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Main Lua

Lose

Uploaded by

turayarmon032
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
118 views17 pages

Main Lua

Lose

Uploaded by

turayarmon032
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 17

local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()print
'hello world!'

local Window = Rayfield:CreateWindow({


Name = "Op Bedwars SCript",
LoadingTitle = "wellcome to Op Bedwars SCript",
LoadingSubtitle = "By Eliam",
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "youtubeexample"
},
Discord = {
Enabled = false,
Invite = "noinvitelink", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "bedwars key",
Subtitle = "Op Bedwars SCript",
Note = "https://pastebin.com/raw/wGT3bMmF that is the site for the key",
FileName = "Key", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/wGT3bMmF"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("Home", 4483362458) -- Title, Image


local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
Title = "You executed the script!",
Content = "Very good gui",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
print("The user tapped Okay!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "Infinite jump",
Callback = function()
local infjmp = true
game:GetService("UserInputService").jumpRequest:Connect(function()
if infjmp then

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass"Humanoid":Chan
geState("Jumping")
end
end)
-- The function that takes place when the button is pressed
end,
})

local Slider = MainTab:CreateSlider({


Name = "Walkspeed Slider",
Range = {0, 500},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})

local Button = MainTab:CreateButton({


Name = "Nametag ESP",
Callback = function()
-- The function that takes place when the button is pressed
--- Tut

local esp_settings = { ---- table for esp settings


textsize = 8,
colour = 252,252,252
}

local gui = Instance.new("BillboardGui")


local esp = Instance.new("TextLabel",gui) ---- new instances to make the billboard
gui and the textlabel

gui.Name = "Cracked esp"; ---- properties of the esp


gui.ResetOnSpawn = false
gui.AlwaysOnTop = true;
gui.LightInfluence = 0;
gui.Size = UDim2.new(1.75, 0, 1.75, 0);
esp.BackgroundColor3 = Color3.fromRGB(255, 255, 255);
esp.Text = ""
esp.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001);
esp.BorderSizePixel = 4;
esp.BorderColor3 = Color3.new(esp_settings.colour)
esp.BorderSizePixel = 0
esp.Font = "GothamSemibold"
esp.TextSize = esp_settings.textsize
esp.TextColor3 = Color3.fromRGB(esp_settings.colour) -- text colour

game:GetService("RunService").RenderStepped:Connect(function() ---- loops faster


than a while loop :)
for i,v in pairs (game:GetService("Players"):GetPlayers()) do
if v ~= game:GetService("Players").LocalPlayer and
v.Character.Head:FindFirstChild("Cracked esp")==nil then -- craeting checks for
team check, local player etc
esp.Text = "{"..v.Name.."}"
gui:Clone().Parent = v.Character.Head
end
end
end)

end,
})

local Button = MainTab:CreateButton({


Name = "Box Esp",
Callback = function()
-- The function that takes place when the button is pressed
local function API_Check()
if Drawing == nil then
return "No"
else
return "Yes"
end
end

local Find_Required = API_Check()

if Find_Required == "No" then


game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Boxes script could not be loaded because your exploit is
unsupported.";
Duration = math.huge;
Button1 = "OK"
})

return
end

local Players = game:GetService("Players")


local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera

local Typing = false

_G.SendNotifications = true -- If set to true then the script would notify you
frequently on any changes applied and when loaded / errored. (If a game can detect
this, it is recommended to set it to false)
_G.DefaultSettings = false -- If set to true then the boxes script would run with
default settings regardless of any changes you made.

_G.TeamCheck = false -- If set to true then the script would create boxes only
for the enemy team members.

_G.BoxesVisible = true -- If set to true then the boxes will be visible and vice
versa.
_G.LineColor = Color3.fromRGB(255, 80, 10) -- The color that the boxes would
appear as.
_G.LineThickness = 1 -- The thickness of the boxes.
_G.LineTransparency = 0.7 -- The transparency of the boxes.
_G.SizeIncrease = 1 -- How much the box's size is increased (The size is
multiplied by the value of this variable). (1 is default, anything more then 2 is
not recommended) <float> / <int>

_G.DisableKey = Enum.KeyCode.Q -- The key that disables / enables the boxes.

