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Damage Table Script

The document contains a cheat table for a game, specifically for modifying damage values through various cheat entries. It includes a super damage mod and selective damage multipliers, with detailed assembler scripts for enabling these cheats. The script outlines specific weapon IDs that will receive damage boosts when activated.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views13 pages

Damage Table Script

The document contains a cheat table for a game, specifically for modifying damage values through various cheat entries. It includes a super damage mod and selective damage multipliers, with detailed assembler scripts for enabling these cheats. The script outlines specific weapon IDs that will receive damage boosts when activated.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="utf-8"?

>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>117487</ID>
<Description>"ZoDDel super dmg mod [ENABLE ONLY 1 AT A TIME!]"</Description>
<Options moHideChildren="1"/>
<LastState Value="" Activated="1" RealAddress="00000000"/>
<Color>FFFF00</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>117488</ID>
<Description>"Selective damage multipliers (by ZoDDel, edited by Babs
Supreme)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : helldivers2.exe
Version:
Date : 2024-04-07
Author : ZoDDeL

This script does blah blah blah


}

[ENABLE]

aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB)
// should be unique
alloc(dmg_newmem,4000)

label(dmg_code)
label(dmg_return)
label(armordmg,basedmg)

dmg_newmem:
cmp [rcx+04],#0 // skip any 0 dmg weapons like smoke or unknown shit
je dmg_code

