Questions Bank
prepared by :Mr. Islam Ramadan
1st Year Prep Computer and information technology – February question bank 2024
Put (√) or (X)
1 The Scratch program is a graphical language that differs from other (√ )
programming languages
2 Programming with Scratch is characterized by the simplicity of a (√ )
graphical language
3 Scratch is a graphical language dedicated to teaching programming (√ )
visually
4 The interface of the Scratch program is changed to the Arabic (√ )
language from the menu bar
5 Scratch is not a free program and cannot be obtained from the (X )
Internet
6 A free version of Scratch can be obtained online (√ )
7 Scratch is a free program and can be obtained from the Internet (√ )
8 One of the disadvantages of Scratch is that it does not support the (X )
Arabic language
9 The Scratch program fully supports the Arabic language (√ )
10 Providing an internet connection is a requirement to run the Scratch (X )
program
11 Providing an internet connection is not a requirement to run the (√ )
Scratch program
12 The Scratch program works on different operating systems Windows, ( √ )
Linux
13 To create a code or commands you use blocks like the Buzzle (√ )
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1st Year Prep Computer and information technology – February question bank 2024
14 The Stage is the area where the result of the work or project appears (√ )
15 The programming area is the area where the result of the work or (X )
project is shown
16 The programming area is the area where the graphical command sets ( √ )
are synthesized in a certain order
17 The order of the commands does not affect the result of the execution (X )
of the project in the Scratch program
18 The default place for the object to appear on the stage is a (√ )
point (Y=0, X=0)
19 The default location of the object on the stage is a point (Y=10, X=10) ( X )
20 Each code block has a color that distinguishes it from other blocks (√ )
21 A code segment is a group of commands that are installed in a specific ( √ )
order in the programming area.
22 Motion group is used to control the movement or rotation of the (√ )
object on the platform
23 Motion group contains commands to control the appearance and (X )
color of the object
24 The Event group contains commands to control the event that the (√ )
object occurs to initiate
execution of the project
25 The Event group contains commands to control the movement or (X )
rotation of the object on the platform
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1st Year Prep Computer and information technology – February question bank 2024
26 Looks group contains commands to control the event on the object (X )
27 Looks group contains commands to control the appearance and color (√ )
of the object
28 The Scratch program is characterized by the presence of buttons that ( √ )
control the start and stop of the program
29 The icon is used to control the running of the program and (X )
appears at the top of the platform
30 The icon is used to control the shutdown of the program and (√ )
appears at the top of the platform
31 The icon is used to control the running of the program and (√ )
appears at the top of the platform
32 The icon is used to control the shutdown of the program and (X )
appears at the top of the platform
33 To make the movement of the object repeat an infinite number of (X )
times we use the Repeat command
34 To make the movement of the object repeat a specified number of (√ )
times, use the Repeat command
35 To make the object move an infinite number of times, use the Forever ( √ )
command
36 There are different ways to add a new object to the platform (√ )
37 To create a new file in Scratch, open the File menu and choose the (√ )
New command
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1st Year Prep Computer and information technology – February question bank 2024
38 To create a new file in Scratch, open the File menu and choose the (X )
Open command
39 To open a previously saved file from the File menu and select the Save ( X )
command
40 To open a previously saved file from the File menu and choose the (√ )
Open command
41 We choose the Delete command from the drop-down menu to (X )
duplicate the program section
42 We choose the Delete command from the drop-down menu to delete (√ )
the code segment
43 Deleting an object on the platform cannot be undone (X )
44 To undo the deletion of the object, choose the Undelete command (√ )
from the Edit menu
45 The Save command is used to delete a file using Scratch (X )
46 When saving a file in Scratch, it takes the PPT extension (X )
47 When saving a file in Scratch, it takes the Sb2 extension (√ )
48 Choose the Delete command to undo the deletion of the code segment (X )
49 To duplicate an object on the platform, use the Duplicate command (√ )
50 The number of objects on Stage cannot be duplicated (X )
