UIUX BCS456C Question Bank for Module 3 4 5
1.What is the purpose of "wireframing" in web design?
A.To create fully functional web pages.
B.To design engaging animations and transitions.
C.To outline the layout and structure of web pages.
D.To optimize website performance.
ANSWER: C
2.What is the primary goal of "user personas" in web design?
A.To create visually appealing graphics.
B.To identify the needs, goals, and behaviors of target users.
C.To optimize website performance.
D.To design engaging animations and transitions.
ANSWER: B
3.What is the primary purpose of "mockups" in web design?
A.To test website performance.
B.To create fully functional web pages.
C.To provide a high-fidelity visual representation of a web design.
D.To design engaging animations and transitions.
ANSWER: C
4. What is the term for the practice of creating a simplified and non-
functional version of a website to test and refine the layout and structure?
A. Usability testing
B. Prototyping
C. Wireframing
D. User flow
ANSWER: C
5. What is the term for the practice of creating multiple design
variations to test their effectiveness with users?
A. Wireframing
B. A/B testing
C. Mockup
D. Responsive design
ANSWER: B
6. In web design, what is the term for the emotional impact of a user's
interaction with a website?
A. Usability
B. Accessibility
C. User Experience (UX)
D. Call-to-Action (CTA)
ANSWER: C
7. Which design tool is commonly used for creating wireframes and
prototypes in web design?
A. Photoshop
B. Sketch
C. Microsoft Word
D. Excel
ANSWER:
B
8.What is the primary goal of prototyping in web design?
A.To create fully functional web pages.
B.To outline the layout and structure of web pages.
C.To optimize website performance.
D.To provide an interactive and testable representation of a design.
ANSWER: D
9. What is the term for a simplified and non-functional version of a
website used to test and refine the layout and structure?
A.Usability testing
B. Mockup
C. Wireframe
D. User flow
ANSWER: C
10. What is the term for the practice of creating a simplified and
interactive version of a website to test its functionality and user interactions?
A. Usability testing
B. Prototyping
C. Wireframing
D. User flow
ANSWER: B
11. Which design tool is commonly used for creating wireframes and
prototypes in web design?
A. Photoshop
B. Sketch
C. Microsoft Word
D. Excel
ANSWER:
B
12. What is the primary goal of "user personas" in web design?
A. To create visually appealing graphics.
B. To identify the needs, goals, and behaviors of target users.
C. To optimize website performance.
D. To design engaging animations and transitions.
ANSWER: B
13. What is the primary purpose of "content strategy" in web design?
A. To optimize website performance.
B. To design engaging animations and transitions.
C. To create and manage content that meets user needs and business goals.
D. To create visually appealing graphics.
ANSWER: C
14. What does "UX research" involve in web design?
A. A design principle that focuses on visual appeal.
B. The process of creating user personas.
C. Gathering data and insights to understand user behavior and preferences.
D. The practice of designing wireframes.
ANSWER: C
15. Which of the following is most important to a UX Designer?
A. Pleasing the client or boss.
B. Pleasing the end-user.
C. Pleasing their team.
D. Pleasing the stakeholders in the organization.
ANSWER: B
16. What are the benefits of low-fidelity prototypes?
1. They can be used to design user interface animations.
2. They encourage the design team to explore alternative designs.
3. They can be tested and refined quickly.
4.They can be used to assess technical feasibility before any code is written.
5.They can be developed by non-programmers.
A.2, 3 and 4 only
B.2, 3 and 5 only
C.1, 2 and 5 only
D.1, 4 and 5 only
ANSWER: B
17. Which of the following best describes Affinity Diagramming?
A. A method used by design teams to organise large amounts of qualitative research
data and information into groups so that the data can be analysed.
B. A tool designed to help visualize work, limit work-in-progress, and maximize
efficiency.
C. A research method in which study participants group individual labels written on
notecards according to criteria that make sense to them.
D. The use of infrared technology to measure the movement and dilation of a person's
pupils as they look at a screen.
