ATTENTION ORGANIZERS!
PLEASE READ ALL THE ENCLOSED MATERIALS CAREFULLY!
• You will receive 5 kits for the season.
o The first kit is the Chapter 1 kit, or “base kit.” You will receive
this kit on or before September 15. It contains everything you
need to run Chapter 1 of the season and the promotional
materials.
o The second kit is the Chapter 2 kit. It will arrive approximately
one week before the start of that chapter. It will contain the
Chapter 2 adventure.
o The third kit is the Chapter 3 kit. It will arrive approximately one
week before the start of that chapter. It will contain the Chapter
3 adventure, and the second player reward. All characters
become level 2 at the start of this chapter.
o The fourth kit is the Chapter 4 kit. It will arrive approximately
one week before the start of that chapter. It will contain the
Chapter 4 adventure.
o The fifth and final kit is the Chapter 5 kit. It will arrive
approximately one week before the start of that chapter. It will
contain the Chapter 5 adventure. All characters become level 3
at the start of this chapter.
• Players are encouraged to create their own characters.
Players can use the Dungeons & Dragons Fantasy Roleplaying Game
boxed set, Heroes of the Fallen Lands, or (starting in Chapter 3) Heroes
of the Forgotten Kingdoms to make a character.
Thanks, and have fun with D&D Encounters: Keep on the Borderlands!
The D&D Organized Play Team
Wizards of the Coast
D&D ENCOUNTERS: KEEP ON THE BORDERLANDS ORGANIZER INSTRUCTIONS
SUPPLEMENTAL KIT (KIT D, CHAPTER 4): DECEMBER 15 TO JANUARY 5
ADVENTURE EVERY WEEK!
Inside this kit, you’ll have all the materials RUNNING YOUR SESSIONS DISTRIBUTING REWARDS
you need to run an exciting weekly in- Follow these steps to ensure a great play In your kit, you have a few rewards and
store play program called D&D experience! Remember: Run only one prizes for your players and DMs. Here’s
EncountersTM. Each Wednesday, players encounter per week! how to distribute them:
and DMs converge at your store to
• Set aside Wednesdays and lock in a • When a player hits 20 Renown
participate in an ongoing mini-campaign,
playing one encounter per session. What start time for your D&D Encounters Points, give them the Delver
follows is a description of the kit contents sessions. Keep the same time for the Reward (Heroic Aid card).
included, as well as some information on entire season, so players and DMs • Let the players know that at 100
running your event and distributing know when to come into the store. Renown Points, they’ll qualify for
rewards. Each session should run about 1-2 the Adventurer Reward. They do not
hours. receive these cards from you until the
• Print out or photocopy enough Play end of the season.
KIT CONTENT DESCRIPTION
Trackers for everyone. Give these to • Distribute the DM rewards (the
Each kit contains enough materials to run
the DMs to distribute to the players. packs of ongoing damage cards) to
2 tables. Each table can consist of 1 DM
• If people need them, print out or each DM. You can give these out to
and up to 6 players (4 or 5 per table is
photocopy blank character sheets. your DMs at the beginning of the
OK). Your kit contains the following
• Give the adventure/map and tokens season, or wait until the end. It’s your
materials:
to your DMs as soon as you get this choice.
• The fourth chapter (4 sessions) of a kit. Your DMs will need to read and • At the end of the season, determine
20-session adventure entitled “A prepare the adventure, so you’ll want who gets the Adventurer Rewards.
Season of Serpents” packaged with to give them at least a few days to do Take a look at all the players that
double-sided poster maps detailing so. earned 100 or more points. If you
all the combat encounter locations • Make sure you fill out the Renown have more players than cards, have
(2 copies). One base kit and two Point Tracker on the poster after them roll a d20 to determine their
supplementary kits were sent out each session. Have you or your DMs pick order. You may have more
previously, and one supplementary fill in each player’s Renown Point players that qualify for a reward than
kit will be sent out later in the totals for the week on the poster so earn it, although everyone should at
season; each contains a subsequent you know when players have earned least get the Delver Reward for
chapter. You’ll receive this their rewards. participating!
supplementary kit approximately one • DON’T FORGET TO REPORT AFTER
week before the chapter starts. Give EACH SESSION! Collect the tracking REMEMBER – 2ND LEVEL!
the adventures to your DMs when sheets at the end of each session, or Characters should begin at 2nd level,
you receive them, so they can keep this information on Wizards regardless of how much experience they
prepare each week for the sessions. Event Reporter. Reporting is critical earned in the previous three chapters.