local function CreateBoxes()


for _, v in next, Players:GetPlayers() do
if v.Name ~= Players.LocalPlayer.Name then
local TopLeftLine = Drawing.new("Line")
local TopRightLine = Drawing.new("Line")
local BottomLeftLine = Drawing.new("Line")
local BottomRightLine = Drawing.new("Line")

RunService.RenderStepped:Connect(function()
if workspace:FindFirstChild(v.Name) ~= nil and
workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
TopLeftLine.Thickness = _G.LineThickness
TopLeftLine.Transparency = _G.LineTransparency
TopLeftLine.Color = _G.LineColor

TopRightLine.Thickness = _G.LineThickness
TopRightLine.Transparency = _G.LineTransparency
TopRightLine.Color = _G.LineColor

BottomLeftLine.Thickness = _G.LineThickness
BottomLeftLine.Transparency = _G.LineTransparency
BottomLeftLine.Color = _G.LineColor

BottomRightLine.Thickness = _G.LineThickness
BottomRightLine.Transparency = _G.LineTransparency
BottomRightLine.Color = _G.LineColor

local HumanoidRootPart_Position, HumanoidRootPart_Size =


workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size
* _G.SizeIncrease

local TopLeftPosition, TopLeftVisible =


Camera:WorldToViewportPoint(HumanoidRootPart_Position *
CFrame.new(HumanoidRootPart_Size.X, HumanoidRootPart_Size.Y, 0).p)
local TopRightPosition, TopRightVisible =
Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(-
HumanoidRootPart_Size.X, HumanoidRootPart_Size.Y, 0).p)
local BottomLeftPosition, BottomLeftVisible =
Camera:WorldToViewportPoint(HumanoidRootPart_Position *
CFrame.new(HumanoidRootPart_Size.X, -HumanoidRootPart_Size.Y, 0).p)
local BottomRightPosition, BottomRightVisible =
Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(-
HumanoidRootPart_Size.X, -HumanoidRootPart_Size.Y, 0).p)

if TopLeftVisible == true then


TopLeftLine.From = Vector2.new(TopLeftPosition.X,
TopLeftPosition.Y)
TopLeftLine.To = Vector2.new(TopRightPosition.X,
TopRightPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= v.Team then
TopLeftLine.Visible = _G.BoxesVisible
else
TopLeftLine.Visible = false
end
else
TopLeftLine.Visible = _G.BoxesVisible
end
else
TopLeftLine.Visible = false
end

if TopRightVisible == true and _G.BoxesVisible == true then


TopRightLine.From = Vector2.new(TopRightPosition.X,
TopRightPosition.Y)
TopRightLine.To = Vector2.new(BottomRightPosition.X,
BottomRightPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= v.Team then
TopRightLine.Visible = _G.BoxesVisible
else
TopRightLine.Visible = false
end
else
TopRightLine.Visible = _G.BoxesVisible
end
else
TopRightLine.Visible = false
end

if BottomLeftVisible == true and _G.BoxesVisible == true then


BottomLeftLine.From = Vector2.new(BottomLeftPosition.X,
BottomLeftPosition.Y)
BottomLeftLine.To = Vector2.new(TopLeftPosition.X,
TopLeftPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= v.Team then
BottomLeftLine.Visible = _G.BoxesVisible
else
BottomLeftLine.Visible = false
end
else
BottomLeftLine.Visible = _G.BoxesVisible
end
else
BottomLeftLine.Visible = false
end

if BottomRightVisible == true and _G.BoxesVisible == true then


BottomRightLine.From = Vector2.new(BottomRightPosition.X,
BottomRightPosition.Y)
BottomRightLine.To = Vector2.new(BottomLeftPosition.X,
BottomLeftPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= v.Team then
BottomRightLine.Visible = _G.BoxesVisible
else
BottomRightLine.Visible = false
end
else
BottomRightLine.Visible = _G.BoxesVisible
end
else
BottomRightLine.Visible = false
end
else
TopRightLine.Visible = false
TopLeftLine.Visible = false
BottomLeftLine.Visible = false
BottomRightLine.Visible = false
end
end)

Players.PlayerRemoving:Connect(function()
TopRightLine.Visible = false
TopLeftLine.Visible = false
BottomLeftLine.Visible = false
BottomRightLine.Visible = false
end)
end
end

Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(v)
if v.Name ~= Players.LocalPlayer.Name then
local TopLeftLine = Drawing.new("Line")
local TopRightLine = Drawing.new("Line")
local BottomLeftLine = Drawing.new("Line")
local BottomRightLine = Drawing.new("Line")

