C
Class
Constructor
Calling
Defined
Collider
Box Collider 2D
Edge Collider 2D
Collision
Detection
Resolution
Comments
Documentation
Line
Component
Adding to a game object
Box Collider 2D
GetComponent method
Rigidbody 2D
Sprite Renderer
Transform
Console Application
Output, Console.WriteLine
Structure
Constants
Declaring
Defined
Constructor
Calling
Data types, see Types, Data
Debugging
Breakpoint
Console App
General approach
Unity Script
Editor (Unity)
Console window
Game view
Hierarchy window
Inspector
Project window
Scene view
Encapsulation
F
Field (of an object)
Game Object
Adding components to, see Component, adding to a game object
Adding to scene
Defined
Gravity
Turning off
Information Hiding
Instantiation
Method, see Object, Method
Object-Oriented Programming
Object
Behavior
C# implementation terminology
Defined
Creating (instantiating)
Defined
Identity
C# implementation terminology
Defined
Method
Calling (instance method)
Calling (static method)
Defined
Non-void return type
Parameters
void return type
Property
Accessing (get)
Defined
State
C# implementation terminology (field)
C# implementation terminology (property)
Defined
Physics 2D Engine
Physics 2D material
Prefabs
Creating
Defined
Property, see Object, Property
R
Rigidbody2D Component
AddForce Method
Scripts
As classes
As objects (components)
Attaching as a component
Sprite
Adding to a Unity project
Defined
Dimensions (powers of 2)
Start method
Transform component, see Component, Transform
Types
Casting
Data
Reference
Value
Unified Modeling Language (UML)
Unity, Installing
Update method
Variables
Assigning
Declaring
float
int
Defined
Output
Visual Studio
Build/Compile, F6
Installing
Run With Debugging, F5
Run Without Debugging, Ctrl+F5