Ultimate Character Sheet
Ultimate Character Sheet
Name: Harkin Race: Aasimar Class: Bard/Oracle Sex: M Faction: Silver Crusade
(Azata)/Outsider
Level: 11 XP: 30 Align: LG Age: 78
STAT TOTAL/MOD Base +Level/Class +Magic +Misc. +Misc. Hit Points (10+(7/level)): 80
STR 12/1 12 (2)
DEX 16/3 14 (5) 2 (Race)
CON 14/1 12 (2) +2 (BoMC)
INT 12/1 12 (2)
WIS 8/-1 7 (-4) 1 (Lv 8)
CHA 26/8 17 (13) 1 (Lv 4) +4 (HoC) 2 (Race) +2(FoS)
Speed 20/30 30
Initiative 3 0
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Ultimate Character Sheet
Obtained Feat/Feature Name Description
Level 1 – Race (Aasimar) Darkvision See in the dark up to 60 feet.
Level 1 – Race (Aasimar) Glitterdust 1/day as spell A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded
and visibly outlining invisible things for the duration of the spell. Each round at the end of their turn blinded
creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a
–40 penalty on Stealth checks
Level 1 – Race (Aasimar) Deathless Spirit Resist 5 vs. negative energy attacks. +2 on saves vs. death effects, energy drain, negative energy, and spells or
spell-like abilities of the necromancy school.
Level 1 – Trait (Combat) Armor Expert -1 ACP all armor
Level 1 – Trait (Social - Adopted) Helpful Halfling +4 vs. +2 on Aid another bonus
Level 1 – Class (Bard) Bardic Knowledge (BK) A bard adds half his class level (3) to all Knowledge skill checks and may make all Knowledge skill checks
untrained.
Level 1 – Class (Bard) Bardic Performance 4+ Cha rounds per day +2 per class level after 1st. (30)
Level 1 – Class (Bard) Countersong Counter magic effects that depend on sound
Level 1 – Class (Bard) Distraction Counter magic effects that depend on sight
Level 1 – Class (Bard) Fascinate Use performance to cause one or more creatures to become fascinated
Level 1 – Class (Bard) Inspire Courage (+3 - BAK) (Move Action) +2 (+3 - BAK) to attack and damage rolls, +2 (+3 - BAK) to saves vs. fear/charm
Level 1 - Feat Prodigy +2 bonus to Perform (Comedy) and Perform (Oratory)
Level 2 – Class (Bard) Versatile Performance (VP) Use Perform (Comedy) bonus in place of Bluff and Intimidate checks.
Level 2 – Class (Bard) Well-Versed The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent
effects.
Level 3 – Class (Bard) Inspire Competence That ally must be within 30 feet and be able to hear the bard. The ally gets a +3 competence bonus on skill
checks with a particular skill as long as she continues to hear the bard's performance.
Level 3 - Feat Skill Focus (Perform-Comedy) +3 bonus to Perform (Comedy) Checks
Level 5 – Class (Bard) Lore Master 1/day Take 10 on trained knowledge checks, 1/day take 20.
Level 5 – Feat Flag Bearer (FB) As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the
flag (including yourself) gain a +1(2 – BAK) morale bonus on attack rolls, weapon damage rolls, and saving
throws against fear and charm effects.
Level 6 – Class (Bard) Suggestion No one cares……
Level 6 – Class (Bard) Versatile Performance Use Perform (Comedy) bonus in place of Diplomacy and Sense Motive checks.
Level 7 – Feat Skill Focus (Perform-Oratory) +3 bonus to Perform (Oratory) Checks
Level 8 – Class (Bard) Dirge of doom No one cares……
Level 9 – Class (Bard) Inspire Greatness No one cares……
Level 9 – Feat Angelic Blood +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when
you are reduced to negative hit points
Level 10 – Class (Bard) Jack of all Trades The bard can use any skill, even if the skill normally requires him to be trained.
Level 10 – Class (Bard) Versatile Performance (VP) Use Perform (Dance) bonus in place of Fly and Acrobatics checks.