RunService.RenderStepped:Connect(function()
if workspace:FindFirstChild(v.Name) ~= nil and
workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
TopLeftLine.Thickness = _G.LineThickness
TopLeftLine.Transparency = _G.LineTransparency
TopLeftLine.Color = _G.LineColor

TopRightLine.Thickness = _G.LineThickness
TopRightLine.Transparency = _G.LineTransparency
TopRightLine.Color = _G.LineColor

BottomLeftLine.Thickness = _G.LineThickness
BottomLeftLine.Transparency = _G.LineTransparency
BottomLeftLine.Color = _G.LineColor

BottomRightLine.Thickness = _G.LineThickness
BottomRightLine.Transparency = _G.LineTransparency
BottomRightLine.Color = _G.LineColor

local HumanoidRootPart_Position, HumanoidRootPart_Size =


workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size
* _G.SizeIncrease

local TopLeftPosition, TopLeftVisible =


Camera:WorldToViewportPoint(HumanoidRootPart_Position *
CFrame.new(HumanoidRootPart_Size.X, HumanoidRootPart_Size.Y, 0).p)
local TopRightPosition, TopRightVisible =
Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(-
HumanoidRootPart_Size.X, HumanoidRootPart_Size.Y, 0).p)
local BottomLeftPosition, BottomLeftVisible =
Camera:WorldToViewportPoint(HumanoidRootPart_Position *
CFrame.new(HumanoidRootPart_Size.X, -HumanoidRootPart_Size.Y, 0).p)
local BottomRightPosition, BottomRightVisible =
Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(-
HumanoidRootPart_Size.X, -HumanoidRootPart_Size.Y, 0).p)

if TopLeftVisible == true then


TopLeftLine.From = Vector2.new(TopLeftPosition.X,
TopLeftPosition.Y)
TopLeftLine.To = Vector2.new(TopRightPosition.X,
TopRightPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= Player.Team then
TopLeftLine.Visible = _G.BoxesVisible
else
TopLeftLine.Visible = false
end
else
TopLeftLine.Visible = _G.BoxesVisible
end
else
TopLeftLine.Visible = false
end

if TopRightVisible == true and _G.BoxesVisible == true then


TopRightLine.From = Vector2.new(TopRightPosition.X,
TopRightPosition.Y)
TopRightLine.To = Vector2.new(BottomRightPosition.X,
BottomRightPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= Player.Team then
TopRightLine.Visible = _G.BoxesVisible
else
TopRightLine.Visible = false
end
else
TopRightLine.Visible = _G.BoxesVisible
end
else
TopRightLine.Visible = false
end

if BottomLeftVisible == true and _G.BoxesVisible == true


then
BottomLeftLine.From = Vector2.new(BottomLeftPosition.X,
BottomLeftPosition.Y)
BottomLeftLine.To = Vector2.new(TopLeftPosition.X,
TopLeftPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= Player.Team then
BottomLeftLine.Visible = _G.BoxesVisible
else
BottomLeftLine.Visible = false
end
else
BottomLeftLine.Visible = _G.BoxesVisible
end
else
BottomLeftLine.Visible = false
end

if BottomRightVisible == true and _G.BoxesVisible == true


then
BottomRightLine.From =
Vector2.new(BottomRightPosition.X, BottomRightPosition.Y)
BottomRightLine.To = Vector2.new(BottomLeftPosition.X,
BottomLeftPosition.Y)
if _G.TeamCheck == true then
if Players.LocalPlayer.Team ~= Player.Team then
BottomRightLine.Visible = _G.BoxesVisible
else
BottomRightLine.Visible = false
end
else
BottomRightLine.Visible = _G.BoxesVisible
end
else
BottomRightLine.Visible = false
end
else
TopRightLine.Visible = false
TopLeftLine.Visible = false
BottomLeftLine.Visible = false
BottomRightLine.Visible = false
end
end)

Players.PlayerRemoving:Connect(function()
TopRightLine.Visible = false
TopLeftLine.Visible = false
BottomLeftLine.Visible = false
BottomRightLine.Visible = false
end)
end
end)
end)
end

if _G.DefaultSettings == true then


_G.TeamCheck = false
_G.BoxesVisible = true
_G.LineColor = Color3.fromRGB(40, 90, 255)
_G.LineThickness = 1
_G.LineTransparency = 0.5
_G.SizeIncrease = 1.5
_G.DisableKey = Enum.KeyCode.Q
end

