Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
16 views10 pages

Using Game Ready OBJModelsin Daz Studio 49

This document is a tutorial on using Game Ready OBJ models with Daz Studio 4.9, accompanied by an End User License Agreement (EULA). It provides step-by-step instructions for importing and adjusting OBJ files, including settings for lighting, color, and opacity. The tutorial emphasizes the restrictions on modification and distribution of the work while retaining copyright ownership by Winterbrose Arts & Graphics.

Uploaded by

hotaru.havik.fan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
16 views10 pages

Using Game Ready OBJModelsin Daz Studio 49

This document is a tutorial on using Game Ready OBJ models with Daz Studio 4.9, accompanied by an End User License Agreement (EULA). It provides step-by-step instructions for importing and adjusting OBJ files, including settings for lighting, color, and opacity. The tutorial emphasizes the restrictions on modification and distribution of the work while retaining copyright ownership by Winterbrose Arts & Graphics.

Uploaded by

hotaru.havik.fan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 10

Winterbrose Arts and Graphics

Using Game Ready OBJ Models


with Daz Studio 4.9

End User License Agreement


EULA
This tutorial, herein referred to as the “work”, is provided as-is with no warranties
either expressed or implied.
You MAY copy, share or distribute copies of this “work” only in its original PDF,
WMV or MP4 forms under these conditions: 1) must give clear and proper credit
to the producer "Winterbrose Arts & Graphics"; 2) must clearly and noticeably
state source as "www.WINTERBROSE.com"; and 3) must be given without cost
of any kind whatsoever to others.
You MAY NOT modify, change or create derivative works based upon this “work”
in any form or fashion or by any method. You MAY NOT sell this “work” or
include this “work” in any package or collection that is for sell. You MAY NOT
claim authorship in any form for this “work”.
Winterbrose A&G retains all copyright ownership and reserves all rights to work.

Copyright (c) 2017, Winterbrose Arts & Graphics. All Rights Reserved.
www.WINTERBROSE.com

-- 2 --
Winterbrose Arts and Graphics

QUICK LIST
IMPORT and ADJUST
1. Import/Browse to folder containing the
OBJ files using Wavefront Object type
2. Import object with appropriate settings
3. Select object in Scene tab
4. Select object in Surfaces tab
5. Set Lighting Model to desired
6. Set Diffuse Color to desired
{for glass bottle}
7. Set Opacity Strength to desired
{OPTIONAL}
CONNECT OBJects
1. Be sure that nothing is selected
2. Create new Group (name as desired)
3. Drag and drop objects into group

-- 3 --
Winterbrose Arts and Graphics

STEP-by-STEP
On the Main Menu, select File / Import.

Browse to folder containing the OBJ files using Wavefront Object type

-- 4 --
Winterbrose Arts and Graphics

Click on desired file and select Open, or simply double-click the entry.

REPEAT as needed for additional OBJ items. For instance,


Potion Bottle 19 consists of Cover, Glass, and Inlay components.

Use appropriate original From type and Scale (size) settings (see note).

-- 5 --
Winterbrose Arts and Graphics

NOTE: If the model creator intends for Daz Studio users to use the
model, they should provide relevant information with the OBJ
model or make it available online.

The settings to be used with the Potion Bottle models in OBJ format are:

From: Custom
Scale: 10000% (10,000)
Axis Conversion: X=X, Y=Y, and Z=Z with no inverting
Checkboxes: ALL Checked

All components of Potion Bottle 19 in Scene tab and Viewport

-- 6 --
Winterbrose Arts and Graphics

Select an object in Scene tab. If needed, hide other objects in the scene
by clicking the eye icon under the V (visible) column.

The Glass component of Potion Bottle 19 selected in Scene tab

Select the object in Surfaces tab, make these adjustments:

-- 7 --
Winterbrose Arts and Graphics

Set Lighting Model to desired

Click RGB bar to set Diffuse Color to desired color.

-- 8 --
Winterbrose Arts and Graphics

Set Opacity Strength if desired (we used 25% for glass).

Of course you will want to use your own color settings, but this is what
our example looked like in an Iray render.

Here is another example using the Inlay to represent liquid contents.

For the best results, you will want to use some of the many shaders that
are available for Daz Studio to get more realistic looks than just
applying colors to the surfaces.

-- 9 --
Winterbrose Arts and Graphics

The bottles demonstrated are available in BLEND, DAE, FBX and OBJ
formats from Renderosity as Game Ready with Extended License
https://www.renderosity.com/mod/bcs/potion-bottle-collection-blend-dae-fbx-obj-extended-license/119647/

-- 10 --

You might also like