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Cece

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dragonrauf24
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0% found this document useful (0 votes)
23 views23 pages

Cece

Uploaded by

dragonrauf24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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planter:

display: '%group-color%Planter'
description: "Plant seeds in a 3x3 area\nby shift+right-clicking."
applies-to: 'Hoes'
type: 'RIGHT_CLICK'
group: 'HEROIC'
settings:
newVersionsOnly: true # Only load this enchantment if server version is 1.13 or
higher
applies:
- ALL_HOE
levels:
1:
condition:
- '%player is sneaking% = true : %allow%'
cooldown: 3
effects:
- 'PLANT_SEEDS:3'
2:
condition:
- '%player is sneaking% = true : %allow%'
cooldown: 2
effects:
- 'PLANT_SEEDS:3'
3:
condition:
- '%player is sneaking% = true : %allow%'
effects:
- 'PLANT_SEEDS:3'
restore:
display: '%group-color%Restore'
description: "Upon breaking, item has a chance\nto lose this enchantment and
repair\nhalf of its durability"
applies-to: 'Tools'
type: 'ITEM_BREAK'
group: 'MYSTIC'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 40
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum
durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
2:
chance: 60
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum
durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
3:
chance: 80
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum
durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
4:
chance: 100
effects:
- 'REMOVE_ENCHANT:restore'
- 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum
durability%/2)</math></round>'
- 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
autosmelt:
display: '%group-color%Auto Smelt'
description: "Ores are automatically smelted\nwhen mined."
applies-to: 'Tools'
type: 'MINING'
group: 'BANDIT'
applies:
- ALL_PICKAXE
- ALL_SHOVEL
levels:
1:
chance: 41
effects:
- 'SMELT'
2:
chance: 62
effects:
- 'SMELT'
3:
chance: 100
effects:
- 'SMELT'
confusion:
display: '%group-color%Confusion'
description: "A chance to deal nausea to\nyour victim."
applies-to: 'Axes'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_AXE
levels:
1:
chance: 13
cooldown: 4
effects:
- 'POTION:CONFUSION:0:40 %victim%'
2:
chance: 19
cooldown: 5
effects:
- 'POTION:CONFUSION:0:80 %victim%'
3:
chance: 24
cooldown: 6
effects:
- 'POTION:CONFUSION:0:120 %victim%'
blind:
display: '%group-color%Blind'
description: "A chance of causing blindness\nwhen attacking."
applies-to: 'Swords'
type: 'ATTACK'
group: 'MYSTIC'
applies:
- ALL_SWORD
levels:
1:
chance: 8
cooldown: 3
effects:
- 'POTION:BLINDNESS:0:60 %victim%'
2:
chance: 15
cooldown: 3
effects:
- 'POTION:BLINDNESS:1:80 %victim%'
3:
chance: 21
cooldown: 3
effects:
- 'POTION:BLINDNESS:2:100 %victim%'
haste:
display: '%group-color%Haste'
description: 'Allows you to swing your tools faster.'
applies-to: 'Tools'
type: 'HELD'
group: 'MYSTIC'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
effects:
- 'POTION:FAST_DIGGING:0:300'
2:
effects:
- 'POTION:FAST_DIGGING:1:300'
3:
effects:
- 'POTION:FAST_DIGGING:2:300'
famine:
display: '%group-color%Famine'
description: "A chance to give your opponent the hunger effect."
applies-to: 'Weapons'
type: 'ATTACK'
group: 'MYSTIC'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 8
cooldown: 8
effects:
- 'POTION:HUNGER:0:80 %victim%'
2:
chance: 12
cooldown: 8
effects:
- 'POTION:HUNGER:0:120 %victim%'
3:
chance: 18
cooldown: 8
effects:
- 'POTION:HUNGER:1:80 %victim%'
4:
chance: 24
cooldown: 8
effects:
- 'POTION:HUNGER:1:120 %victim%'
dodge:
display: '%group-color%Dodge'
description: "Chance to dodge physical enemy\nattacks, increased chance if\
nsneaking."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'MYTHICAL'
applies:
- ALL_ARMOR
levels:
1:
chance: 8
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+2"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
2:
chance: 13
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+2"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
3:
chance: 20
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+3"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
4:
chance: 24
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+3"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
5:
chance: 30
cooldown: 8
condition:
- "%victim is sneaking% = true : %chance%+3"
effects:
- 'STOP_ATTACK'
- 'MESSAGE:&e&l*DODGE* %victim%'
- 'PLAY_SOUND:BAT_TAKEOFF:0.7 %victim%'
telepathy:
display: '%group-color%Telepathy'
description: "Automatically places blocks broken\nby tools in your inventory."
