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Module 2 MCQ
Bcs456c Ui/ux (Visvesvaraya Technological University)
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Module 2
1. What is the first stage of the Design Thinking process?
o A) Ideate
o B) Prototype
o C) Empathize
o D) Test
o Answer: C) Empathize
2. Which of the following is a key component of a user persona?
o A) Financial data
o B) Age, goals, and challenges
o C) Marketing strategies
o D) Competitor analysis
o Answer: B) Age, goals, and challenges
3. What is the purpose of sketching in design?
o A) To write code
o B) To create detailed blueprints
o C) To visualize ideas quickly and iteratively
o D) To develop marketing plans
o Answer: C) To visualize ideas quickly and iteratively
4. Which phase in Design Thinking focuses on generating a large number of ideas?
o A) Define
o B) Ideate
o C) Prototype
o D) Test
o Answer: B) Ideate
5. What is a key characteristic of a good user persona?
o A) Highly technical
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o B) Fictional but based on real data
o C) Vague and general
o D) Focused on financial metrics
o Answer: B) Fictional but based on real data
Understand
6. Why is the empathy stage important in Design Thinking?
o A) It helps to understand the financial constraints of the project
o B) It provides insights into the users' needs and problems
o C) It focuses on developing the final product
o D) It tests the usability of the product
o Answer: B) It provides insights into the users' needs and problems
7. How does ideation contribute to the Design Thinking process?
o A) It finalizes the product design
o B) It generates a wide range of ideas and potential solutions
o C) It tests the product with users
o D) It documents the technical specifications
o Answer: B) It generates a wide range of ideas and potential solutions
8. In what way are user personas used during the design process?
o A) To track project budgets
o B) To identify technical challenges
o C) To guide design decisions by representing target users
o D) To develop marketing campaigns
o Answer: C) To guide design decisions by representing target users
9. Why is sketching considered an effective tool in early design stages?
o A) It provides a detailed final product design
o B) It helps in quickly visualizing and iterating on ideas
o C) It focuses on coding and development
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o D) It is a formal documentation process
o Answer: B) It helps in quickly visualizing and iterating on ideas
10. What is a primary goal of the define phase in Design Thinking?
o A) To create the final product
o B) To develop a marketing strategy
o C) To articulate the problem statement clearly
o D) To finalize the budget
o Answer: C) To articulate the problem statement clearly
Apply
11. Which method would you use to gather insights during the empathy stage?
o A) User Testing
o B) Interviews and Observations
o C) Prototyping
o D) Code Review
o Answer: B) Interviews and Observations
12. During the ideation phase, which technique can help generate creative ideas?
o A) Brainstorming
o B) Market Analysis
o C) Performance Testing
o D) Financial Auditing
o Answer: A) Brainstorming
13. How can user personas be used to prioritize features in a product?
o A) By focusing on the latest technology trends
o B) By considering the needs and pain points of the personas
o C) By evaluating the cost of implementation
o D) By analyzing the competitors' features
o Answer: B) By considering the needs and pain points of the personas
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14. Which activity is most appropriate for the prototyping stage in Design Thinking?
o A) Conducting surveys
o B) Creating low-fidelity models of the product
o C) Writing detailed project plans
o D) Finalizing the marketing strategy
o Answer: B) Creating low-fidelity models of the product
15. If a design team is using sketches to communicate ideas, what stage of Design Thinking are
they likely in?
