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PRINT AND PLAY INSTRUCTIONS:
● Print the “front” sheets out, then print the “backs” on their reverse sides.
● Depending on your printer, you may need to reorder the sheets to ensure the 1st back
sheet prints on the 1st front sheet, etc. Looking at where the instructions cards line up
(on the last sheet) will help you figure it out!
● Cut out the cards. The Dungenerator is ready!
● Follow the instructions cards to generate dungeons!
CARD LIST:
Card front Card back
101 125
102 126
103 127
104 128
105 125
106 126
107 127
108 128
109 125
110 126
111 127
112 128
113 125
114 126
115 127
116 128
117 125
118 126
119 127
120 128
121 125
122 126
123 127
124 128
129 145
130 146
131 147
132 148
133 125
134 126
135 127
136 128
137 125
138 126
139 127
140 128
141 144
142 143
143 142
144 141
149 125
150 126
151 127
152 128
153 125
154 126
155 127
156 128
157 160
158 159
159 158
160 157
How to Dungenerate Prepare the Dungeon Deck
Special Room Icons @ROLLINKUNZ
PREPARE THE DUNGEON DECK:
1. Remove the Entrances/Stairs and Secret Passages from the deck and set them aside.
2. Pick an Entrance and place it in the play area.
3. Flip the other Entrances to their Stairs sides. Add one back to the deck.
4. Shuffle the Treasures into the deck. Keep all Dead End sides face-down.
HOW TO DUNGENERATE:
1. Prepare the Dungeon Deck. (Flip this card over for instructions!)
2. Add rooms from the deck to each open exit, a single room at a time.
3. If a room would overlap another, instead return it to the deck and flip the previous room
to its Dead End side.
CARD ICONS:
● ENTRANCE: The beginning of your dungeon!
● DOUBLE ARROW: Points towards the previous room.
● DEAD END: This is on the backside of each regular room.
● STAIRS: Start a new floor with another Stairs room as the entrance.
● TREASURE: Something special happens! (...At your discretion.)
● SECRET PASSAGE: Connects each room that its arrows point to. Place it where you
want!