CSE Stream Complete Notes
CSE Stream Complete Notes
Introduction
The word Laser stands for Light Amplification by Stimulated Emission of Radiation. It is a device which
amplifies light. It has properties like Coherence, Unidirectional, Monochromatic, Focussability, etc.
Interaction of an electromagnetic wave with matter leads to transition of an atom or a molecule from
one energy state to another. If the transition is from lower state to higher state it absorbs the incident
energy. If the transition is from higher state to lower state it emits a part of its energy.
Emission or Absorption takes through quantum of energy called photons. hν is called quantum energy
or photon energy.
h = 6.626×10-34 Joules Second, is Planck’s constant and ‘ν’ is the frequency.
If ∆E is the difference between the two energy levels,
Then ∆E = (E2 - E1) Joule
According to Max Planck, ∆E = hν = (E2 - E1)
ν = (E2 - E1) /h Hz.
1. Induced absorption:
An atom in the ground state may absorb
a photon of suitable energy and go to an excited
state. This is known as the induced absorption
and the process is represented by the following
equation.
Atom + photon ----->Atom*
2. Spontaneous emission:
An atom which is already in an excited
state will be unstable and it falls back to the
ground state by emitting a photon of appropriate
energy.
This is known as the spontaneous emission and the process is represented by the following equation.
Atom*---------> Atom + photon
3. Stimulated emission:
It is the emission of a photon by a system under the influence of a passing photon of just the right
energy, due to which the system transits from a higher energy state to a lower energy state.
Consider at any given instant of time, N1 be the number of atoms in the ground state of energy
level E1 and N2 be the number of atoms in the excited state of energy level E2. Let radiation of frequency
γ = (E2 – E1) / h and Uγ be the energy density of radiation of frequency γ. Then Uγ dγ will be energy density
of radiations whose frequencies lie in the range γ and γ+ dγ.
(i) Case of induced Absorption
In this case when radiation of frequency γ = (E2 – E1) / h is incident on an atom, it goes from
ground state E1 to excited state E2 by absorbing radiation. The rate of absorption is directly proportional
to the number of atoms in the ground state and also the energy density ‘U γ’ incident on the system.
Therefore
rate of absorption ∝ Uγ N1
iii) Case of Stimulated Emission : The rate of stimulated emission is proportional to the number atoms in
the excited state and the radiation density ’ Uγ’
Under equilibrium conditions the rate of absorption is equal to the rate of emission.
Therefore,
Rate of absorption = Rate of spontaneous emission + Rate of stimulated emission
𝐴21 𝑁2
Uγ = 𝐵12 𝑁1 −𝐵21 𝑁2
𝐴21 𝑁2 1
Uγ = [𝐵12 𝑁1 ]
𝐵21 𝑁2 −1
𝐵21 𝑁2
N1/N2 = e (h ν /kT)
Substituting this in the above equation
𝐴21 1
Uγ = [ ]………(5)
𝐵21 𝐵12 𝑒 h ν⁄kT −1
𝐵21
Since the above equation is for an equilibrium state the radiation density ‘U γ’ is the same as given for a
black body by Planck.
According to Planck’s radiation law
8 πhν3 1
Uγ = [ h ν⁄ ] ------ (6)
𝐶3 𝑒 kT −1
Where ‘ν’ is the frequency of the radiation, ‘c’ velocity of light, ‘k’ Boltzman’s constant and T is the
temperature of the system
Comparing the equations (5) and (6) one can write
Population inversion is the state of a system at which the population of a particular higher energy
state is more than that of a specified lower energy state.
Metastable State :
Working :
The energy band diagram of heavily doped p-n junction is as shown. At thermal equilibrium the Fermi
level is uniform.
Because of very high doping on n- side, the Fermi level is pushed in to the conduction band and
electrons occupy the portions of the
conduction band that lies below the Fermi
level and on p-side, the Fermi level lies within
the valence band and holes occupy the
portions of the valence band that lies above
the Fermi level.
A suitable forward bias is applied to
overcome the potential barrier. As a result
electrons from n-region and holes from p-
region injected into the junction.
The current begins to flow following which
there will be a region in junction in which the
population inversion can be achieved.
Initially concentration of electrons in the energy levels at the bottom of the conduction band will be
less than that of energy levels at top of valence band. So that the recombination of electrons and holes
result only in spontaneous emission.
When the current exceeds the threshold value, population inversion is achieved in the active region
which is formulated in the junction.
Applications of Lasers:
1. Bar code scanner : a bar code is a printed series of
parallel bars or lines of varying width.
it consists of a Laser source, oscillating mirror and
photo diode which acts as a sensor and used to
measure the reflected light from the bar code. In the
bar code the dark lines gives less reflected light and
white lines gives more reflected light. This variation is
studied by the photodiode and an analog signal is created from the photodiode, and is then converted
into a digital signal.
2. Atomic interferometers
𝑛
= 𝑛1 √1 − 𝐶𝑜𝑠 2 𝜃……………(3)
0
Using eqn. (2) in (3)
𝑛1 𝑛 2
Sinθ0 = √1 − 𝑛22 -------------- (4)
𝑛0 1
√𝑛1 2 −𝑛2 2
Numerical Aperture (NA) = Sinθ0 =
𝑛0
for any angle of incidence equal to θi equal to or less than θ0, the incident ray is able to propagate.
θi < θ0
𝑠𝑖𝑛𝜃𝑖 < Sinθ0
𝑠𝑖𝑛𝜃𝑖 < √𝑛1 2 − 𝑛2 2
1. Critical angle: For the ray to undergo TIR inside the fiber, angle of refraction i.e the angle made by
the refracted ray with the axis of the fiber must be less than certain maximum value called Critical
propagation angle (θ1). If the angle of refraction is greater than this angle, the angle of incidence at the
interface becomes less than critical angle and hence ray escape outside the fiber without undergoing
TIR.
2.Wave guide acceptance angle or acceptance cone half angle:
The angle made by the incident ray with the axis of the fiber is called Wave guide acceptance angle or
acceptance cone half angle. OR
If the incident ray is rotated about the fiber axis keeping θ i constant, it forms a cone. The rays which
are incident within this cone travel inside the fiber, undergo TIR is called Wave guide acceptance
angle or acceptance cone half angle.
3.Numerical aperture:
Numerical aperture of an optical fiber is a measure of light gathering capacity of the fiber, it equal to
the sine of wave guide acceptance angle i.e
√𝑛1 2 −𝑛2 2
Numerical Aperture (NA) = Sinθ0 = 𝑛0
Where n1, n2 and n0 represent refractive indices of core, cladding and surrounding medium
respectively.
4.Fractional Index Change:
“It is the ratio of difference in the refractive indices between the core and cladding to the refractive
index of the core of an optical fiber”.
𝑛1 −𝑛2
Δ=
𝑛1
𝑛1 −𝑛2
Consider Δ= 𝑛1
Δn1 = n1 – n2 ………….(1)
We have; N.A =
Considering n1≈n2
Increase in the value of Δ increases N.A, as it enhances the light gathering capacity of the fiber. Δ
value cannot be increased very much because it leads to intermodal dispersion intern signal distortion.
Refractive index profile:
The graph obtained by plotting refractive index of the fiber with respect to radial distance from the
axis of the fiber is called Refractive index profile.
V-number :
The number of modes supported for propagation in the fiber is determined by a parameter called V-
number and is given by
V=
If the surrounding medium is air, then
Where ‘d’ is the core diameter, n1 and n2 are refractive indices of core and cladding respectively, ‘λ’
is the wavelength of light propagating through the fiber.
V=
If the fiber is surrounded by a medium of refractive index n0, then,
V=
For V >>1, the number of modes supported by the fiber is given by, number
of modes (M) ≈ V2/2.
❖ Its refractive index profile is also similar to that of a single mode fiber but with a larger plane region for
core.
❖ It is least expensive and finds its application in data link between central offices which has lower band
width.
❖ Its core has much larger diameter by the virtue of which it will be able to support propagation
of larger number of modes as shown.