// whitelisted damage IDs


cmp [rcx+00], #12 // A/FLAM-40 Flame Sentry 1 impact | Projectile_Flamethrower
je dmg_boost
//cmp [rcx+00], #12 // FLAM-40 Flamethrower 1 impact | Projectile_Flamethrower
// je dmg_boost
cmp [rcx+00], #13 // FLAM-66 Torcher flame rifle 1 impact | Flamethrower_Ripley
je dmg_boost
cmp [rcx+00], #14 // P-72 Crisper flamer pistol 1 impact |
Projectile_Flamethrower_FlamerPistol
je dmg_boost
cmp [rcx+00], #18 // GP-31 Ultimatum 1 impact | Projectile_Ultimatum
je dmg_boost
cmp [rcx+00], #19 // TX-41 Sterilizer | Spray_Chem_Gun
je dmg_boost
cmp [rcx+00], #20 // AX/TX-13 Guard Dog "Dog Breath" | Drone_Chem_Gun
je dmg_boost
cmp [rcx+00], #21 // GL-21 Grenade Launcher 1 impact | Projectile_Grenade_40mm_HE
je dmg_boost
cmp [rcx+00], #31 // LAS-16 Sickle / LAS-17 DE Sickle 1 | Projectile_Laser_Long
je dmg_boost
cmp [rcx+00], #32 // LAS-17 DE Sickle 2 | Projectile_Laser_DeSickle_Min
je dmg_boost
cmp [rcx+00], #33 // LAS-17 DE Sickle 3 | Projectile_Laser_DeSickle_Med
je dmg_boost
cmp [rcx+00], #34 // LAS-17 DE Sickle 4 | Projectile_Laser_DeSickle_Max
je dmg_boost
cmp [rcx+00], #35 // LAS-58 Talon laser revolver | Projectile_Energy_Revolver
je dmg_boost
cmp [rcx+00], #36 // PLAS-15 Loyalist plasma pistol 1 impact (min charge) |
Projectile_Plasma_Pistol_Base
je dmg_boost
cmp [rcx+00], #37 // PLAS-1 Scorcher 1 impact | Projectile_Plasma_Bolt
je dmg_boost
cmp [rcx+00], #38 // SG-8P Punisher Plasma 1 impact | Projectile_Plasma_Punisher
je dmg_boost
cmp [rcx+00], #39 // PLAS-15 Loyalist plasma pistol 1 impact |
Projectile_Plasma_Pistol_Charge
je dmg_boost
cmp [rcx+00], #40 // PLAS-101 Purifier 1 impact | Projectile_Plasma_Rifle_Charge
je dmg_boost
cmp [rcx+00], #41 // RS-422 RailGun | Projectile_Railgun
je dmg_boost
cmp [rcx+00], #42 // RS-422 RailGun (Stun) | Projectile_Railgun_Stun
je dmg_boost
cmp [rcx+00], #44 // P-19 Redeemer SMG | Projectile_Pistol_9x20mm_fmj
je dmg_boost
cmp [rcx+00], #45 // MP-98 Knight SMG | Projectile_Pistol_9x20mm_smj
je dmg_boost
//cmp [rcx+00], #45 // StA-11 SMG | Projectile_Pistol_9x20mm_smj
// je dmg_boost
cmp [rcx+00], #46 // P-2 Peacemaker | Projectile_Pistol_9x20mm_hp
je dmg_boost
cmp [rcx+00], #53 // SMG-37 Defender SMG | Projectile_Pistol_12x25mm_fmj
je dmg_boost
cmp [rcx+00], #60 // SMG-72 Pummeler SMG | Projectile_Pistol_12x25mm_stun
je dmg_boost
cmp [rcx+00], #61 // P-113 Verdict | Projectile_Pistol_Magnum
je dmg_boost
cmp [rcx+00], #62 // SMG-32 Reprimand | Projectile_SMG_Rhino
je dmg_boost
cmp [rcx+00], #64 // P-4 Senator revolver | Projectile_Pistol_13x40mm_fmj
je dmg_boost
cmp [rcx+00], #68 // AR-23P Liberator Penetrator | Projectile_Rifle_5p5x50mm_ap
je dmg_boost
//cmp [rcx+00], #68 // AX/AR-23 Guard Dog (w/Liberator Penetrator) |
Projectile_Rifle_5p5x50mm_ap
// je dmg_boost
cmp [rcx+00], #70 // AR-23C Liberator Concussive | Projectile_Rifle_5p5x50mm_exp
je dmg_boost
cmp [rcx+00], #71 // AR-22C Patriot | Projectile_Rifle_5p5x50mm_fmj
je dmg_boost
//cmp [rcx+00], #71 // AR-23 Liberator | Projectile_Rifle_5p5x50mm_fmj
// je dmg_boost
//cmp [rcx+00], #71 // AR-23A Liberator Carbine | Projectile_Rifle_5p5x50mm_fmj
// je dmg_boost
//cmp [rcx+00], #71 // AR-48 Truth Whisperer | Projectile_Rifle_5p5x50mm_fmj