51 Choose the Help command to add a comment to the code segment (√ )
52 Choose the Help command to use the Scratch program assistant (X )
53 The icon is used to add a new object from the object library (√ )
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1st Year Prep Computer and information technology – February question bank 2024
54 The command is used to wait for one second and the (X )
waiting period cannot be modified
55 Repeat and Forever are considered Control Blocks (√ )
56 It is not possible to control the size of the object on the platform (√ )
57 A Stage background image can be uploaded from a file on the storage ( √ )
medium
58 Scripts tab is used to handle audio playback and recording (X )
59 The Scripts tab is used to handle section commands and (√ )
programming area
60 No more than one object can be placed on the Stage (X )
61 Stage background is the image that covers the Stage and is behind the ( √ )
objects
62 The Stage area is where the result of the work or project is shown (√ )
63 When the object is activated, the Backdrops tab appears (X )
64 When the object is activated, the Costumes tab appears (√ )
65 When the Stage background is activated, the Backdrops tab appears (√ )
instead of Costumes
66 There are multiple ways to add a backdrop to the Stage (√ )
67 Scratch does not allow using the camera to add a stage backdrop (X )
68 To flip the image horizontally, choose Flip left right in the edit toolbar (√ )
69 To flip the image vertically, select Flip left right in the editing toolbar (X )
70 To flip the image vertically, choose Flip Up down in the adjustment (√ )
toolbar
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1st Year Prep Computer and information technology – February question bank 2024
71 The background of the platform is the different variations of the same ( √ )
object
72 An object can have more than one shape (√ )
73 To familiarize yourself with the object's appearance, click on the (√ )
Costumes tab
74 To customize the appearance of the object, click on the Backdrops tab (X )
75 To switch between the different appearances of an object, we use (√ )
76 An image from a file cannot be placed as a Backdrop (X )
77 The code section can be copied from one object to another (√ )
78 It is not possible to control the colors and styles of the object on the (X )
platform
79 Color effects can be added to the object (√ )
80 The direction of rotation of the object cannot be controlled during (X )
design
81 The direction of rotation of the object can only be controlled during (X )
playback
82 An image from a background file can be placed on the stage (√ )
83 There are multiple skins for all objects (√ )
84 The order of commands does not affect the result of execution in any (X )
program
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1st Year Prep Computer and information technology – February question bank 2024
Choose the correct answer:
1. ............. Blocks used in the movement or rotation of the object
(Motion - Control - Looks)
2- .............. It contains the objects used in the project
(Objects Area - Programming Area - Platform Background)
3- ................ A set of commands that are installed in the programming area in a
specific order
(Object - Programming Group - Programming Segment)
4- The default location of the object on the platform is ............
(10.10.10 - 180.40 - 0,0)
5- From the components of the opening screen of the Scratch program and shows
the result of the work or project
(Stage - Objects area - Tabs bar)
6- ....... The most important components of the Scratch interface
(menu bar - format menu - insert menu)
7- The Scratch interface is available in ........
(Arabic language - English language - both languages)
8- Program ......... It is a free program that can be obtained through the Internet
(Microsoft Word- Microsoft Excel- Scratch)
9- Scratch 2.0 uses what is called .......
(Blocks - All of the previous )
10- Program ............ It is a graphical language to teach programming visually
(Gimp - Word - Scratch)
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1st Year Prep Computer and information technology – February question bank 2024
11- …………..... It is the graphical commands for each programming group that are
used in the programming sections
(Objects area - Blocks - Programming area)
12- .......... Contains Blocks that are used to specify the event that occurs on the
object
(Motion - Looks - Event)
13- .......... Contains Blocks used to control the styles, shapes, and colors of objects
( Motion - Looks - Event )
14- It is used to control the execution of the project and appears at the top of the
platform ...........................
( - - )
15- The Scratch program can be run through the operating system ..........
(Windows - Linux - All of the previous )
16- The code to move the object ten consecutive steps .........