• This instruction sheet and to proper play tracking, maintaining New players coming in during Chapter 4
accompanying materials. Hand out your good standing as a Wizards Play should create a 2nd-level character
the tracking sheets to the DMs so Network organizer, and to ensure you instead of a 1st-level one.
they can fill in the player information continue to receive future kits. If you
for you to report. In addition, make have questions on reporting your NEW RULEBOOK AVAILABLE!
certain that each player has a copy play, please contact Wizards of the Starting with Chapter 3, players may use
of the Play Tracker. This is essential Coast for assistance. Do not let your the Heroes of the Forgotten Kingdoms
for the player to track their reporting lapse! product to create a new character or add
character’s progress as they options to an existing one. This is in
participate from week to week. addition to the Heroes of the Fallen Lands
You’ll need to print out or copy and Dungeons & Dragons Fantasy
enough Play Trackers for everyone. Roleplaying Game boxed set.
Character Name
Abilities and Skills Combat Statistics Class:__________________ Level:��������������
Race:__________________ Gender:������������
Strength Modifier Check Initiative Speed
Alignment:��������������������������������
Strength measures your physical power. Roll initiative to determine Your speed is the number of
the turn order in combat. squares you can move with Languages:��������������������������������
Athletics Trained Misc. Check a move action.
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Constitution Modifier Check
Defenses
Constitution represents health, stamina, and vital force.
Armor Class (AC)
Endurance Trained Misc. Check AC measures how hard it is to physically land an attack on you.
CHARACTER NOTES
Dexterity Modifier Check Fortitude
Dexterity measures coordination, agility, and balance. Fortitude measures your toughness and resilience.
Acrobatics Trained Misc. Check
Reflex
Stealth Trained Misc. Check
Reflex measures your ability to deflect or dodge attacks.
Thievery Trained Misc. Check
Will
Intelligence Modifier Check
Will measures your strength of will, self-discipline, and devotion.
Intelligence describes how well you learn and reason.
Arcana Trained Misc. Check
Attack Bonus Weapon / Power Damage
History Trained Misc. Check
Religion Trained Misc. Check
Attack Bonus Weapon / Power Damage
When you attack, roll a d20 and add your attack bonus. Compare
Wisdom Modifier Check the result to the monster’s defense to see if you hit. If you do hit,
Wisdom measures common sense, self-discipline, and empathy. roll damage.
Dungeoneering Trained Misc. Check
Hit Points Bloodied
Heal Trained Misc. Check Your hit points measure the damage you can take before falling
unconscious. Your bloodied value is half of your hit points
Insight Trained Misc. Check (rounded down).
Nature Trained Misc. Check Healing Surge Value
Perception Trained Misc. Check Surges Per Day
When you spend a healing surge, you regain hit points equal to
Charisma Modifier Check your healing surge value, which is one-quarter of your hit points
(rounded down).
Charisma measures force of personality and leadership.
Bluff Trained Misc. Check Current Hit Points
Diplomacy Trained Misc. Check
Intimidate Trained Misc. Check
Temporary Hit Points Surges Used
Streetwise Trained Misc. Check
Powers and Feats
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�������������������������������������� Use this space however you like: to record what happens on your
adventures, track quests, describe your background and goals,
�������������������������������������� note the names of the other characters in your party, or draw a
Actions in Combat picture of your character.
On your turn in combat, you can take three actions:
F A standard action, which is usually an attack
Wealth F A move action, which involves movement Experience Points (XP)
F A minor action, which is simple and quick
You can give up an action to take another action from lower on
the list, so you can take a move or a minor action instead of a
standard action or a minor action instead of a move action. XP for next level: _________________
Permission is granted to photocopy this character sheet for home game use only. TM & ©2010 Wizards of the Coast LLC.
Event Name: _______________________________ Event Code: __________________________
(This number was given to the organizer when the event was scheduled)
SESSION TRACKING
Adventure Title: ______________________________________________ Session Number: ____
(For administrative use only)
D U N G E O N MMAASSTTEERR
/ / Start Time: :
Give hour in military time standard (p.m. hours
Date of Play: = hour +12). Don’t record the exact minute the
Month Day Year Hour Minute adventure played. Instead list the closest 30- DM Name: _____________________
minute interval the game was scheduled to start
at (30 or 00).
A legal table has no less than four players, and no more than six players.
RPGA Number: May be less than a 10-digit number.
Player RPGA/DCI
Name Number
2
a b c
3
4
6 Dungeons & Dragons is a trademark of Wizards of the
Coast LLC. © 2010 Wizards of the Coast LLC
Event Name: _______________________________ Event Code: __________________________
(This number was given to the organizer when the event was scheduled)
SESSION TRACKING
Adventure Title: ______________________________________________ Session Number: ____
(For administrative use only)
D U N G E O N MMAASSTTEERR
/ / Start Time: :
Give hour in military time standard (p.m. hours
Date of Play: = hour +12). Don’t record the exact minute the
Month Day Year Hour Minute adventure played. Instead list the closest 30- DM Name: _____________________
minute interval the game was scheduled to start
at (30 or 00).
A legal table has no less than four players, and no more than six players.
RPGA Number: May be less than a 10-digit number.
Player RPGA/DCI
Name Number
2
a b c
3
6 Dungeons & Dragons is a trademark of Wizards of the
Coast LLC. © 2010 Wizards of the Coast LLC