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Output Log

The document contains a log of a Unity engine initialization process, detailing the graphics device setup, shader blob warnings, and input manager initialization. It also includes various debug logs related to the game manager and SDK integration for a game developed by MiHoYo. Additionally, there are multiple entries indicating the unloading of unused assets to optimize memory usage.

Uploaded by

Aboh Ando
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views9 pages

Output Log

The document contains a log of a Unity engine initialization process, detailing the graphics device setup, shader blob warnings, and input manager initialization. It also includes various debug logs related to the game manager and SDK integration for a game developed by MiHoYo. Additionally, there are multiple entries indicating the unloading of unused assets to optimize memory usage.

Uploaded by

Aboh Ando
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 9

Initialize engine version: 2017.4.

30f1 (0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
Vendor: NVIDIA
VRAM: 2007 MB
Driver: 26.21.14.3200
too large shader blob 286338576, Hidden/Internal-PrePassLighting
too large shader blob 13413324, Hidden/Internal-DeferredShading
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.883600 ms
Rewired: Searching for compatible XInput library...
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:Log(Object, Boolean)
khPCPJgtQFokObAEkJKNQbaUfSZG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
nWJFPaVEAnZVBaejiLScyIzPghU:LfpiwBhSrvZSHbyDQmKrMiwRKycl(ConfigVars, Boolean)
nWJFPaVEAnZVBaejiLScyIzPghU:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
bGFFlqWHmLhYQxaMwARBAauOhZKw:YJaAHaimrHWIfKrgfWxeihnqrcza(String, List`1,
ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
System.Func`2:Invoke(T)
Rewired.ReInput:lZCArPkLoSgJaEkxbPbqcntMgGtG(Func`2)
Rewired.ReInput:YJaAHaimrHWIfKrgfWxeihnqrcza(InputManager_Base, Func`2, ConfigVars,
ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
UnityEngine.Object:Instantiate(T)
COMDFCIBHHJ:MNFFHIHAPAM()
ADNENEEDGGG:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
AHJJKLIPIKO:MKBDHOIDOHA(IEnumerator, Boolean)
CDDBMAIPCHH:Init()
MoleMole.Singleton`1:Create()
MoleMole.ManagerController:CreateGlobalManager()
MoleMole.GameManager:JOJEDLDHFGG()
MoleMole.GameManager:HCNLECGPEOM()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

Rewired: Found Xinput1_4.dll.


UnityEngine.Logger:Log(String, Object)
Rewired.Logger:Log(Object, Boolean)
khPCPJgtQFokObAEkJKNQbaUfSZG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
nWJFPaVEAnZVBaejiLScyIzPghU:LfpiwBhSrvZSHbyDQmKrMiwRKycl(ConfigVars, Boolean)
nWJFPaVEAnZVBaejiLScyIzPghU:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
bGFFlqWHmLhYQxaMwARBAauOhZKw:YJaAHaimrHWIfKrgfWxeihnqrcza(String, List`1,
ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
System.Func`2:Invoke(T)
Rewired.ReInput:lZCArPkLoSgJaEkxbPbqcntMgGtG(Func`2)
Rewired.ReInput:YJaAHaimrHWIfKrgfWxeihnqrcza(InputManager_Base, Func`2, ConfigVars,
ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
UnityEngine.Object:Instantiate(T)
COMDFCIBHHJ:MNFFHIHAPAM()
ADNENEEDGGG:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
AHJJKLIPIKO:MKBDHOIDOHA(IEnumerator, Boolean)
CDDBMAIPCHH:Init()
MoleMole.Singleton`1:Create()
MoleMole.ManagerController:CreateGlobalManager()
MoleMole.GameManager:JOJEDLDHFGG()
MoleMole.GameManager:HCNLECGPEOM()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 39)