// je dmg_boost
//cmp [rcx+00], #71 // M-105 Stalwart LMG | Projectile_Rifle_5p5x50mm_fmj
// je dmg_boost
//cmp [rcx+00], #71 // StA-52 Assault Rifle | Projectile_Rifle_5p5x50mm_fmj
// je dmg_boost
cmp [rcx+00], #85 // A/G-16 Gatling Sentry | Projectile_Rifle_8x60mm_fmj
je dmg_boost
//cmp [rcx+00], #85 // A/MG-43 Machine Gun Sentry | Projectile_Rifle_8x60mm_fmj
// je dmg_boost
//cmp [rcx+00], #85 // EXO-45 Patriot Gatling | Projectile_Rifle_8x60mm_fmj
// je dmg_boost
//cmp [rcx+00], #85 // MG-43 Machine Gun | Projectile_Rifle_8x60mm_fmj
// je dmg_boost
cmp [rcx+00], #91 // BR-14 Adjudicator | Projectile_Battle_Rifle
je dmg_boost
//cmp [rcx+00], #91 // AR-20L Justice | Projectile_Battle_Rifle
// je dmg_boost
cmp [rcx+00], #92 // AR-61 Tenderizer | Projectile_Rifle_Rico
je dmg_boost
cmp [rcx+00], #93 // R-2124 Constitution | Projectile_Rifle_Constitution
je dmg_boost
cmp [rcx+00], #94 // R-2 Amendment | Projectile_Rifle_Amendment
je dmg_boost
cmp [rcx+00], #95 // R-6 Deadeye Marksman Rifle | Projectile_LeverRifle_Deadyeye
je dmg_boost
cmp [rcx+00], #97 // R-63 Diligence Marksman | Projectile_Rifle_9x70mm_fmj
je dmg_boost
cmp [rcx+00], #98 // R-63CS Dilligence Counter Sniper | Projectile_Ridfle_9x70mm_hv
je dmg_boost
cmp [rcx+00], #104 // R-36 Eruptor 1 impact | Projectile_Rocket_15x100mm_exp
je dmg_boost
cmp [rcx+00], #108 // JAR-5 Dominator | Projectile_Rocket_15x100mm_std
je dmg_boost
cmp [rcx+00], #113 // SG-22 BushWhacker | Projectile_Shotgun_10g_buc
je dmg_boost
//cmp [rcx+00], #113 // SG-8 Punisher | Projectile_Shotgun_10g_buc
// je dmg_boost
cmp [rcx+00], #114 // SG-451 Cookout incindiary shotgun |
Projectile_Shotgun_Dragon_10g_flm
je dmg_boost
cmp [rcx+00], #116 // SG-20 Halt shotgun (fletchette) | Projectile_Shotgun_10g_fle
je dmg_boost
cmp [rcx+00], #117 // SG-8I Punisher Incindiary shotgun |
Projectile_Shotgun_10g_flm
je dmg_boost
cmp [rcx+00], #119 // Break Action Shotgun | Projectile_Shotgun_10g_mag
je dmg_boost
cmp [rcx+00], #125 // SG-20 Halt shotgun (stun) | Projectile_Shotgun_10g_stun
je dmg_boost
cmp [rcx+00], #126 // SG-8S Slugger | Projectile_Shotgun_10g_slug
je dmg_boost
cmp [rcx+00], #128 // SG-225SP Breaker Spray&amp;Pray | Projectile_Shotgun_12g_bir
je dmg_boost
cmp [rcx+00], #129 // SG-225 Breaker | Projectile_Shotgun_12g_buc
je dmg_boost
cmp [rcx+00], #130 // SG-225BB Breaker Bugbiter | Projectile_Shotgun_12g_bug
je dmg_boost
cmp [rcx+00], #131 // SG-225NS Breaker Nailspitter | Projectile_Shotgun_12g_fle
je dmg_boost
cmp [rcx+00], #132 // SG-255IE Breaker Incendiary | Projectile_Shotgun_12g_flm
je dmg_boost
cmp [rcx+00], #138 // Autocannon (flak) 3 shrapnel | Projectile_Shrapnel
je dmg_boost
//cmp [rcx+00], #138 // G-6 Frag Grenade 2 shrapnel | Projectile_Shrapnel
// je dmg_boost
//cmp [rcx+00], #138 // R-36 Eruptor 3 shrapnel | Projectile_Shrapnel
// je dmg_boost
cmp [rcx+00], #139 // Orbital Airburst Strike 2 Shrapnel/ Eagle Clusterbomb 2
Shrapnel | Projectile_Shrapnel_High_Velocity
je dmg_boost
cmp [rcx+00], #140 // Stratagem Launcher | Projectile_StratagemLauncher
je dmg_boost
cmp [rcx+00], #142 // ARC-3 Arc Thrower | Projectile_Arc_Thrower
je dmg_boost
cmp [rcx+00], #144 // ARC-12 Blitzer | Projectile_Arc_Shotgun
