//
// <key> <value>
// Hero currently on/off, will be # of instances (-1 = infinite)
//
"CustomHeroList"
{
// Will Ship
"npc_dota_hero_centaur" "1" // new behavior: return
gives strength stacks on activation, stampede gives stacks of damage reduction to
all allies for each unit that was trampled.
"npc_dota_hero_clinkz" "1" // new behavior: Strafe
does spill dmg, Wind Walk gains dmg from units you move through
"npc_dota_hero_dark_willow" "1" // new behavior: misc
"npc_dota_hero_earthshaker" "1" // new behavior: active
totem
"npc_dota_hero_faceless_void" "1" // new behavior: Time Lock bash
is AOE, Time Walk does pass-through dmg
"npc_dota_hero_huskar" "1" // new behavior: inner
fire reduces attack speed instead of disarming, burning spears now AoE, life break
deals a % of Huskar's MaxHP
"npc_dota_hero_keeper_of_the_light" "1" // new behavior: secondary
chakra ability
"npc_dota_hero_luna" "1" // new behavior: Lucent
Beams are AOE (also affects Eclipse)
"npc_dota_hero_magnataur" "1"
"npc_dota_hero_monkey_king" "1"
"npc_dota_hero_omniknight" "1" // new behavior:
Purification is now aoe, healing all targets. Degen aura now applies to allies and
increases their attack/movement/regen
"npc_dota_hero_pangolier" "1"
"npc_dota_hero_puck" "1" // new-ish behavior: lvl
10 talent provides attack buff vs coiled units
"npc_dota_hero_pugna" "1" // new behavior: Nether
Ward heals allies who cast spells
"npc_dota_hero_troll_warlord" "1" // new behavior: ult
"npc_dota_hero_weaver" "1"
"npc_dota_hero_windrunner" "1" // new behavior:
shackleshot branches its effect as it chains to new targets (WN)
// Testing Heroes
//"npc_dota_hero_sand_king" "1"
// These need fixes before testing
//"npc_dota_hero_earth_spirit" "1" // Needs buffs
//"npc_dota_hero_invoker" "1" // Needs to be made
more effective at early levels
//"npc_dota_hero_lich" "1" // Issue: Sinister Gaze
doesn't work properly on creeps
//"npc_dota_hero_lone_druid" "1" // Needs some ability
adjustments for this mode
// Other promising test candidates
//"npc_dota_hero_axe" "1" // DM
//"npc_dota_hero_broodmother" "1"
//"npc_dota_hero_ember_spirit" "1" // DM
//"npc_dota_hero_juggernaut" "1" // DM
//"npc_dota_hero_medusa" "1"// DM
//"npc_dota_hero_ogre_magi" "1"
//"npc_dota_hero_phantom_assassin" "1" // DM
//"npc_dota_hero_phoenix" "1" // DM
//"npc_dota_hero_shredder" "1"
//"npc_dota_hero_sniper" "1" // DM
//"npc_dota_hero_storm_spirit" "1" // DM
//"npc_dota_hero_techies" "1" // DM
//"npc_dota_hero_winter_wyvern" "1" // DM
//"npc_dota_hero_witch_doctor" "1" // DM
//"npc_dota_hero_zuus" "1" // DM
// Fun but expensive
//"npc_dota_hero_bloodseeker" "1"
//"npc_dota_hero_enigma" "1"
//"npc_dota_hero_warlock" "1"
//"npc_dota_hero_mirana" "1"
//"npc_dota_hero_riki" "1"
//"npc_dota_hero_nyx_assassin" "1"
//"npc_dota_hero_rattletrap" "1"
//"npc_dota_hero_wisp" "1"
//"npc_dota_hero_tinker" "1"
// Wraith Night Heroes
//"npc_dota_hero_crystal_maiden" "1"
//"npc_dota_hero_lina" "1"
//"npc_dota_hero_tidehunter" "1"
//"npc_dota_hero_shadow_shaman" "1"
//"npc_dota_hero_queenofpain" "1"
//"npc_dota_hero_templar_assassin" "1" // WN
//"npc_dota_hero_sven" "1" // WN
//"npc_dota_hero_drow_ranger" "1" // WN
// Others
//"npc_dota_hero_batrider" "1"
//"npc_dota_hero_beastmaster" "1"
//"npc_dota_hero_dragon_knight" "1"
//"npc_dota_hero_slardar" "1"
//"npc_dota_hero_viper" "1"
//"npc_dota_hero_brewmaster" "1"
// Not Salvageable
//"npc_dota_hero_undying" "1"
//"npc_dota_hero_morphling" "1"
//"npc_dota_hero_spectre" "1"
//"npc_dota_hero_slark" "1"
//"npc_dota_hero_obsidian_destroyer" "1"
//"npc_dota_hero_alchemist" "1"
// Dark Moon heroes - Others
//"npc_dota_hero_abyssal_underlord" "1"
//"npc_dota_hero_bristleback" "1"
//"npc_dota_hero_dark_seer" "1"
//"npc_dota_hero_disruptor" "1"
//"npc_dota_hero_furion" "1"
//"npc_dota_hero_gyrocopter" "1"
//"npc_dota_hero_legion_commander" "1"
//"npc_dota_hero_leshrac" "1"
//"npc_dota_hero_nevermore" "1"
//"npc_dota_hero_tiny" "1" // DM
//"npc_dota_hero_tusk" "1" // DM
//"npc_dota_hero_treant" "1"
//"npc_dota_hero_venomancer" "1"
}