Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
27 views1 page

Ynn TimeTracker Notes Map

The Depthcrawl Time Tracker is a tool designed for use with the Gardens of Ynn game, detailing a turn-based system where each box represents a 10-minute turn. Players can choose to stay, go deeper, or go back, with specific mechanics for each action and a sleep cycle that affects gameplay. The document outlines the sequence of play, event rolling, and camping rules, emphasizing the time structure within the game world.

Uploaded by

Chris Walczak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
27 views1 page

Ynn TimeTracker Notes Map

The Depthcrawl Time Tracker is a tool designed for use with the Gardens of Ynn game, detailing a turn-based system where each box represents a 10-minute turn. Players can choose to stay, go deeper, or go back, with specific mechanics for each action and a sleep cycle that affects gameplay. The document outlines the sequence of play, event rolling, and camping rules, emphasizing the time structure within the game world.

Uploaded by

Chris Walczak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Depthcrawl Time Tracker For use with the Gardens of Ynn by Emmy Allen.

Each box = 1 turn (10 mins); 1 block = 6 turns (1 hr); 12 blocks = 1 cycle; 48 blocks = 1 Ynnian day. Sheet prepared by Andy Murillo. No copyright.

Dawn Noon Sunset Midnight Map


Hr 1 Hr 2 Level

Hr 3 Hr 4

Level
Hr 5 Hr 6

Hr 7 Hr 8 Level

Hr 9 Hr 10

Level
Hr 11 Hr 12

Level

Area Location Detail

Level

Level

Level

Level

Time: Days last 48 hours, but the wake-


Sequence of Play Other Activities sleep cycle still lasts 24 hours. “Diurnal”
1. Actions: Players decide what action Running Blindly: Flight takes the party species wake at dawn and sunset, and
to take: d4-1 layers deeper. They lose track of sleep at noon and midnight.
a. Stay Here: Roll for Events. just how deep they are. Rations still feed you for a 48-hour day.
If they roll the maximum value, roll and The doorway between Ynn and the real
b. Go Deeper: Roll for Location and world vanishes in 24 hours.
Details (1d20 + layer). add the next die size up (d6, d8, d10, d12
and finally d20). Camping: While camping, things tick
c. Go Back: Players travel to a forward according to the wake-sleep
previously connected location. They take 1 damage from minor
accidents while fleeing. Do not link the cycle, rather than in exploration turns.
2. Description: Describe the results. new location to where they came from. A single cycle is about 12 hours; a full
3. End of turn: Tick off a box. Events: While players are actively ‘day’ of activity or a full ‘night’ of sleep.
(Optionally, write in the destination interacting with a location, roll a d20 While camping, roll for events (with a
or location in which the turn was every exploration turn for events. If they d12) once every cycle, not once every
spent—1A, 2.3, or similar.) are not, roll a d12 instead. turn.

You might also like