too large shader blob 13413324, Hidden/Internal-DeferredShading
too large shader blob 286338576, Hidden/Internal-PrePassLighting
too large shader blob 31434024, Nature/Afs Simple Tree v4 New
too large shader blob 12300172, miHoYo/Terrain/BlendStone New
too large shader blob 106149176, miHoYo/Scene/Base New
too large shader blob 34056500, miHoYo/Decal/Deferred Decal
WARNING: Shader Unsupported: 'miHoYo/Hidden/DebugVertexDensity' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'miHoYo/Hidden/DebugVertexDensity' - All passes
removed
too large shader blob 13464392, miHoYo/Character/Base
Warmup shaders Assets/Standard Assets/ShaderVars/FrequentUsed_WindowsPlayer@warmup
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
PGOFGFOIODA:BBDLAEPIGGA(String)
PGOFGFOIODA:EPJNPLFEAEH(String)
PGOFGFOIODA:DBPECOAAGGE()
MihoyoTools.EventHandlerNoParam:Invoke()
MoleMole.LGHJEIKJLBL:PDDLPHIFLDE()
MihoyoTools.EventHandlerNoParam:Invoke()
PGOFGFOIODA:Tick()
MoleMole.GameManager:JLHDMGEJPGH()
MoleMole.GameManager:Update()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

UnloadTime: 0.781100 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 7715.
Total: 8.682900 ms (FindLiveObjects: 0.458400 ms CreateObjectMapping: 0.399300 ms
MarkObjects: 7.782800 ms DeleteObjects: 0.041800 ms)

result:1.0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
XLua.OverloadMethodWrap:Call(IntPtr)
XLua.MethodWrap:Call(IntPtr)
UnityEngine.Events.UnityAction`1:Invoke(T0)
XLua.StaticLuaCallbacks:FixCSFunction(IntPtr)
XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32)
XLua.LuaEnv:DoString(Byte[], String, LuaTable)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_9098(DEHPIOKFBBB)
JPDJPBLBCHJ:ADEFCAAFKBC()
EIMPHAFLNDM:Tick()
MoleMole.GameManager:FMGOMJOKKLC()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

result:1.0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
XLua.OverloadMethodWrap:Call(IntPtr)
XLua.MethodWrap:Call(IntPtr)
UnityEngine.Events.UnityAction`1:Invoke(T0)
XLua.StaticLuaCallbacks:FixCSFunction(IntPtr)
XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32)
XLua.LuaEnv:DoString(Byte[], String, LuaTable)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_9098(DEHPIOKFBBB)
JPDJPBLBCHJ:ADEFCAAFKBC()
EIMPHAFLNDM:Tick()
MoleMole.GameManager:FMGOMJOKKLC()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[OprSDK] LoadSDKPrefab : True


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NKMMFGMLBMK:KFHDFDIBHIA()
NKMMFGMLBMK:NCIJHINHJGP()
JPDJPBLBCHJ:NCIJHINHJGP(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.MiHoYoSDKComboManager:OnComboLogin(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.<WWWRequestWithRetry>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[OprSDK] Load AdjustSDKEntrance Success!


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NKMMFGMLBMK:KFHDFDIBHIA()
NKMMFGMLBMK:NCIJHINHJGP()
JPDJPBLBCHJ:NCIJHINHJGP(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.MiHoYoSDKComboManager:OnComboLogin(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.<WWWRequestWithRetry>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[OprSDK] InitSDK. SDK Env = 2 channelID = 1


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NKMMFGMLBMK:LABHJFIAKPP()
NKMMFGMLBMK:KFHDFDIBHIA()
NKMMFGMLBMK:NCIJHINHJGP()
JPDJPBLBCHJ:NCIJHINHJGP(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.MiHoYoSDKComboManager:OnComboLogin(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.<WWWRequestWithRetry>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[OprSDK] InitSDK ok! com.miHoYo.GenshinImpact


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NKMMFGMLBMK:LABHJFIAKPP()
NKMMFGMLBMK:KFHDFDIBHIA()
NKMMFGMLBMK:NCIJHINHJGP()
JPDJPBLBCHJ:NCIJHINHJGP(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.MiHoYoSDKComboManager:OnComboLogin(String)
System.Action`1:Invoke(T)
MiHoYo.SDK.<WWWRequestWithRetry>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

result:1.0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
XLua.OverloadMethodWrap:Call(IntPtr)
XLua.MethodWrap:Call(IntPtr)
UnityEngine.Events.UnityAction`1:Invoke(T0)
XLua.StaticLuaCallbacks:FixCSFunction(IntPtr)
XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32)
XLua.LuaEnv:DoString(Byte[], String, LuaTable)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_2868(Boolean, Object)
KPOJDEDHMCF:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

