Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
10 views4 pages

Grom

The document details a character sheet for a Half-Giant Barbarian named Grom, who is a level 1 Gladiator with specific attributes and abilities. Grom has high Strength and Constitution, making him a formidable melee combatant with unique traits such as Rage and Colossal Endurance. The sheet also includes information on his equipment, skills, and saving throw modifiers.

Uploaded by

Shadowphage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views4 pages

Grom

The document details a character sheet for a Half-Giant Barbarian named Grom, who is a level 1 Gladiator with specific attributes and abilities. Grom has high Strength and Constitution, making him a formidable melee combatant with unique traits such as Rage and Colossal Endurance. The sheet also includes information on his equipment, skills, and saving throw modifiers.

Uploaded by

Shadowphage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Barbarian 1 Lord_Shadowphage

CLASS & LEVEL PLAYER NAME


Grom
Half-Giant: Dark Sun Gladiator 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 15 18 --
19 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
+4
+0 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

12 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
19 -1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+4 +4 Athletics STR Disguise Kit, Flute
ABILITY SAVE DC
+0 Deception CHA
-1 History INT
INTELLIGENCE
-1 Insight WIS
35 ft. (Walking)
9 P +2 Intimidation CHA
-1 Investigation INT
-1 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM -1 Perception WIS


P +2 Performance CHA === ACTIONS === spells while raging.
9 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Your rage ends early if you are knocked unconscious
Hide, Ready, Search, Utilize, Opportunity Attack, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting, creature since your last turn or taken damage since
+1 Sleight of Hand DEX Interact with an Object, Study, Influence then. You can also end your rage as a bonus action.

+1 Stealth DEX === BONUS ACTIONS === === REACTIONS ===


CHARISMA Rage • 2 / Long Rest Collossal Endurance
P +1 Survival WIS
As a bonus action enter a rage for up to 1 minute Your immense body mass allows you to
occasionally shrug off injury. When you take damage
10 (10 rounds).

You gain advantage on STR checks and saving


you can use your reaction to reduce that damage by
your Constitution score. After using this trait, you can
throws (not attacks), +2 melee damage with STR not use it again until after until you finish a short or
+0 weapons, resistance to bludgeoning, piercing, long rest.
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE PERCEPTION
Greatclub +6 1d8+4 Bludgeoning Simple, Two-Handed, Push

Greatsword +6 2d6+4 Slashing Martial, Heavy, Two-Handed, Graze


9 PASSIVE INSIGHT

Maul +6 2d6+4 Bludgeoning Martial, Heavy, Two-Handed, Topple

9 PASSIVE INVESTIGATION
Unarmed Strike +6 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 1 Lord_Shadowphage
CLASS & LEVEL PLAYER NAME
Grom
Half-Giant: Dark Sun Gladiator 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === You can not wear ordinary gear sized for smaller
creatures such as boots, gloves, and back packs. All
* Hit Points • PHB 47 clothing, armor, meals, and lodging cost double for
you.
* Proficiencies • PHB 47
* Large Hands •
* Rage • PHB 48 You may wield Versatile and two-handed melee
As a bonus action enter a rage for up to 1 minute (10 weapons with one hand.
rounds).
* Colossal Endurance •
You gain advantage on STR checks and saving throws Your immense body mass allows you to occasionally
(not attacks), +2 melee damage with STR weapons, shrug off injury. When you take damage you can use
resistance to bludgeoning, piercing, slashing damage. your reaction to reduce that damage by your
You can't cast or concentrate on spells while raging. Constitution score. After using this trait, you can not
use it again until after until you finish a short or long
Your rage ends early if you are knocked unconscious rest.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since | Collossal Endurance: 1 Reaction
then. You can also end your rage as a bonus action.
* Giant's Toughness •
| 2 / Long Rest • 1 Bonus Action Your hit point maximum increases by 2 and it
increases by 2 every time you gain a level.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.

=== HALF-GIANT: DARK SUN SPECIES TRAITS ===

* Ability Score Increase/Decrease •


You have 4 points to split between your Strength and
Constitution scores. Your Strength score may reach a
maximum of 22 instead of 20. Your Intelligence and
Wisdom are decreased by 2 each.

* Size •
A typical half-giant stands 1- to 12 feet tall and weighs
1,600 pounds. You occupy a 10-foot by 10-foot space
and have a 5 foot reach. Your size is Large.

* Giant Body •

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Greatclub 1 10 lb.

Javelin 4 8 lb.

SP 0 Greatsword 1 6 lb.

Maul 1 10 lb.
EP 0 Backpack 1 5 lb.

Clothes, Costume 1 4 lb.


GP 15 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

97 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

570 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

1140 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Large
GENDER AGE SIZE HEIGHT WEIGHT
Grom
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like