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The document contains a Lua script for a game that allows users to expand the hitbox of characters' heads to various sizes (2, 4, 7, or 15). Each button in the script sets the head size and modifies its properties such as transparency, color, and collision. The script utilizes the game's RenderStepped event to continuously apply these changes to all players except the local player.

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tammoliver11
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0% found this document useful (0 votes)
68 views2 pages

Message

The document contains a Lua script for a game that allows users to expand the hitbox of characters' heads to various sizes (2, 4, 7, or 15). Each button in the script sets the head size and modifies its properties such as transparency, color, and collision. The script utilizes the game's RenderStepped event to continuously apply these changes to all players except the local player.

Uploaded by

tammoliver11
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local Library = loadstring(game:HttpGet("https://raw.githubusercontent.

com/Venus-
Solar-Star/name/main/source"))()

local Window = Library.CreateLib("CW Script", "GrapeTheme")

local Tab = Window:NewTab("Main")

local Section = Tab:NewSection("Scripts")

Section:NewButton("Bow hitbox expander script, 7", "HitBox set to 7", function()


_G.HeadSize = 7
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)

Section:NewButton("Bow hitbox expander script, 4", "HitBox set to 4", function()


_G.HeadSize = 4
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)

Section:NewButton("Bow hitbox expander script, 2", "HitBox set to 2", function()


_G.HeadSize = 2
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 0.9
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)

Section:NewButton("Melee hitbox expander script, 15", "HitBox set to 15",


function()
_G.HeadSize = 15
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 0.9
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)

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