ANSWER: A
18. What are the types of prototypes?
A. Horizontal prototypes
B. Vertical Prototypes
C. All of the mentioned
D. None of the mentioned
ANSWER: C
19. Which of these is true for prototypes?
A. Horizontal Prototypes does some processing apart from the required for presenting the
product’s user interface
B. Vertical Prototype realizes part or all of a product’s user interface
C. All of the mentioned
D. None of the mentioned
ANSWER: D
20. Selection of candidate requirements can be made by which parties?
A. Stakeholders
B. Designers
C. Testers
D. Stakeholders & Designers
ANSWER: D
21. Horizontal prototyping is?
A. horizontal prototypes usually do not support complete workflows, and user experience
evaluation with this kind of prototype is generally less realistic.
B. horizontal prototypes usually do support complete workflows, and user experience
evaluation with this kind of prototype is generally less realistic.
C. A horizontal prototype gives you in detail representation of the Application
with respect to UI/UX.
D. allows testing a limited range of features but those functions that are included are
evolved in enough detail to support realistic user experience evaluation.
ANSWER: A
22. Vertical prototyping is?
A. Vertical prototypes usually do not support complete workflows, and user
experience evaluation with this kind of prototype is generally less realistic.
B. vertical prototypes usually do support complete workflows, and user experience
evaluation with this kind of prototype is generally less realistic.
C. A vertical prototype gives you in detail representation of the Application
with respect to UI/UX.
D. allows testing a limited range of features but those functions that are included are
evolved in enough detail to support realistic user experience evaluation.
ANSWER: D
23. T Prototypes are?
A. realized at a shallow level
B. design representations than you can get with paper and want to step up to
computer-based representations
C. are the vehicle for refining the design details to get them just right as they go into
the final implementation.
D. is the fully-programmed, whole-system prototype.
ANSWER: A
24. High-Fidelity Prototypes?
A. realized at a shallow level
B. design representations than you can get with paper and want to step up to
computer-based representations
C. are the vehicle for refining the design details to get them just right as they go into
the final implementation.
D. is the fully-programmed, whole-system prototype.
ANSWER: D
25. Paper prototypes are?
A. appropriate when design details have not been decided or when they are likely to
change.
B. prototypes that are not faithful representations of the details of look, feel, and
behavior, but give rather high-level, more abstract impressions of the intended
design.
C. prototypes enables you, in a day or two, to create a new design idea, implement
it in a prototype, evaluate it with users, and modify it.
D. vehicle for refining the design details to get them just right as they go into the
final implementation.
ANSWER: A
26. paper prototype can act as a?
A. “coding blocker” to prevent time wasted on coding too early.
B. Implement blocker
C. Design blocker
D. Analysis blocker
ANSWER: A
27. Which model depicts the look and feel of the user interface along with
all supporting information?
A.system perception
B.user model
C.user's model
D.implementation model
ANSWER: D
28. What is the first step in the software development lifecycle?
A.Analysis
B.Coding
C.Testing
D.System Design
ANSWER: A
29. The agile software development model is built based on .?
A. Linear Development
B. Both Incremental and Iterative Development
C. Iterative Development
D. Incremental Development
ANSWER: B
30. Two types of activities involved in software are?
A. UI design
B. UX design
C. SE design
D. Both A and C
ANSWER: D
31. Select the step which is not part of SE cycle...?
A. Analysis
B. Design
C. Coding
D. interaction design
ANSWER: D
32. The two team should have the following...?
A. co ordination
B. synchronization
C. Collabaration
D. All of the above
ANSWER: D
33. Find which is not a type of prototyping?
A. Horizontal Prototyping
B. Vertical prototyping
C. Diagonal Prototyping
D. Paper prototyping
ANSWER: C
34. Following are the inputs for UI?
A. Ideations and sketching
B. Contextual Inquiry and Analysis
C. Selecting Languages
D. Both A and B
ANSWER: D
35. The following are not type of SDLC
A. water fall
B. Recursive
C. Iterative
D. Spiral
ANSWER:
B
36. The design and development of this functional core requires?
A. specialized software engineering knowledge,
B. trading Knowledge
C. experience in topics such as algorithms, data structures
D. software architectures, calling structures, and database management.
ANSWER: B
37. You are creating a form for a hotel booking system. One field is titled,
‘Select a type of room’ and the possible answers are ‘Single’, ‘Double’ and
‘Twin’. What would be the correct user interface control to accept responses?