−10 𝑃
attenuation coefficient α = log( 𝑃𝑜𝑢𝑡 ) dB/Km
𝐿 𝑖𝑛
This leads to sharp variations in the refractive index of the material which are smaller than wavelength
of the signal. When signal travels in the fiber, the photons may get scattered by these smaller particles.
This type of scattering is same as “Rayleigh scattering” (occurs when a light wave travels through a
medium having scattering objects whose dimensions are smaller than wavelength of light).
The Rayleigh scattering is inversely proportional to the fourth power of wavelength [I α −4]
which means that light of smaller wavelengths are scattered to a larger extent. Due to Rayleigh
scattering, the photons moves in random direction and leave the fiber, thus leading to loss. Thus, loss
due to Rayleigh scattering can be minimized by using the signals having larger wavelengths. It is found
that Rayleigh scattering sets a lower limit on the wavelengths that can be transmitted by a fiber at 0.8
μm, below which the scattering loss is very high.
c] Radiation losses (Bending losses):
The radiation losses occur due to bending of optical fibers. Two types of bendings are observed in
optical fibers. They are macro bending and microbending of the fiber.
Macrobending:
Bending of the fiber having radii, more than radius of optical fiber is called Macrobending. These
bendings generally occur while turning the fiber around the corner or while wrapping the fiber. If the
bending is more than critical value, may result in the modification of the angle of incidence on the
core-cladding interface and hence signal fails to undergo TIR ; hence radiation loss takes place (see
Fig).
Microbending:
Microbending occur due to small scale fluctuations in the linearity of the fiber. The bendings are occur
due to nonuniformities in the manufacture of the fiber or by the lateral pressure or crushing force to
which the fiber might have subjected during cabling the fiber. At these bends light rays undergo
reflections and couple between various modes. As a result light leak out of the fiber. These losses can
be minimized by covering the fiber with compressible jacket (polyurethane jacket) over the fiber,
which can withstand the stresses and also by keeping the fiber straight.
Fiber Optics Communication System: (Point to Point Communication)
Fiber Optics Communication System: The transmission of signal through optical fibers which
involves conversion of electrical signal into optical signal using LED or semiconductor lasers at the
transmitting end and conversion of optical signal back to electrical signal using transducers at the
receiving end is called optical fiber communication.
Optical fiber communication system consists of Information signal source, transmitter, information
channel and receiver.
Information signal source: The signals available at the information source are either voice, music or
video signals and it is in analog form. In order to communicate through optical fiber the analog signals
are converted into electrical signals and then passed through the transmitter.
Transmitter: It is a modulator device which converts the electrical signal into digital pulse for
propagation. The modulator consists of a driver circuit which converts analog electrical signal into
digital pulses and the light source namely LED or LASER converts the digital pulses into optical
pulses. The optical pulses then focused into the optical fiber as shown in fig.
Optical fiber: The optical fiber is used as a transmission medium to propagate the received optical
signals to the other end using total internal reflection principle.
Receiver: It is a demodulator device used to receive the optical pulses from the optical fiber and then
convert them into electrical pulses. It consists of a photo detector, amplifier, and signal restorer. Photo
detector converts the digital optical pulses into electrical pulses. The electrical signals are then
amplified by the amplifier. The optical analog signal contains the same information available at the
information source. A single optical fiber is used to transmit several optical signals using a device
known as multiplexer.
Advantages of optical communication over metallic cables communication system:
1) Optical fibers can carry very large amount of information due to its large bandwidth.
2) The materials used for making optical fiber are SiO2/Plastic, both are available at low cost
compared to metallic cable.
3) The materials of optic fibers are dielectric in nature. So, they do not interference with
electromagnetic signal.
4) Fibers are much easier to transport because of their compactness and lightweight.
5) They easily adjust with electronic system.
6) In optical fibers there is no leakage of signal, where as in metallic cables there is leakage of
signal because electromagnetic signal interfere easily with other channels.
7) Lightning may cause disturbance in metallic cables where as signals passing through optic
fibers do not cause any damage.
8) It can be operated in high temperature range.
9) Direct tapping is not possible in optical fiber communication, where as in metallic cables
tapping is possible due to leakage of signal.
10) The fibers are free from corrosion caused by salt, pollutants, radiation, moisture etc.
11) It does not get affected by nuclear radiations.
12) In optical fibers signal can travel up to 80km without decreasing amplitude, where as in
metallic cable they can travel only upto 5km and hence amplifiers are required for every 0.5 to
1km.
Disadvantages of optical communication system :
1. The optical connectors used to connect two fibers are expensive.
2. Fibers undergo expansion and contraction with temperature that upset some critical alignments
which lead to loss in signal power.
3. Attenuation loss is large, when length of the fiber increases. Hence, amplifiers are required to
amplify the weak signal in long distance communication.
4. The bending will increase the loss of the signal. hence, the fiber should be laid straight.
Other Applications of Optical fibers :
a) Medical applications: Fibro scopes widely employed in endoscopic applications for
visualization of internal portions of human body.
b) Military applications: In aircrafts and ships, use of optical fibers in place of copper reduces
much weight.
c) Industrial applications: Optical fibers are used in fabrication of sensors to monitor various
physical quantities such as pressure, temperature, flow rate, current, etc.
Fiber optic networking
Introduction:
Optical transmission system usually refers to a point-to-point optical link between a transmitter
and a receiver. Communication network is much more general. It is a communication among a
large number of users at many different locations and with various different types of services and
applications. There are many types in network (fig-1) and communication network is shared by
many end users (sender-receiver) as shown in fig-2, where lines connecting different nodes can be
cables, optical fibers, wavelengths channels etc. With the rapid increase of the number of users
and the types of applications, the complexity of networks increases exponentially. Fortunately
optical fibers introduction into communication networks has drastically increased the networking
capacity (compared to the use of copper wires).
Fig-1 Fig-2
Details:
An optical network is a type of data communication network built with optical fiber technology.
Optical fibers are used for passing (transmitting) data as light pulses between sender and receiver
nodes. Here an optical transmitter device is used to convert an electrical signal received from a
network node into light pulses, which are then placed on a fiber optic cable for transport to a
receiving device. An optical network is less prone to external inference and attenuation and can
achieve substantially higher bandwidth speeds. The block diagram is as follows
And finally service providers have deployed more than 5 billion kilometers of optical fibers
so far– that’s enough cable to wrap the earth more than 120,000 times!!!
QUANTUM MECHANICS
Wave- Particle dualism:
Albert Einstein’s analysis of the photoelectric effect in 1905 demonstrated that light
possessed particle like properties, and this was further confirmed with the discovery of the
Compton scattering in 1923. Later on, the diffraction of electrons would be predicted and
experimentally confirmed, thus showing that electrons must have wave-like properties in addition
to particle properties. The wave-particle duality is the concept that all matter and energy exhibits
both wave-like and particle-like properties. This duality addresses the inadequacy of classical
concepts like ‘particle’ and ‘wave’ in fully describing the behavior of small-scale objects. This
confusion over particle versus wave properties was eventually resolved with the advent and
establishment of quantum mechanics in the first half of the 20th century.
Consider an electron (mass m, charge e) accelerated from rest through a potential V. The
kinetic energy K of the electron equals the work done (eV ) on it by the electric field
E=eV ------ (1)
1
We know that kinetic energy of electron is K = 𝑚𝑣 2
2
Expressing the kinetic energy in terms of linear momentum p (= mv), we rewrite the above
equation as
𝑝2
K= ----- (2)
2𝑚
P= 2meV
According to De-Broglie
ℎ
λ=
𝑝
ℎ
λ=
√2𝑚𝑒𝑉
Substituting the constant values of h = 6.626 × 10−34 Js, m = 9.11 × 10−31 kg and e = 1.602 × 10−19
C
1.226 𝑋 10−9
We get λ= m.
V
1.226
λ= nm.