applies-to: 'Tools'
type: 'MINING'
group: 'MYSTIC'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 40
effects:
- 'TP_DROPS'
2:
chance: 60
effects:
- 'TP_DROPS'
3:
chance: 80
effects:
- 'TP_DROPS'
4:
effects:
- 'TP_DROPS'
wither:
display: '%group-color%Wither'
description: 'A chance to give the wither effect.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'EMPEROR'
applies:
- ALL_ARMOR
levels:
1:
chance: 10
cooldown: 3
effects:
- 'POTION:WITHER:2:00 %attacker%'
2:
chance: 14
cooldown: 3
effects:
- 'POTION:WITHER:2:00 %attacker%'
3:
chance: 18
cooldown: 3
effects:
- 'POTION:WITHER:2:00 %attacker%'
4:
chance: 22
cooldown: 3
effects:
- 'POTION:WITHER:3:00 %attacker%'
5:
chance: 26
cooldown: 3
effects:
- 'POTION:WITHER:4:100 %attacker%'
poison:
display: '%group-color%Poison'
description: 'A chance of giving poison effect.'
applies-to: 'Weapon'
type: 'ATTACK;ATTACK_MOB'
group: 'KNIGHT'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 8
cooldown: 2
effects:
- 'POTION:POISON:0:80 %victim%'
- 'MESSAGE:&b&l** POISON ** %victim%'
2:
chance: 12
cooldown: 2
effects:
- 'POTION:POISON:0:120 %victim%'
- 'MESSAGE:&b&l** POISON ** %victim%'
3:
chance: 16
cooldown: 2
effects:
- 'POTION:POISON:1:60 %victim%'
- 'MESSAGE:&b&l** POISON ** %victim%'
snare:
display: '%group-color%Snare'
description: "Chance to slow and fatigue\nenemies with projectiles."
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'KNIGHT'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 12
cooldown: 3
effects:
- 'POTION:SLOW:0:80 %victim%'
- 'POTION:SLOW_DIGGING:0:80 %victim%'
2:
chance: 19
cooldown: 3
effects:
- 'POTION:SLOW:0:120 %victim%'
- 'POTION:SLOW_DIGGING:0:120 %victim%'
3:
chance: 24
cooldown: 3
effects:
- 'POTION:SLOW:1:80 %victim%'
- 'POTION:SLOW_DIGGING:1:80 %victim%'
4:
chance: 27
cooldown: 3
effects:
- 'POTION:SLOW:1:120 %victim%'
- 'POTION:SLOW_DIGGING:1:120 %victim%'
trap:
display: '%group-color%Trap'
description: 'Chance to give buffed slowness effect.'
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'MYSTIC'
applies:
- ALL_SWORD
levels:
1:
chance: 8
cooldown: 3
effects:
- 'POTION:SLOW:2:00 %victim%'
- 'MESSAGE:&b&l** TRAP ** %victim%'
2:
chance: 12
cooldown: 3
effects:
- 'POTION:SLOW:2:40 %victim%'
- 'MESSAGE:&b&l** TRAP ** %victim%'
3:
chance: 18
cooldown: 3
effects:
- 'POTION:SLOW:2:80 %victim%'
- 'MESSAGE:&b&l** TRAP ** %victim%'
venom:
display: '%group-color%Venom'
description: 'A chance of dealing poison.'
