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Fallout 2d20 - Loot Cards - Wave 3 - Wanderers (72) .PDF Versão 1

The document lists various types of ammunition, armor, beverages, chems, clothing, food, junk, oddities, valuables, and weapons categorized under 'Wanderers.' Each item includes details such as weight, value, rarity, and specific effects or benefits. The items range from basic supplies like purified water to powerful weapons and legendary armor, catering to different gameplay needs.

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wcocito25
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0% found this document useful (0 votes)
45 views9 pages

Fallout 2d20 - Loot Cards - Wave 3 - Wanderers (72) .PDF Versão 1

The document lists various types of ammunition, armor, beverages, chems, clothing, food, junk, oddities, valuables, and weapons categorized under 'Wanderers.' Each item includes details such as weight, value, rarity, and specific effects or benefits. The items range from basic supplies like purified water to powerful weapons and legendary armor, catering to different gameplay needs.

Uploaded by

wcocito25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ammunition: Ammunition:

.45 Rounds .45 Rounds

8+4 .45 Rounds 8+4 .45 Rounds


Weight <1, Value 3, Rarity 2 Weight <1, Value 3, Rarity 2

★★ Wanderers ★★ Wanderers
Ammunition: Ammunition:
Fusion Cells Fusion Cells

14+7 Fusion Cells 14+7 Fusion Cells


Weight <1, Value 3, Rarity 2 Weight <1, Value 3, Rarity 2

★★ Wanderers ★★ Wanderers
Ammunition: Ammunition:
.44 Magnum Rounds .44 Magnum Rounds

4+2 .44 Magnum Rounds 4+2 .44 Magnum Rounds


Weight <1, Value 3, Rarity 2 Weight <1, Value 3, Rarity 2

★★ Wanderers ★★ Wanderers
Ammunition: Armor:
.44 Magnum Rounds Sturdy Combat Arm Armor

4+2 .44 Magnum Rounds Arm covered.


Weight <1, Value 3, Rarity 2 3 Physical DR, 3 Energy DR
Weight 5, Value 105, Rarity 3
★★ Wanderers ★★★ Wanderers
Armor: Armor:
Sturdy Combat Chest Piece Sturdy Combat Helmet

Torso covered. Head covered.


3 Physical DR, 3 Energy DR 3 Physical DR, 3 Energy DR
Weight 12, Value 140, Rarity 3 Weight 5, Value 105, Rarity 3
★★★ Wanderers ★★★ Wanderers
Armor: Armor:
Sturdy Combat Leg Armor Heavy Leather Arm

Leg covered Covers Arm (roll Hit Location Die to determine left or right)
3 Physical DR, 3 Energy DR 3 Physical DR, 4 Energy DR
Weight 5, Value 105, Rarity 3 Weight 7, Value 28, Rarity 3
★★★ Wanderers ★★★ Wanderers
Armor: Armor:
Heavy Leather Chest Piece Heavy Leather Leg

Torso covered. Covers Leg (roll Hit Location Die to determine left or right)
3 Physical DR, 4 Energy DR 3 Physical DR, 4 Energy DR
Weight 15, Value 75, Rarity 3 Weight 7, Value 30, Rarity 3
★★★ Wanderers ★★★ Wanderers
Beverages: Beverages:
Purified Water Purified Water

Restores 3 HP when consumed outside of combat Restores 3 HP when consumed outside of combat
Weight <1, Value 20, Rarity 1 Weight <1, Value 20, Rarity 1

★ Wanderers ★ Wanderers
Beverages: Beverages:
Brahmin Milk Brahmin Milk

Restores 1 HP when consumed outside of combat. Restores 1 HP when consumed outside of combat.
Heal 2 Radiation damage Heal 2 Radiation damage
Weight <1, Value 15, Rarity 2 Weight <1, Value 15, Rarity 2
★★ Wanderers ★★ Wanderers
Beverages: Beverages:
Moonshine Nuka-Cherry

+2 Max HP until end of scene. Addictive 2. Until end of scene, Restores 3 HP and gain +2 AP when consumed outside of combat.
reroll up to 1d20 on STR and CHA tests. Increase the difficulty Gain 1 Cap, Roll 1 and take 1 radiation damage on an effect.
difficulty of INT tests by +1. Weight 1, Value 30, Rarity 3 Weight 1, Value 40, Rarity 3
★★★ Wanderers ★★★ Wanderers
Beverages: Chems:
Nuka-Cherry Med-X

Restores 3 HP and gain +2 AP when consumed outside of combat. +3 Physical DR


Gain 1 Cap, Roll 1 and take 1 radiation damage on an effect. Lasting duration, Addictive 2.
Weight 1, Value 40, Rarity 3 Weight <1, Value 50, Rarity 2
★★★ Wanderers ★★ Wanderers
Chems: Chems:
Med-X Mentats

+3 Physical DR Re-roll 1d20 on PER and INT tests


Lasting duration, Addictive 2. Lasting duration, Addictive 3.
Weight <1, Value 50, Rarity 2 Weight <1, Value 50, Rarity 2
★★ Wanderers ★★ Wanderers
Chems: Clothing:
Mentats Army Helmet

Re-roll 1d20 on PER and INT tests Head covered.