result:1.0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
XLua.OverloadMethodWrap:Call(IntPtr)
XLua.MethodWrap:Call(IntPtr)
UnityEngine.Events.UnityAction`1:Invoke(T0)
XLua.StaticLuaCallbacks:FixCSFunction(IntPtr)
XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32)
XLua.LuaEnv:DoString(Byte[], String, LuaTable)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_2868(Boolean, Object)
KPOJDEDHMCF:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[OprSDK] EventLogin. 802989562


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
NKMMFGMLBMK:ABNEBEJCHPD()
NKMMFGMLBMK:FLNPEMDPJHD(Notify)
POPMKILNKHM:BMEJMCNCJPO(Notify)
POPMKILNKHM:IPDNELLLGEG(Notify, Boolean)
ELGAMGOPJGD:JKPJLBDIKIL(LBOGGPKHJKM)
ELGAMGOPJGD:BNALHIDIEMK(FOAIFEEJEFM)
POPMKILNKHM:EALPDCPHJGJ(FOAIFEEJEFM, Boolean&)
LPEAGNCMLOB:Tick()
MoleMole.GameManager:JLHDMGEJPGH()
MoleMole.GameManager:Update()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[1003/233556.189:INFO:api.cpp(274)] zfb_init: Started browser


[1003/233556.190:INFO:api.cpp(276)] zfb_init: Using --ignore-certificate-errors
[1003/233556.190:INFO:api.cpp(276)] zfb_init: Using --disable-web-security
[1003/233556.190:INFO:api.cpp(276)] zfb_init: Using --autoplay-policy=no-user-
gesture-required
[1003/233556.190:INFO:api.cpp(276)] zfb_init: Using --disable-gpu-vsync
[1003/233556.205:ERROR:browser_host_impl.cc(230)] Creating a windowless browser
without setting CefSettings.windowless_rendering_enabled may result in reduced
performance or runtime errors.
Unloading 4 Unused Serialized files (Serialized files now loaded: 679)
UnloadTime: 1.483300 ms

Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 8830.
Total: 61.648000 ms (FindLiveObjects: 0.557600 ms CreateObjectMapping: 0.493200 ms
MarkObjects: 59.978700 ms DeleteObjects: 0.617900 ms)

[1003/233606.266:ERROR:browser_host_impl.cc(230)] Creating a windowless browser


without setting CefSettings.windowless_rendering_enabled may result in reduced
performance or runtime errors.
[1003/233609.864:ERROR:audio_context.cc(52)] Create
[1003/233609.864:ERROR:audio_context.cc(130)] AudioContext
[1003/233609.864:ERROR:audio_context.cc(134)] no user gesture
[1003/233609.905:ERROR:audio_context.cc(436)] IsAllowedToStart
[1003/233609.905:ERROR:audio_context.cc(93)] starting
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
EBLHAPABEHL:BKDCIGJMJBK(KCDGPLHCCBE, GameObject, Action`1)
EBLHAPABEHL:PDIELJBJBFA(KCDGPLHCCBE, Action`1, Boolean)
EBLHAPABEHL:AAOEKCJNJDK(KCDGPLHCCBE, Action`1, Boolean, Boolean)
EIMPHAFLNDM:AAOEKCJNJDK(BaseContext, Action`1, Boolean)
MoleMole.BaseContext:InstantiateView()
MoleMole.BaseContext:Init()
EIMPHAFLNDM:GAPEFBIHGKB(IJKIKGHNPMD, EEFBKCOJCEE)
OCIIPOAMHLJ:ODLELGJELLN(Vector3, Single, ILCGIJIIJDM, BGIPGEGCIFG, UInt32)
OCIIPOAMHLJ:OnEvent(HEHIOFDBHML)
MoleMole.BaseComponent:OnEventAction(HEHIOFDBHML)
MoleMole.ComponentManager:HandleComponentEvent(BaseComponent, HEHIOFDBHML,
HandleEventActionType)
MoleMole.ComponentManager:HandleEvent(HEHIOFDBHML)
IIKIENAJNBG:LKNCIJIFBPN(HEHIOFDBHML)
MNOGNCOEJML:KNEOFFAKGGK(HEHIOFDBHML)
MNOGNCOEJML:OEIANIHAPJC(HEHIOFDBHML)
MNOGNCOEJML:IBNFBHMHOIJ(List`1)
PJODHKGLOHF:JLHDMGEJPGH()
MoleMole.GameManager:JLHDMGEJPGH()
MoleMole.GameManager:Update()
[ line 488]
(Filename: Line: 488)