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'KNIGHT'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 5
cooldown: 2
effects:
- 'POTION:POISON:0:80 %victim%'
2:
chance: 9
cooldown: 2
effects:
- 'POTION:POISON:0:120 %victim%'
3:
chance: 14
cooldown: 2
effects:
- 'POTION:POISON:1:80 %victim%'
torrent:
display: '%group-color%Torrent'
description: "Deal increased damage while in water."
applies-to: 'Boots'
type: 'ATTACK'
group: 'EMPEROR'
applies:
- ALL_BOOTS
levels:
1:
chance: 100
cooldown: 3
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
2:
chance: 100
cooldown: 3
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
3:
chance: 100
cooldown: 3
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
4:
chance: 100
cooldown: 3
condition:
- '%is under water% = TRUE : %allow%'
effects:
- 'DOUBLE_DAMAGE'
voodoo:
display: '%group-color%Voodoo'
description: 'Gives a chance to deal weakness.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'MYTHICAL'
applies:
- ALL_ARMOR
levels:Y
1:
chance: 6
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:60 %attacker%'
2:
chance: 10
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:100 %attacker%'
3:
chance: 14
cooldown: 2
effects:
- 'POTION:WEAKNESS:0:140 %attacker%'
4:
chance: 18
cooldown: 3
effects:
- 'POTION:WEAKNESS:1:60 %attacker%'
5:
chance: 22
cooldown: 4
effects:
- 'POTION:WEAKNESS:1:100 %attacker%'
6:
chance: 26
cooldown: 5
effects:
- 'POTION:WEAKNESS:1:120 %attacker%'
shockwave:
display: '%group-color%Shockwave'
description: "Chance to push back your attacker\nwhen your health is low."
applies-to: 'Chestplate'
type: 'DEFENSE'
group: 'EMPEROR'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 10
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:0.3 %attacker%'
2:
chance: 15
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:0.7 %attacker%'
3:
chance: 25
cooldown: 4
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:1.2 %attacker%'
4:
chance: 35
cooldown: 5
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:1.7 %attacker%'
5:
chance: 40
cooldown: 5
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PULL_AWAY:2.1 %attacker%'
hardened:
display: '%group-color%Hardened'
description: 'Chance to recover durability when damaged.'
applies-to: 'Armor'
type: 'DEFENSE'
group: 'MYTHICAL'
applies:
- ALL_ARMOR
levels:
1:
chance: 20
cooldown: 6
effects:
- 'ADD_DURABILITY:-1 %victim%'
2:
chance: 30
cooldown: 6
effects:
- 'ADD_DURABILITY:-1 %victim%'
3:
chance: 40
cooldown: 6
effects:
- 'ADD_DURABILITY:-3 %victim%'
iceaspect:
display: '%group-color%Ice Aspect'
description: "A chance of causing the slowness\neffect on your enemy."
applies-to: 'Swords'
type: 'ATTACK;ATTACK_MOB'
group: 'MYTHICAL'
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
2:
chance: 24
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
3:
chance: 32
cooldown: 2
effects:
- 'POTION:SLOW:1:100 %victim%'
tank:
display: '%group-color%Tank'
description: "Chance to decreases damage from enemy\naxes by 2% per level."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'EMPEROR'
applies:
- ALL_ARMOR
levels:
1:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:3 %victim%'
2:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:4 %victim%'
3:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:5 %victim%'
4:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains AXE : %allow%'
effects:
- 'REMOVE_DAMAGE:6 %victim%'
Armored:
display: '%group-color%Armored'
description: "Decreases damage from enemy\nswords by 2% per level."
applies-to: 'Armor'
type: 'DEFENSE'
group: 'MYTHICAL'
applies:
- ALL_ARMOR
levels:
1:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:2 %attacker%'
2:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:4 %attacker%'
3:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:6 %attacker%'
4:
chance: 100
cooldown: 0
condition:
- '%attacker is holding% contains SWORD : %allow%'
effects:
- 'REMOVE_DAMAGE:8 %attacker%'
lightning:
display: '%group-color%Lightning'
description: "A chance to strike lightning\nat the opponent."