Level 11 – Class (Oracle) Oracle’s Curse One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30
feet or more. Your speed is never reduced due to encumbrance.
Level 11 – Class (Oracle) Mystery (Heavens)/Revelation Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to
(Awesome Display) its number of Hit Dice minus your Charisma modifier.
Level 11 – Feat Angel Wings You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability)
Ocher Rhomboid Ioun Stone Discordant Voice Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of
you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other
energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the
extra damage is dealt only if the projectile hits a target within 30 feet of you.
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Ultimate Character Sheet
Skill Points /level: (6) + Int (1) Total = 72 (After 8th Level Harkin takes skill points as favored class bonus)
Oracle Levels 4+Int (1)+1 (FC) = 6
Skill TOT Ranks Ability +Misc. +Misc. Skill TOT Ranks Ability +Misc. +Misc.
Acrobatics 9 (29 VP) 3 +3 Knowledge (History) 10 1 +1 +5 (BK)
Appraise Knowledge (Local) 10 1 +1 +5 (BK)
Bluff (39 VP) Knowledge (Nature) 10 1 +1 +5 (BK)
Climb * 5 1 +1 Knowledge (Nobility) 10 1 +1 +5 (BK)
Craft Knowledge (Planes) 10 1 +1 +5 (BK)
Craft Armor Knowledge (Religion) 10 1 +1 +5 (BK)
Craft Weapons Linguistics 5 1 +1
Craft Bows Perception 18 11 -1 +5 (EoE)
Diplomacy (39 VP) 1 Perform (Dance) (29) 11 +8 +2 (Race) +5(BoGE)
+5(BoGE)
Disable Device Perform (Comedy) (39) 11 +8 +2 (Race)
+10 (Feats)
+10 +5(BoGE)
Disguise 12(22) 1 +8 Perform (Oratory) (39) 11 +8 +2 (Race)
(HoD) +10 (Feats)
Escape Artist * 7 1 +3 Profession ()
Fly (29 VP) Ride
Handle Animal Sense Motive (39 VP)
Heal 1 -1 Sleight of Hands * 7 1 +3
Intimidate (39 VP) Spellcraft 5 1 +1
Knowledge (Arcana) 10 1 +1 +5 (BK) Stealth 7 1 +3
Knowledge (Dungeoneering)
10 1 +1 +5 (BK) Survival 1 -1
Knowledge (Engineering) 10 1 +1 +5 (BK) Swim * 2 1 1
Knowledge (Geography) 10 1 +1 +5 (BK) Use Magic Device 21 10 +8
Class Skill = +3 to check * Armor Check Penalty Applies
Languages: Celestial, Common, Elvish, Abyssal, Draconic, Infernal**
**Chronicle Reward
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Ultimate Character Sheet
Chronicle Results
Scenario Date Gold Prestige Fame Items Sold/Purchased/Chronicle Rewards
Character Creation (L1) 3/22/14 150 - - N/A
(+) Scenario #7: Among the Living (P) (L1) 3/22/14 738 2 2 None
(+) Scenario #3-05: Tide of Twilight (P) (L1) 4/5/14 1208 2 2 None
(+) Scenario #2-11: The Penumbral Accords (P) (L1) 4/10/14 1234 1 1 None
(+) Scenario #2-13: Murder on the Throaty Mermaid
4/12/14 921 2 2 None
(P) (L2)
(=) Scenario #5-08: The Confirmation (GM) (L2) 4/17/14 508 2 2 None (GM)
(+) Scenario #4-19: The Night March of Kalkamedes Savior of Silianna: One time use, cast continual flame, dispel magic, lesser globe of
4/19/14 1203 2 2
(P) (L2) invulnerability or restoration.
+1 Dodge bonus to AC vs weapons with “performance” quality.
