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Physics Motion Summary
Bachelor of sciences General (University of Botswana)
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OCR (B) Physics GCSE
Chapter 4: Explaining Motion
Summary Notes
(Contents in bold is for Higher Tier Only)
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P4.1 What are Forces?
Newton’s Third Law
Newton’s third law states that: whenever two objects interact, the forces they exert on each
other are equal and opposite. Examples of this law include:
● Rocket taking off: The rocket exerts a force on the gases being ejected. The gases apply
a force equal in magnitude but in opposite direction on the rocket, which lifts it off the
surface.
● A book on a table: The weight of the book (from the Earth) = the pull of the book on the
Earth
A force is a push or pull that acts on an object due to the interaction with another object. All
forces between objects are either:
Non-Contact - the objects are physically separated.
● Electrostatic - The charges cause a force of attraction/repulsion
● Gravitational attraction - The mass creates a force of attraction
Contact - the objects are physically touching
● Normal contact force, which is felt in opposite direction to contact; The force is
perpendicular to the planes of contact
● Friction - The surfaces and their roughness cause friction when moved in contact
Vectors
Interaction forces can be represented as vectors. A vector has magnitude and direction whereas
a scalar has just magnitude. Generally, scalars cannot be negative, but vectors can be, as a set
direction is positive.
Examples
Scalar Quantity Vector Quantity
Speed Velocity
Distance Displacement
Mass Weight
Time Acceleration
Energy Force
Imagine a ball thrown off a cliff, displacement is 0 at height of cliff, above the cliff the ball has
positive displacement, and below the clifftop the ball has negative displacement.
● In long answer questions, you may be able to decide where the “0” point of a vector may
lie, for example you could set zero to be bottom of cliff, so the ball will never have
negative displacement
● Speed is only velocity when given a direction, so thrown 10ms-1 is its speed but thrown
10ms-1 at 30° above the horizontal is the velocity
Vectors can be represented by arrows, with their size/length representing the vector magnitude
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Gravity
All matter has a gravitational field and attracts all other matter. The larger the mass, the stronger
the field, the greater the attraction. The force exerted on a mass by the gravitational field, in
Newtons:
!"#$%& ' ()**+,-).#&)&#/0)123#"1425&-"0$&%2
W=mg
Weight, W, in newtons, N and mass, m, in kilograms, kg.
You need to recall that on earth, g = 10
Weight can be measured by:
● a force meter (also known as calibrated spring-balance) .
● Weighing scale measures the force you exert, and then divides by 10 to give mass
Same person, on two different planets?
● Their mass is the same
● The gravitational field strength, g, at the two planets will be different (i.e. not 10 for both)
● so, their weight will be different on both.
Acceleration in free fall is due to gravity, and is the same as g, i.e. 10ms-2
The weight of an object is considered to act through the object’s centre of mass
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P4.2 How can we Describe Motion?
Motion
● Distance is how far an object moves. Distance does not involve direction. Distance is a
scalar quantity.
● Displacement includes both the distance an object moves, measured in a straight line from
the start point to the finish point and the direction of that straight line. Displacement is a
vector quantity.
● Speed does not involve direction. Speed is a scalar quantity.
● Velocity, which is a vector quantity, is speed in a given direction.
The speed of a moving object is rarely constant. When people walk, run or travel in a car their
speed is constantly changing.
Typical Speeds
Wind 5-7ms-1
Sound 330ms-1
Walking 1.5ms-1
Running 3ms-1
Cycling 6ms-1
Bus 14km/h
Train 125miles/h
Plane 900km/h
Distance can be measured in mm, cm, m and km and time measured in ms, s, mins and hours.
Depending on lengths involved, use appropriate units:
27#*&)08"
56""4 ' 2
9#:"
Remember to convert units to make sure everything is equivalent!
Average speed for non-uniform motion:
● Work out TOTAL TIME and TOTAL DISTANCE
● Then use:
2<=>?@2ABC>?DEF
;."-)$"256""4 ' 2
<=>?@2<BGF
● E.g. 3 sections of different speeds to travel distances, use time=distance/speed to work
out total time, then sum the different distances, then use above.
HIJ
)' 2
>
. K ' L K M N)*2
Where acceleration, a, in ms-2 , final velocity, v, and initial velocity, u, in ms-1 , displacement, s, in
m, time, t, in s.
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Graphs
Displacement-Time Graphs
● Gradient is velocity
● Sharper gradient means faster speed
● Negative gradient is returning back to starting point
● Horizontal line means stationary
● 0 Distance means that it is back to starting point
● Area under line = nothing
● Curved Line means that the velocity is changing
(acceleration)
● If an object is accelerating, its speed can be
determined by drawing a tangent and calculating
the gradient of the distance-time graph.