applies-to: 'Bows'
type: 'BOW;BOW_MOB'
group: 'HEROIC'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 24
cooldown: 3
effects:
- 'LIGHTNING %victim%'
2:
chance: 32
cooldown: 3
effects:
- 'LIGHTNING %victim%'
3:
chance: 40
cooldown: 3
effects:
- 'LIGHTNING %victim%'
oxygenate:
display: '%group-color%Oxygenate'
description: "Refills oxygen levels when\nbreaking blocks under water."
applies-to: 'Pickaxe'
type: 'MINING'
group: 'HEROIC'
applies:
- ALL_PICKAXE
levels:
1:
cooldown: 3
effects:
- 'FILL_OXYGEN'
endershift:
display: '%group-color%EnderShift'
description: 'Gives speed/health boost at low hp.'
applies-to: 'Helmet, Boots'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_HELMET
- ALL_BOOTS
levels:
1:
chance: 16
cooldown: 6
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'MESSAGE:&dYou were about to die, so you have entered the Ender
Dimension!'
- 'POTION:ABSORPTION:0:80 %victim%'
2:
chance: 17
cooldown: 8
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'MESSAGE:&dYou were about to die, so you have entered the Ender
Dimension!'
- 'POTION:ABSORPTION:1:80 %victim%'
3:
chance: 18
cooldown: 12
condition:
- "%victim health% > 6 : %stop%"
effects:
- 'POTION:SPEED:1:120 %victim%'
- 'MESSAGE:&dYou were about to die, so you have entered the Ender
Dimension!'
- 'POTION:ABSORPTION:2:80 %victim%'
glowing:
display: '%group-color%Glowing'
description: 'Gives permanent night vision.'
applies-to: 'Helmet'
type: 'EFFECT_STATIC'
group: 'HEROIC'
applies:
- ALL_HELMET
levels:
1:
effects:
- 'POTION:NIGHT_VISION:0'
reaper:
display: '%group-color%Reaper'
description: "A chance to give your opponent the\nWither and Blindness effects\
nwhile dealing damage"
applies-to: 'Axe'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_AXE
levels:
1:
chance: 8
cooldown: 16
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** REAPER ** %victim%'
2:
chance: 10
cooldown: 14
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** REAPER ** %victim%'
3:
chance: 12
cooldown: 12
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** REAPER ** %victim%'
4:
chance: 14
cooldown: 10
effects:
- 'POTION:WITHER:0:120 %victim%'
- 'POTION:BLINDNESS:0:120 %victim%'
- 'MESSAGE:&c&l** REAPER ** %victim%'
lavawalker:
display: '%group-color%Lava Walker'
description: 'Walk on Lava.'
applies-to: 'Boots'
type: 'EFFECT_STATIC'
group: 'HEROIC'
applies:
- ALL_BOOTS
levels:
1:
effects:
- 'LAVA_WALKER'
lifesteal:
display: '%group-color%Lifesteal'
description: "A chance to steal health when\nattacking."
applies-to: 'Swords'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_SWORD
levels:
1:
chance: 9
cooldown: 15
effects:
- 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
2:
chance: 13
cooldown: 15
effects:
- 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
3:
chance: 17
cooldown: 15
effects:
- 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
4:
chance: 21
cooldown: 15
effects:
- 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
5:
chance: 25
cooldown: 15
effects:
- 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
smokebomb:
display: '%group-color%Smoke Bomb'
description: "When you are near death, you will spawn\na smoke bomb to distract
your enemies."
applies-to: 'Helmet'
type: 'DEFENSE'
group: 'HEROIC'
applies:
- ALL_HELMET
levels:
1:
chance: 9
cooldown: 2
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
2:
chance: 15
cooldown: 2
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:60 %attacker%'
3:
chance: 23
cooldown: 2
condition:
- '%victim health% > 4 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
4:
chance: 28
cooldown: 2
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:0:100 %attacker%'
5:
chance: 30
cooldown: 2
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:60 %attacker%'
6:
chance: 34
cooldown: 2
condition:
- '%victim health% > 5 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:100 %attacker%'
7:
chance: 36
cooldown: 2
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:1:140 %attacker%'
8:
chance: 38
cooldown: 2
condition:
- '%victim health% > 6 : %stop%'
effects:
- 'PARTICLE:CLOUD:200:3 %victim%'
- 'POTION:BLINDNESS:2:120 %attacker%'
detonate:
display: '%group-color%Detonate'
description: "Chance to break in 3x3 area."