“Smine” Masterwork Dagger, +1 to intimidate vs. creatures proficient with a
(+) Scenario #5-06: You Have what you Hold (P) (L3) 4/22/14 2296* 2 2
dagger. +5 HP on dagger.(Free)
(*Replaced scroll of Comprehend languages -25gp)
(+) Scenario #2-02:Before the Dawn Part II: Rescue
4/24/14 2433 2 2 None
at Azlant Ridge (P) (L3)
(=) Scenario #0-05: Mists of Mwangi (P) (L3) 4/26/14 1219 2 2 None
(=) Scenario #2-21: The Dalsine Affair (P) (L4) 4/27/14 1350 2 2 None
Averted Mauling: Within the Immortal Principality, you may trade this political
favor for any non-magical item worth up to 400 gp, including but not limited to
masterwork weapons and armor and courtier clothing and jewelry. (Masterwork
(+) Scenario #3-16: The Midnight Mauler (P) (L4) 5/3/14 2294 2 2 Longspear 305 Value)
Master of Blades Saved: You gain a +4 circumstance bonus on Diplomacy and
Intimidate checks when dealing with members of the Pathfinder Society of your
level or lower when you mention this boon.
(=) Scenario #5-01: The Glass River Rescue (P) (L4) 5/3/14 2077* 1 1 (*Sold “Smine” dagger +151 GP)
(=) Scenario #3-09: Quest for Perfection Part I (P) None
5/5/14 2595* 2 2
(L5) (*Sold +1 Chain Shirt +625 GP)
(=) Scenario #3-11: Quest for Perfection Part II (P)
5/7/14 1914 2 2 None
(L5)
If you possess a class feature which permits you to take an animal companion or a
(=) Scenario #3-13: Quest for Perfection Part III (P) 1940
5/9/14 2 (28) 2 (28) mount that progresses as an animal companion, you may add the axe beak to your
(L5) (24080)
list of legal and available companions.
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Ultimate Character Sheet
Exemplar of Falcon’s Hollow: +1 circumstance bonus on any Charisma-based checks
with any citizen of Andorran.
(-) Scenario #1-43: The Pallid Plague (P) (L6)
5/14/14 2633* 2 2 Hero of the Fey: Automatically succeed on one Charisma-based check when dealing
with fey.
(*Purchased 2 anti-plague potions from Alchemist -34 GP)
(-) Scenario #4-02: In Wrath’s Shadow (P) (L6)
5/14/14 2334 2 2 None
(=) Scenario #2-24: Web of Corruption (P) (L6) 5/17/14 3560 2 2 Spider’s Captor: +5 to diplomacy checks to influence Andorran government.
(=) Scenario #2-16: The Flesh Collector (P) (L7) 5/17/14 4496 2 2 None
Twin Tomes: (*Spent 1 PP to learn Infernal per Chronicle Boon)
(-) Scenario #2-06: Song of the Sea Witch (P) (L7) 5/22/14 2433** 1* 2
** Sold Pathfinder flag (+5 GP) Gave (-20GP) to bribe bad-guy at the end
Sigil Wafer: You ate a sigil wafer, the physical result of a Lissalan ritual containing a
portion of an unwilling victim's soul. This grants you a +2 profane bonus to one
(=) Scenario #4-10: Feast of Sigils (P) (L7) 5/23/14 3942* 2 2 ability score (Charisma) of your choice that lasts for 1 year from the date of this
Chronicle sheet.
*Atonement(-500GP)
Shortcut to the Center of the World: Whenever you are adventuring in Varisia, you
(+) Scenario #3-26: Portal of the Sacred Rune (L8) 5/23/14 6428 2 2 may take advantage of any boon or vanity that relies on you being in the city of
Absalom as if in the city.
Tapestry Fast Travel: Select one location (XXX). You may travel freely between this
(-) Scenario #4-16: The Fabric of Reality (L8) 5/24/14 4199 2 2 location and Absalom. (Treated as being in both locations for the purpose of
boons/vanities)
Magic Boon: As a standard action, you may recall a spell that you have already
prepared and then cast that day. The spell is then prepared again, just as if it had
(=) Pathfinder Society Special: Blood Under Absalom
5/24/14 5444 2 2 not been cast. You may only use this ability twice. On using this ability, check one
(L8)
of the boxes. On using this ability the second time, check the final box and line
through this boon.