A. A set of checkboxes
B. A free text field
C. A set of radio buttons
D. A drop down menu
ANSWER: C
38. What are the benefits of low-fidelity prototypes?
1. Theycan be used to design user interface animations.
2. Theyencourage the design team to explore alternative designs.
3. They can be tested and refined quickly.
4. They can be used to assess technical feasibility before any code is written.
5. They can be developed by non-programmers.
A. 2, 3 and 4 only
B. 2, 3 and 5 only
C. 1, 2 and 5 only
D. 1, 4 and 5 only
ANSWER: B
39. Which of the following is NOT an abbreviated form of User Experience
Design?
A. XD
B. UD
C. UXD
D. UED
ANSWER:
B
40. Which of the following best describes User Experience (UX)?
A. It is the point of human-computer interaction and communication in a device.
B. It deals with people interacting with your product and the experience they receive
from that interaction.
C. It encompasses all the interactions a person has with your brand.
D. It is the design of the interaction between the product and the user.
ANSWER: B
41. Which of the following best describes Affinity Diagramming?
A. A tool designed to help visualize work, limit work-in-progress, and maximize
efficiency.
B. A research method in which study participants group individual labels written on
notecards according to criteria that make sense to them.
C. The use of infrared technology to measure the movement and dilation of a person's
pupils as they look at a screen.
D. A method used by design teams to organise large amounts of qualitative research
data and information into groups so that the data can be analysed.
ANSWER: D
42. Which of the following best describes a User Persona?
A. A collection of behaviours, characteristics and goals which belong to an actual group
of users.
B. A fictional or prototypical individual used to represent the demographics, goals,
values and pain points of a large proportion of a product's user group.
C. A description of a single user’s behaviour and personality.
D. The behaviours, characteristics and goals which the UX Designer hopes from a
group of users.
ANSWER: B
43. Which
of the following is most important to a UX Designer?
A. Pleasing
the client or boss.
B. Pleasing
their team.
C. Pleasing
the end-user.
D. Pleasing
the stakeholders in the organisation.
ANSWER: C
44. When trying to understand user requirements, why is it unsuitable to simply
ask people what they want?
A. People do not have good insight into their needs from a system.
B. Any designs resulting from these interviews will lack originality.
C. User requirements need to be based on organisational goals.
D. User interviews are too complex to analyse in any meaningful way.
ANSWER: A
45. What does "A/B testing" involve in web design?
A. Comparing the aesthetics of two web designs.
B. Comparing the performance of two different design or content variations.
C. Analyzing user interactions with a website.
D. Testing the security features of a website.
ANSWER: B
46. Which design principle focuses on guiding users through a website with
clear and intuitive navigation?
A. Consistency
B. Proximity
C. Flow
D. Hierarchy
ANSWER: C
47. What is the term for the practice of creating multiple design
variations to test their effectiveness with users?
A. A/B testing
B. Wireframing
C. Mockup
D. Responsive design
ANSWER: A
48. In web design, what is the term for the emotional impact of a user's
interaction with a website?
A.Usability
B.User Experience (UX)
C.Accessibility
D.Call-to-Action (CTA)
ANSWER: B
49. What is the primary purpose of wireframing in web design?
A. To create fully functional web pages.
B. To optimize website performance.
C. To outline the layout and structure of web pages.
D. To design engaging animations and transitions.
ANSWER: C
50. What is the primary goal of prototyping in web design?
A.To provide an interactive and testable representation of a design.
B.To create fully functional web pages.
C.To outline the layout and structure of web pages.
D.To optimize website performance.
ANSWER: A
51. What is the term for a simplified and non-functional version of a website
used to test and refine the layout and structure?
A. Usability testing
B. Mockup
C. User flow
D. Wireframe
ANSWER: D
52. What is the term for the practice of creating a simplified and
interactive version of a website to test its functionality and user interactions?
A. Prototyping
B. Usability testing
C. Wireframing
D. User flow
ANSWER: A
53. Which of the following is golden rule for interface design?
A. Place the user in control
B. Reduce the user’s memory load
C. Make the interface consistent
D. All of the mentioned
ANSWER: D
54. When users are involved in complex tasks, the demand on
an be significant.