applies-to: 'Pickaxes and shovels'
type: 'MINING'
group: 'HEROIC'
applies:
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 13
effects:
- 'TRENCH:3'
2:
chance: 26
effects:
- 'TRENCH:3'
3:
chance: 36
effects:
- 'TRENCH:3'
4:
chance: 49
effects:
- 'TRENCH:3'
5:
chance: 59
effects:
- 'TRENCH:3'
6:
chance: 72
effects:
- 'TRENCH:3'
7:
chance: 85
effects:
- 'TRENCH:3'
8:
chance: 90
effects:
- 'TRENCH:3'
9:
chance: 100
effects:
- 'TRENCH:3'
reforged:
display: '%group-color%Reforged'
description: "Protects weapons and tools durability, items will be take\nlonger
to break."
applies-to: 'Weapons and tools'
type: 'ATTACK_MOB;MINING'
group: 'HEROIC'
applies:
- ALL_AXE
- ALL_SWORD
- ALL_PICKAXE
- ALL_SPADE
levels:
1:
chance: 10
effects:
- 'ADD_DURABILITY_ITEM:-1'
2:
chance: 20
effects:
- 'ADD_DURABILITY_ITEM:-1'
3:
chance: 30
effects:
- 'ADD_DURABILITY_ITEM:-2'
4:
chance: 40
effects:
- 'ADD_DURABILITY_ITEM:-2'
5:
chance: 50
effects:
- 'ADD_DURABILITY_ITEM:-2'
6:
chance: 60
effects:
- 'ADD_DURABILITY_ITEM:-3'
7:
chance: 70
effects:
- 'ADD_DURABILITY_ITEM:-3'
8:
chance: 80
effects:
- 'ADD_DURABILITY_ITEM:-4'
9:
chance: 90
effects:
- 'ADD_DURABILITY_ITEM:-4'
10:
effects:
- 'ADD_DURABILITY_ITEM:-5'
sustain:
display: '%group-color%Sustain'
description: "Chance to regain hunger when getting hit."
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB;DEFENSE_BOW'
group: 'HEROIC'
applies:
- ALL_ARMOR
levels:
1:
chance: 12
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
2:
chance: 14
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
3:
chance: 16
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
4:
chance: 20
cooldown: 8
effects:
- 'ADD_FOOD:<random number>1-4</random number> %victim%'
block:
display: '%group-color%Block'
description: "A chance to negate an attack and deal up to 4 damage back."
applies-to: 'Swords'
type: 'DEFENSE;DEFENSE_MOB'
group: 'HEROIC'
applies:
- ALL_SWORD
levels:
1:
chance: 16
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
2:
chance: 22
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
3:
chance: 30
cooldown: 4
effects:
- 'NEGATE_DAMAGE:50 %victim%'
- 'ADD_HARM:<random number>1-4</random number> %attacker%'
eagleeye:
display: '%group-color%Eagle Eye'
description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy
player."
applies-to: 'Bow'
type: 'BOW'
group: 'HEROIC'
applies:
- BOW
- CROSSBOW
levels:
1:
chance: 15
cooldown: 4
effects:
- 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
2:
chance: 26
cooldown: 4
effects:
- 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
3:
chance: 37
cooldown: 4
effects:
- 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
4:
chance: 44
cooldown: 4
effects:
- 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
5:
chance: 56
cooldown: 4
effects:
- 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
distance:
display: '%group-color%Distance'
description: "Chance to distance yourself from your enemies\nand gain
regeneration."