o A) Empathize
o B) Define
o C) Ideate
o D) Test
o Answer: C) Ideate
Analyze
16. What is a potential drawback of not using user personas in design?
o A) Increased project costs
o B) Design decisions may not align with user needs
o C) Delayed project timelines
o D) Too many design iterations
o Answer: B) Design decisions may not align with user needs
17. Why might a design team use multiple ideation techniques during a project?
o A) To increase project costs
o B) To ensure a diverse range of ideas are considered
o C) To lengthen the design process
o D) To avoid creating a prototype
o Answer: B) To ensure a diverse range of ideas are considered
18. How can the effectiveness of a sketching session be evaluated?
o A) By the number of sketches produced
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o B) By how quickly the session is completed
o C) By the clarity and usefulness of the ideas generated
o D) By the number of participants
o Answer: C) By the clarity and usefulness of the ideas generated
19. What is a key difference between high-fidelity and low-fidelity prototypes?
o A) High-fidelity prototypes are less detailed
o B) Low-fidelity prototypes are fully functional
o C) High-fidelity prototypes are more polished and closer to the final product
o D) Low-fidelity prototypes are more expensive to create
o Answer: C) High-fidelity prototypes are more polished and closer to the final product
20. In what way can user personas influence the ideation process?
o A) By providing technical specifications
o B) By offering a clear focus on the target users' needs and preferences
o C) By determining the project budget
o D) By finalizing the project timeline
o Answer: B) By offering a clear focus on the target users' needs and preferences
Evaluate
21. How would you assess the success of the define phase in Design Thinking?
o A) By the number of ideas generated
o B) By the clarity and precision of the problem statement
o C) By the length of the phase
o D) By the cost incurred during the phase
o Answer: B) By the clarity and precision of the problem statement
22. What indicates a well-constructed user persona?
o A) It includes demographic information and assumptions about the user
o B) It is based on thorough research and real user data
o C) It is created by the marketing team alone
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o D) It focuses on technical specifications
o Answer: B) It is based on thorough research and real user data
23. Which criteria should be used to evaluate ideas generated during the ideation phase?
o A) Feasibility, desirability, and viability
o B) Popularity among team members
o C) Cost and timeline
o D) Technical complexity
o Answer: A) Feasibility, desirability, and viability
24. How can you evaluate the impact of sketches in the design process?
o A) By their artistic quality
o B) By the speed at which they are created
o C) By how well they communicate and refine ideas
o D) By the number of sketches produced
o Answer: C) By how well they communicate and refine ideas
25. What is a primary benefit of prototyping in the Design Thinking process?
o A) It reduces overall project costs
o B) It speeds up the marketing phase
o C) It allows for early testing and feedback to refine solutions
o D) It eliminates the need for user research
o Answer: C) It allows for early testing and feedback to refine solutions
Create
26. Design a user persona for a fitness app:
o A) Include demographic details, fitness goals, challenges, and preferred devices
o B) List technical specifications for the app
o C) Focus on the app's color scheme
o D) Develop a marketing campaign for the app
o Answer: A) Include demographic details, fitness goals, challenges, and preferred
devices
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27. Which approach would you use to facilitate a brainstorming session during ideation?
o A) Provide participants with a detailed project plan
o B) Encourage free thinking and defer judgment on ideas
o C) Focus solely on technical feasibility
o D) Limit the number of ideas to three
o Answer: B) Encourage free thinking and defer judgment on ideas
28. Create a plan to incorporate user feedback into the sketching process:
o A) Conduct user testing sessions after creating detailed sketches
o B) Gather initial feedback through rough sketches and iterate based on input
o C) Finalize the design before seeking any user feedback
o D) Rely only on internal team opinions for sketches
o Answer: B) Gather initial feedback through rough sketches and iterate based on
input
29. Develop an ideation technique to generate innovative solutions for a new product:
o A) Use SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use,
Eliminate, Reverse)
o B) Focus on existing products only
o C) Follow a rigid and structured approach
o D) Avoid using any creativity tools
o Answer: A) Use SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use,
Eliminate, Reverse)
30. How would you structure a workshop to create user personas?
o A) Include key stakeholders, use real user data, and ensure a diverse representation
o B) Focus on technical specifications
o C) Limit participation to the design team only
o D) Avoid using real user data
o Answer: A) Include key stakeholders, use real user data, and ensure a diverse
representation
Analyze and Evaluate
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31. What method can you use to validate the effectiveness of a prototype?