Velocity-Time Graphs
● Gradient is acceleration
● Sharper gradient means greater acceleration
● Negative gradient is deceleration
● Horizontal line means constant speed
● 0 Velocity means that it is stationary
● Area under line = distance travelled
● Sometimes counting the squares is the best
method for a curved line
● Curved Line means that the acceleration is changing
Average Speed - This is for when the speed changes during
the motion. Use overall distances and timings to work out average speed
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P4.3 What is the Connection between Forces and Motion?
Newton’s First Law
An object has a constant velocity unless acted on by a resultant force
If a resultant force acts on the object, it will accelerate
● Acceleration is change in velocity over time
● So, the velocity will change
● Either the direction or speed of the object will change (or both)
If no resultant force acts on the object
● And the object is stationary, it will remain stationary
● And the object is moving, it will continue to move at the same velocity
Resultant force is a single force representing the sum of all the forces acting on an object. If
more than one force act along a straight line, the resultant can be found by adding (acting in the
same direction) or subtracting (acting in opposite directions) them.
Skydiver example
SEQ Figure \* ARABIC 1: WordPress.com
● Forces that act are air resistance and weight
● Initially, the skydiver has no air resistance and the only force acting on him is weight
● As he falls, he accelerates, increasing his speed (A)
● Resultant is simply 833N down
● As air resistance increases, the resultant force from weight decreases (B)
● Resultant is 833 – 350 = 483N down
● So acceleration decreases, so he is not speeding up as quickly (C)
● Resultant is 133N down
● Eventually they are equal and balance, so there is no resultant force (D)
● Resultant = 0
● So there is no acceleration when the resultant force is 0 they travel at terminal velocity.
● Free Body Diagrams show the forces (and their directions) acting on an object, like for
the skydiver above
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Resolving Forces
A force F at angle to the ground can be resolved
parallel and perpendicular to the ground. Using
Pythagoras’ Rule, the two components are as
shown:
)K M OK ' 8 K 2
3 K ' 38/*P K
M 3*#0P K 2
Scale drawings can be used to illustrate the
vector addition of two or more forces in order to determine equilibrium or resultant force.
Momentum
(/:"0&L: ' ()**+Q"1/8#&R2
p=mv
Where p is the momentum in kilograms metres per second kgms-1, m is the mass in
kilograms kg and v the velocity metres per second ms-1.
● Momentum is always conserved in a collision or explosion (where there are no
external forces like friction, air resistance, electrostatic attraction etc.)
● In collisions:
STUVW2XTYZ[U\Y2]Z^T_Z'2STUVW2XTYZ[U\Y2`^UZ_2
● So, two marbles colliding, each will have momentum before and after the collision
● Remember momentum is a vector
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Newton’s Second Law
The acceleration of an object is proportional to the resultant force acting on the object, and
inversely proportional to the mass of the object.
F = ma
where F is the force in newtons N, m is the mass in kg and a is the acceleration in m/s2.
The tendency for objects to continue in uniform velocity (or stay at rest) is inertia; The
measure of how difficult it is to change the velocity of an object
b=cEF
a0&"-&#)12()** ' 2
dEEF@Fc?>B=D
Newton’s Second Law: Force is equal to the rate of change of momentum
G HIJ
3' 2
>
Where force, F, is in N, mass, m, is in kg, final velocity, v, and initial velocity, u, is in ms-1,
time t, is in s.
e62 ' 23&2
Where e6 is change in momentum in kgms-1.
Circular Motion
Imagine a car travelling round a roundabout at constant speed. While its speed is
constant, its direction is constantly changing – so its velocity is constantly changing
therefore it is accelerating.
If an object was travelling in a circular motion, the object is constantly changing
direction, therefore the velocity, which is a vector that depends on the movement and the
direction, is constantly changing. A change in velocity is defined as acceleration, so
although the object isn’t speeding up, it is accelerating due to the changing direction.
Moments and Rotation (Physics only)
For an object attached to a pivot point (a point which it can rotate about, but cannot move away
from);
● If a force is applied along a line passing through the pivot (see diagram), the object does
not rotate, and is just held still.
● If there is a distance between the pivot and the line of action of the force, the object
rotates about the pivot, in the direction of the force applied.
● If the force is applied not perpendicular to the object we need to consider the
perpendicular distance from pivot to line of force
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Example 1: M = FL, Example 2: M = 0, Example 3: M = FLcosa
M=Fd
where moment of a force, M, in newton-metres Nm, force F in newtons N and distance d is the
perpendicular distance from the pivot to the line of action of the force, in metres m.
Example of moments: Bike Riding – pressing your foot down on the pedal, causes a moment
about the pivot, turning the pedal arms.
