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Chess Guidelines

The document outlines the rules and procedures for playing a game of chess, including player setup, the touch move rule, castling conditions, and en passant captures. It also details how a game can end in a win or draw, specifying scenarios such as checkmate, resignation, stalemate, and dead positions. The document serves as a comprehensive guide for chess players to understand the game's mechanics and regulations.

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0% found this document useful (0 votes)
31 views4 pages

Chess Guidelines

The document outlines the rules and procedures for playing a game of chess, including player setup, the touch move rule, castling conditions, and en passant captures. It also details how a game can end in a win or draw, specifying scenarios such as checkmate, resignation, stalemate, and dead positions. The document serves as a comprehensive guide for chess players to understand the game's mechanics and regulations.

Uploaded by

alexandritegem13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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CHESS GAME

Chess Players
- Two single opponents contest a game of chess

Starting A Game of Chess


- Flip a coin to know who will make the first move

Rules:
Setup
- the players of the sets are referred to as White and Black respectively.
- Each set consists of sixteen pieces; one king, one queen, two rooks, two
bishops, two knights, and eight pawns.

Touch Move
- If it is the player's piece that was touched, it must be moved if the piece
has a legal move.

Castling
Castling is permissible if the following conditions are met:
➔ Neither the king nor the rook has previously moved during the game.
➔ There are no pieces between the king and the rook.
➔ The king is not in check and does not pass through or land on any
square attacked by an enemy piece.
➔ Castling is still permitted if the rook is under attack, or if the rook
crosses an attacked square.

En Passant
- When a pawn makes a two-step advance from its starting position and
there is an opponent's pawn on a square next to the destination
square on an adjacent file, then the opponent's pawn can capture it en
passant ("in passing"), moving to the square the pawn passed over.

End Of the Game


Win
● Checkmate: The king is in check and the player has no legal move. R
● Resignation: A player may resign, conceding the game to the opponent.
● Win on time: In games with a time control, a player wins if the
opponent runs out of time, even if the opponent has a superior
position, as long as the player has a theoretical possibility to
checkmate the opponent were the game to continue.
● Forfeit: A player who cheats, violates the rules, or violates the rules of
conduct specified for the tournament can be forfeited. Occasionally,
both players are forfeited.
Draw
● Stalemate: If the player to move has no legal move, but is not in check,
the position is a stalemate, and the game is drawn.
● Dead position: If neither player can checkmate the other by any legal
sequence of moves, the game is drawn.
● Draw on time: In games with a time control, the game is drawn if a
player is out of time and no sequence of legal moves would allow the
opponent to checkmate the player
● Draw by resignation: a game is drawn if a player resigns, and no
sequence of legal moves would allow the opponent to checkmate that
player

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