o A) Analyze the technical documentation
o B) Conduct user testing and gather feedback
o C) Compare it with competitors' products
o D) Review it with the project manager only
o Answer: B) Conduct user testing and gather feedback
32. How can you ensure inclusivity when creating user personas?
o A) Base them solely on the primary target market
o B) Include a wide range of demographic and psychographic data
o C) Focus only on the average user
o D) Ignore minority user groups
o Answer: B) Include a wide range of demographic and psychographic data
33. Which factor is crucial when defining a problem statement in Design Thinking?
o A) Technical complexity
o B) User needs and insights
o C) Project budget
o D) Marketing trends
o Answer: B) User needs and insights
34. How can you use sketches to improve communication within a design team?
o A) By creating detailed and polished final designs
o B) By using rough sketches to quickly share and iterate on ideas
o C) By focusing on written documentation only
o D) By limiting sketching to one person
o Answer: B) By using rough sketches to quickly share and iterate on ideas
35. What strategy can help manage conflicting ideas during the ideation phase?
o A) Ignore conflicting ideas
o B) Prioritize ideas based on feasibility and alignment with user needs
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o C) Implement all ideas regardless of conflicts
o D) Select the ideas of the most senior team members
o Answer: B) Prioritize ideas based on feasibility and alignment with user needs
Create and Apply
36. Create a method for incorporating user personas into the design process:
o A) Use personas to guide design decisions and validate concepts
o B) Develop personas after the product is launched
o C) Ignore personas and focus on technical requirements
o D) Use personas only during the testing phase
o Answer: A) Use personas to guide design decisions and validate concepts
37. How can you utilize feedback from the testing phase to improve a prototype?
o A) Disregard negative feedback
o B) Collect, analyze, and implement feedback to refine the prototype
o C) Focus only on positive feedback
o D) Use feedback solely for marketing purposes
o Answer: B) Collect, analyze, and implement feedback to refine the prototype
38. Develop a plan for conducting effective empathy research:
o A) Include direct interactions with users, such as interviews and observations
o B) Focus solely on secondary research
o C) Use only online surveys
o D) Rely on assumptions and existing data
o Answer: A) Include direct interactions with users, such as interviews and
observations
39. Which combination of techniques would be most effective for ideation in a cross-
functional team?
o A) Individual brainstorming and silent voting
o B) Group brainstorming, mind mapping, and role-playing
o C) Technical analysis and documentation review
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o D) Individual work without collaboration
o Answer: B) Group brainstorming, mind mapping, and role-playing
40. How can sketching help in the define phase of Design Thinking?
o A) By providing a detailed final design
o B) By helping visualize and clarify the problem statement
o C) By conducting technical analysis
o D) By finalizing the project budget
o Answer: B) By helping visualize and clarify the problem statement
Analyze and Evaluate
41. What is the role of prototyping in managing project risks?
o A) It eliminates all project risks
o B) It allows early testing and identification of potential issues
o C) It increases project complexity
o D) It delays the project timeline
o Answer: B) It allows early testing and identification of potential issues
42. How can the success of an ideation session be measured?
o A) By the number of ideas generated
o B) By the quality and feasibility of the ideas
o C) By the length of the session
o D) By the cost of the session
o Answer: B) By the quality and feasibility of the ideas
43. Which approach can ensure that user personas remain relevant throughout a project?
o A) Create personas at the beginning and never update them
o B) Regularly review and update personas based on new user insights and feedback
o C) Use personas only for the initial design phase
o D) Focus on technical requirements over personas
o Answer: B) Regularly review and update personas based on new user insights and
feedback
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44. How can you use the results of the empathy phase to enhance the ideation phase?