√𝑉
3. If an electron is accelerated through a potential difference of ‘V’ Volts then the de-Broglie
ℎ
wavelength is given by λ =
√2𝑚𝑒𝑉
Wave packet : when a group of two or more waves differing slightly in wavelengths are
superimposed on each other a resultant
pattern emerges in the shape of variation in
amplitude. Such variation represents the wave
group as a whole and is called the “wave
Packet”.
“Wave packet is the resultant wave formed due to the superimposition of two or more waves
with slightly different wavelengths”.
Group Velocity : The velocity with which the wavepcket propagates is called Group velocity. It
is the velocity with which the energy transmission occurs in a wave.
Group velocity = dω / dk
Wave velocity :
The wave velocity is defined as the velocity associated with the disturbance propagating in the
given medium. The wave velocity depends upon the nature of the medium used.
Wave velocity is given by v = ω/k ……..(1)
Where,
ω - The angular velocity
We know that,
V = 2πν/2π/λ=λν
Therefore, we have,
V = λν…….(2)
Where,
λ- The wavelength
ν- Frequency of the wave
Equation (2) is known as the equation of wave velocity.
Simultaneous measurement of both the position and momentum (two conjugate variables)
of a particle cannot be done with arbitrarily high precision. If one tries to measure the position of a
particle precisely there is an imprecision (uncertainty) in the measurement of momentum and vice
versa even with sophisticated instruments and technique, it arises from the wave properties inherent
in the quantum mechanical description of nature i.e. the uncertainty is inherent in the nature of
things.
Where,
1 Δx is the uncertainty of the position measurement.
2 Δp is the uncertainty of the momentum
3 ΔE is the uncertainty in the energy measurement.
4 Δt is the uncertainty in the time measurement.
5 ΔL is the uncertainty in the angular momentum measurement
6 ΔӨ is the uncertainty in the angle measurement .
If we measure the position of a moving atomic particle with a great accuracy that is Δx is very
small almost tending to zero then, what happens to the measurement of the momentum Δp,
which we measure at the same instant.
From the equation
Δp > h / 4 π Δx
we can see that the uncertainty in the momentum measurement, Δp is very large, that is it
approaches infinity since Δx in the denominator is very small.
Physical significance: The physical significance of the above statement is that one should not
think of the exact position, or an accurate value for momentum of a particle. Instead one should
think of the probability of finding the particle at a certain position, or of the probable value for the
momentum of the particle.
Application of Uncertainty Principle - Proof of Non-existence of free electron in the nucleus:
The diameter of nucleus of any atom is of the order of 10-14 m. If any electron is confined
within the nucleus then the uncertainty in its position (Δx) must not be greater than 10-14m.
According to Heisenberg’s uncertainty principle,
ΔxΔp ≥ h/4π
the uncertainty in momentum is Δp > h / 4π Δx, where Δx = 10-14m
6.63 𝑥 10−34
Δp ≥
4 𝑥 3.14 𝑥 10−14
𝑝2 (0.5𝑋 10−20 )2
E= ≥
2𝑚 2 𝑋 9.1 𝑋 10 −31
E ≥ 1.372 x 10-11 J
Expressing in eV, we get
E > 85 MeV
The above value for the kinetic energy indicates that if an electron has to exist within the
nucleus it must have energy equal to or greater than 85 MeV. But the experimental results on β
decay show that the maximum kinetic energy an electron can have, when it is confined within the
nucleus is of the order of 3 - 4 MeV. Therefore, the electrons cannot exist within the nucleus.
Principle of Complementarity: The complementarity principle holds that objects have certain
pairs of complementary properties which cannot all be observed or measured simultaneously. An
example of such a pair is position and momentum.
“The inability to observe the wave nature and the particle nature of the matter simultaneously is
known as the complementarity principle.”
Now suppose that an experiment is constructed in such a way that it is designed to measure the
particle nature of the matter. This implies that, during this experiment, errors of measurement of
both position and the time coordinates must be zero or absent, this in turns explains that the
momentum, energy and the wave nature of the matter are completely unknown. Similarly, if an
experiment is designed for measuring the wave nature of the particle, then the errors in the
measurement of the energy and the momentum will be zero, whereas the position and the time
coordinates of the matter will be completely unknown.
From the above explanation, we can conclude that, when the particle nature of the matter is
measured or displayed, the wave nature of the matter is necessarily suppressed and vice versa.
What Bohr explained or Bohr exact words were “In a situation where the wave aspect of a system
is revealed, its particle aspect is concealed; and, in a situation where the particle aspect is revealed,
its wave aspect is concealed. Revealing both simultaneously is impossible; the wave and particle
aspects are complementary.”
Wave function
In quantum mechanics, because of the wave-particle duality, the properties of the particle
can be described as a wave. Therefore, its quantum state can be represented as a wave of arbitrary
shape and extending over all of space. This is called a wave function.
The wave function is usually complex and is represented by Ѱ.
Ѱ = Aei(kx - ωt)
Since the wave function is complex, its direct measurement in any physical experiment is
not possible. It is just mathematical function of x, t etc. Once the wave function corresponding to
a system is known, the state of the system can be determined. The physical state of system is
completely characterized by a wave function.
Y is the displacement and v is the velocity of the wave. By analogy the wave equation
for de-Broglie wave can be written as
d2 Ѱ 1 d2 Ѱ
= ………….(4)
dx2 𝑣 2 dt2
−ℎ2 1 d2 ѱ
=𝐸−𝑉
8π2 m ѱ dx 2
d2 ѱ −8π2 m
= (𝐸 − 𝑉)ѱ
dx 2 ℎ2
d2 ѱ 8π2 m
+ (𝐸 − 𝑉)ѱ = 0
dx2 ℎ2
Normalization:
In obtaining the Eigen functions from equation of motion associated with a de-Broglie
wave involves the process of integration such that the ψ* ψ dτ = 1 for an existing particle that
is the constants have to adjusted in such a manner. This process is known as process of
Normalization of a wave function.
Since the probability of finding a particle anywhere in a given volume must be one, we have
+∞
∫−∞ | Ѱ|2 dτ =1
This condition is known as normalization.
Expectation value : The expectation value is the probabilistic expected value of the result
(measurement) of an experiment. It can be thought of as an average of all the possible outcomes of
a measurement as weighted by their likelihood, and as such it is not the most probable value of a
measurement; indeed the expectation value may have zero probability of occurring.
A is a self-adjoint operator on a Hilbert space. In the most commonly used case in quantum
mechanics, σ is a pure state, described by a normalized vector ψ in the Hilbert space. The
expectation value of ’A’ in the state ψ is defined as
<A>ψ= <ψ|A|ψ>
Eigen functions:
Eigen functions are the wave functions which possess the properties that they are single
valued and finite everywhere, and also their first derivatives with respect to their variables are
continuous everywhere. (or) Eigen functions are those functions such that, an operator operating
on it produces back the same wave function multiplied by a constant.
Eigen Values :
When an operator is operated on a eigen function it returns the same function multiplied by
a constant and such values are called as eigen values.
Application of Schrödinger wave equation:
Particle inside a potential well of infinite height:Let
us consider a particle of mass ‘m’ inside a potential well
of width ‘a’ moving along x-direction. The potential
inside the box can be considered as zero and outside the
well potential is infinity. Inside the well (V=0), the
Schrodinger wave equation can be written as
𝐝𝟐 𝛙 𝟖𝛑𝟐 𝐦
+ (𝐸 )𝛙 = 𝟎 …………………(1)
𝑑𝑥 2 ℎ2
𝐝𝟐 𝛙 𝟖𝛑𝟐 𝐦
=− (𝐸 )𝛙
𝑑𝑥 2 ℎ2
−ℎ2 d2 ѱ
= 𝐸ѱ
8π2 m dx 2
Hѱ = Eѱ
𝟖𝛑𝟐 𝐦
Let 𝐸 = K2 ……………(2)
ℎ2
𝑛𝜋
Therefore ψ = D Sin ( )x ……………..(6)
𝑎
n = 1 represents ground state and the corresponding energy is called ground state energy or zero
point energy.
