Barbarian 1 Lord_Shadowphage
CLASS & LEVEL PLAYER NAME
Grom
Half-Giant: Dark Sun Gladiator 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 15 18 --
19 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
+4
+0 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
12 DEFENSES HIT DICE DEATH SAVES
+1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
19 -1
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+4 +4 Athletics STR Disguise Kit, Flute
ABILITY SAVE DC
+0 Deception CHA
-1 History INT
INTELLIGENCE
-1 Insight WIS
35 ft. (Walking)
9 P +2 Intimidation CHA
-1 Investigation INT
-1 -1 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & TRAINING
WISDOM -1 Perception WIS
P +2 Performance CHA === ACTIONS === spells while raging.
9 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Your rage ends early if you are knocked unconscious
Hide, Ready, Search, Utilize, Opportunity Attack, or if your turn ends and you haven’t attacked a hostile
-1 Religion INT
-1 Grapple, Shove, Improvise, Two-Weapon Fighting, creature since your last turn or taken damage since
+1 Sleight of Hand DEX Interact with an Object, Study, Influence then. You can also end your rage as a bonus action.
+1 Stealth DEX === BONUS ACTIONS === === REACTIONS ===
CHARISMA Rage • 2 / Long Rest Collossal Endurance
P +1 Survival WIS
As a bonus action enter a rage for up to 1 minute Your immense body mass allows you to
occasionally shrug off injury. When you take damage
10 (10 rounds).
You gain advantage on STR checks and saving
you can use your reaction to reduce that damage by
your Constitution score. After using this trait, you can
throws (not attacks), +2 melee damage with STR not use it again until after until you finish a short or
+0 weapons, resistance to bludgeoning, piercing, long rest.
slashing damage. You can't cast or concentrate on
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
9 PASSIVE PERCEPTION
Greatclub +6 1d8+4 Bludgeoning Simple, Two-Handed, Push
Greatsword +6 2d6+4 Slashing Martial, Heavy, Two-Handed, Graze
9 PASSIVE INSIGHT
Maul +6 2d6+4 Bludgeoning Martial, Heavy, Two-Handed, Topple
9 PASSIVE INVESTIGATION
Unarmed Strike +6 5 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 1 Lord_Shadowphage
CLASS & LEVEL PLAYER NAME
Grom
Half-Giant: Dark Sun Gladiator 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === You can not wear ordinary gear sized for smaller
creatures such as boots, gloves, and back packs. All
* Hit Points • PHB 47 clothing, armor, meals, and lodging cost double for
you.
* Proficiencies • PHB 47
* Large Hands •
* Rage • PHB 48 You may wield Versatile and two-handed melee
As a bonus action enter a rage for up to 1 minute (10 weapons with one hand.
rounds).
* Colossal Endurance •
You gain advantage on STR checks and saving throws Your immense body mass allows you to occasionally
(not attacks), +2 melee damage with STR weapons, shrug off injury. When you take damage you can use
resistance to bludgeoning, piercing, slashing damage. your reaction to reduce that damage by your
You can't cast or concentrate on spells while raging. Constitution score. After using this trait, you can not
use it again until after until you finish a short or long
Your rage ends early if you are knocked unconscious rest.
or if your turn ends and you haven’t attacked a hostile
creature since your last turn or taken damage since | Collossal Endurance: 1 Reaction
then. You can also end your rage as a bonus action.
* Giant's Toughness •
| 2 / Long Rest • 1 Bonus Action Your hit point maximum increases by 2 and it
increases by 2 every time you gain a level.
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.
=== HALF-GIANT: DARK SUN SPECIES TRAITS ===
* Ability Score Increase/Decrease •
You have 4 points to split between your Strength and
Constitution scores. Your Strength score may reach a
maximum of 22 instead of 20. Your Intelligence and
Wisdom are decreased by 2 each.
* Size •
A typical half-giant stands 1- to 12 feet tall and weighs
1,600 pounds. You occupy a 10-foot by 10-foot space
and have a 5 foot reach. Your size is Large.
* Giant Body •
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Greatclub 1 10 lb.
Javelin 4 8 lb.
SP 0 Greatsword 1 6 lb.
Maul 1 10 lb.
EP 0 Backpack 1 5 lb.
Clothes, Costume 1 4 lb.
GP 15 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
97 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
570 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT
1140 lb.
EQUIPMENT
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Large
GENDER AGE SIZE HEIGHT WEIGHT
Grom
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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