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Chapter 2 Instructions

Organizers will receive five kits throughout the season for running D&D Encounters, with each kit containing materials for specific chapters of the adventure. Players can create their own characters using provided resources, and sessions will occur weekly with rewards distributed based on player performance. It is crucial for organizers to report after each session to maintain their standing and continue receiving future kits.

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0% found this document useful (0 votes)
35 views4 pages

Chapter 2 Instructions

Organizers will receive five kits throughout the season for running D&D Encounters, with each kit containing materials for specific chapters of the adventure. Players can create their own characters using provided resources, and sessions will occur weekly with rewards distributed based on player performance. It is crucial for organizers to report after each session to maintain their standing and continue receiving future kits.

Uploaded by

Juan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ATTENTION ORGANIZERS!

PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY!

• You will receive 5 kits for the season.


o The first kit is the Chapter 1 kit, or “base kit.” You will receive
this kit on or before September 15. It contains everything you
need to run Chapter 1 of the season and the promotional
materials.
o The second kit is the Chapter 2 kit. It will arrive approximately
one week before the start of that chapter. It will contain the
Chapter 2 adventure.
o The third kit is the Chapter 3 kit. It will arrive approximately one
week before the start of that chapter. It will contain the Chapter
3 adventure, and the second player reward. All characters
become level 2 at the start of this chapter.
o The fourth kit is the Chapter 4 kit. It will arrive approximately
one week before the start of that chapter. It will contain the
Chapter 4 adventure.
o The fifth and final kit is the Chapter 5 kit. It will arrive
approximately one week before the start of that chapter. It will
contain the Chapter 5 adventure. All characters become level 3
at the start of this chapter.

• Players are encouraged to create their own characters.


Players can use the Dungeons & Dragons Fantasy Roleplaying Game
boxed set, Heroes of the Fallen Lands, or (starting in Chapter 3) Heroes
of the Forgotten Kingdoms to make a character.

Thanks, and have fun with D&D Encounters: Keep on the Borderlands!

The D&D Organized Play Team


Wizards of the Coast
D&D ENCOUNTERS: KEEP ON THE BORDERLANDS ORGANIZER INSTRUCTIONS
SUPPLEMENTAL KIT (KIT B, CHAPTER 2): OCTOBER 20 TO NOVEMBER 10
ADVENTURE EVERY WEEK! RUNNING YOUR SESSIONS DISTRIBUTING REWARDS
Inside this kit, you’ll have all the materials Follow these steps to ensure a great play In your kit, you have a few rewards and
you need to run an exciting weekly in- experience! Remember: Run only one prizes for your players and DMs. Here’s
store play program called D&D encounter per week! how to distribute them:
EncountersTM. Each Wednesday, players
and DMs converge at your store to • Set aside Wednesdays and lock in a • When a player hits 20 Renown
participate in an ongoing mini-campaign, start time for your D&D Encounters Points, give them the Delver
playing one encounter per session. What sessions. Keep the same time for the Reward (Heroic Aid card).
follows is a description of the kit contents entire season, so players and DMs • Let the players know that at 100
included, as well as some information on know when to come into the store. Renown Points, they’ll qualify for
running your event and distributing Each session should run about 1-2 the Adventurer Reward. They do not
rewards. hours. receive these cards from you until the
• Print out or photocopy enough Play end of the season.
KIT CONTENT DESCRIPTION Trackers for everyone. Give these to • Distribute the DM rewards (the
Each kit contains enough materials to run the DMs to distribute to the players. packs of ongoing damage cards) to
2 tables. Each table can consist of 1 DM • If people need them, print out or each DM. You can give these out to
and up to 6 players (4 or 5 per table is photocopy blank character sheets. your DMs at the beginning of the
OK). Your kit contains the following • Give the adventure/map and tokens season, or wait until the end. It’s your
materials: to your DMs as soon as you get this choice.
kit. Your DMs will need to read and • At the end of the season, determine
• The second chapter (4 sessions) of a prepare the adventure, so you’ll want who gets the Adventurer Rewards.
20-session adventure entitled “A to give them at least a few days to do Take a look at all the players that
Season of Serpents” packaged with so. earned 100 or more points. If you
double-sided poster maps detailing • Make sure you fill out the Renown have more players than cards, have
all the combat encounter locations Point Tracker on the poster after them roll a d20 to determine their
(2 copies). One base kit was sent out each session. Have you or your DMs pick order. You may have more
previously, and 3 supplementary kits fill in each player’s Renown Point players that qualify for a reward than
will be sent out later in the season; totals for the week on the poster so earn it, although everyone should at
each contains a subsequent chapter. you know when players have earned least get the Delver Reward for
You’ll receive these supplementary their rewards. participating!
kits approximately one week before • DON’T FORGET TO REPORT AFTER
the chapter starts. Give the EACH SESSION! Collect the tracking
adventures to your DMs when you sheets at the end of each session, or
receive them, so they can prepare keep this information on Wizards
each week for the sessions. Event Reporter. Reporting is critical
• This instruction sheet and to proper play tracking, maintaining
accompanying materials. Hand out your good standing as a Wizards Play
the tracking sheets to the DMs so Network organizer, and to ensure you
they can fill in the player information continue to receive future kits. If you
for you to report. In addition, make have questions on reporting your
certain that each player has a copy play, please contact Wizards of the
of the Play Tracker. This is essential Coast for assistance. Do not let your
for the player to track their reporting lapse!
character’s progress as they
participate from week to week.
You’ll need to print out or copy
enough Play Trackers for everyone.
Character Name