UserInputService.TextBoxFocused:Connect(function()
Typing = true
end)

UserInputService.TextBoxFocusReleased:Connect(function()
Typing = false
end)

UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == _G.DisableKey and Typing == false then
_G.BoxesVisible = not _G.BoxesVisible

if _G.SendNotifications == true then


game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "The boxes' visibility is now set to
"..tostring(_G.BoxesVisible)..".";
Duration = 5;
})
end
end
end)

local Success, Errored = pcall(function()


CreateBoxes()
end)

if Success and not Errored then


if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Boxes script has successfully loaded.";
Duration = 5;
})
end
elseif Errored and not Success then
if _G.SendNotifications == true then
game:GetService("StarterGui"):SetCore("SendNotification",{
Title = "Exunys Developer";
Text = "Boxes script has errored while loading, please check the
developer console! (F9)";
Duration = 5;
})
end
TestService:Message("The boxes script has errored, please notify Exunys with
the following information :")
warn(Errored)
print("!! IF THE ERROR IS A FALSE POSITIVE (says that a player cannot be found)
THEN DO NOT BOTHER !!")
end
end,
})

local Button = MainTab:CreateButton({


Name = "Fly",
Callback = function()
local FlyGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextButton = Instance.new("TextButton")
local TextLabel = Instance.new("TextLabel")

--Properties:

FlyGui.Name = "FlyGui"
FlyGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

Frame.Parent = FlyGui
Frame.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.0685602352, 0, 0.168769717, 0)
Frame.Size = UDim2.new(0.264544547, 0, 0.100000024, 0)

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(66, 66, 66)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.06324628, 0, 0.400667697, 0)
TextButton.Size = UDim2.new(0.871157169, 0, 0.495614201, 0)
TextButton.Font = Enum.Font.ArialBold
TextButton.Text = "Fly"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextStrokeTransparency = 0.000
TextButton.TextWrapped = true

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.Size = UDim2.new(0, 86, 0, 24)
TextLabel.Font = Enum.Font.Oswald
TextLabel.Text = "Made by GcoSad_X"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true

-- Scripts:

local function NQWSTGE_fake_script() -- Frame.Fly


local script = Instance.new('LocalScript', Frame)

local plr = script.Parent.Parent.Parent.Parent


repeat wait() until plr and plr.Character and
plr.Character:findFirstChild("HumanoidRootPart") and
plr.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse

local torso = plr.Character.HumanoidRootPart


local flying = false
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 1000
local speed = 50
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
else
speed = 50
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *
(lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) -
game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-
math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}

bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
speed = 50
end

mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
speed = 50
else
flying = true
Fly()

end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)

local main = Instance.new("ScreenGui")


local epic = Instance.new("Frame")
local backgroundtitle = Instance.new("TextLabel")
local creator = Instance.new("TextLabel")
local title = Instance.new("TextLabel")
local close = Instance.new("TextButton")
local fbutton = Instance.new("TextButton")
local ebutton = Instance.new("TextButton")
local qbutton = Instance.new("TextButton")
local tbutton = Instance.new("TextButton")
local main2 = Instance.new("ScreenGui")
local epic2 = Instance.new("Frame")
local backgroundtitle2 = Instance.new("TextLabel")
local creator2 = Instance.new("TextLabel")
local title2 = Instance.new("TextLabel")
local close2 = Instance.new("TextButton")
local fbutton2 = Instance.new("TextButton")
local ebutton2 = Instance.new("TextButton")
local qbutton2 = Instance.new("TextButton")
local tbutton2 = Instance.new("TextButton")

main.Name = "main"
main.Parent = game.CoreGui
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

epic.Name = "epic"
epic.Parent = main
epic.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
epic.Position = UDim2.new(0.0911376476, 0, 0.466830462, 0)
epic.Size = UDim2.new(0, 150, 0, 150)
epic.Active = true
epic.Draggable = true

