local Library = loadstring(game:HttpGet("https://raw.githubusercontent.
com/Venus-
Solar-Star/name/main/source"))()
local Window = Library.CreateLib("CW Script", "GrapeTheme")
local Tab = Window:NewTab("Main")
local Section = Tab:NewSection("Scripts")
Section:NewButton("Bow hitbox expander script, 7", "HitBox set to 7", function()
_G.HeadSize = 7
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)
Section:NewButton("Bow hitbox expander script, 4", "HitBox set to 4", function()
_G.HeadSize = 4
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 1
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)
Section:NewButton("Bow hitbox expander script, 2", "HitBox set to 2", function()
_G.HeadSize = 2
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 0.9
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)
Section:NewButton("Melee hitbox expander script, 15", "HitBox set to 15",
function()
_G.HeadSize = 15
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.Head.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.Head.Transparency = 0.9
v.Character.Head.BrickColor = BrickColor.new("Red")
v.Character.Head.Material = "Neon"
v.Character.Head.CanCollide = false
v.Character.Head.Massless = true
end)
end
end
end
end)
end)