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N1c3kidd Hub

The document outlines a script for a game hub called 'coolkid hub' that utilizes the Rayfield library. It includes features such as infinite jump toggle, walk speed and jump power sliders, and various buttons for teleportation. The script also incorporates a notification system and configuration settings for user customization.

Uploaded by

nizamwirawan68
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
46 views4 pages

N1c3kidd Hub

The document outlines a script for a game hub called 'coolkid hub' that utilizes the Rayfield library. It includes features such as infinite jump toggle, walk speed and jump power sliders, and various buttons for teleportation. The script also incorporates a notification system and configuration settings for user customization.

Uploaded by

nizamwirawan68
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()

loadstring(game:HttpGet("https://rawscripts.net/raw/Infinite-Yield_500"))()

local Window = Rayfield:CreateWindow({


Name = "🔥 coolkid hub!",
LoadingTitle = "UNIVERSAL",
LoadingSubtitle = "by 1_F0",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "coolkid Hub"
},
Discord = {
Enabled = false,
Invite = "", -- The Discord invite code, do not include discord.gg/. E.g.
discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Key | Youtube Hub",
Subtitle = "Key System",
Note = "Key In Discord Server",
FileName = "YoutubeHubKey1", -- It is recommended to use something unique as
other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/AtgzSPWK"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("🏠 Home", nil) -- Title, Image


local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
Title = "You Are Cool",
Content = "thanks for joining team coolkid",
Duration = 5,
Image = 13047715178,
Actions = { -- Notification Buttons
Ignore = {
Name = "ok",
Callback = function()
print("The user tapped Okay!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "Infinite Jump Toggle",
Callback = function()
--Toggles the infinite jump between on or off on every script run
_G.infinjump = not _G.infinjump

if _G.infinJumpStarted == nil then


--Ensures this only runs once to save resources
_G.infinJumpStarted = true

--Notifies readiness
game.StarterGui:SetCore("SendNotification", {Title="coolkid script";
Text="Infinite Jump Activated!"; Duration=5;})

--The actual infinite jump


local plr = game:GetService('Players').LocalPlayer
local m = plr:GetMouse()
m.KeyDown:connect(function(k)
if _G.infinjump then
if k:byte() == 32 then
humanoid =
game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid')
humanoid:ChangeState('Jumping')
wait()
humanoid:ChangeState('Seated')
end
end
end)
end
end,
})

local Slider = MainTab:CreateSlider({


Name = "WalkSpeed",
Range = {1, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "sliderws", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})

local Slider = MainTab:CreateSlider({


Name = "JumpPower",
Range = {1, 350},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "sliderjp", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
end,
})

local Dropdown = MainTab:CreateDropdown({


Name = "pls do not use",
Options = {"Starter World","Pirate Island","Pineapple Paradise"},
CurrentOption = {"Starter World"},
MultipleOptions = false,
Flag = "dropdownarea", -- A flag is the identifier for the configuration file,
make sure every element has a different flag if you're using configuration saving
to ensure no overlaps
Callback = function(Option)
print(Option)
end,
})

local Input = MainTab:CreateInput({


Name = "Walkspeed",
PlaceholderText = "1-500",
RemoveTextAfterFocusLost = true,
Callback = function(Text)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text)
end,
})

local OtherSection = MainTab:CreateSection("Other")

local Toggle = MainTab:CreateToggle({


Name = "do not use :p",
CurrentValue = false,
Flag = "Toggle1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
print("FARMING")
end,
})

local TPTab = Window:CreateTab("use laziest for tp", nil) -- Title, Image

local Button1 = TPTab:CreateButton({


Name = "do not use",
Callback = function()
--Teleport1
end,
})

local Button2 = TPTab:CreateButton({


Name = "Pirate Island",
Callback = function()
--Teleport2
end,
})

local Button3 = TPTab:CreateButton({


Name = "Pineapple Paradise",
Callback = function()
--Teleport3
end,
})

local TPTab = Window:CreateTab("🎲 Misc", nil) --

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