A. shortcuts
B. objects that appear on the screen
C. all of the mentioned
D. short-term memory
ANSWER: D
55. What establishes the profile of end-users of the system?
A. user’s model
B. design model
C. mental image
D. system
image
ANSWER: A
56. Which of the following is not a design principle that allow the user to
maintain control?
A. Provide for flexible interaction
B. Show technical internals from the casual user
C. Allow user interaction to be interrupt-able and undo-able
D. Design for direct interaction with objects that appear on the screen
ANSWER: B
57. What is usability?
A. Quality attribute that measures how easy user interfaces are to use.
B. Methods for improving ease-of-use during the design process.
C. Both A and B
D. None of the above
ANSWER: C
58. What is the primary focus of User Experience (UX) Design?
A. Improving the overall feel and ease of use for the user
B. Enhancing the visual elements of a website
C. Optimizing the product's interface for search engines
D. Increasing the loading speed of the website
ANSWER: A
59. The term "User Experience" was coined by whom?
A. Bill Gates
B. Jakob
C. None of the above
D. Donorman
ANSWER: D
60. The following is not phases of the Interaction design guidelines?
A. Planning
B. Translation
C. Assignment
D. Phsical actions and outcomes
ANSWER: C
61. In Translation Error handling is taken care?
A. True
B. False
ANSWER
A
62. In planning the motto is to?
A. What to
B. How to
C. Impact of doing as an outcome
D. None of the Above
ANSWER: A
63. In translation it is important to have?
A. Transaction complete slips
B. Navigation cum Help menu
C. Progress Indicators
D. All of the Above
ANSWER: D
64. In Physical actions and outcomes it is?
A. What to
B. How to
C. Impact of doing as an outcome
D. None of the Above
ANSWER: C
65. According to Expertise the guidelines are barriers or it cuts the freedom,
say?
A. True
B. False
ANSWER:
A
66. What is the primary goal of "user testing" in web design?
A. To create engaging animations and transitions.
B. To optimize website performance.
C. To analyze user interactions and gather feedback.
D. To design a visually appealing website.
ANSWER: C
67. What is the term for the practice of creating a simplified and
interactive version of a website to test its functionality and user interactions?
A. Usability testing
B. Prototyping
C. Wireframing
D. User flow
ANSWER: B
68. What does usability refer to in UX design?
A. The visual design of the product
B. The ease of use and effectiveness of the product
C. The use of animations and transitions
D. The color scheme used in the product
ANSWER: B
69. What is the term for a low-fidelity representation of a product’s layout
and functionality?
A. Prototype
B. User persona
C. Wireframe
D. Interface design
ANSWER: C
70. Which type of design focuses on defining the behavior and responses of a
product to user actions?
A. Information architecture
B. User interface design
C. Interaction design
D. Visual design
ANSWER: C
71. What is the purpose of wireframes in UX design?
A. To finalize the visual design of the product
B. To create a high-fidelity representation of the product
C. To test the usability of the product
D. To create a low-fidelity representation of the product’s layout and functionality
ANSWER: D
72. How does a positive user experience impact a business?
A. It leads to more effective marketing campaigns
B. It increases the cost of the product or service
C. It encourages user loyalty and positive word-of-mouth referrals
D. It reduces the need for customer support
ANSWER: C
73. What is the term for a fictional representation of a target user, created
based on research data?
A. Prototype
B. Wireframe
C. User persona
D. Interaction design
ANSWER: C
74. How does user experience contribute to brand perception?
A. It has no impact on brand perception
B. A good user experience leads to a positive brand perception
C. User experience only affects the price of the product
D. Brand perception is solely determined by marketing efforts.
ANSWER: B
75. Which aspect of user experience focuses on the visual design and
aesthetics of a product?
A. User interface (UI) design
B. Interaction design
C. Accessibility design
D. Information architecture
ANSWER: A
76. What is the importance of accessibility in UX design?
A. It improves the visual appeal of the product
B. It ensures that the product is available in multiple languages
C. It allows everyone, including people with disabilities, to use the product
effectively
D. It reduces the need for user testing
ANSWER: C
77. What is the main goal of user-centered design in UX design?
A. To create visually stunning designs
B. To meet the needs and expectations of users
C. To focus on the business goals of the company
D. To prioritize the preferences of the design team
ANSWER: B