Equilibrium is when:
sum of anticlockwise moments=sum of clockwise moments
Levers and Gears (Physics only)
Levers and gears are used to transmit rotational forces. Gears can change speed, force or
direction by rotation. For an example when the first gear is supplying the force:
● If connected to a gear with fewer teeth (i.e. a smaller gear)
● The second gear will turn faster
● But with less force
● In opposite direction to first gear
● If connected to a gear with more teeth (i.e. a larger gear)
● Turns slower
● More force
● In opposite direction
The second gear will always turn in the opposite direction
● Blue gear is supplying the power
● To increase the power, a larger gear is used for the
secondary (red)
● As the force on the red gear is a further distance from its
pivot, the momentum of the larger gear is greater
Levers use the principle of moments to reduce
the force needed to perform a certain task.
They increase the perpendicular distance over
which the force acts such that they work as
force multipliers on the load.
SEQ Figure \* ARABIC 2: bbc.co.uk
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Stopping Distances
After seeing a hazard, before you react, during reaction time you travel X metres in the Thinking
Distance. Then after you react, causing the car to slow down, you stop over Y metres in the
Braking Distance.
Stopping Distance = X + Y
Thinking Distance Braking Distance
● Speed ● Speed
● Affected by reaction time ● Poor road conditions (icy, wet)
● Concentration ● Bald tires (low friction)
● Tiredness ● Worn brake pads
● Distractions ● Weight (more passengers)
● Influence of drugs/alcohol
Greater the speed, the greater distance travelled during the same time (reaction time)
Typical stopping distances (Physics only)
Reaction Times vary 0.2-0.9s for each person. Reaction times are measured by the “ruler drop”.
Drop a ruler through the person’s open hand, the time it takes to catch it can be determined by:
s=ut+12at2
f
5 ' L& M )& K 2
K
where u=0 and a=g, so,
&2 ' 2N$*2
Where s is the distance the ruler travels through the hand, t is the reaction time.
When a force is applied to the brakes of a vehicle:
● Work is done by the brakes (by friction) onto the wheel so the vehicle’s KE reduces and
the temperature of the brakes increase
● Greater the speed = greater braking force needed to stop the car (over the same
distance)
● So greater force = greater acceleration; This may lead to brakes overheating and a loss
of control, which is dangerous
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Safety Features (Physics only)
When braking hard, there is a large deceleration, so, a large force is felt on the
passengers and the cars. This can be dangerous, as the force felt can cause injury (neck
whiplash etc.). This can be explained by the equation below:
e62 ' 23&2
large deceleration = large change in momentum over a short time, so a large force
exerted on the object
Seatbelts
● Without these, when hard braking you will keep moving and not decelerate,
causing to fly through the windshield
● These strap you in, but also stretch under large forces
● Stretching increases the distance moved slightly, but extends the impact time
more for passengers to stop
● This decreases the rate of change of momentum and therefore reduces the force
Crumple zones
● Without these, the car would be a solid metal block, which would immediately
stop during a crash instead of “softening” the blow slightly
● “softer” areas at the front of the car, which crumple upon a crash
● It absorbs energy to deform and compact
● It increases the impact time for the car to stop
● This reduces acceleration and force on passengers
Air Bags
● Without these your head will whip forward during a crash, hitting the steering
wheel or whipping back to hit the back of the head, which would cause serious
neck energy
● These inflate instantaneously upon a crash
● Your head hits this and slows down
● Increases the impact time for the head to stop moving
● Reduces the force on the neck
P4.4 How can we describe Motion in terms of Energy Transfers?
Energy
A system is an object or group of objects. When a system changes, the way energy is stored
also changes:
● Ball rolling and hitting a wall
● System is moving ball
● When it hits the wall, (some of) the kinetic energy is transferred as sound
● Vehicle slowing down
● System is vehicle moving
● When it slows down, kinetic transfers to thermal due to friction between wheels
and brakes
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Kinetic Energy
f
gh ' :. K 2
K
Where m is the mass in kilograms, kg, v is the speed, in metres per second, m/s and the kinetic
energy, Ek, in joules, J.
Gravitational Potential Energy
gi ' :$%2
Where Ep, is the gravitational potential energy, in Joules, J g is the gravitational field strength
(9.8ms-2), in newtons per kilogram, N/kg, and ‘h’ is the height in metres, m.
Work
!2 ' 23*2
Where Work Done, W, is in joules J, the force, F is in newtons N and the distance, s is in metres
m.
● Distance is the distance moved along the line of action of the force
● Work done is when energy is transferred from the object doing the work to another form
● One joule of work is done when a force of one newton causes a displacement of one
metre. 1 joule = 1 newton-metre
● Work done against frictional forces causes a rise in temperature of the object
Power
Power is defined as the rate at which energy is transferred or the rate at which work is done.
k
j'
>
The power, P, is in watts, W, the energy transferred E, is in joules, J, the time t, in seconds, s
and the work done W, in joules, J.
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