creator.Name = "creator"
creator.Parent = epic
creator.BackgroundColor3 = Color3.fromRGB(1, 1, 1)
creator.Position = UDim2.new(0.00442049652, 0, 0.762519121, 0)
creator.Size = UDim2.new(0, 80, 0, 10)
creator.Font = Enum.Font.SourceSans
creator.Text = ""
creator.TextColor3 = Color3.fromRGB(0, 0, 0)
creator.TextScaled = true
creator.TextSize = 14.000
creator.TextWrapped = false

title.Name = "title"
title.Parent = epic
title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
title.BackgroundTransparency = 1.000
title.Position = UDim2.new(0.0497237556, 0, 0, 0)
title.Size = UDim2.new(0, 80, 0, 10)
title.Font = Enum.Font.SciFi
title.Text = ""
title.TextColor3 = Color3.fromRGB(0, 0, 0)
title.TextScaled = true
title.TextSize = 14.000
title.TextWrapped = true

close.Name = "close"
close.Parent = epic
close.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
close.Position = UDim2.new(0.76795578, 0, 0, 0)
close.Size = UDim2.new(0, 35, 0, 35)
close.Font = Enum.Font.GothamBlack
close.Text = "X"
close.TextColor3 = Color3.fromRGB(0, 0, 0)
close.TextScaled = true
close.TextSize = 14.000
close.TextWrapped = true
close.MouseButton1Down:connect(function()
epic.Visible = false
end)

fbutton.Name = "tbutton"
fbutton.Parent = epic
fbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
fbutton.Position = UDim2.new(0.3, 0, 0.4, 0)
fbutton.Size = UDim2.new(0, 38, 0, 38)
fbutton.Font = Enum.Font.SourceSans
fbutton.Text = "S"
fbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
fbutton.TextSize = 14.000
fbutton.MouseButton1Down:connect(function()
ctrl.b = -1
wait(0.1)
ctrl.b = 0
ctrl.r = 0
ctrl.l = 0
ctrl.f = 0
end)

ebutton.Name = "fbutton"
ebutton.Parent = epic
ebutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ebutton.Position = UDim2.new(0.6, 0, 0.4, 0)
ebutton.Size = UDim2.new(0, 38, 0, 38)
ebutton.Font = Enum.Font.SourceSans
ebutton.Text = "D"
ebutton.TextColor3 = Color3.fromRGB(0, 0, 0)
ebutton.TextSize = 14.000
ebutton.MouseButton1Down:connect(function()
ctrl.r = 1
wait(0.1)
ctrl.b = 0
ctrl.r = 0
ctrl.l = 0
ctrl.f = 0
end)

qbutton.Name = "rbutton"
qbutton.Parent = epic
qbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
qbutton.Position = UDim2.new(0.3, 0, 0.1, 0)
qbutton.Size = UDim2.new(0, 38, 0, 38)
qbutton.Font = Enum.Font.SourceSans
qbutton.Text = "W"
qbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
qbutton.TextSize = 14.000
qbutton.MouseButton1Down:connect(function()
ctrl.f = 1
wait(0.1)
ctrl.b = 0
ctrl.r = 0
ctrl.l = 0
ctrl.f = 0
end)

tbutton.Name = "ebutton"

tbutton.Parent = epic

tbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)


tbutton.Position = UDim2.new(0, 0, 0.4, 0)
tbutton.Size = UDim2.new(0, 38, 0, 38)
tbutton.Font = Enum.Font.SourceSans
tbutton.Text = "A"
tbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
tbutton.TextSize = 14.000
tbutton.MouseButton1Down:connect(function()
ctrl.l = -1
wait(0.1)
ctrl.b = 0
ctrl.r = 0
ctrl.l = 0
ctrl.f = 0
end)

local main = Instance.new("ScreenGui")


local epic = Instance.new("Frame")
local backgroundtitle = Instance.new("TextLabel")
local creator = Instance.new("TextLabel")
local title = Instance.new("TextLabel")
local close = Instance.new("TextButton")
local fbutton = Instance.new("TextButton")
local main2 = Instance.new("ScreenGui")
local epic2 = Instance.new("Frame")
local backgroundtitle2 = Instance.new("TextLabel")
local creator2 = Instance.new("TextLabel")
local title2 = Instance.new("TextLabel")
local close2 = Instance.new("TextButton")
local fbutton2 = Instance.new("TextButton")

main.Name = "main"
main.Parent = game.CoreGui
main.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