Lasting duration, Addictive 3. 2 Physical DR
Weight <1, Value 50, Rarity 2 Weight 3, Value 20, Rarity 1
★★ Wanderers ★ Wanderers
Clothing: Clothing:
Army Helmet Lab Coat

Head covered. Outfit. Arms, Legs, Torso covered.


2 Physical DR Re-roll one d20 on one INT test each scene
Weight 3, Value 20, Rarity 1 Weight 2, Value 10, Rarity 1
★ Wanderers ★ Wanderers
Clothing: Clothing:
Lab Coat Military Fatigues

Outfit. Arms, Legs, Torso covered. 1 Energy DR


Re-roll one d20 on one INT test each scene Arms, Legs, Torso covered.
Weight 2, Value 10, Rarity 1 Weight 3, Value 12, Rarity 1
★ Wanderers ★ Wanderers
Clothing: Food:
Military Fatigues Salisbury Steak

1 Energy DR Restores 5 HP when consumed outside of combat


Arms, Legs, Torso covered. Roll 1 and take 1 radiation damage on an effect.
Weight 3, Value 12, Rarity 1 Weight <1, Value 20, Rarity 0
★ Wanderers Wanderers
Food: Food:
Salisbury Steak Sugar Bomb

Restores 4 HP when consumed outside of combat,


Restores 5 HP when consumed outside of combat Roll 1 and take 1 radiation damage on an effect,
Roll 1 and take 1 radiation damage on an effect. Gain +1 AP at the start of the next scene.
Weight <1, Value 20, Rarity 0 Weight <1, Value 11, Rarity 0
Wanderers Wanderers
Food: Food:
Sugar Bomb Sugar Bomb

Restores 4 HP when consumed outside of combat, Restores 4 HP when consumed outside of combat,
Roll 1 and take 1 radiation damage on an effect, Roll 1 and take 1 radiation damage on an effect,
Gain +1 AP at the start of the next scene. Gain +1 AP at the start of the next scene.
Weight <1, Value 11, Rarity 0 Weight <1, Value 11, Rarity 0
Wanderers Wanderers
Food: Food:
Grilled Radroach Grilled Radroach

Restores 5 HP when consumed outside of combat Restores 5 HP when consumed outside of combat
Weight <1, Value 7, Rarity 1 Weight <1, Value 7, Rarity 1

★ Wanderers ★ Wanderers
Food: Food:
Grilled Radroach Ribeye Steak

Restores 5 HP when consumed outside of combat Restores 10 HP when consumed outside of combat
Weight <1, Value 7, Rarity 1 Weight 1, Value 40, Rarity 2

★ Wanderers ★★ Wanderers
Food: Food:
Ribeye Steak Radscorpion Steak

Restores 10 HP when consumed outside of combat Restores 12 HP when consumed outside of combat,
Weight 1, Value 40, Rarity 2 +2 Energy DR until the end of next scene.
Weight 1, Value 65, Rarity 3
★★ Wanderers ★★★ Wanderers
Food: Food:
Radscorpion Steak Deathclaw Steak

Restores 12 HP when consumed outside of combat, Restores 14 HP when consumed outside of combat,
+2 Energy DR until the end of next scene. May re-roll 1d20 on all STR tests until end of the next scene

Weight 1, Value 65, Rarity 3 Weight <1, Value 80, Rarity 4


★★★ Wanderers ★★★★ Wanderers
Junk: Junk:
Junk Pile Junk Pile

Contains 5 + 5 Junk Contains 5 + 5 Junk


(Amount found may be doubled by spending a Luck Point) (Amount found may be doubled by spending a Luck Point)
Weight 2, Value 2, Rarity 0 Weight 2, Value 2, Rarity 0
Wanderers Wanderers
Legendary Armor: Melee Weapons:
Devastator's Armor Combat Knife
(Punishing Heavy Metal Armor Chest Piece)

If you are hit by an attack, each Effect rolled on the damage


roll inflicts 1 damage of that damage type to the attacker. Melee Weapons, 3 Piercing Physical damage
Torso covered. 5 Physical DR, 4 Energy DR. Weight 1, Value 25, Rarity 1
Weight 23, Value 950, Rarity 5
★★★★★ Wanderers ★ Wanderers
Melee Weapons: Melee Weapons:
Combat Knife Combat Knife