𝐡𝟐
Ground state energy E0 =
8𝑚𝑎 2
4𝐡𝟐
n = 2 represents First excited state, and first excited state energy E1= = 4 E0
8𝑚𝑎 2
9𝐡𝟐
n = 3 represents second excited state, and second excited state energy E2= = 9 E0
8𝑚𝑎 2
Normalization Process:
+∞
This wave function ‘ψ’ has to satisfy the condition that ∫−∞ | Ѱ|2 dτ =1
Thus using the boundary conditions, we can write
+∞ 𝑛𝜋
∫−∞ 𝐷 2 𝑆𝑖𝑛2 ( 𝑎 ) 𝑥 𝑑𝑥 = 1
2
D=√
𝑎
2 𝑛𝜋
ψn = √ Sin( )x ------------ (7)
𝑎 𝑎
𝟐 𝒏𝝅
The Eigen function is given as ψn = √ Sin( )x
𝒂 𝒂
The probability of location and energy values varies in various allowed energy levels as given
below.
1) n = 1 is the lowest energy state and is termed as ground state and the corresponding energy
𝐡𝟐
is called as Zero point energy and given as E0 =
8𝑚𝑎 2
𝟐 𝝅
the Eigen function for ground state is ψ = √ Sin( )x, wave function ψ =0, at x=0 and x=a
𝒂 𝒂
in fig1.
2) n = 2 is the first excited state and the energy in this state is given as E 1 = 4.
𝟐 𝟐𝝅
the Eigen function for first excited state is ψ = √ Sin( )x, wave function ψ =0, at x=0,
𝒂 𝒂
x=a and
x = a/2 and maximum at x=a/4 and x=3a/4
The probability density | Ѱ|2 is maximum at x=a/4 ,3a/4 and zero at the walls(x=0, x=a) and
at a/2 as shown in fig2.
Applied Physics for CSE Stream Principles of Quantum Information and Quantum Computing
Qubit: In quantum computing, a qubit or quantum bit is a basic unit of quantum information.
A bit of data is represented by a single atom that is in any one of the two states denoted by |0>
and |1>. A single bit of this form is known as qubit. |0> and |1> are called as the basis or basis
vectors.
A qubit |q> can be represented as a linear combination of |0> and |1> as shown below. This is
the superposition of |0> and |1>.
|q> = α|0> + β|1>
Here α and β are complex numbers and are amplitudes of |0> and |1>.
α2 + β2 = 1
Properties of qubits: qubits can present superposition entanglement properties .
Superposition : It is the ability of a quantum system to exist in more than one state at the
same time. It is associated with quantum systems, i.e., small objects such as nuclei, electrons,
elementary particles, and photons, for which wave-particle duality and other non-classical
effects are observed.
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and bra vector is denoted by the symbol < | . Bra vector is the conjugate of ket vector.
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Eg : If ‘q’ is the state of a system then in ket vector it is represented as |q> and in bra vector
it is represented as < q|.
let |a> and |b> are two kets , then their linear combination |q> = C1|a> + C2|b> is also a ket
vector.
The Conjugate of ket vector |q> = C1|a> + C2|b> is a bra vector and is represented as
<q|= C1*<a|+C2*<b|
where the C1* and C2* are the conjugates of C1 and C2 .
if |Ψ1> and |Ψ2> are the two state vectors then their scalar product can be written as
+∞
< Ψ1|Ψ2> = ∫−∞ 1*(x)2(x)𝒅𝒙 . here 1*(x) is the conjugate transpose of 1.
Identity operator: It is an operator which leaves the function unchanged after operation.
i.e I |a> = |a>
1 0
In matrix representation it is written as I = ( )
0 1
It satisfies the condition UU* = U*U = I,
Here U* is the conjugate transpose of U.
Determination of I|0> and I|1> :
1 0 1 0
We know that in matrix form I = ( ) , |0> = ( ) and |1> = ( ) then
0 1 0 1
1 0 1
I|0> = ( )( )
0 1 0
1 0
=( )=I
0 1
1 0 0
lly I|1> = ( )( )
0 1 1
1 0
=( )=I
0 1
⸫ I|0> = I|1> = I
Pauli Matrices : These are set of 3, 2x2 matrices, which are unitary and Hermitian.
Hermitian means the conjugate transpose of a matrix itself is that matrix.
These represented as mentioned below.
4
0 1 0 −𝑖 1 0
σx = ( ) σy = ( ) σz = ( ).
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1 0 𝑖 0 0 −1
is identity matrix.
Dr. Krishna Reddy B V SVCE, Bangalore – 57.
Applied Physics for CSE Stream Principles of Quantum Information and Quantum Computing
UU* = U*U = I
1 𝟐 −𝟐 + 𝒊
Eg : let U = ( )
3 𝟐+𝒊 𝟐
1 𝟐 𝟐−𝒊
Its conjugate transpose U* = ( )
3 −𝟐 − 𝒊 𝟐
1 𝟐 −𝟐 + 𝒊 1 𝟐 𝟐−𝒊
⸫ UU* = ( ) ( )
3 𝟐+𝒊 𝟐 3 −𝟐 − 𝒊 𝟐
1 𝟗 𝟎 𝟏 𝟎
= ( )=( )
9 𝟎 𝟗 𝟎 𝟏
=I
lly U*U = I
So U is a Unitary matrix.
Representation of Row and Column Matrices: A row matrix is a type of matrix that has
a single row. But the number of columns could be more than one. Therefore, if the matrix is
in the order of 1 x n, then it is a row matrix. The elements are arranged in an order such that
they represent a single row in the matrix.
Eg : (𝒖𝟏 𝒖𝟐 𝒖𝟑 … … . 𝒖𝒏)
A column matrix is a type of matrix that has only one column. The order of the column
matrix is represented by m x 1, thus the rows will have single elements, arranged in a way that
they represent a column of elements.
𝑣1
𝑣2
𝑣3
Eg:V =
.
.
(𝑣𝑛 )
𝑢1
𝑢2
𝑢3
Let U = , UT = (𝒖𝟏 𝒖𝟐 𝒖𝟑 … … . 𝒖𝒏)
.
.
(𝑢𝑛 )
The inner product of these two matrices is given as
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If the scalar product of the two vectors is zero then the two vectors are orthogonal and the
property is called orthogonality.
+∞
< 1 | 2> = ∫−∞ 1*(x)2(x)𝒅𝒙 = 0
If the scalar product of a vector with itself is unity then then it is said to be normalized and
the property is called Normalization.
+∞
< 1 | 1> = ∫−∞ 1*(x)1(x)𝒅𝒙 = 1
A set of vectors is called orthonormal when every vector is normalized to 1 and for every 2
different vectors their inner product is 0.
Quantum Gates: Quantum Gates are similar to classical gates, but do not have a degenerate
output. i.e. their original input state can be derived from their output state, uniquely. They
must be reversible.
There are quantum gates like single qubit, multi qubit quantum gates.
Single Qubit Quantum gates : Quantum Not Gate, Pauli – X, Y and Z Gates, Hadamard Gate,
Phase Gate (or S Gate), T Gate.
Quantum NOT gate : It transforms the |0> to |1> and |1> to |0>.
Incase of superposition state α|0>+β|1> to α|1>+β|0>, the roles of ∣0⟩ and ∣1⟩ are
interchanged.
0 1
In the Matrix form the NOT gate represented as X = ( )
1 0
α
In the vector notation if α|0>+β|1> is written as (β) , output from the quantum NOT gate is
α 0 1 α β
X(β) = ( ) (β) = ( )
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1 0 α
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= α|1>+β|0>
α|0>+β|1>
X α|1>+β|0>
Truth Table:
Input Output
|0> |1>
|1> |0>
α|0>+β|1> α|1>+β|0>
Pauli’s X – Gate : This is similar to NOT gate.
0 1
The gate is defined as X =( )
1 0
It changes the |0> to |1> and |1> to |0> which acts as a NOT gate.