je dmg_boost
cmp [rcx+00], #145 // AC-8 Autocannon (flak) 1 impact | Projectile_Cannon_20mm_Flak
je dmg_boost
cmp [rcx+00], #147 // E/MG-101 HMG Emplacement | Projectile_Rifle_12p5x100mm_fmj
je dmg_boost
cmp [rcx+00], #148 // MG-206 Heavy Machine Gun | Projectile_Rifle_12p5x100mm_bchp
je dmg_boost
cmp [rcx+00], #149 // APW-1 Anti-Materiel Rifle | Projectile_Rifle_12p5x100mm_eit
je dmg_boost
cmp [rcx+00], #151 // CB-9 Exploding Crossbow 1 impact | Projectile_Crossbow_Bolt
je dmg_boost
cmp [rcx+00], #152 // CB-9 Exploding Crossbow 2 explosion | Explosion_Crossbow_Bolt
je dmg_boost
cmp [rcx+00], #154 // A/ARC-3 Tesla Tower | Projectile_Tesla_Turret
je dmg_boost
cmp [rcx+00], #155 // AC-8 Autocannon (regular) 1 impact |
Projectile_Cannon_20mm_APHET
je dmg_boost
cmp [rcx+00], #157 // EXO-49 Emancipator Dual Autocannon 1 impact |
Projectile_Cannon_30mm_APHE
je dmg_boost
cmp [rcx+00], #158 // A/AC-8 Autocannon Sentry 1 impact |
Projectile_Cannon_40mm_APHE
je dmg_boost
cmp [rcx+00], #158 // Pelican Evacuation Ship 1 impact |
Projectile_Cannon_40mm_APHE
je dmg_boost
cmp [rcx+00], #160 // Eagle Strafing Run 1 impact | Projectile_Cannon_Eagle_23mm
je dmg_boost
//cmp [rcx+00], #160 // Orbital Gatling Barrage 1 impact |
Projectile_Cannon_Eagle_23mm
// je dmg_boost
cmp [rcx+00], #162 // GP-31 Grenade Pistol 1 impact | Projectile_Grenade_40mm_HEAT
je dmg_boost
cmp [rcx+00], #163 // E/AT-12 Antitank Emplacement 1 impact |
Projectile_Grenade_75mm_HEAT_AntiTank_Emplacement
je dmg_boost
cmp [rcx+00], #164 // EAT-17 Expendable Anti-Tank Launcher 1 impact |
Projectile_Grenade_75mm_HEAT
je dmg_boost
cmp [rcx+00], #165 // GR-8 Recoiless Rifle (HEAT) 1 impact |
Projectile_Grenade_85mm_HEAT
je dmg_boost
cmp [rcx+00], #167 // A/M-12 Mortar Sentry 1 impact |
Projectile_Grenade_Mortar_40mm_HE
je dmg_boost
cmp [rcx+00], #169 // A/MLS-4X Rocket Turret 1 impact | Projectile_Rocket_70mm
je dmg_boost
cmp [rcx+00], #171 // Eagle AirStrike 1 projectile | Projectile_Bomb_100kg
je dmg_boost
cmp [rcx+00], #172 // GR-8 Recoilless Rifle (HE) 1 impact |
Projectile_Grenade_85mm_HE
je dmg_boost
cmp [rcx+00], #174 // MLS-4X Commando Missile Launcher 1 impact |
Projectile_Missile_66mm
je dmg_boost
cmp [rcx+00], #176 // EXO-45 Patriot Rocket 1 impact |
Projectile_Missile_Combat_Walker
je dmg_boost
cmp [rcx+00], #178 // StA-X3 WASP Launcher 1 impact | Projectile_WASP_Hornets
je dmg_boost
cmp [rcx+00], #179 // FAF-14 Spear 1 impact | Projectile_Missile_Faf
je dmg_boost
cmp [rcx+00], #180 // Stinger AA missile 1 impact | Projectile_Missile_Stinger
je dmg_boost
cmp [rcx+00], #182 // Eagle 110mm Rocket Pods 1 impact | Projectile_Rocket_110mm
je dmg_boost
cmp [rcx+00], #185 // Eagle 500kg Bomb / SEAF High Explosive 1 projectile |
Projectile_Bomb_500kg
je dmg_boost
cmp [rcx+00], #194 // Orbital Gas Strike 1 impact | Projectile_Orbital_Cannon_110mm
je dmg_boost
cmp [rcx+00], #195 // Orbital 120MM HE Barrage 1 impact |
Projectile_Orbital_Cannon_120mm_HE
je dmg_boost
cmp [rcx+00], #196 // Orbital 380mm HE Barrage 1 impact |
Projectile_Orbital_Cannon_380MM_HE
je dmg_boost
//cmp [rcx+00], #196 // Orbital Precision Strike 1 impact |
Projectile_Orbital_Cannon_380MM_HE
// je dmg_boost