epic.Name = "epic"
epic.Parent = main
epic.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
epic.Position = UDim2.new(0.0911376476, 0, 0.466830462, 0)
epic.Size = UDim2.new(0, 80, 0, 120)
epic.Active = true
epic.Draggable = true

creator.Name = "creator"
creator.Parent = epic
creator.BackgroundColor3 = Color3.fromRGB(1, 1, 1)
creator.Position = UDim2.new(0.00442049652, 0, 0.762519121, 0)
creator.Size = UDim2.new(0, 80, 0, 10)
creator.Font = Enum.Font.SourceSans
creator.Text = ""
creator.TextColor3 = Color3.fromRGB(0, 0, 0)
creator.TextScaled = true
creator.TextSize = 14.000
creator.TextWrapped = false

title.Name = "title"
title.Parent = epic
title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
title.BackgroundTransparency = 1.000
title.Position = UDim2.new(0.0497237556, 0, 0, 0)
title.Size = UDim2.new(0, 80, 0, 10)
title.Font = Enum.Font.SciFi
title.Text = ""
title.TextColor3 = Color3.fromRGB(0, 0, 0)
title.TextScaled = true
title.TextSize = 14.000
title.TextWrapped = true

close.Name = "close"
close.Parent = epic
close.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
close.Position = UDim2.new(0.76795578, 0, 0, 0)
close.Size = UDim2.new(0, 20, 0, 20)
close.Font = Enum.Font.GothamBlack
close.Text = "X"
close.TextColor3 = Color3.fromRGB(0, 0, 0)
close.TextScaled = true
close.TextSize = 14.000
close.TextWrapped = true
close.MouseButton1Down:connect(function()
epic.Visible = false
end)

fbutton.Name = "tbutton"
fbutton.Parent = epic
fbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
fbutton.Position = UDim2.new(0.243093923, 0, 0.344781578, 0)
fbutton.Size = UDim2.new(0, 38, 0, 38)
fbutton.Font = Enum.Font.SourceSans
fbutton.Text = "Stop"
fbutton.TextColor3 = Color3.fromRGB(0, 0, 0)
fbutton.TextSize = 14.000
fbutton.MouseButton1Down:connect(function()
flying = false
wait(0.1)
flying = true
Fly()
end)
plr.Character.Humanoid.StateChanged:Connect(function(o,n)
if n == Enum.HumanoidStateType.Running then
ctrl.f = 1
else
ctrl.f = 0
end

end)
script.Parent.TextButton.MouseButton1Click:Connect(function()
if flying then
flying = false
speed = 50
else
flying = true
Fly()
end
end)

end
coroutine.wrap(NQWSTGE_fake_script)()
local function RAQA_fake_script() -- Frame.Buttons
local script = Instance.new('LocalScript', Frame)

local Trigger = script.Parent.MiniTrext


local IsMini = false
function
CreateTween(Instance,Style,Direction,Time,table,RepeatCount,CanRepeat,Delay)
local ts = game:GetService("TweenService")
local TweenInfo =
TweenInfo.new(Time,Style,Direction,RepeatCount,CanRepeat,Delay)
local Tween = ts:Create(Instance,TweenInfo,table)
repeat wait() until Tween ~= nil
return Tween

end
Trigger.MouseButton1Click:Connect(function()
if IsMini then

CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,
{Size = UDim2.new(0.265, 0,0.1, 0)},0,false,0.1):Play()
IsMini = false
Trigger.Text = "-"
else

CreateTween(script.Parent,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0.5,
{Size = UDim2.new(0.265, 0,0.042, 0)},0,false,0.1):Play()
IsMini = true
Trigger.Text = "+"
end
end)
script.Parent.Delete.MouseButton1Click:Connect(function()
script.Parent.Parent:Destroy()
end)
end
coroutine.wrap(RAQA_fake_script)()
local function TKVUMP_fake_script() -- Frame.Drag Gui
local script = Instance.new('LocalScript', Frame)

local UserInputService = game:GetService("UserInputService")

local gui = script.Parent

local dragging
local dragInput
local dragStart
local startPos

local function update(input)


local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position

input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)

gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)

UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
coroutine.wrap(TKVUMP_fake_script)()
end,
})

local Button = Tab:CreateButton({


Name = "btools",
Callback = function()
loadstring(game:HttpGet("https://cdn.wearedevs.net/scripts/BTools.txt"))()
end,
})

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