X|0> = |1> and X |1> = |0> or
0 1 1 0 0 1 0 1
( ) ( ) =( ) , ( ) ( ) =( )
1 0 0 1 1 0 1 0
The state α|0>+β|1> is transformed to α|1>+β|0>
Input Output
|0> |1>
|1> |0>
α|0>+β|1> α|1>+β|0>
Pauli’s Y – Gate :
0 −𝑖
The gate is defined as Y =( )
𝑖 0
1 0 0 −𝑖
It changes the ( ) to ( ) and ( ) to ( )
0 𝑖 1 0
0 −𝑖
Y|0> = ( ) and Y |1> = ( ) or
𝑖 0
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0 1 1 0 0 1 0 −𝑖
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( ) ( ) =( ), ( ) ( ) =( )
1 0 0 𝑖 1 0 1 0
Dr. Krishna Reddy B V SVCE, Bangalore – 57.
Applied Physics for CSE Stream Principles of Quantum Information and Quantum Computing
Pauli’s – Z gate :
1 0
The gate is defined as Z =( )
0 −1
1 0 0
It unchanges the ( ) and ( ) changes to ( )
0 1 −1
Z|0> = |0> and Z|1> = -|1>
1 0
Z|0> = ( ) and Z|1> = ( ) or
0 −1
1 0 1 1 1 0 0 0
( ) ( ) =( ) , ( ) ( ) =( )
0 −1 0 0 0 −1 1 −1
The state α|0>+β|1> is transformed to α|0> - β|1>.
Truth Table:
Input Output
|0> |0>|1>
|1> -|1>
α|0>+β|1> α|0> - β|1>
Hadamard Gate :
Simplest gate involves one qubit and also known as a square-root of NOT gate. Used
to put qubits into superposition.
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1 1 1
𝐻= ( )
√2 1 −1
(|0>+|1>) (|0>-|1>)
It transforms |0> to = and |1> to
√2 √2
α+β
H
1
α|0>+β|1> ( )
√2 α-β
Truth Table:
Input Output
|0> (|0>+|1>)
√2
1>
|1> (|0>-|1>)
√2
α|0>+β|1> 1 α+β
( )
√2 α-β
H H
State State State
|0> |0> + |1> |1>
H = (X+Z)/√2 is the relation between Hadamard gate and Pauli Gates.
Phase Gate(S-gate):
1 0
It is represented as ( ).
0 𝑖
When it is operated on |0> the output is |0> only.
1 0 1 0 1 1
10
( ) |0> = ( ) ( ) = ( ) = |0>
0 𝑖 0 𝑖 0 0
Page
Truth Table:
α|0>+β|1>
S α|0> +iβ|1>
Input Output
|0> |0>|1>
|1> i|1>
α|0>+β|1> α|0>+iβ|1>
T – Gate:
1 0
It is represented as T = ( (𝑖𝜋/4) ).
0 𝑒
𝜋
Also called as 𝑔𝑎𝑡𝑒 𝑎𝑠 𝑖𝑡 𝑐𝑎𝑛 𝑏𝑒 𝑒𝑥𝑝𝑟𝑒𝑠𝑠𝑠𝑒𝑑 𝑎𝑠
8
exp(-𝑖𝜋/8) 0
T = exp(𝑖𝜋/8) ( )
0 exp(𝑖𝜋/8)
When it is operated on |0> the output is |0> only.
1 0 1 0 1 1
( (𝑖𝜋/4) )|0> =( (𝑖𝜋/4) ) ( ) = ( ) = |0>
0 𝑒 0 𝑒 0 0
When it is operated on |1> the output is exp(𝑖𝜋/4)|1>.
1 0 1 0 0 0
( (𝑖𝜋/4) )|1> =( (𝑖𝜋/4) ) ( ) = ( (𝑖𝜋/4) ) = 𝑒 (𝑖𝜋/4)|1>
0 𝑒 0 𝑒 1 𝑒
When it is operated on α|0>+β|1> the output is
1 0 1 0 α α (𝑖𝜋/4)
(
0 𝑒 (𝑖𝜋/4) )α|0>+β|1> = (
0 𝑒 (𝑖𝜋/4) ) ( β ) = ( 𝑒 (𝑖𝜋/4)
β) = α|0>+𝑒 β|1>
α|0>+β|1>
T α|0>+𝑒 (𝑖𝜋/4)β|1>
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Page
Truth Table:
Input Output
|0> |0>|1>
|1> exp(𝑖𝜋/4)|1>
α|0>+β|1> α|0>+𝑒 (𝑖𝜋/4)β|1>
Controlled Gate: The gate which has two input qubits namely control and target.
If the control qubit is 0, then the target qubit is not altered.
If the control qubit is 1, then the target qubit is transformed.
The control qubit remains unaltered in both the cases.
Control |0> |0>
Truth Table:
Input Output
|00> |00>
|01> |01>
|10> |11>
|11> |10>
1 0 0 0
0 1 0 0
Matrix form : ( )
0 0 0 1
0 0 1 0
Controlled Not gate : This is similar to Controlled gate . A gate which operates on two
qubits.
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Page
The CN gate has a similar behavior to the XOR gate with some extra information to make it
reversible.
Control |0> |0>
Truth Table:
Input Output
|00> |00>
|01> |01>
|10> |11>
|11> |10>
The action of C NOT gate can be written as
1 0 0 0 |00> |00>
0 1 0 0 |01> |01>
( ) =
0 0 0 1 |10> |11>
0 0 1 0 ( |11> ) ( |10> )
Swap Gate : simple quantum circuit containing three quantum gates. It is read from left to
right. It swaps the inputs and gives as output.
0 0 0 1
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Controlled Z gate : another example of controlled gate. If ‘A’ is true then do ‘B’.
In matrix form
1 0 0 0
UZ=(
0 1 0 0
) Z
0 0 1 0
0 0 0 −1
Truth Table:
Input Output
|00> |00>
|01> |01>
|10> |10>
|11> -|11>
Toffoli Gate : it is a reversible gate, having three inputs (a,b,c) and three outputs (a’,b’,c’). In
the inputs first two bits(a,b) are control bits. Third bit (c) is target bit. ‘C’ is inverted when
both ‘a’ and ‘b’ are 1 otherwise unaffected.
a a
b b
Truth Table :
c c
a b c a’ b’ c’
0 0 0 0 0 0
0 0 1 0 0 1
0 1 0 0 1 0
0 1 1 0 1 1
1 0 0 1 0 0
1 0 1 1 0 1
1 1 0 1 1 1
1 1 1 1 1 0
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The concept of phonon was introduced by soviet physicist Igor Tamm in 1932. The word
phonon was derived from the Greek word phone, which refers to the meaning of sound or
voice because long-wavelength phonons result in the production of sound. In analogy with
the quantum energy, photon, in the electromagnetic field, the name phonon was suggested
for the quantum lattice vibrational energy by Frenkel in 1935.
What is Phonon?
Solid crystal consists of atoms bound into a specific repeating three-dimensional
spatial pattern called a lattice.
The solids execute elastic behavior at the atomic level, the bond between the atoms
and the intermolecular bonds are elastic.
The atoms act like they are connected with a spring, just like coupled harmonic
oscillators and the thermal energy generated or any external forces will cause the
atoms and molecules to oscillate. This will generate mechanical waves that carry heat
and sound through the material.
A packet of these waves can travel throughout the crystal with definite momentum
and energy known as phonons.
a phonon is the quantum energy of the lattice vibration. he energy of each phonon is
given by:
⇒ E = hv
According to the phonon definition, a phonon is a collective excitation in a periodic,
elastic arrangement of atoms or molecules condensed specifically in solids and some
liquids. In other words, a phonon can be defined as a discrete unit of vibrational
mechanical energy, the phonons exist with a discrete amount of energy given by E=ħ.
Phonons play an important role in many of the physical properties of solid states,
such as they play a key role in thermal conductivity and electrical conductivity. The
study of phonons is an essential concept in condensed matter physics or solid-state
physics.
Properties of Phonons:
Phonons are said to have a kind of negative mass and negative gravity.
1
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Phonons are known to travel faster (with maximum velocity) in denser materials.