cmp [rcx+00], #197 // Orbital Napalm Barrage 1 impact | Projectile_Orbital_Napalm
je dmg_boost
cmp [rcx+00], #198 // Orbital Napalm Barrage 2 explosion | Explosion_Orbital_Napalm
je dmg_boost
cmp [rcx+00], #199 // Orbital Railcannon Strike 1 impact |
Projectile_Orbital_Railcannon
je dmg_boost
cmp [rcx+00], #200 // Orbital EMS Strike 1 impact | Projectile_Orbital_Stunround
je dmg_boost
cmp [rcx+00], #208 // G-23 Stun Grenade | Explosion_HandGrenade_Flash
je dmg_boost
cmp [rcx+00], #209 // GP-31 Ultimatum 2 explosion | Explosion_Projectile_Ultimatum
je dmg_boost
cmp [rcx+00], #228 // PLAS-1 Scorcher 2 explosion |
Explosion_Projectile_PlasmaBolt_Medium
je dmg_boost
cmp [rcx+00], #230 // PLAS-39 Accelerator Rifle 1 impact | Projectile_PlasmaSniper
je dmg_boost
cmp [rcx+00], #231 // PLAS-39 Accelerator Rifle 2 explosion |
Explosion_PlasmaSniper
je dmg_boost
cmp [rcx+00], #233 // SG-8P Punisher Plasma 2 explosion |
Explosion_Projectile_Plasma_Punisher
je dmg_boost
cmp [rcx+00], #234 // PLAS-101 Purifier 2 explosion (minimum charge) |
Explosion_Projectile_Plasma_Rifle_Charge_Medium
je dmg_boost
cmp [rcx+00], #235 // PLAS-101 Purifier 2 explosion (max charge) |
Explosion_Projectile_Plasma_Rifle_Charge
je dmg_boost
cmp [rcx+00], #236 // PLAS-15 Loyalist plasma pistol 2 explosion (minimum charge) |
Explosion_Projectile_Plasma_Pistol_Charge_Medium
je dmg_boost
cmp [rcx+00], #237 // PLAS-15 Loyalist plasma pistol 2 explosion (max charge) |
Explosion_Projectile_Plasma_Pistol_Charge
je dmg_boost
cmp [rcx+00], #254 // G-6 Frag Grenade explosion | Explosion_HandGrenade_Frag
je dmg_boost
//cmp [rcx+00], #254 // RL-77 Airburst Rocket Launcher 3 minicluster |
Explosion_HandGrenade_Frag
// je dmg_boost
cmp [rcx+00], #255 // RL-77 Airburst Rocket Launcher 2 cluster |
Explosion_HandGrenade_Frag_Cluster
je dmg_boost
cmp [rcx+00], #256 // G-10 Incendiary Grenade / MD-14 Incindiary Mines 1 explosion
| Explosion_HandGrenade_Incendiary
je dmg_boost
cmp [rcx+00], #257 // G-13 Impact Incindiary Grenade |
Explosion_HandGrenade_Incendiary_Impact
je dmg_boost
cmp [rcx+00], #259 // G-123 Thermite Grenade 2 explosion |
Explosion_HandGrenade_Thermite
je dmg_boost
cmp [rcx+00], #261 // AC-8 Autocannon (flak) 2 explosion |
Explosion_Projectile_Cannon_20mm_Flak
je dmg_boost
cmp [rcx+00], #262 // R-36 Eruptor 2 explosion | Explosion_JarPhoenix_20mm
je dmg_boost
cmp [rcx+00], #270 // A/M-23 EMS Mortar Sentry 1 impact | Explosion_Prop_Medium
je dmg_boost
cmp [rcx+00], #271 // G-12 High Explosive Grenade |
Explosion_HandGrenade_HighExplosive
je dmg_boost
cmp [rcx+00], #272 // G-16 Impact Grenade |
Explosion_HandGrenade_HighExplosive_Impact
je dmg_boost
//cmp [rcx+00], #272 // G-50 Seeker Drone |
Explosion_HandGrenade_HighExplosive_Impact
// je dmg_boost
cmp [rcx+00], #273 // TED-63 Dynamite explosion | Dynamite_Explosive
je dmg_boost
cmp [rcx+00], #274 // Eagle Strafing Run 2 explosion |
Explosion_Projectile_Cannon_Eagle_23mm
je dmg_boost
//cmp [rcx+00], #274 // Orbital Gatling Barrage 2 explosion |
Explosion_Projectile_Cannon_Eagle_23mm
// je dmg_boost
cmp [rcx+00], #275 // AC-8 Autocannon (regular) 2 explosion |
Explosion_Projectile_Cannon_20mm_APHET
je dmg_boost