( - - )
17- Choose the code ........... To change the language of the Scratch interface
( - - )
18- Choose the code .......... To turn off the Scratch program
( - - )
19- Select .......... To start the Scratch program
( - - )
20. ............. To control the resizing of the platform to full screen
( - - )
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21- To repeat a specific number of times we use the command .......
(Repeat- Forever- Help)
22- To repeat an infinite number of times, use the command .......
( Repeat- Forever- Help )
23- To save the code section From the File menu, choose the ........ command
(Save As - Open -Delete)
24- The file can be saved in the Scratch program with the extension .......
( txt - Sb2 - PPt )
25- To create a new file from the File menu, choose the .......... command
( Save As - Open - New )
26- To create a new file from the ........ menu Choose the New command
( Save As - File - Edit )
27- To delete an object from the platform, use the ........ command
( Help - F1 -Delete )
28- From the drop-down list of the object choose ...........To duplicate the object
( Save - Open -Duplicate )
29- A new New Spirt object can be added through ................
(Object Library - Object Drawing - All of the previous )
30- A set of commands that are synthesized in the programming area in a specific
order ..................
(Object - Programming Group - Programming Segment)
31- ...........It is the image that covers the Stage and is behind the objects
(Stage Backdrop – Object Spirt - Scratch Program)
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1st Year Prep Computer and information technology – February question bank 2024
32- We use the command from the .......... group to switch between
different object appearances
(Motion - Looks - Event)
33- We go to the ............ tab to deal with section commands and the programming
area
(Script - Sounds- Customize)
34- We go to the ............ tab to deal with playing and recording sounds
(Script - Sounds- Customize)
35- When the object is activated, the ................. tab appears
( Script - Backdrops - Customize )
36- When the platform background is activated, the ................. tab appears
( Spirt - Backdrops - Customize )
37- You can choose an image as the Stage background for your project ..........
(Object Library - Storage Medium - All of the previous )
38- To edit and draw in the background of the stage, we go to ...............
(Menu bar - Format bar - Drawing toolbar)
39- The Flip left right option flips the image ............
(horizontally - vertically - vertically)
40- The Flip Up down option flips the image ............
(horizontally - vertically - vertically)
41- .............. are the different variations of the same object
(Object Background - Object Appearance - Object Library)
42- To access the appearance of the object we go to the ................... tab
(Spirt - Sound - Customize)
43- To switch between object skins, we use the command ...............
( - - )
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1st Year Prep Computer and information technology – February question bank 2024
1- Put (√) or (X)
1 Programming with Scratch is characterized by simplicity and is a (√)
graphical language
2 The number of objects on Stage cannot be multiplied (X)
3 There are different types of objects that can be added to the project (√)
4 Each set of Blocks has a specific color that is different from the other (√)
sets
5 The order of the commands in the Scratch program does not affect (X)
the result of the project execution
2- Choose the correct answer:
1- We use the command ................... to repeat a specific number of times
(Repeat - Forever - Copy)
2- Select ................. Flips the background image vertically
(Flip up right - Picture - Flip up down)
3- .................... The set of commands that are synthesized in a specific order in the
programming area
(Program Segment - Event - Object)
4- From the drop-down list of the object, select .................. To delete the object
(Save - Delete - Hide)
5- Command ................ Controls the hiding of the object
( Save - Edit - Hide )
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1st Year Prep Computer and information technology – February question bank 2024
(Exam 2)
3- Put (√) or (X)
1 The Scratch program features an Arabic interface only (X)
2 The Scripts programming group contains different sets of Block (√)
3 Saving a file in the Scratch program takes the extension png (X)
4 There are multiple appearances for all objects (√)
5 The direction of rotation of the object can be controlled during design (√)
4- Choose the correct answer:
(Object Appearance - Duplicate - Save - Scratch - Backdrop)
1- The goal of the Scratch program is to provide students with creative, sequential
and logical thinking that benefits them in collaborative work.
2- Choose from the drop-down menu Duplicate To multiply the object
3- Open a menu and select Save To save a file in the Scratch program
4- Object Appearance are the different shapes of the same object
5- Backdrop is the image that covers the Stage and is behind the objects
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