Dr. Krishna Reddy B V SVCE, Bengaluru - 57
Applied Physics for CSE Stream Electrical Conductivity in Metals
It is projected that phonons would deflect away as it detects the difference in
densities, exhibiting the qualities of a negative gravitational field.
They can be affected by gravity.
They tend to have negative energy and negative mass.
They travel faster in denser material (with higher velocity).
Effect of Temperature and Impurity on resistivity of metals:
Resistivity is an intrinsic property of a material and it is temperature-dependent.. It is a
constant for material under a given temperature. The resistivity of a material can be defined
as the resistance of the material of unit cross-sectional area and unit length. The resistivity
of a material is independent of its length and area.
𝑅𝐴
Resistivity ρ = ohm – meter.
𝑙
The total resistivity is the sum the ideal resistivity and residual resistivity.
ρ = ρph + ρi ……………..(1)
The above equation is called Matthiessen’s rule. It states that the total resistivity of a
2
metal is the sum of the resistivity due to phonon scattering, which is temperature
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𝑠𝑖𝑚𝑖𝑙𝑎𝑟𝑙𝑦 𝜏i is the mean collision time assuming there is no scattering due to phonons
then
m
ρi =
n𝑒 2 𝜏𝑖
As per the classical free electron theory, free electrons in a metal are expected to
behave just as gas molecules. Thus the above equation holds good equally well for the
free electrons also.
But experimentally it was found that, the contribution to the specific heat of a metal by
its conduction electrons was CV=10-4RT
which is for lower than the expected value. Also according to the theory the specific
heat is independent of temperature whereas experimentally specific heat is proportional
to temperature.
ii)Temperature dependence of electrical conductivity:
Experimentally, electrical conductivity σ is inversely proportional to the temperature T.
1
i.e. σexp α → (1)
𝑇
From equations (1) & (2) it is clear that the experimental value is not agreeing with the
theory.
iii)Dependence of electrical conductivity on electron concentration:
According to classical free electron the theory
n𝑒 2 𝜏
σ=
𝑚
reducing from 1 for values of E close to but lesser than EF as in the figure.
Dr. Krishna Reddy B V SVCE, Bengaluru - 57
Applied Physics for CSE Stream Electrical Conductivity in Metals
The values of f(E)becomes ½ at E=EF
This is because for E=EF
𝐸−𝐸𝑓
( )
𝑒 𝑘𝑇 = 𝑒0 = 1
1 1
∴𝑓(𝐸) = =
1+1 2
Effective mass : The mass possessed by the electron under the influence of electric
field and potential due to lattice ions is called as effective mass. This is different from
the true mass of the electron. This is shown as m*.
Expression for electrical conductivity based on quantum free electron theory :
Sommerfield has given the expression for electrical conductivity of metals by
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9
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Critical Temperature (Tc) : Temperature at which the resistivity of the material drops to zero is
called as Critical Temperature(Tc) or Transition temperature
Ex : Hg = 4.2 K , Pb = 7.2 K, Nb = 4.5 K , Yitrium Barium Copper Oxide = 92 K etc.
B = 0 ( H + M )
H = Applied magnetic field and
M = Magnetisation in the specimen
According to Meisner effect, when the specimen is in
Types of Superconductors
• The Classification is based on the response shown by the super conductors in the
applied magnetic field
• The response curve of magnetisation v/s applied magnetic field show a different
nature of variation for different category of superconductors
• This classification provides useful information for the selection of superconductors in
the development of high field magnets
2. Only one Critical field 2. Two critical fields namely lower and upper
• Thus we have attraction between two electrons that takes place via lattice.
• This pair of electrons forms cooper pair.
• In a given superconductor, each cooper pair causes the formation of many number of
such pairs, causing the formation of cloud of cooper pairs.
• Due to the orderly motion of these cooper pairs in group, and less collision with the
lattice, large current is produced.
• when the temperature exceeds Tc, there is no formation of cooper pairs and the
superconductivity destroys.
Quantum Tunnelling
• It is a quantum mechanical phenomenon in which an object such as an electron or
atom passes through a potential energy barrier. This concept is not
possible, according to classical mechanics
• Tunneling is a outcome of wave nature of matter and is found in low mass particles
like electrons, protons etc
• Probability of transmission of a wave packet through a barrier decreases
exponentially with the barrier height. When the quantum wave reach the barrier, its
amplitude will decrease exponentially
(E the energy of the particle and V the potential energy of the barrier)
Josephson Junction
• A Josephson junction is made by sandwiching a thin layer of a non superconducting
material between two layers of superconducting material. The non superconducting
barrier separating the two superconductors must be very thin.
• If the barrier is an insulator, it must be about 30 angstroms thick or less. If the barrier
is another metal , it can be as much as several nanometer thick.
• In this system, the cooper pairs tunnel through the barrier without resistance
• This phenomenon of flow of current between two pieces of superconductor
separated by a normal material is called as Josephson effect and the current is called
Josephson current. The current flows through the junction even in the absence of
external DC voltage. Hence the Josephson current is present in the absence of supply
voltage
• If the external DC voltage is applied, current oscillates rapidly with a frequency of
several GHz, leading to the development of AC voltage.
DC Josephson Effect
• It is the phenomenon of flow of super current through the junction even in the
absence of external emf . If the voltage across the junction is measured, it gives zero.
Is = Ic sin 0
AC Josephson Effect
When dc voltage is applied across the Josephson junction, it leads to the
development of oscillating current. In other words an alternating emf of high
frequency is established across the junction. This effect is called as AC Josephson
effect.
• The oscillating current is because of the fact that, the application of dc voltage across
the junction causes the additional phase change for the cooper pairs
• The energy difference of cooper pairs on both sides is of the order of 2eV
• Thus the current
SQUIDS
• Stands for Super conducting Quantum Interference Devices.
• Hence the wave function due to these super currents (cooper pairs) experience
a phase shift at P and Q
• In the absence of applied magnetic field, the phase difference between the wave
functions is zero. If the magnetic field is applied perpendicular to the current loop,
then phase difference between the wave functions will not be zero. This is identified
by the sum of the currents I1’ and I2’
• The magnitude of phase difference is proportional to applied magnetic field.
Hence, Even if there is a weak magnetic field in the region will be detected.
RF SQUID
• It works on the principle of AC Josephson effect - When dc voltage is applied across
the Josephson junction, it leads to the development of oscillating current.
• It has single Josephson Junction
• Magnetic field is applied perpendicular to the
plane of the current loop.
• The flux is coupled into a loop containing a
single Josephson Junction through an input coil
and an RF source. Hence when the RF current
changes, there is corresponding change in
the flux linked with the coil
• This variation is very sensitive and is
measured.
Typically for a flux qubit the coupling energy is 10-100 times greater than the
charging energy.
Module 5 : APPLICATIONS OF PHYSICS IN
COMPUTING
Physics of Animation
Animation
Animation is a method of photographing successive drawings, models, or even puppets, to create an illusion
of movement in a sequence. Because our eyes can only retain an image for approx. 1/16 th of a second, when
multiple images appear in fast succession, the brain blends them into a single moving image. Animation is the
process of displaying still images in a rapid sequence to create the illusion of movement.
The Taxonomy of Physics-Based Animation Methods
At the highest level, the field of physics-based animation and simulation can roughly be subdivided into two
large groups:
1. Kinematics is the study of motion without consideration of mass or forces.
2. Dynamics is the study of motion taking mass and forces into
consideration. kinematics and dynamics come in two flavors or subgroups:
1. Inverse is the study of motion knowing the starting and ending points.
2. Forward is the study of motion solely given the starting point.
Frames
A frame is a single image in a sequence of pictures. A frame contains the image to be displayed at a unique
time in the animation. In general, one second of a video is comprised of 24 or 30 frames per second also known
as FPS. The frame is a combination of the image and the time of the image when exposed to the view. An
extract of frames in a row makes the animation.