(+) Scenario #5-17: Fate of the Fiend (L9) 5/25/14 6280 2 2 None worth mentioning
Magnimarian Debt: ½ off Raise Dead, Ressurection or True Ressurection (Once)
(=) Pathfinder Society Special: Race for the
5/25/14 5484 2 2 Formidable Renoun: +2 to intimidate vs. Lissala Worshipers 1/encounter
Runecarved key (L9)
demoralize as a move vice standard action.
(-) Scenario #4-22: Halls of Dwarven Lore (L9) 5/31/14 3801 2 2 None
Light of Redemption: You gain the ability to cast atonement as a spell-like ability
(=) Scenario #5-20: The Sealed Gate (L10) 6/1/14 7953 2 2
with no material component cost to anyone but yourself.
Lore of the Lotus Annals: You gain a +2 circumstance bonus on any Knowledge skill
(=) Scenario #3-17: Red Harvest (L10) 6/2/14 7810 2 2 check relating to these subjects, and a +1 circumstance bonus on attack rolls and
Charisma-based skill checks against nagaji or nagas.
(=) Scenario #2-08: The Sarkorian Prophecy (L10) 6/18/14 7817 2 2 A Glimpse of the Future: One time use Augury w/ 60% success.
(=) Scenario #0-20: King Xeros of Old Azlant (L11 –
6/19/14 3401* 1 1 *Used scroll of comprehend languages
Slow)
(=) Scenario #4-20: Words of the Ancients (L11-Slow) 6/22/14 4130 1 1 Sihedron Brand +2: Profane Bonus to Attack/Damage/AC vs. Conjured Creatures.
(-) Scenario #1-40: Hall of Drunken Heroes (L11- 3175 All clerics of Cayden Cailean in Absalom give you a +1 circumstance bonus when
7/5/14 1 1
Slow) (109430) asking them for information pertaining to any Knowledge skill check.
(=) Scenario #4-12: The Refuge of Time (L11 – Slow) 8/4/14 3635* 1 1 Ocher Rhomboid Ioun Stone = Grants a feat: Discordant Voice
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Ultimate Character Sheet
*Atonement = 500 GP
(=) Scenario #1-32: Drow of the Darklands (L11 –
8/7/14 3087 1 1 None
Slow)
TOTALS: 116152 62 63
Spent: 112155 18
Remaining 3997 44
(+) = Played up/(-) = Played down/(=) = Played at median level/P= Player/GM = Game Master
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Ultimate Character Sheet
Equipment Name Function Notes (Charges etc.) COST Weight
Location
Eyes Eyes of the Eagle +5 Competence Bonus to Perception None 2500 -
Headband Headband of alluring +4 to Cha None
16000 1
charisma
Head Hat of Disguise – Or - Allows its wearer to alter his appearance as with a disguise self spell.
Mask of Goz A goz mask allows you to see through fog, smoke, and other obscuring vapors as if they did not exist (this
ability functions underwater as well, allowing the wearer to see through thick silt and other aquatic
1800
precipitates). Additionally, you are treated as one size category larger than you are and gain a +4 bonus on -
8000
all saving throws made to resist the effects of wind while wearing a goz mask. A goz mask allows its wearer
to breathe water for 1 hour per day—these minutes need not be consecutive, but must be expended in
minimum increments of 10 minutes each.
Neck Amulet of Natural +1 Natural Armor Bonus to AC
Armor A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks
Continual Flame (Lvl 6) like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and 2000 -
hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Shoulders Cloak of Resistance +3 +3 all Saves None
9000 1
(CoR)
Body
Chest
Armor +2 Mithril Breastplate Armor Bonus +8 None 8200 15
Wrists Bracers of the Glib +5 competence bonus on Perform checks. Once per day on command, the user can gain the benefit of
7900 1
Entertainer the glibness spell.
Ring#1 Ring of Protection +2 +2 Deflection bonus to AC None
8000 -
(RoP)
Ring#2
Gloves Gloves of On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing
both hands on that material. The gloves can be used for 10 rounds each day. The rounds need not be consecutive. 2000 -
Reconnaissance
Main Hand Masterwork Longspear When carried into battle, a banner of the ancient kings confers several benefits. As long as the Longspear or pole to which
W/ Banner of Ancient the banner is attached is firmly wielded in two hands, its carrier gains a +4 circumstance bonus on Initiative checks.