o A) By ignoring user feedback
o B) By using user insights to inform and inspire creative solutions
o C) By focusing solely on technical constraints
o D) By finalizing the design before ideation
o Answer: B) By using user insights to inform and inspire creative solutions
45. What is an effective way to incorporate sketching into the prototyping phase?
o A) Use sketches to create detailed final designs
o B) Use sketches as a starting point for building more refined prototypes
o C) Avoid sketching and focus on coding
o D) Limit sketching to the initial idea phase
o Answer: B) Use sketches as a starting point for building more refined prototypes
Create and Apply
46. Design an ideation workshop to generate solutions for a new app:
o A) Include diverse participants, use brainstorming techniques, and focus on quantity
over quality initially
o B) Restrict participation to developers only
o C) Focus on detailed technical specifications from the start
o D) Avoid any creativity techniques
o Answer: A) Include diverse participants, use brainstorming techniques, and focus on
quantity over quality initially
47. How can you apply user feedback to improve sketches during the design process?
o A) Ignore user feedback
o B) Refine sketches based on user insights and iterate quickly
o C) Use feedback only after the final design is complete
o D) Focus on internal team feedback only
o Answer: B) Refine sketches based on user insights and iterate quickly
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48. What strategy can help ensure that ideas generated during ideation are aligned with user
needs?
o A) Ignore user personas
o B) Refer to user personas and empathy research throughout the ideation process
o C) Focus solely on technical feasibility
o D) Prioritize ideas based on team preferences
o Answer: B) Refer to user personas and empathy research throughout the ideation
process
49. Develop a method to test and refine prototypes based on user feedback:
o A) Conduct user testing sessions, gather feedback, and iterate on the prototype
o B) Finalize the prototype before seeking any user feedback
o C) Use internal team feedback only
o D) Avoid making any changes based on feedback
o Answer: A) Conduct user testing sessions, gather feedback, and iterate on the
prototype
50. How can design thinking principles be applied to improve a product continuously?
o A) By finalizing the design early and sticking to it
o B) By regularly revisiting and iterating on all phases, from empathy to testing
o C) By focusing solely on cost reduction
o D) By limiting user involvement
o Answer: B) By regularly revisiting and iterating on all phases, from empathy to
testing
Remember
51. What is a mental model in the context of user experience design?
o A) A physical prototype
o B) A user's thought process about how something works
o C) A marketing strategy
o D) A coding framework
o Answer: B) A user's thought process about how something works
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52. Which tool is used to visually represent the sequence of actions in a user task?
o A) Flowchart
o B) Storyboard
o C) Wireframe
o D) Prototype
o Answer: B) Storyboard
53. What is the primary purpose of a storyboard in design?
o A) To write detailed code
o B) To visually narrate a sequence of user interactions
o C) To create marketing materials
o D) To develop financial plans
o Answer: B) To visually narrate a sequence of user interactions
54. Which of the following is an example of conceptual design?
o A) Creating a detailed project timeline
o B) Developing high-fidelity prototypes
o C) Outlining the basic structure and function of a system
o D) Conducting market research
o Answer: C) Outlining the basic structure and function of a system
55. What aspect of user behavior can be influenced by design?
o A) Marketing strategy
o B) User interface preferences
o C) Interaction patterns and habits
o D) Company revenue
o Answer: C) Interaction patterns and habits
Understand
56. Why are mental models important in user experience design?
o A) They help to understand users' expectations and behaviors
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o B) They define the technical specifications of a product
o C) They outline marketing strategies
o D) They focus on financial metrics
o Answer: A) They help to understand users' expectations and behaviors
57. How does a storyboard help in the design process?
o A) By providing detailed financial analysis
o B) By illustrating the user's journey and interactions with the product
o C) By developing the final code
o D) By outlining the project's marketing plan
o Answer: B) By illustrating the user's journey and interactions with the product
58. What is the goal of conceptual design?
o A) To finalize the project budget
o B) To create detailed technical blueprints
o C) To define the overall structure and functionality of a system
o D) To conduct user testing
o Answer: C) To define the overall structure and functionality of a system
59. In what way can design influence user behavior?
o A) By determining the user's income level
o B) By shaping how users interact with and perceive the product
o C) By setÝng marketing budgets
o D) By increasing product costs
o Answer: B) By shaping how users interact with and perceive the product
60. What is a key benefit of using storyboards in design?
o A) They replace the need for user testing
o B) They provide a quick way to communicate and iterate on user scenarios
o C) They focus on technical details
o D) They eliminate project risks
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o Answer: B) They provide a quick way to communicate and iterate on user scenarios
Apply
61. Which technique can help create effective mental models for users?
o A) Providing complex instructions
o B) Simplifying the user interface to match users' expectations
o C) Focusing on technical jargon
o D) Using advanced programming languages
o Answer: B) Simplifying the user interface to match users' expectations
62. How would you use storyboards to improve a user experience design?
o A) By creating detailed project schedules
o B) By visually mapping out user interactions and identifying potential issues
o C) By focusing on coding standards
o D) By analyzing financial data
o Answer: B) By visually mapping out user interactions and identifying potential issues
63. What method would you use to ensure that your conceptual design aligns with user
needs?