[1003/233732.518:ERROR:audio_context.cc(52)] Create
[1003/233732.518:ERROR:audio_context.cc(130)] AudioContext
[1003/233732.518:ERROR:audio_context.cc(134)] no user gesture
[1003/233732.522:ERROR:audio_context.cc(436)] IsAllowedToStart
[1003/233732.522:ERROR:audio_context.cc(93)] starting
Closing file archive:/CAB-cce7ae12f6de79697b372068db8b4d3e/CAB-
cce7ae12f6de79697b372068db8b4d3e.resS

(Filename: Line: 482)

Could not open file archive:/CAB-cce7ae12f6de79697b372068db8b4d3e/CAB-


cce7ae12f6de79697b372068db8b4d3e.resS for read

(Filename: Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 782)


UnloadTime: 20.294200 ms

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 9509.
Total: 100.655800 ms (FindLiveObjects: 2.305800 ms CreateObjectMapping: 0.625700 ms
MarkObjects: 97.260900 ms DeleteObjects: 0.463000 ms)

result:1.0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
XLua.OverloadMethodWrap:Call(IntPtr)
XLua.MethodWrap:Call(IntPtr)
UnityEngine.Events.UnityAction`1:Invoke(T0)
XLua.StaticLuaCallbacks:FixCSFunction(IntPtr)
XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32)
XLua.LuaEnv:DoString(Byte[], String, LuaTable)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_9098(DEHPIOKFBBB)
JPDJPBLBCHJ:ADEFCAAFKBC()
EIMPHAFLNDM:Tick()
MoleMole.GameManager:FMGOMJOKKLC()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

result:1.0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
XLua.OverloadMethodWrap:Call(IntPtr)
XLua.MethodWrap:Call(IntPtr)
UnityEngine.Events.UnityAction`1:Invoke(T0)
XLua.StaticLuaCallbacks:FixCSFunction(IntPtr)
XLua.LuaDLL.Lua:lua_pcall(IntPtr, Int32, Int32, Int32)
XLua.LuaEnv:DoString(Byte[], String, LuaTable)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
IFix.Core.ReflectionMethodInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.ExternInvoker:Invoke(VirtualMachine, Call&, Boolean)
IFix.Core.VirtualMachine:Execute(Instruction*, Value*, Object[], Value*, Int32,
Int32, Int32, Value**)
IFix.Core.VirtualMachine:Execute(Int32, Call&, Int32, Int32)
IFix.ILFixDynamicMethodWrapper:__Gen_Wrap_9098(DEHPIOKFBBB)
JPDJPBLBCHJ:ADEFCAAFKBC()
EIMPHAFLNDM:Tick()
MoleMole.GameManager:FMGOMJOKKLC()

(Filename:
E:\WKSPC\1.0_fix\sourceCode\artifacts/generated/common/runtime/DebugBindings.gen.cp
p Line: 51)

[1003/233815.588:INFO:api.cpp(335)] zfb_shutdown called on thread 6276


Begin CleanupEngine

(Filename: Line: 565)

CleanupAllObjects

(Filename: Line: 565)

Setting up 2 worker threads for Enlighten.


Thread -> id: 1ebc -> priority: 1
Thread -> id: 153c -> priority: 1
Cleanup MonoTypes

(Filename: Line: 565)

Cleanup Profiler

(Filename: Line: 565)

Cleanup Graphics

(Filename: Line: 565)

Cleanup BatchDelete

(Filename: Line: 565)

Cleanup Others

(Filename: Line: 565)

End CleanupEngine
(Filename: Line: 565)

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