color Candles
input group "Real Time Internal Structure"
input bool InpShowInternals = true; // Show Internal Structure
input string InpShowIBull = "All"; // Bullish Structure
input color InpSwingIBullColor = clrForestGreen; // Bullish Structure Color
input string InpShowIBear = "All"; // Bearish Structure
input color InpSwingIBearColor = clrCrimson; // Bearish Structure Color
input bool InpFilterConfluence = false; // Confluence Filter
// ... Continue with other input parameters ...
// Global variables
double TopY, TopX, BtmY, BtmX;
double ITopY, ITopX, IBtmY, IBtmX;
double TrailUp, TrailDn;
int TrailUpX, TrailDnX;
bool TopCross, BtmCross, ITopCross, IBtmCross;
string TxtTop, TxtBtm;
// Buffers
double BufferTop[], BufferBtm[];
double BufferITop[], BufferIBtm[];
//+------------------------------------------------------------------+
//| Custom indicator initialization function |
//+------------------------------------------------------------------+
int OnInit()
{
// Initialize buffers
SetIndexBuffer(0, BufferTop, INDICATOR_DATA);
SetIndexBuffer(1, BufferBtm, INDICATOR_DATA);
SetIndexBuffer(2, BufferITop, INDICATOR_DATA);
SetIndexBuffer(3, BufferIBtm, INDICATOR_DATA);
// Set indicator properties
IndicatorSetString(INDICATOR_SHORTNAME, "Smart Money Concepts [LuxAlgo]");
return(INIT_SUCCEEDED);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function |
//+------------------------------------------------------------------+
int OnCalculate(const int rates_total,
const int prev_calculated,
const datetime &time[],
const double &open[],
const double &high[],
const double &low[],
const double &close[],
const long &tick_volume[],
const long &volume[],
const int &spread[])
{
int limit = rates_total - prev_calculated;
if (limit <= 0) return rates_total;
// Calculate indicator values
for(int i = limit - 1; i >= 0; i--)
{
// Implement swing detection logic here
// Update BufferTop, BufferBtm, BufferITop, BufferIBtm
// Example (you'll need to implement the actual logic):
// [BufferTop[i], BufferBtm[i]] = CalculateSwings(high, low, i, 50);
// [BufferITop[i], BufferIBtm[i]] = CalculateSwings(high, low, i, 5);
}
// Draw structures, order blocks, etc.
if (rates_total > 0)
{
DrawStructures();
DrawOrderBlocks();
// ... Other drawing functions ...
}
return(rates_total);
}
//+------------------------------------------------------------------+
//| Calculate Swings |
//+------------------------------------------------------------------+
void CalculateSwings(const double &high[], const double &low[], int index, int
length, double &top, double &btm)
{
// Implement swing calculation logic here
// This is a placeholder implementation
top = 0;
btm = 0;
double upper = high[ArrayMaximum(high, index, length)];
double lower = low[ArrayMinimum(low, index, length)];
if (high[index + length] > upper)
top = high[index + length];
if (low[index + length] < lower)
btm = low[index + length];
}
//+------------------------------------------------------------------+
//| Draw Structures |
//+------------------------------------------------------------------+
void DrawStructures()
{
// Implement structure drawing logic here
}
//+------------------------------------------------------------------+
//| Draw Order Blocks |
//+------------------------------------------------------------------+
void DrawOrderBlocks()
{
// Implement order block drawing logic here
}
// ... Additional helper functions ...