If the banner’s carrier possesses the Flag bearer feat, the banner of the ancient kings doubles the morale bonuses granted Free*
Kings
by that feat. / 14
A bard who carries a Longspear or pole to which a banner of the ancient kings has been attached is treated as four levels 18000
higher than his actual bard level for the purposes of determining the bonuses granted by his inspire courage bardic
performance ability.
Off-Hand +2 Buckler Shield Bonus +3 None 4155 5
Belt Belt of Mighty Con +2 None
4000 1
Constitution
Boots Sandals of Quick When the wearer acts during a surprise round, he can take a standard and a move action during the
4000 1
Reaction surprise round.
Total 95555 40
*See Chronicle Sheet
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Ultimate Character Sheet
Equipment Not Worn
Name Location Function Cost Weigh
t
Masterwork Backpack - This backpack has numerous pockets for storing items that might be needed while adventuring. Hooks are included for attaching
items such as canteens, pouches, or even a rolled-up blanket. It has padded bands that strap across the chest and the waist to
50 4
distribute its weight more evenly. Like a common backpack, it can hold about 2 cubic feet of material in its main container. When
wearing a masterwork backpack, treat your Strength score as +1 higher than normal when calculating your carrying capacity.
Handy Haversack (HH) - It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of
holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of 2000 5
the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
50’ Silk Rope X8 Pack This rope has 4 hit points and can be burst with a DC 24 Strength check. 80 (HH)
Climbing Kit Pack These crampons, pitons, ropes, and other tools give you a +2 circumstance bonus on Climb checks. 80 (HH)
Smoked Goggles Head These spectacles have lenses made of smoked glass that help protect against creatures with gaze attacks. You are always treated
(Non- as averting your gaze when dealing with gaze attacks, and you gain a +8 circumstance bonus on saving throws against visual-
10 -
Magical) based attacks (any attack that a blind creature would be immune to). You take a –4 penalty on Perception checks while wearing
the goggles, and all opponents are treated as having concealment (20% miss chance).
Jade/Shining Pack +1 Insight bonus to AC +2 Insight bonus to CMB and CMD
Wayfinder/Dusty Rose 5000 1
Ioun Stone
Holy Water X8 Pack A direct hit by a flask of holy water deals 2d4 points of damage to an undead creature or an evil outsider 200 (HH)
Anti-Toxin X4 Pack If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour. 200 (HH)
Anti-Plague X4 Pack +5 Alchemical bonus on Fortitude saves vs. disease. If already infected, you may also make two saving throws (without the +5
200 (HH)
bonus) that day and use the better result.
Traveler’s Any tool Pack The any-tool counts as a set of masterwork artisan’s tools for most Craft or Profession skills. 250 (HH)
Tower Shield Pack Duh, it’s a Tower Shield…. 30 (HH)
Lesser Extend Pack
6/day Cast a spell level 3 or lower as if with the Extend Metamagic feat. 3000 (HH)
Metamagic Rod
SwarmBane Clasp Pack 3000 (HH)
Golembane Scarab Pack 2500 (HH)
Sub-Total 16600 10
Worn Equipment 95555 39
Total (50 Max) 112155 49
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Ultimate Character Sheet
Spells: DC = 18+ Spell Level
Spells/Day Used
Level Base +Ability +Misc.
Total =
0 - - - - -
1 7 5 2
2 6 4 2
3 5 3 2
4 3 1 2
Zero Level: (6) Detect Magic, Prestidigitation, Dancing Lights, Message, Open/Close, Read Magic
1. (5) Grease, Saving Finale, Feather Fall, Vanish, Liberating Command (PoSK),
2. (5) Heroism, Glitterdust, Blistering Invective, Silence, Tongues
3. (4) Haste, Mad Monkeys, See Invisibility, Confusion
4. (2) Rainbow Pattern, Hold Monster
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