Abilities and Skills Combat Statistics Class:__________________ Level:��������������


Race:__________________ Gender:������������
Strength Modifier  Check Initiative Speed
Alignment:��������������������������������
Strength measures your physical power. Roll initiative to determine Your speed is the number of
the turn order in combat. squares you can move with Languages:��������������������������������
Athletics  Trained Misc.  Check a move action.
�����������������������������������������
Constitution Modifier  Check
Defenses
Constitution represents health, stamina, and vital force.
Armor Class (AC)
Endurance  Trained Misc.  Check AC measures how hard it is to physically land an attack on you.
CHARACTER NOTES

Dexterity Modifier  Check Fortitude


Dexterity measures coordination, agility, and balance. Fortitude measures your toughness and resilience.
Acrobatics  Trained Misc.  Check
Reflex
Stealth  Trained Misc.  Check
Reflex measures your ability to deflect or dodge attacks.
Thievery  Trained Misc.  Check

Will
Intelligence Modifier  Check
Will measures your strength of will, self-discipline, and devotion.
Intelligence describes how well you learn and reason.

Arcana  Trained Misc.  Check


Attack Bonus Weapon / Power  Damage
History  Trained Misc.  Check

Religion  Trained Misc.  Check


Attack Bonus Weapon / Power Damage

When you attack, roll a d20 and add your attack bonus. Compare
Wisdom Modifier  Check the result to the monster’s defense to see if you hit. If you do hit,
Wisdom measures common sense, self-discipline, and empathy. roll damage.

Dungeoneering  Trained Misc.  Check


Hit Points Bloodied

Heal  Trained Misc.  Check Your hit points measure the damage you can take before falling
unconscious. Your bloodied value is half of your hit points
Insight  Trained Misc.  Check (rounded down).

Nature  Trained Misc.  Check Healing Surge Value


Perception  Trained Misc.  Check Surges Per Day
When you spend a healing surge, you regain hit points equal to
Charisma Modifier  Check your healing surge value, which is one-quarter of your hit points
(rounded down).
Charisma measures force of personality and leadership.

Bluff  Trained Misc.  Check Current Hit Points


Diplomacy  Trained Misc.  Check

Intimidate  Trained Misc.  Check


Temporary Hit Points Surges Used
Streetwise  Trained Misc.  Check

Powers and Feats


�������������������������������������� Equipment and Magic Items
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� ��������������������������������������
�������������������������������������� Use this space however you like: to record what happens on your
adventures, track quests, describe your background and goals,
�������������������������������������� note the names of the other characters in your party, or draw a
Actions in Combat picture of your character.

On your turn in combat, you can take three actions:


F A standard action, which is usually an attack
Wealth F A move action, which involves movement Experience Points (XP)
F A minor action, which is simple and quick
You can give up an action to take another action from lower on
the list, so you can take a move or a minor action instead of a
standard action or a minor action instead of a move action. XP for next level: _________________

Permission is granted to photocopy this character sheet for home game use only. TM & ©2010 Wizards of the Coast LLC.
Event Name: _______________________________ Event Code: __________________________
(This number was given to the organizer when the event was scheduled)

SESSION TRACKING
Adventure Title: ______________________________________________ Session Number: ____
(For administrative use only)

D U N G E O N MMAASSTTEERR
/ / Start Time: :
Give hour in military time standard (p.m. hours
Date of Play: = hour +12). Don’t record the exact minute the
Month Day Year Hour Minute adventure played. Instead list the closest 30- DM Name: _____________________
minute interval the game was scheduled to start
at (30 or 00).
A legal table has no less than four players, and no more than six players.
RPGA Number: May be less than a 10-digit number.

Player RPGA/DCI
Name Number

2
a b c
3
4

6 Dungeons & Dragons is a trademark of Wizards of the


Coast LLC. © 2010 Wizards of the Coast LLC

Event Name: _______________________________ Event Code: __________________________


(This number was given to the organizer when the event was scheduled)

SESSION TRACKING
Adventure Title: ______________________________________________ Session Number: ____
(For administrative use only)

D U N G E O N MMAASSTTEERR
/ / Start Time: :
Give hour in military time standard (p.m. hours
Date of Play: = hour +12). Don’t record the exact minute the
Month Day Year Hour Minute adventure played. Instead list the closest 30- DM Name: _____________________
minute interval the game was scheduled to start
at (30 or 00).
A legal table has no less than four players, and no more than six players.
RPGA Number: May be less than a 10-digit number.

Player RPGA/DCI
Name Number

2
a b c
3

6 Dungeons & Dragons is a trademark of Wizards of the


Coast LLC. © 2010 Wizards of the Coast LLC

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