cmp [rcx+00], #277 // EXO-49 Emancipator Dual Autocannon 2 explosion |
Explosion_Projectile_Cannon_30mm_APHE
je dmg_boost
cmp [rcx+00], #279 // A/AC-8 Autocannon Sentry 2 explosion |
Explosion_Projectile_Cannon_40mm_APHE
je dmg_boost
//cmp [rcx+00], #279 // Pelican Evacuation Ship 2 explosion |
Explosion_Projectile_Cannon_40mm_APHE
// je dmg_boost
cmp [rcx+00], #280 // GL-21 Grenade Launcher 2 explosion |
Explosion_Projectile_Grenade_40mm_HE
je dmg_boost
//cmp [rcx+00], #280 // GP-31 Grenade Pistol 2 explosion |
Explosion_Projectile_Grenade_40mm_HE
// je dmg_boost
cmp [rcx+00], #283 // A/M-12 Mortar Sentry 2 explosion |
Explosion_Projectile_Grenade_Mortar_40mm_HE
je dmg_boost
cmp [rcx+00], #284 // RL-77 Airburst Launcher 1 impact |
Explosion_Projectile_Grenade_85mm_DirectHit
je dmg_boost
cmp [rcx+00], #285 // GR-8 Recoiless Rifle (HEAT) 2 explosion |
Explosion_Projectile_Grenade_85mm_HEAT
je dmg_boost
cmp [rcx+00], #286 // E/AT-12 Antitank Emplacement 2 explosion |
Explosion_Projectile_Grenade_75mm_HEAT
je dmg_boost
//cmp [rcx+00], #286 // EAT-17 Expendable Anti-Tank 2 explosion |
Explosion_Projectile_Grenade_75mm_HEAT
// je dmg_boost
cmp [rcx+00], #287 // Quasar Cannon 1 impact | Projectile_Laser_Pulse
je dmg_boost
cmp [rcx+00], #288 // Quasar Cannon 2 explosion | Explosion_Laser_Pulse
je dmg_boost
cmp [rcx+00], #289 // Eagle Cluster Bomb | Explosion_Projectile_OrbitalShot
je dmg_boost
//cmp [rcx+00], #289 // Orbital Airburst Strike 1 impact |
Explosion_Projectile_OrbitalShot
// je dmg_boost
cmp [rcx+00], #291 // Eagle or SEAF Napalm 1 explosion |
Explosion_Projectile_EagleBomb_Napalm
je dmg_boost
cmp [rcx+00], #292 // MLS-4X Commando Missile Launcher 2 explosion |
Explosion_Projectile_Missile_66mm
je dmg_boost
cmp [rcx+00], #294 // EXO-45 Patriot Rocket 2 explosion |
Explosion_Projectile_Missile_CombatWalker
je dmg_boost
cmp [rcx+00], #296 // StA-X3 WASP Launcher 2 explosion | Explosion_Wasp_Hornets
je dmg_boost
cmp [rcx+00], #297 // FAF-14 Spear 2 explosion | Explosion_Projectile_Missile_Faf
je dmg_boost
cmp [rcx+00], #299 // Stinger AA missile 2 explosion |
Explosion_Projectile_Missile_Stinger
je dmg_boost
cmp [rcx+00], #300 // A/MLS-4X Rocket Turret 2 explosion |
Explosion_Projectile_Rocket_70mm
je dmg_boost
cmp [rcx+00], #302 // Eagle 110mm Rocket Pods 2 explosion |
Explosion_Projectile_Rocket_110mm
je dmg_boost
cmp [rcx+00], #304 // MD-6 Anti-Personnel Minefield | Explosion_ContactMine
je dmg_boost
cmp [rcx+00], #305 // MD-I4 Incendiary Mines 1 explosion |
Explosion_ContactMine_Incendiary
je dmg_boost
cmp [rcx+00], #306 // MD-17 Anti-Tank Mine | Explosion_AntiTankMine
je dmg_boost
cmp [rcx+00], #313 // GR-8 Recoilless Rifle (HE) 2 explosion |
Explosion_Projectile_Grenade_85mm_HE
je dmg_boost
cmp [rcx+00], #315 // Eagle 500kg Bomb 2 / SEAF High Explosive 2 impact |
Explosion_Projectile_EagleBomb_Impact
je dmg_boost
//cmp [rcx+00], #315 // Eagle Airstrike 2 impact |
Explosion_Projectile_EagleBomb_Impact
// je dmg_boost
cmp [rcx+00], #316 // Eagle Airstrike 3 explosion |
Explosion_Projectile_EagleBomb_100kg
je dmg_boost
cmp [rcx+00], #320 // Hellpod Capsule Impact Damage | Explosion_HellpodImpact
je dmg_boost
cmp [rcx+00], #321 // Hellpod Capsule Fire damage |