applies-to: 'Weapons'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_SWORD
- ALL_AXE
levels:
1:
chance: 16
cooldown: 6
effects:
- 'PULL_AWAY:3.0 %victim%'
- 'POTION:REGENERATION:0:20 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
2:
chance: 20
cooldown: 6
effects:
- 'PULL_AWAY:4.5 %victim%'
- 'POTION:REGENERATION:0:20 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
3:
chance: 24
cooldown: 6
effects:
- 'PULL_AWAY:5.0 %victim%'
- 'POTION:REGENERATION:1:20 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
4:
chance: 28
cooldown: 6
effects:
- 'PULL_AWAY:6.5 %victim%'
- 'POTION:REGENERATION:1:40 %attacker%'
- 'MESSAGE:&a&l** DISTANCE ** &7(&o%attacker name%&7) %victim%'
curse:
display: '%group-color%Curse'
description: 'Gives strength, slowness and resistance at low hp.'
applies-to: 'Chestplate'
type: 'DEFENSE;DEFENSE_MOB'
group: 'HEROIC'
applies:
- ALL_CHESTPLATE
levels:
1:
chance: 10
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:0:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:40 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
2:
chance: 12
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:0:120 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:60 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
3:
chance: 14
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:1:80 %attacker%'
- 'POTION:INCREASE_DAMAGE:0:80 %victim%'
- 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
4:
chance: 16
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:1:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:60 %victim%'
- 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
5:
chance: 18
cooldown: 7
condition:
- '%victim health% > 10 : %stop%'
effects:
- 'POTION:SLOW_DIGGING:2:100 %attacker%'
- 'POTION:INCREASE_DAMAGE:1:80 %victim%'
- 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
marksman:
display: '%group-color%Marksman'
description: 'Increases damage dealt with bows.'
applies-to: 'Armor'
type: 'ATTACK'
group: 'HEROIC'
applies:
- ALL_ARMOR
levels:
1:
chance: 13
cooldown: 3
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
2:
chance: 19
cooldown: 3
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
3:
chance: 25
cooldown: 3
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
4:
chance: 32
cooldown: 3
condition:
- '%attacker is holding% = BOW : %allow%'
effects:
- 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
experience:
display: '%group-color%Experience'
description: 'Chance to get experience from mining.'
applies-to: 'Tools'
type: 'MINING'
group: 'HEROIC'
applies:
- ALL_PICKAXE
- ALL_SPADE
- ALL_AXE
levels:
1:
chance: 15
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
2:
chance: 30
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
3:
chance: 45
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
4:
chance: 60
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
5:
chance: 75
cooldown: 1
effects:
- 'EXP:<random number>2-5</random number>'
etheral:
display: '%group-color%Etheral'
description: "Gain haste upon killing mobs"
applies-to: 'Sword'
type: 'KILL_MOB'
group: 'KNIGHT'
applies:
- ALL_SWORD
levels:
1:
effects:
- 'POTION:FAST_DIGGING:0:80'
2:
effects:
- 'POTION:FAST_DIGGING:1:80'
3:
effects:
- 'POTION:FAST_DIGGING:2:80'
molten:
display: '%group-color%Molten'
description: 'Chance of setting your attacker ablaze.'
applies-to: 'Armor'
type: 'DEFENSE;DEFENSE_MOB'
group: 'HEROIC'
applies:
- ALL_ARMOR
levels:
1:
chance: 21
cooldown: 2
effects:
- 'FLAME:2 %attacker%'
2:
chance: 32
cooldown: 2
effects:
- 'FLAME:4 %attacker%'
3:
chance: 49
cooldown: 2
effects:
- 'FLAME:6 %attacker%'
4:
chance: 63
cooldown: 2
effects:
- 'FLAME:8 %attacker%'
inquisitive:
display: '%group-color%Inquisitive'
description: 'Chance to increase EXP drops from mobs.'
applies-to: 'Swords'
type: 'KILL_MOB'
group: 'BANDIT'
applies:
- ALL_SWORD
levels:
1:
chance: 30
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
2:
chance: 35
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
3:
chance: 40
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'
4:
chance: 45
cooldown: 4
effects:
- 'EXP:<math>%exp% * (1.0 + 0.25 * %level%)</math> %victim%'

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