Melee Weapons, 3 Piercing Physical damage Melee Weapons, 3 Piercing Physical damage
Weight 1, Value 25, Rarity 1 Weight 1, Value 25, Rarity 1

★ Wanderers ★ Wanderers
Melee Weapons: Melee Weapons:
Power Fist Power Fist

Unarmed, 4 Stun Physical damage Unarmed, 4 Stun Physical damage


Weight 4, Value 100, Rarity 2 Weight 4, Value 100, Rarity 2

★★ Wanderers ★★ Wanderers
Melee Weapons: Melee Weapons:
Ripper Ripper

Melee Weapons, 4 Vicious Physical damage Melee Weapons, 4 Vicious Physical damage
Weight 6, Value 50, Rarity 2 Weight 6, Value 50, Rarity 2

★★ Wanderers ★★ Wanderers
Oddities and Valuables: Oddities and Valuables:
Caps Stash Caps Stash

Contains 5d20 Caps Contains 5d20 Caps


(Amount found may be doubled by spending a Luck Point) (Amount found may be doubled by spending a Luck Point)

Wanderers Wanderers
Oddities and Valuables: Oddities and Valuables:
Pack Brahmin Tales of a Junktown Jerky Vendor

When you succeed or fail at a Barter test to haggle


Carries up to 500lbs of weight. on the price of a trade, you may spend 1 Luck Point
AGI + Survival (diff 1) to produce 1 Brahmin Milk per day to shift the price 10%.
Value 200, Rarity 3 Weight <1, Value 100, Rarity 3
★★★ Wanderers ★★★ Wanderers
Ranged Weapons: Ranged Weapons:
.44 Pistol .44 Pistol

Small Guns, 6 Vicious Physical damage Small Guns, 6 Vicious Physical damage
Fire Rate 1, Range C, Close Quarters, Reliable Fire Rate 1, Range C, Close Quarters, Reliable
.44 Rounds, Weight 4, Value 99, Rarity 2 .44 Rounds, Weight 4, Value 99, Rarity 2
★★ Wanderers ★★ Wanderers
Ranged Weapons: Ranged Weapons:
.44 Pistol Combat Rifle

Small Guns, 6 Vicious Physical damage Small Guns, 5 Physical damage


Fire Rate 1, Range C, Close Quarters, Reliable Fire Rate 2, Range M, Two-Handed
.44 Rounds, Weight 4, Value 99, Rarity 2 .45 Rounds, Weight 11, Value 117, Rarity 2
★★ Wanderers ★★ Wanderers
Ranged Weapons: Ranged Weapons:
Combat Rifle Auto Bayoneted Tactical Combat Rifle

Small Guns, 4 Burst Physical damage


Small Guns, 5 Physical damage Fire Rate 4, Range M, Bayonet, Two-Handed,
Fire Rate 2, Range M, Two-Handed You may re-roll the hit location die.
.45 Rounds, Weight 11, Value 117, Rarity 2 .45 Rounds, Weight 12, Value 161, Rarity 3
★★ Wanderers ★★★ Wanderers
Ranged Weapons: Ranged Weapons:
Auto Bayoneted Tactical Combat Rifle Laser Rifle

Small Guns, 4 Burst Physical damage


Fire Rate 4, Range M, Bayonet, Two-Handed, Energy Weapons, 5 Piercing Energy damage
You may re-roll the hit location die. Fire Rate 1, Range M, Two-Handed
.45 Rounds, Weight 12, Value 161, Rarity 3 Fusion Cells, Weight 7, Value 134, Rarity 2
★★★ Wanderers ★★ Wanderers
Ranged Weapons: Thrown/Explosive Weapons:
Laser Rifle 2+1 Frag Grenades

Energy Weapons, 5 Piercing Energy damage Explosive, 6 Physical damage


Fire Rate 1, Range M, Two-Handed Blast, Thrown (M)
Fusion Cells, Weight 7, Value 134, Rarity 2 Weight <1, Value 50, Rarity 2
★★ Wanderers ★★ Wanderers
Thrown/Explosive Weapons: Thrown/Explosive Weapons:
2+1 Frag Grenades Frag Mine

Explosive, 6 Physical damage Explosive, 6 Physical damage


Blast, Thrown (M) Blast, Mine
Weight <1, Value 50, Rarity 2 Weight 1, Value 50, Rarity 2
★★ Wanderers ★★ Wanderers
Thrown/Explosive Weapons: Thrown/Explosive Weapons:
Frag Mine Frag Mine

Explosive, 6 Physical damage Explosive, 6 Physical damage


Blast, Mine Blast, Mine
Weight 1, Value 50, Rarity 2 Weight 1, Value 50, Rarity 2
★★ Wanderers ★★ Wanderers

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