Explosion_HellpodImpact_FieryDrop
je dmg_boost
cmp [rcx+00], #333 // Orbital Railcannon Strike 2 explosion |
Explosion_Projectile_Railcannon
je dmg_boost
cmp [rcx+00], #334 // Orbital 380mm / Walking / Traitor Barrage 2 explosion |
Explosion_Projectile_OrbitalBarrage
je dmg_boost
//cmp [rcx+00], #334 // Orbital Precision Strike 2 explosion |
Explosion_Projectile_OrbitalBarrage
// je dmg_boost
cmp [rcx+00], #335 // Orbital 120MM HE 2 explosion |
Explosion_Projectile_OrbitalStrike
je dmg_boost
cmp [rcx+00], #336 // Orbital Gas Strike 2 explosion |
Explosion_Projectile_OrbitalGas
je dmg_boost
cmp [rcx+00], #337 // G-4 Gas Grenade 1 explosion | Explosion_Gas_Grenade
je dmg_boost
//cmp [rcx+00], #337 // MD-8 Gas Mines 1 explosion | Explosion_Gas_Grenade
// je dmg_boost
cmp [rcx+00], #339 // A/M-23 EMS Mortar Sentry 2 stun |
Explosion_Projectile_OrbitalStun
je dmg_boost
//cmp [rcx+00], #339 // Orbital EMS Strike 2 stun |
Explosion_Projectile_OrbitalStun
// je dmg_boost
cmp [rcx+00], #341 // Eagle 500kg Bomb / SEAF High Explosive 3 explosion |
Explosion_Projectile_EagleBomb_500kg
je dmg_boost
cmp [rcx+00], #342 // Mini Missile Silo 2 explosion |
Explosion_Projectile_MiniMissilesilo
je dmg_boost
cmp [rcx+00], #356 // NUX-223 Hellbomb / SEAF Mininuke | Explosion_Hellbomb
je dmg_boost
cmp [rcx+00], #369 // LAS-7 Dagger | DPS_BeamSmall
je dmg_boost
cmp [rcx+00], #370 // LAS-5 Scythe | DPS_BeamMedium
je dmg_boost
cmp [rcx+00], #371 // AX/LAS-5 Guard Dog Rover (w Laser Rifle) |
DPS_BeamMediumDrone
je dmg_boost
cmp [rcx+00], #375 // LAS-98 Laser Cannon | DPS_BeamLarge
je dmg_boost
cmp [rcx+00], #378 // Orbital Laser | DPS_BeamHuge
je dmg_boost
cmp [rcx+00], #382 // A/FLAM-40 Flame Sentry 2 burn | DPS_Fire
je dmg_boost
//cmp [rcx+00], #382 // Fire / Flame tornadoes / MD-14 2 burn / Orbital Napalm 3
burn | DPS_Fire
// je dmg_boost
//cmp [rcx+00], #382 // FLAM-40 Flamethrower 2 burn | DPS_Fire
// je dmg_boost
cmp [rcx+00], #383 // G-123 Thermite Grenade 1 burn | DPS_Thermite
je dmg_boost
cmp [rcx+00], #387 // Eagle / SEAF Napalm Strike 2 heavy burn | DPS_BurningHeavy
je dmg_boost
cmp [rcx+00], #393 // G-4 Gas Grenade 2 gas | DPS_Gas
je dmg_boost
//cmp [rcx+00], #393 // MD-8 Gas Mines 2 gas | DPS_Gas
// je dmg_boost
//cmp [rcx+00], #393 // Orbital Gas Strike 3 gas | DPS_Gas
// je dmg_boost
cmp [rcx+00], #404 // Helldiver Melee | Ability_Avatar_Melee
je dmg_boost
cmp [rcx+00], #406 // CQC-5 Combat Hatchet Attack | Ability_Avatar_Melee_Hatchet
je dmg_boost
cmp [rcx+00], #407 // CQC-2 Saber Attack | Ability_Avatar_Melee_Sword
je dmg_boost
cmp [rcx+00], #408 // Shovel Melee Attack | Ability_Avatar_Melee_Shovel
je dmg_boost
cmp [rcx+00], #409 // Helldiver Melee (Muscle Enhanced) |
Ability_Avatar_Melee_Booster_Muscle_Enhancement
je dmg_boost
cmp [rcx+00], #410 // Bayonet Melee Attack | Ability_Avatar_Melee_Bayonet
je dmg_boost
cmp [rcx+00], #411 // Spear Melee Attack | Ability_Avatar_Melee_Lance
je dmg_boost
cmp [rcx+00], #412 // Stun Baton Melee Attack | Ability_Avatar_Melee_Baton
je dmg_boost
cmp [rcx+00], #467 // This Is Democracy! emote | Ability_SuperEarth_Soldier_Shove
je dmg_boost
cmp [rcx+00], #473 // K-2 Throwing Knife | Impact_Throwing_Knife
je dmg_boost