Frames per Second
An animated film with 25 frames per second is played on television at 24 frames per second would result in a
black bar rolling up the screen. Then Digital Converts are to be used to transfer one speed of film to another
speed of video. The most important thing to find out when animating something is what speed the animation
will be played back at.
Size and Scale
The size and scale of characters often play a central role in a story’s plot.
We often equate large characters with weight and strength, and smaller characters with agility and speed. There
is a reason for this. In real life, larger people and animals do have a larger capacity for strength, while smaller
critters can move and maneuver faster than their large counterparts. When designing characters, you can run
into different situations having to do with size and scale, such as:
1. Human or animal-based characters that are much larger than we see in our everyday experience.
Ex : Superheroes, Greek gods, monsters etc.
2. Human or animal-based characters that are much smaller than we are accustomed to, such as fairies and
elves.
3. Characters that need to be noticeably larger, smaller, older, heavier, lighter, or more energetic than
other characters.
4. Characters that are child versions of older characters. An example would be an animation featuring a
mother cat and her kittens. If the kittens are created and animated with the same proportions and timing
as the mother cat, they won’t look like kittens; they’ll just look like very small adult cats.
Proportion and Scale
Creating a larger or smaller character is not just a matter of scaling everything about the character
uniformly. To understand this, let’s look at a simple cube. When you scale a cube, its volume changes much
more dramatically thanits surface area. Let us say each edge of the cube is 1 unit length. The area of one side
of the cube is 1 square unit, and the volume of the cube is 1 cubed unit. If you double the size of the cube along
each dimension, its height increases
by 2 times, the surface area increases by 4 times, and its volume increases by 8 times. While the area increases
by squares as you scale the object, the volume changes by cubes.
Wight and strength
Body weight is proportional to volume. The abilities of your muscles and bones, however, increase by
area because their abilities depend more on cross-sectional area than volume. To increase a muscle or bone’s
strength, you need to increase its cross- sectional area. To double a muscle’s strength, for example, you would
multiply its width by
√2. To triple the strength, multiply the width by √3. Since strength increases by squares and weight increases
by cubes, the proportion of a character’s weight that it can lift does not scale proportionally to its size.
Let us look at an example of a somewhat average human man. At 6 feet tall, he weighs 180 pounds
and can lift 90 pounds. In other words, he can lift half his body weight. If you scale up the body size by a factor
of 2, the weight increases by a factor of 8. Such a character could then lift more weight. But since he weighs
more than 8 times more than he did before, he can not lift his arms and legs as easily as a normal man. Such a
giant gains strength, but loses agility.
Motion and Timing in animations:
Introduction to Motion:
Motion is an essential component in games and animations. The motion is governed by the newton’s
laws and kinematic equations. When animating a scene, there are several types of motion to consider. These
are the most common types of motion:
1. Linear
2. Parabolic
3. Circular
4. Wave
Motion and timing go hand in hand in animation.
Path of Action
Timing
The timing is the choice of when something should be done; the regulation of occurrence and pace to achieve
a desired effect. Animators have the ability to move forward and backward in time to place objects when and
where they are tobe.
Timing Tools
In animation, timing of action consists of placing objects or characters in particular locations at specific frames
to give the illusion of motion. Animators work with very small intervals of time; most motion sequences can
be measured in seconds or fractions of seconds. Frame intervals between keys are usually smaller than one
second.
1. Slow in (ease in) —The object is slowing down, often in preparation for stopping.
2. Slow out (ease out) —The object is speeding up, often from a still position.
For example, a ball rolling down on an incline or dropping straight down is slowing out, as it goes from a still
position or slow speed to a fast speed. A ball rolling up an incline is slowing in.
Acceleration Timing
Timing for acceleration can be calculated very accurately when the net force being exerted is constant.
Let’s take a look at the forces and how they can be used to calculate the animation’s timing.
Constant Forces
A constant force is a force that doesn’t vary over time. Examples of constant forces include:
1. Gravity……..pulling an object to the ground
2. Friction…… bringing an object to a stop
3. When constant net force is applied in the direction opposite the existing motion, the result is
deceleration.
A character walking and pushing a rock is not exerting a constant force throughout the entire sequence, but
during each short part of the walk cycle the net force could be considered to be a different constant value.
The Odd Rule
When acceleration is constant, one can use the Odd Rule to time the frames. With this method, one
can calculate the distance the object moves between frames using a simple pattern of odd numbers. Between
consecutive frames, the distance the object moves is a multiple of an odd number. For acceleration, the
distance between frames increases by multiples of 1, 3, 5, 7, etc.
For deceleration, the multiples start at a higher odd number and decreases, for example 7, 5, 3, 1.
The Odd Rule is a multiplying system based on the smallest distance(base distance) traveled between two
frames in the sequence. Base distance is the distance between the first two frames in a slow out motion or the
distance between the last two frames in slow in motion . This base distance, is used in all Odd Rule calculations.
Odd Rule Multipliers
The Odd Rule in its simplest form, as described above, is just one way to use it. For example, one can
instead calculate the distance from the first frame to the current frame and use these distances to place the
object on specific frames.
calculating the distance for a large number of frames and a chart like this
isn’t practical, one can figure out the odd number multiplier for
In the charts above, note that the distances in the last column are squared numbers: 4 = 22, 9 = 32,
16 = 42, and so on. One of the benefits of the Odd Rule is one can calculate the total distance traveled from the
start point to the current frame with the following formula:
Multiplier for distance from first frame to current frame = (current frame – 1)2
When setting the keys, one can use either the consecutive key multipliers or total distance multipliers but need
to Choose the one that’s easiest to use for the animated sequence.
Odd Rule Scenarios
Here are a few different scenarios for calculating the distance an object travels between keys in a slow-in or
slow-out.
Base Distance Known in slow out motion:
If the object is speeding up, the first frame distance is the base distance. If one knows the base distance, figuring
out the distance the object travels at each frame is pretty straightforward. Just multiply the base distance by 3,
5, 7, etc. to get the distances between consecutive frames, or use squares to multiply the base distance to get
the total distance traveled on each frame.
Base Distance Known in Slow in motion :
Suppose one wants an object to slow down, and one knows the distance between the last two frames before it
stops. The solution is to work backward, as if theobject were speeding up in the opposite direction. Working
backward, multiply the base distance by 3, 5, 7, etc. to get the distances between each previous frame in the
sequence.
One feature of the Odd Rule is that the base distance is always half the difference between any two adjacent
distances. To find the base distance, one can simply calculate:
(0.5m – 0.35m)/2 = 0.07m
To figure out how many frames are in the slow-in, divide the first frame distance by the base distance to find
out which oddnumber it corresponds to.
0.5/0.07 = 7
This means the first distance corresponds to 7 in the 7, 5, 3, 1 sequence, making the sequence five frames long.
Now we can work back the other way, multiplying the base distance by odd numbers to get the distances for
the rest of the slow- in frames.
Motion Graphs
A motion graph plots an object’s position against time. If one is using animation software, understanding and
using motion graphs is a key skill in animating anything beyond the simplest of motions. If one is drawing the
animation, drawing motion graphs before animating can help one to visualize the motion. On a motion graph,
the time goes from left to right across the bottom of the graph(x-axis) , while the object’s position is plotted
vertically against the time(y-axis). Each axis in 3D space (X, Y, Z) has its own line showing the object’s
position along that axis. At the very least, one needs to understand the types of lines in a motion graph and
what they represent in terms of visible motion. one can also look at motion graphs to get a better understanding
of any difficulties one is having with the timing or action.
Examples of Character
AnimationJumping and
Walking
Jumping
A jump is an action where the character’s entire body is in the air, and both the character’s feet leave the
ground atroughly the same time. A jump action includes a takeoff, free movement through the air, and a landing.
Parts of Jump
A jump can be divided into several distinct parts:
• Crouch—A squatting pose taken as preparation for jumping.
• Takeoff—Character pushes up fast and straightens legs with feet still on the ground. The distance
from the character’s center of gravity (CG) in the crouch to the CG when the character’s feet are just
about to leave the ground is called the push height. The amount of time (or number of frames) needed
for the push is called the push time.