o A) Conducting thorough user research and integrating findings into the design
o B) Ignoring user feedback
o C) Focusing solely on technical requirements
o D) Developing the final product first
o Answer: A) Conducting thorough user research and integrating findings into the
design
64. How can design influence user behavior towards healthier habits?
o A) By making unhealthy options more prominent
o B) By designing interfaces that nudge users towards healthier choices
o C) By ignoring user health concerns
o D) By increasing the complexity of healthy options
o Answer: B) By designing interfaces that nudge users towards healthier choices
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65. Which tool would you use to represent the flow of a user's interaction with a product?
o A) Database schema
o B) Storyboard
o C) Financial report
o D) Technical manual
o Answer: B) Storyboard
Analyze
66. What is a potential drawback of not considering mental models in design?
o A) Increased project costs
o B) Users may find the product confusing and difÏcult to use
o C) Enhanced user satisfaction
o D) Improved technical specifications
o Answer: B) Users may find the product confusing and difÏcult to use
67. Why might a design team use storyboards during the ideation phase?
o A) To increase project costs
o B) To visualize and communicate different user scenarios
o C) To finalize the technical design
o D) To avoid user feedback
o Answer: B) To visualize and communicate different user scenarios
68. How can analyzing conceptual designs help in improving user experience?
o A) By identifying areas for technical improvement
o B) By ensuring the design aligns with user needs and expectations
o C) By reducing project timelines
o D) By focusing on marketing strategies
o Answer: B) By ensuring the design aligns with user needs and expectations
69. What is a key consideration when using design to influence user behavior?
o A) Ensuring it aligns with ethical standards and user consent
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o B) Increasing product complexity
o C) Focusing on financial metrics
o D) Ignoring user feedback
o Answer: A) Ensuring it aligns with ethical standards and user consent
70. How can you evaluate the effectiveness of a storyboard?
o A) By its artistic quality
o B) By how well it communicates user interactions and identifies potential issues
o C) By the number of frames it contains
o D) By the cost of creation
o Answer: B) By how well it communicates user interactions and identifies potential
issues
Evaluate
71. How would you assess the accuracy of mental models used in a design?
o A) By the technical complexity
o B) By user testing and feedback on how intuitive the design is
o C) By the project's budget
o D) By the number of features included
o Answer: B) By user testing and feedback on how intuitive the design is
72. What indicates a well-constructed storyboard?
o A) It focuses solely on artistic quality
o B) It clearly illustrates user interactions and scenarios
o C) It includes detailed financial data
o D) It is created by a single team member
o Answer: B) It clearly illustrates user interactions and scenarios
73. Which criteria should be used to evaluate conceptual designs?
o A) Technical specifications and coding standards
o B) Alignment with user needs and overall functionality
o C) Project cost and timeline
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o D) Marketing potential
o Answer: B) Alignment with user needs and overall functionality
74. How can the impact of design on user behavior be measured?
o A) By analyzing user interaction data and behavioral changes
o B) By evaluating the technical complexity of the design
o C) By assessing the project's financial performance
o D) By reviewing internal team feedback only
o Answer: A) By analyzing user interaction data and behavioral changes
75. What is a primary benefit of evaluating storyboards with user feedback?
o A) It reduces project costs
o B) It ensures the storyboard effectively communicates user scenarios and identifies
issues early
o C) It finalizes the technical design
o D) It lengthens the project timeline
o Answer: B) It ensures the storyboard effectively communicates user scenarios and
identifies issues early