Monge
Monge
F AC DESCRIPTION
● +13 STR ● +9 INT
PRO
394 +6 45
Set Max HP
STRENGTH ● +26 DEX ● +18 WIS
Shield
+7 ● +20 CON
RESISTANCES
● +8 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
20 Dex Medium Armor Heavy Armor
CONSTITUTION
You are immune to disease.; Dex
save vs. area effects: fail ― half
SAVING THROWS FAILURES
30 d8+14
80 26 ABILITY
SAVE DC
WISDOM
PRO
Heavy
PRO
+3
+2 Deception (Cha) > Action Surge 1 SR Alto wan Artisan's tool or musical instrument
+2 Persuasion (Cha) > Attack (2 attacks per action) Martial Arts (with Attack action)< Deflect Missiles <
CHARISMA +3 Religion (Int) > Bag of Holding (retrieve item) Flurry of Blows (after Attack action)< Slow Fall <
+2
● +31 Sleight of Hand (Dex) > Stillness of Mind Patient Defense < Tipsy Sway <
● +26 Stealth (Dex) > Empty Body Step of the Wind < <
DESCRIPTION
>
SENSES
>
>
Reload Reload
>
> FEAT:
FEATS
These gloves are invisible while worn. While wearing them, I gain
a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity
checks made to pick locks.
> FEAT:
> FEAT:
> FEAT:
EXTRA FEATS
>
>
>
>
>
>
ACTIONS ACTIONS
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
EXTRA ACTIONS
Chaotic Evil
ALIGNMENT FAITH HAIR EYES SKIN
CHARACTER NAME
ORGANIZATION
CLICK HERE
CLICK HERE TO CHANGE
THIS ICON
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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TO CHANGE
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COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta16 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta16 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)