Algorithms | Trainer
3x3 PLL
PLL (Permutation of the Last Layer) solves the
cube after OLL. This is the last step of the CFOP
method.
Note: Recognize G perms with headlights (solved
corners) on the left, and find where the block is.
Beginner: 2-Look PLL
GROUP
NAME
Aa Adjacent Corner Swap
ALGORITHM
x L2 D2 L' U' L D2 L' U L' 0.00
BEST - AVG -
GROUP
NAME
Ab Adjacent Corner Swap
ALGORITHM
x' L2 D2 L U L' D2 L U' L
BEST - AVG -
GROUP
NAME
F Adjacent Corner Swap
ALGORITHM
R' U' F' R U R' U' R' F R2 U' R' U' R
U R' U R
BEST - AVG -
GROUP
NAME
Ga Adjacent Corner Swap
ALGORITHM
R2 U R' U R' U' R U' R2 U' D R' U R
D'
BEST - AVG -
GROUP
NAME
Gb Adjacent Corner Swap
ALGORITHM
R' U' R U D' R2 U R' U R U' R U' R2
D
BEST - AVG -
GROUP
NAME
Gc Adjacent Corner Swap
ALGORITHM
R2 U' R U' R U R' U R2 U D' R U' R'
D
BEST - AVG -
GROUP
NAME
Gd Adjacent Corner Swap
ALGORITHM
R U R' U' D R2 U' R U' R' U R' U R2
D'
BEST - AVG -
GROUP
NAME
Ja Adjacent Corner Swap
ALGORITHM
x R2 F R F' R U2 r' U r U2
BEST - AVG -
GROUP
NAME
Jb Adjacent Corner Swap
ALGORITHM
R U R' F' R U R' U' R' F R2 U' R'
BEST - AVG -
GROUP
NAME
Ra Adjacent Corner Swap
ALGORITHM
R U' R' U' R U R D R' U' R D' R' U2
R'
BEST - AVG -
GROUP
NAME
Rb Adjacent Corner Swap
ALGORITHM
R2 F R U R U' R' F' R U2 R' U2 R
BEST - AVG -
GROUP
NAME
T Adjacent Corner Swap
ALGORITHM
R U R' U' R' F R2 U' R' U' R U R' F'
BEST - AVG -
GROUP
NAME
E Diagonal Corner Swap
ALGORITHM
x' L' U L D' L' U' L D L' U' L D' L' U L
D
BEST - AVG -
GROUP
NAME
Na Diagonal Corner Swap
ALGORITHM
R U R' U R U R' F' R U R' U' R' F R2
U' R' U2 R U' R'
BEST - AVG -
GROUP
NAME
Nb Diagonal Corner Swap
ALGORITHM
R' U R U' R' F' U' F R U R' F R' F' R
U' R
BEST - AVG -
GROUP
NAME
V Diagonal Corner Swap
ALGORITHM
R' U R' U' y R' F' R2 U' R' U R' F R F
BEST - AVG -
GROUP
NAME
Y Diagonal Corner Swap
ALGORITHM
F R U' R' U' R U R' F' R U R' U' R' F R
F'
BEST - AVG -
GROUP
NAME
H Edges Only
ALGORITHM
M2 U M2 U2 M2 U M2
BEST - AVG -
GROUP
NAME
Ua Edges Only
ALGORITHM
M2 U M U2 M' U M2
BEST - AVG -
GROUP
NAME
Ub Edges Only
ALGORITHM
M2 U' M U2 M' U' M2
BEST - AVG -
GROUP
NAME
Z Edges Only
ALGORITHM
M' U M2 U M2 U M' U2 M2
BEST - AVG -
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