dmg_boost:
//mov [rcx+0C],#10 // writes penetration @ 0-25 degrees
//mov [rcx+10],#10 // writes penetration @ 26-60 degrees
//mov [rcx+14],#10 // writes penetration @ 61-80 degrees
//mov [rcx+18],#10 // writes penetration value 81-90 degrees
//mov [rcx+1C],#100 // writes demolition value
//mov [rcx+20],#1000 // writes ragdoll push force value
//mov [rcx+24],#100 // writes stagger value
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [basedmg] // multiplies value with basedmg value
mulss xmm1, dword ptr [armordmg] // multiplies value with armordmg value
jmp dmg_check

dmg_check:
comiss xmm3, dword ptr [dmg_limit] // checks if dmg after multiplier is above
dmg_limit
ja dmg_cap
comiss xmm1, dword ptr [dmg_limit] // checks if admg after multiplier is above
dmg_limit
ja dmg_cap
jmp dmg_return

dmg_cap:
movss xmm3, dword ptr [dmg_limit] // writes dmg_limit value
movss xmm1, dword ptr [dmg_limit] // writes dmg_limit value
jmp dmg_return

dmg_code:
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
jmp dmg_return

basedmg:
dd (float)3 // edit this for times x base damage (1 is default)

armordmg:
dd (float)3 // edit this for times x armor/limb damage (1 is default)

dmg_limit:
dd (float)7000 // limit the super damage to prevent creating weapons that would
outdamage inf health

damageMulti:
jmp far dmg_newmem
nop 2
dmg_return:

registersymbol(damageMulti)
registersymbol(basedmg,armordmg)

[DISABLE]

damageMulti:
db 66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB

unregistersymbol(damageMulti)
unregistersymbol(basedmg,armordmg)
dealloc(dmg_newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>117490</ID>
<Description>"Base Damage Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>basedmg</Address>
</CheatEntry>
<CheatEntry>
<ID>117491</ID>
<Description>"Armor Damage Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>armordmg</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>117805</ID>
<Description>"Global damage multipliers (by ZoDDel, edited by Babs
Supreme)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : helldivers2.exe
Version:
Date : 2024-04-07
Author : ZoDDeL

This script does blah blah blah


}

[ENABLE]

aobscanmodule(damageMulti,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB)
// should be unique
alloc(dmg_newmem,4000)

label(dmg_code)
label(dmg_return)
label(armordmg,basedmg)

dmg_newmem:
cmp [rcx+04],#0 // skip any 0 dmg weapons like smoke or unknown shit
je dmg_code
jmp dmg_boost

dmg_boost:
//mov [rcx+0C],#10 // writes penetration @ 0-25 degrees
//mov [rcx+10],#10 // writes penetration @ 26-60 degrees
//mov [rcx+14],#10 // writes penetration @ 61-80 degrees
//mov [rcx+18],#10 // writes penetration value 81-90 degrees
//mov [rcx+1C],#100 // writes demolition value
//mov [rcx+20],#1000 // writes ragdoll push force value
//mov [rcx+24],#100 // writes stagger value
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
mulss xmm3, dword ptr [basedmg] // multiplies value with dmgboost
mulss xmm1, dword ptr [armordmg] // multiplies value with armordmgboost
jmp dmg_check

dmg_check:
comiss xmm3, dword ptr [dmg_limit] // checks if dmg after multiplier is above
dmg_limit
ja dmg_cap
comiss xmm1, dword ptr [dmg_limit] // checks if admg after multiplier is above
dmg_limit
ja dmg_cap
jmp dmg_return

dmg_cap:
movss xmm3, dword ptr [dmg_limit] // writes dmg_limit value
movss xmm1, dword ptr [dmg_limit] // writes dmg_limit value
jmp dmg_return

dmg_code:
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
jmp dmg_return

basedmg:
dd (float)1.5 // edit this for times x base damage (1 is default)

armordmg:
dd (float)1.5 // edit this for times x armor/limb damage (1 is default)

dmg_limit:
dd (float)6999 // limit the super damage to prevent creating weapons that would
outdamage inf health

damageMulti:
jmp far dmg_newmem
nop 2
dmg_return:

registersymbol(damageMulti)
registersymbol(basedmg,armordmg)

[DISABLE]

damageMulti:
db 66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB

unregistersymbol(damageMulti)
unregistersymbol(basedmg,armordmg)
dealloc(dmg_newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>117806</ID>
<Description>"Base Damage Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>basedmg</Address>
</CheatEntry>
<CheatEntry>
<ID>117807</ID>
<Description>"Armor Damage Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>armordmg</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

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