Depthcrawl Time Tracker For use with the Gardens of Ynn by Emmy Allen.
Each box = 1 turn (10 mins); 1 block = 6 turns (1 hr); 12 blocks = 1 cycle; 48 blocks = 1 Ynnian day. Sheet prepared by Andy Murillo. No copyright.
Dawn Noon Sunset Midnight Map
Hr 1 Hr 2 Level
Hr 3 Hr 4
Level
Hr 5 Hr 6
Hr 7 Hr 8 Level
Hr 9 Hr 10
Level
Hr 11 Hr 12
Level
Area Location Detail
Level
Level
Level
Level
Time: Days last 48 hours, but the wake-
Sequence of Play Other Activities sleep cycle still lasts 24 hours. “Diurnal”
1. Actions: Players decide what action Running Blindly: Flight takes the party species wake at dawn and sunset, and
to take: d4-1 layers deeper. They lose track of sleep at noon and midnight.
a. Stay Here: Roll for Events. just how deep they are. Rations still feed you for a 48-hour day.
If they roll the maximum value, roll and The doorway between Ynn and the real
b. Go Deeper: Roll for Location and world vanishes in 24 hours.
Details (1d20 + layer). add the next die size up (d6, d8, d10, d12
and finally d20). Camping: While camping, things tick
c. Go Back: Players travel to a forward according to the wake-sleep
previously connected location. They take 1 damage from minor
accidents while fleeing. Do not link the cycle, rather than in exploration turns.
2. Description: Describe the results. new location to where they came from. A single cycle is about 12 hours; a full
3. End of turn: Tick off a box. Events: While players are actively ‘day’ of activity or a full ‘night’ of sleep.
(Optionally, write in the destination interacting with a location, roll a d20 While camping, roll for events (with a
or location in which the turn was every exploration turn for events. If they d12) once every cycle, not once every
spent—1A, 2.3, or similar.) are not, roll a d12 instead. turn.