• In the air—Both the character’s feet are off the ground, and the character’s center of gravity (CG) moves
in a
parabolic arc as any free-falling body would. First it reaches an apex, and then falls back to the ground
at the same rate at which it rose. The height to which the character jumps, called the jump height, is
measured from the CG at takeoff to the CG at the apex of the jump. The amount of time the
character is in the air from takeoff to apex is called the jump time. If the takeoff pose and the landing
pose are similar, then the jump height and jump time are about the same going up as they are going
down.
• Landing—Character touches the ground and bends knees to return to a crouch. The distance from
the
Character’s CG when her feet hit to the ground to the point where the character stops crouching is
called the stop height. The stop height is not always exactly the same as the push height.
Calculating Jump Actions
When working out the timing for a jump, one will need to first decide on:
1. Jump height or jump time
2. Push height
3. Stop height
4. Horizontal distance the character will travel during the
jump From these factors, one can calculate the timing for the
jump sequence.
JM = Jump Height
Push Height
Since you already know the jump height and push height, you can calculate the JM. Then you can use the
JM tocalculate other aspects of the jump.
Example:
Jump Height = 1m
Push Height =
0.33m
JM = Jump Height/Push Height = 3
The magnitude of jump acceleration is always equal to gravitational acceleration, with deceleration as the
character rises and acceleration as it falls.
𝑃𝑢𝑠ℎ 𝐴𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛
Jump Magnification(JM) = 𝐴𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛 𝑑𝑢𝑒 𝑡𝑜 𝑔𝑟𝑎𝑣𝑖𝑡𝑦
Your landing speed is the same as the velocity of any falling object, which you can easily calculate from the
free fall time. The general formula for calculating the velocity of an accelerating object is: Velocity =
Acceleration * Time
v = at
Let’s relate this back to our jump. If the landing velocity is the same as the push velocity, we
know that: v = Jump Acceleration * Jump Time = Push acceleration * Push Time
velocity v = d/t
Because the average velocity is the same for both the push and jump, we can say that d/t is the same for both
jump and
push:
Jump Height/Jump Time = Push Height/Push
Time
Push Time
The JM also gives you the ratio of the jump time to the push
time. JM = Jump Time/Push Time
Push Time = Jump Time/JM
Example:
JM = 3
Jump Time: 15 frames
Push Time = 15/3 = 5 frames
Landing
The forces on landing are similar to takeoff. If the landing has faster timing, the forces will be larger than
for a longer timing.
Stop Time
The stop height is often a bit larger than the push height, but the timing of the push and stop are the same in
the sense that the CG moves the same distance per frame in the push and stop. If the stop height is larger than
the push height, you’ll just need more frames for the stop than the push.
Push Height/Push Frames = Stop Height/Stop
Frames This can also be expressed as:
Push Height/Push Time = Stop Distance/Stop
Time You can also flip everything over and
express it as:
the character travels in a stride, measured from the same part of the foot. Step and stride length indicate
lengthwise spacing for the feet during a walk.
Gait is the timing of the motion for each foot, including how long each foot is on the ground or in the
air. During a walk, the number of feet the character has on the ground changes from one foot (single support)
to two feet (double support) and then back to one foot. You can plot the time each foot is on the ground to see
the single and doublesupport times over time. A normal walking gait ranges from 1/ 3 to 2/3 of a second per
step, with 1/2 second being average.
Walk Timing
Walking is sometimes called “controlled falling.” Right after you move past the passing position, your
body’s center of gravity is no longer over your base of support, and you begin to tip. Your passing leg moves
forward to stop the fall, creating your next step. Then the cycle begins again. The horizontal timing for between
the four walk poses is not uniform. The CG slows in going from the contact to passing position, then slows out
from passing to contact. The CG also rises and falls, rising to the highest position during passing and the lowest
during contact. The head is in the highest position during passing.
Poisson Distribution : In statistics, a Poisson distribution is a probability distribution that is used to show how
many times an event is likely to occur over a specified period.
A Poisson distribution measures how many times an event is likely to occur
within “x” period of time.
𝑒 −𝜆 𝜆𝑥
𝑓 (𝑥) = 𝑥!
𝑓 (𝑥)𝑖𝑠 𝑡ℎ𝑒 𝑝𝑟𝑜𝑏𝑎𝑏𝑖𝑙𝑖𝑡𝑦 𝑚𝑎𝑠𝑠 𝑓𝑢𝑛𝑐𝑡𝑖𝑜𝑛.
Here ‘𝑥’ is the number of occurences , e is Euler’s Number, ! is the factorial
function. λ is the positive real number.
The positive real number λ is equal to the expected value of X and also to its Variance. The
Poisson distribution may be used in the design of experiments such as scattering experiments where a small
number of events are seen.
Example of probability for Poisson distributions:
On a particular river, overflow floods occur once every 100 years on average. Calculate the probability of x =
0, 1, 2, 3, 4, 5, or 6 overflow floods in a 100 year interval, assuming the Poisson model is appropriate. Because
the average event rate is one overflow flood per 100 years, λ =1
𝑒 −𝜆 𝜆𝑥
𝑓 (𝑥) =
𝑥!
𝑒 −110
𝑓 (𝑥 = 0) = = 0.3678
0!
𝑒 −111
𝑓 (𝑥 = 1) = 1!
= 0.3678
𝑒 −212
𝑓 (𝑥 = 2) = 2!
= 0.0676
N=N0 e− λ t
Here λ = 1/t= 10-33/ year is the probability that any given proton will decay in a year. Since the decay constant
λ is so small, the exponential can be represented by the first two terms of the Exponential Series.
e − λt =1 − λ t ,thus N ≈0 N0 ( 1 − λ t )
For a small sample, the observation of a proton decay is infinitesimal, but suppose we consider the volume of
protons represented by the Super Kameokande neutrino detector in Japan. The number of protons in the
detector volume is reported by Ed Kearns of Boston University to be 7.5 x 10 33protons. For one year of
observation, the number of expected proton decays is then
𝑒 −𝜆 𝜆𝑥 𝑒 −330
𝑓 (𝑥) = 𝑥!
= 0!
= 0.04978
This low probability for a null result suggests that the proposed lifetime of 10 33 years is too short. While this
is not a realistic assessment of the probability of observations because there are a number of possible pathways
for decay, it serves to illustrate in principle how even a non-observation can be used to refine a proposed
lifetime.
Normal Distribution and Bell Curves
A bell curve is a common type of distribution for a variable, also known as the normal distribution. The term
"bell curve" originates from the fact that the graph used to depict a Normal Distribution consists of a
symmetrical bell-shaped curve.
The highest point on the curve, or the top of the bell, represents the most probable event in a series of data (its
Mean, Mode and Median in this case), while all other possible occurrences are symmetrically distributed
around the mean, creating a downward-sloping curve on each side of the peak. The width of the bell curve is
described by its Standard Deviation.
The term "bell curve" is used to describe a graphical depiction of a normal probability distribution, whose
underlying standard deviations from the mean create the curved bell shape. A standard deviation is a
measurement used to quantify the variability of data dispersion, in a set of given values around the mean. The
mean, in turn, refers to the average of all data points in the data set or sequence and will be found at the highest
point on the bell curve.
Standard Deviations
The Standard Deviation is a measure of how spread
out numbers are. From the fig. 68% of values are
within 1 standard deviation of the mean. 95% of
values are within 2 standard deviations of the mean.
99.7%of values are within 3 standard deviations of
the mean
Monte-Carlo Method
Monte Carlo methods vary, but tend to follow a particular pattern:
1. Define a domain of possible inputs
2. Generate inputs randomly from a probability distribution over the domain
3. Perform a deterministic computation on the inputs
4. Aggregate the results
Monte Carlo method applied to approximating the value of π. For example, consider a quadrant inscribed in
a unit square. The area of the square is 4 units and area of circle is π.
Given that the ratio of their areas is π/ 4 , the value of π can be approximated using a Monte Carlo method: