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Vena Ui

This document outlines a script for creating a modern user interface (UI) for Roblox, inspired by the Veta design. It includes functions for creating various UI elements such as frames, buttons, text labels, and icons, as well as defining color constants for styling. The script also implements interactive features like navigation and toolbar buttons with hover and click effects, enhancing user experience within the game environment.

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pj3782702
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
23 views11 pages

Vena Ui

This document outlines a script for creating a modern user interface (UI) for Roblox, inspired by the Veta design. It includes functions for creating various UI elements such as frames, buttons, text labels, and icons, as well as defining color constants for styling. The script also implements interactive features like navigation and toolbar buttons with hover and click effects, enhancing user experience within the game environment.

Uploaded by

pj3782702
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

-- Modern Veta UI for Roblox

-- This script creates a ScreenGui with a modern UI similar to the Veta design

local Players = game:GetService("Players")


local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer


local playerGui = player:WaitForChild("PlayerGui")

-- Create the main ScreenGui


local screenGui = Instance.new("ScreenGui")
screenGui.Name = "VetaUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui

-- Colors and constants


local COLORS = {
DARK_BG = Color3.fromRGB(10, 1, 24),
DARKER_BG = Color3.fromRGB(5, 0, 16),
ACCENT = Color3.fromRGB(138, 86, 232),
ACCENT_SECONDARY = Color3.fromRGB(192, 86, 232),
TEXT = Color3.fromRGB(255, 255, 255),
TEXT_MUTED = Color3.fromRGB(155, 139, 179),
YELLOW = Color3.fromRGB(255, 204, 41),
GREEN = Color3.fromRGB(76, 217, 100),
RED = Color3.fromRGB(255, 90, 90),
GLASS = Color3.fromRGB(255, 255, 255):Lerp(Color3.fromRGB(0, 0, 0), 0.97),
GLASS_BORDER = Color3.fromRGB(255, 255, 255):Lerp(Color3.fromRGB(0, 0, 0),
0.92)
}

-- Helper function to create rounded UI elements


local function createRoundedFrame(name, size, position, bgColor, parent)
local frame = Instance.new("Frame")
frame.Name = name
frame.Size = size
frame.Position = position
frame.BackgroundColor3 = bgColor
frame.BorderSizePixel = 0

local corner = Instance.new("UICorner", frame)


corner.CornerRadius = UDim.new(0, 12)

frame.Parent = parent
return frame
end

-- Helper function to create text labels


local function createTextLabel(name, text, size, position, textColor, parent,
fontSize, fontWeight)
local label = Instance.new("TextLabel")
label.Name = name
label.Text = text
label.Size = size
label.Position = position
label.TextColor3 = textColor
label.BackgroundTransparency = 1
label.Font = Enum.Font.GothamSSm
label.TextSize = fontSize or 14
label.TextXAlignment = Enum.TextXAlignment.Left

if fontWeight == "Bold" then


label.FontFace = Font.new("rbxasset://fonts/families/GothamSSm.json",
Enum.FontWeight.Bold)
elseif fontWeight == "SemiBold" then
label.FontFace = Font.new("rbxasset://fonts/families/GothamSSm.json",
Enum.FontWeight.SemiBold)
end

label.Parent = parent
return label
end

-- Helper function to create icons


local function createIcon(name, imageId, size, position, imageColor, parent)
local icon = Instance.new("ImageLabel")
icon.Name = name
icon.Image = imageId
icon.Size = size
icon.Position = position
icon.ImageColor3 = imageColor or COLORS.TEXT_MUTED
icon.BackgroundTransparency = 1
icon.Parent = parent
return icon
end

-- Helper function to create a button


local function createButton(name, size, position, bgColor, parent)
local button = Instance.new("TextButton")
button.Name = name
button.Size = size
button.Position = position
button.BackgroundColor3 = bgColor
button.BorderSizePixel = 0
button.Text = ""
button.AutoButtonColor = false

local corner = Instance.new("UICorner", button)


corner.CornerRadius = UDim.new(0, 12)

button.Parent = parent
return button
end

-- Create main background frame


local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.fromScale(1, 1)
mainFrame.Position = UDim2.fromScale(0, 0)
mainFrame.BackgroundColor3 = COLORS.DARK_BG
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui

-- Create header
local header = createRoundedFrame("Header", UDim2.new(1, 0, 0, 60), UDim2.new(0, 0,
0, 0), COLORS.DARKER_BG, mainFrame)
header.CornerRadius = UDim.new(0, 0)

-- Create logo circle


local logoCircle = createRoundedFrame("LogoCircle", UDim2.new(0, 40, 0, 40),
UDim2.new(0, 24, 0, 10), COLORS.ACCENT, header)
logoCircle.UICorner.CornerRadius = UDim.new(0, 12)

-- Create gradient for logo


local logoGradient = Instance.new("UIGradient", logoCircle)
logoGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, COLORS.ACCENT),
ColorSequenceKeypoint.new(1, COLORS.ACCENT_SECONDARY)
})
logoGradient.Rotation = 135

-- Create logo text


local logoText = createTextLabel("LogoText", "V", UDim2.new(1, 0, 1, 0),
UDim2.new(0, 0, 0, 0), COLORS.TEXT, logoCircle, 20, "Bold")
logoText.TextXAlignment = Enum.TextXAlignment.Center
logoText.TextYAlignment = Enum.TextYAlignment.Center

-- Create app name


local appName = createTextLabel("AppName", "Veta", UDim2.new(0, 100, 0, 40),
UDim2.new(0, 74, 0, 10), COLORS.TEXT, header, 24, "Bold")

-- Create window controls


local windowControls = Instance.new("Frame")
windowControls.Name = "WindowControls"
windowControls.Size = UDim2.new(0, 80, 0, 20)
windowControls.Position = UDim2.new(1, -100, 0, 20)
windowControls.BackgroundTransparency = 1
windowControls.Parent = header

-- Create control buttons


local controlYellow = createRoundedFrame("ControlYellow", UDim2.new(0, 14, 0, 14),
UDim2.new(0, 0, 0, 3), COLORS.YELLOW, windowControls)
controlYellow.UICorner.CornerRadius = UDim.new(1, 0)

local controlGreen = createRoundedFrame("ControlGreen", UDim2.new(0, 14, 0, 14),


UDim2.new(0, 30, 0, 3), COLORS.GREEN, windowControls)
controlGreen.UICorner.CornerRadius = UDim.new(1, 0)

local controlRed = createRoundedFrame("ControlRed", UDim2.new(0, 14, 0, 14),


UDim2.new(0, 60, 0, 3), COLORS.RED, windowControls)
controlRed.UICorner.CornerRadius = UDim.new(1, 0)

-- Create navigation bar


local navBar = createRoundedFrame("NavBar", UDim2.new(1, 0, 0, 50), UDim2.new(0, 0,
0, 60), COLORS.DARKER_BG, mainFrame)
navBar.CornerRadius = UDim.new(0, 0)

-- Create nav items


local navItems = {
{name = "Project", icon = "rbxassetid://7733799901"}, -- Code icon
{name = "Console", icon = "rbxassetid://7733911811", active = true}, --
Terminal icon
{name = "Analytics", icon = "rbxassetid://7734053495"} -- Chart icon
}
for i, item in ipairs(navItems) do
local navItem = createButton("NavItem_" .. item.name, UDim2.new(0, 120, 1, 0),
UDim2.new(0, (i-1) * 130 + 20, 0, 0), COLORS.DARKER_BG, navBar)
navItem.BackgroundTransparency = 1

local icon = createIcon("Icon", item.icon, UDim2.new(0, 16, 0, 16),


UDim2.new(0, 0, 0.5, -8), item.active and COLORS.ACCENT or COLORS.TEXT_MUTED,
navItem)

local label = createTextLabel("Label", item.name, UDim2.new(0, 100, 0, 20),


UDim2.new(0, 24, 0.5, -10), item.active and COLORS.TEXT or COLORS.TEXT_MUTED,
navItem, 15, "SemiBold")

if item.active then
local activeIndicator = createRoundedFrame("ActiveIndicator", UDim2.new(0,
120, 0, 3), UDim2.new(0, 0, 1, -3), COLORS.ACCENT, navItem)
activeIndicator.UICorner.CornerRadius = UDim.new(0, 0)

local activeGradient = Instance.new("UIGradient", activeIndicator)


activeGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, COLORS.ACCENT),
ColorSequenceKeypoint.new(1, COLORS.ACCENT_SECONDARY)
})
activeGradient.Rotation = 90
end

-- Add click behavior


navItem.MouseButton1Click:Connect(function()
-- Remove active state from all items
for _, otherItem in ipairs(navBar:GetChildren()) do
if otherItem:IsA("TextButton") and otherItem.Name:find("NavItem_") then
for _, child in ipairs(otherItem:GetChildren()) do
if child.Name == "Icon" then
child.ImageColor3 = COLORS.TEXT_MUTED
elseif child.Name == "Label" then
child.TextColor3 = COLORS.TEXT_MUTED
elseif child.Name == "ActiveIndicator" then
child:Destroy()
end
end
end
end

-- Set active state for clicked item


icon.ImageColor3 = COLORS.ACCENT
label.TextColor3 = COLORS.TEXT

local activeIndicator = createRoundedFrame("ActiveIndicator", UDim2.new(0,


120, 0, 3), UDim2.new(0, 0, 1, -3), COLORS.ACCENT, navItem)
activeIndicator.UICorner.CornerRadius = UDim.new(0, 0)

local activeGradient = Instance.new("UIGradient", activeIndicator)


activeGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, COLORS.ACCENT),
ColorSequenceKeypoint.new(1, COLORS.ACCENT_SECONDARY)
})
activeGradient.Rotation = 90
-- Animation
activeIndicator.Size = UDim2.new(0, 0, 0, 3)
activeIndicator.Position = UDim2.new(0.5, 0, 1, -3)

local tweenInfo = TweenInfo.new(0.3, Enum.EasingStyle.Quart,


Enum.EasingDirection.Out)
local tween = TweenService:Create(activeIndicator, tweenInfo, {
Size = UDim2.new(0, 120, 0, 3),
Position = UDim2.new(0, 0, 1, -3)
})
tween:Play()
end)
end

-- Create toolbar
local toolbar = createRoundedFrame("Toolbar", UDim2.new(1, 0, 0, 60), UDim2.new(0,
0, 0, 110), COLORS.DARKER_BG, mainFrame)
toolbar.CornerRadius = UDim.new(0, 0)

-- Create toolbar buttons


local toolbarIcons = {
{name = "Home", icon = "rbxassetid://7733960981"},
{name = "Add", icon = "rbxassetid://7733774602"},
{name = "Play", icon = "rbxassetid://7734056608"},
{name = "Notifications", icon = "rbxassetid://7734053037"},
{name = "Settings", icon = "rbxassetid://7734053495"}
}

for i, item in ipairs(toolbarIcons) do


local toolBtn = createButton("ToolBtn_" .. item.name, UDim2.new(0, 40, 0, 40),
UDim2.new(0, (i-1) * 50 + 20, 0, 10), COLORS.GLASS, toolbar)

-- Add border
local border = Instance.new("UIStroke", toolBtn)
border.Color = COLORS.GLASS_BORDER
border.Thickness = 1

local icon = createIcon("Icon", item.icon, UDim2.new(0, 20, 0, 20),


UDim2.new(0.5, -10, 0.5, -10), COLORS.TEXT_MUTED, toolBtn)

-- Add hover and click effects


toolBtn.MouseEnter:Connect(function()
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(icon, tweenInfo, {ImageColor3 =
COLORS.TEXT})
tween:Play()

local borderTween = TweenService:Create(border, tweenInfo, {Color =


COLORS.ACCENT})
borderTween:Play()
end)

toolBtn.MouseLeave:Connect(function()
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(icon, tweenInfo, {ImageColor3 =
COLORS.TEXT_MUTED})
tween:Play()
local borderTween = TweenService:Create(border, tweenInfo, {Color =
COLORS.GLASS_BORDER})
borderTween:Play()
end)

toolBtn.MouseButton1Down:Connect(function()
local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(toolBtn, tweenInfo, {Size = UDim2.new(0,
38, 0, 38), Position = UDim2.new(0, (i-1) * 50 + 21, 0, 11)})
tween:Play()
end)

toolBtn.MouseButton1Up:Connect(function()
local tweenInfo = TweenInfo.new(0.1, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(toolBtn, tweenInfo, {Size = UDim2.new(0,
40, 0, 40), Position = UDim2.new(0, (i-1) * 50 + 20, 0, 10)})
tween:Play()
end)
end

-- Create main content area


local contentArea = createRoundedFrame("ContentArea", UDim2.new(1, 0, 1, -220),
UDim2.new(0, 0, 0, 170), COLORS.DARK_BG, mainFrame)
contentArea.CornerRadius = UDim.new(0, 0)

-- Create particle effects in content area


local particles = {}
for i = 1, 100 do
local particle = Instance.new("Frame")
particle.Name = "Particle_" .. i
particle.Size = UDim2.new(0, math.random(1, 4), 0, math.random(1, 4))
particle.Position = UDim2.fromScale(math.random(), math.random())
particle.BackgroundColor3 = COLORS.ACCENT
particle.BackgroundTransparency = math.random(4, 9) / 10
particle.BorderSizePixel = 0

local corner = Instance.new("UICorner", particle)


corner.CornerRadius = UDim.new(1, 0)

particle.Parent = contentArea
table.insert(particles, particle)
end

-- Create glow effects


for i = 1, 3 do
local glow = Instance.new("Frame")
glow.Name = "Glow_" .. i
glow.Size = UDim2.new(0, 300, 0, 300)
glow.Position = UDim2.fromScale(math.random(), math.random())
glow.AnchorPoint = Vector2.new(0.5, 0.5)
glow.BackgroundColor3 = COLORS.ACCENT
glow.BackgroundTransparency = 0.9
glow.BorderSizePixel = 0

local corner = Instance.new("UICorner", glow)


corner.CornerRadius = UDim.new(1, 0)
local gradient = Instance.new("UIGradient", glow)
gradient.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0.7),
NumberSequenceKeypoint.new(1, 1)
})

glow.Parent = contentArea
end

-- Create status bar


local statusBar = createRoundedFrame("StatusBar", UDim2.new(1, 0, 0, 50),
UDim2.new(0, 0, 1, -50), COLORS.DARKER_BG, mainFrame)
statusBar.CornerRadius = UDim.new(0, 0)

-- Create status indicators


local statusLeft = Instance.new("Frame")
statusLeft.Name = "StatusLeft"
statusLeft.Size = UDim2.new(0.7, 0, 1, 0)
statusLeft.Position = UDim2.new(0, 20, 0, 0)
statusLeft.BackgroundTransparency = 1
statusLeft.Parent = statusBar

-- Create wifi icon


local wifiIcon = createIcon("WifiIcon", "rbxassetid://7734053037", UDim2.new(0, 16,
0, 16), UDim2.new(0, 0, 0.5, -8), COLORS.TEXT_MUTED, statusLeft)

-- Create cloud icon


local cloudIcon = createIcon("CloudIcon", "rbxassetid://7734053037", UDim2.new(0,
16, 0, 16), UDim2.new(0, 40, 0.5, -8), COLORS.TEXT_MUTED, statusLeft)

-- Create connected status


local connectedStatus = Instance.new("Frame")
connectedStatus.Name = "ConnectedStatus"
connectedStatus.Size = UDim2.new(0, 100, 0, 20)
connectedStatus.Position = UDim2.new(0, 80, 0.5, -10)
connectedStatus.BackgroundTransparency = 1
connectedStatus.Parent = statusLeft

local connectedText = createTextLabel("ConnectedText", "Connected", UDim2.new(0,


80, 0, 20), UDim2.new(0, 0, 0, 0), COLORS.TEXT_MUTED, connectedStatus, 14)

local connectedDot = createRoundedFrame("ConnectedDot", UDim2.new(0, 8, 0, 8),


UDim2.new(0, 85, 0.5, -4), COLORS.ACCENT, connectedStatus)
connectedDot.UICorner.CornerRadius = UDim.new(1, 0)

-- Create synced status


local syncedStatus = Instance.new("Frame")
syncedStatus.Name = "SyncedStatus"
syncedStatus.Size = UDim2.new(0, 100, 0, 20)
syncedStatus.Position = UDim2.new(0, 190, 0.5, -10)
syncedStatus.BackgroundTransparency = 1
syncedStatus.Parent = statusLeft

local syncedText = createTextLabel("SyncedText", "Synced", UDim2.new(0, 60, 0, 20),


UDim2.new(0, 0, 0, 0), COLORS.TEXT_MUTED, syncedStatus, 14)

local syncedDot = createRoundedFrame("SyncedDot", UDim2.new(0, 8, 0, 8),


UDim2.new(0, 65, 0.5, -4), COLORS.ACCENT, syncedStatus)
syncedDot.UICorner.CornerRadius = UDim.new(1, 0)

-- Create status dots


local statusDots = Instance.new("Frame")
statusDots.Name = "StatusDots"
statusDots.Size = UDim2.new(0, 100, 0, 8)
statusDots.Position = UDim2.new(0, 300, 0.5, -4)
statusDots.BackgroundTransparency = 1
statusDots.Parent = statusLeft

for i = 1, 5 do
local dot = createRoundedFrame("Dot_" .. i, UDim2.new(0, 6, 0, 6), UDim2.new(0,
(i-1) * 15, 0, 1), COLORS.TEXT_MUTED, statusDots)
dot.UICorner.CornerRadius = UDim.new(1, 0)

-- Create blinking animation


spawn(function()
while true do
wait(math.random(2, 5))
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(dot, tweenInfo, {BackgroundColor3 =
COLORS.ACCENT})
tween:Play()

wait(0.5)

local tweenBack = TweenService:Create(dot, tweenInfo, {BackgroundColor3


= COLORS.TEXT_MUTED})
tweenBack:Play()
end
end)
end

-- Create status right


local statusRight = Instance.new("Frame")
statusRight.Name = "StatusRight"
statusRight.Size = UDim2.new(0.3, -20, 1, 0)
statusRight.Position = UDim2.new(0.7, 0, 0, 0)
statusRight.BackgroundTransparency = 1
statusRight.Parent = statusBar

-- Create right status buttons


local rightIcons = {
{name = "Search", icon = "rbxassetid://7734053037"},
{name = "Lightning", icon = "rbxassetid://7734053037"},
{name = "Moon", icon = "rbxassetid://7734053037"},
{name = "User", icon = "rbxassetid://7734053037"}
}

for i, item in ipairs(rightIcons) do


local iconBtn = createButton("IconBtn_" .. item.name, UDim2.new(0, 36, 0, 36),
UDim2.new(1, -((#rightIcons - i + 1) * 46), 0.5, -18), COLORS.GLASS, statusRight)

-- Add border
local border = Instance.new("UIStroke", iconBtn)
border.Color = COLORS.GLASS_BORDER
border.Thickness = 1
local icon = createIcon("Icon", item.icon, UDim2.new(0, 18, 0, 18),
UDim2.new(0.5, -9, 0.5, -9), COLORS.TEXT_MUTED, iconBtn)

-- Add hover and click effects


iconBtn.MouseEnter:Connect(function()
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(icon, tweenInfo, {ImageColor3 =
COLORS.TEXT})
tween:Play()

local borderTween = TweenService:Create(border, tweenInfo, {Color =


COLORS.ACCENT})
borderTween:Play()
end)

iconBtn.MouseLeave:Connect(function()
local tweenInfo = TweenInfo.new(0.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(icon, tweenInfo, {ImageColor3 =
COLORS.TEXT_MUTED})
tween:Play()

local borderTween = TweenService:Create(border, tweenInfo, {Color =


COLORS.GLASS_BORDER})
borderTween:Play()
end)
end

-- Animate particles
local function animateParticles()
for _, particle in ipairs(particles) do
local randomX = (math.random() - 0.5) * 0.003
local randomY = (math.random() - 0.5) * 0.003

local currentPosition = particle.Position


local newPosition = UDim2.new(
currentPosition.X.Scale + randomX,
currentPosition.X.Offset,
currentPosition.Y.Scale + randomY,
currentPosition.Y.Offset
)

-- Keep particles within bounds


if newPosition.X.Scale > 0 and newPosition.X.Scale < 1 and
newPosition.Y.Scale > 0 and newPosition.Y.Scale < 1 then
particle.Position = newPosition
end

-- Random transparency changes


local currentTransparency = particle.BackgroundTransparency
local newTransparency = currentTransparency + (math.random() - 0.5) * 0.05
particle.BackgroundTransparency = math.clamp(newTransparency, 0.4, 0.9)
end
end

-- Animate glows
local function animateGlows()
for i, glow in ipairs(contentArea:GetChildren()) do
if glow.Name:find("Glow_") then
local time = tick() * 0.1
local offsetX = math.sin(time + i) * 0.05
local offsetY = math.cos(time + i * 2) * 0.05

local currentPosition = glow.Position


local newPosition = UDim2.new(
currentPosition.X.Scale + offsetX * 0.01,
currentPosition.X.Offset,
currentPosition.Y.Scale + offsetY * 0.01,
currentPosition.Y.Offset
)

glow.Position = newPosition
end
end
end

-- Animate status dots


local function animateStatusDots()
for _, dot in ipairs(connectedDot:GetChildren()) do
if dot.Name:find("Dot_") then
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut, -1, true)
local tween = TweenService:Create(dot, tweenInfo,
{BackgroundTransparency = 0.7})
tween:Play()
end
end
end

-- Run animations
RunService.RenderStepped:Connect(function()
animateParticles()
animateGlows()
end)

-- Pulse effect for status dots


spawn(function()
while true do
local tweenInfo = TweenInfo.new(1.5, Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut, -1, true)

local tweenConnected = TweenService:Create(connectedDot, tweenInfo, {


Size = UDim2.new(0, 10, 0, 10),
Position = UDim2.new(0, 84, 0.5, -5),
BackgroundTransparency = 0.5
})
tweenConnected:Play()

local tweenSynced = TweenService:Create(syncedDot, tweenInfo, {


Size = UDim2.new(0, 10, 0, 10),
Position = UDim2.new(0, 64, 0.5, -5),
BackgroundTransparency = 0.5
})
tweenSynced:Play()

wait(3)
end
end)

-- Mouse hover effect for content area


contentArea.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
local mousePos = UserInputService:GetMouseLocation()
local contentAreaPos = contentArea.AbsolutePosition
local contentAreaSize = contentArea.AbsoluteSize

local relativeX = (mousePos.X - contentAreaPos.X) / contentAreaSize.X


local relativeY = (mousePos.Y - contentAreaPos.Y) / contentAreaSize.Y

-- Move glows based on mouse position


for i, glow in ipairs(contentArea:GetChildren()) do
if glow.Name:find("Glow_") then
local factor = (i * 20)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out)
local tween = TweenService:Create(glow, tweenInfo, {
Position = UDim2.new(
relativeX + (i * 0.1),
0,
relativeY + (i * 0.05),
0
)
})
tween:Play()
end
end
end
end)

print("Veta UI has been loaded successfully!")

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