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Ynn TimeTracker Notes

The Depthcrawl Time Tracker is a tool for managing gameplay in the Gardens of Ynn, detailing time increments and player actions. Each turn represents 10 minutes, with various actions players can take during their exploration. The document also outlines the sequence of play, including event rolls and camping mechanics, emphasizing the cyclical nature of time in the game.
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0% found this document useful (0 votes)
29 views1 page

Ynn TimeTracker Notes

The Depthcrawl Time Tracker is a tool for managing gameplay in the Gardens of Ynn, detailing time increments and player actions. Each turn represents 10 minutes, with various actions players can take during their exploration. The document also outlines the sequence of play, including event rolls and camping mechanics, emphasizing the cyclical nature of time in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Depthcrawl Time Tracker For use with the Gardens of Ynn by Emmy Allen.

Each box = 1 turn (10 mins); 1 block = 6 turns (1 hr); 12 blocks = 1 cycle; 48 blocks = 1 Ynnian day. Sheet prepared by Andy Murillo. No copyright.

Dawn Noon Sunset Midnight Area Location Detail


Hr 1 Hr 2

Hr 3 Hr 4

Hr 5 Hr 6

Hr 7 Hr 8

Hr 9 Hr 10

Hr 11 Hr 12

Waking period ends.

Dawn Noon Sunset Midnight


Hr 13 Hr 14

Hr 15 Hr 16

Hr 17 Hr 18

Hr 19 Hr 20

Hr 21 Hr 22

Hr 23 Hr 24

The door between Ynn and the real world closes. Use reverse to sketch diagram.

Time: Days last 48 hours, but the wake-


Sequence of Play Other Activities sleep cycle still lasts 24 hours. “Diurnal”
1. Actions: Players decide what action Running Blindly: Flight takes the party species wake at dawn and sunset, and
to take: d4-1 layers deeper. They lose track of sleep at noon and midnight.
a. Stay Here: Roll for Events. just how deep they are. Rations still feed you for a 48-hour day.
If they roll the maximum value, roll and The doorway between Ynn and the real
b. Go Deeper: Roll for Location and world vanishes in 24 hours.
Details (1d20 + layer). add the next die size up (d6, d8, d10, d12
and finally d20). Camping: While camping, things tick
c. Go Back: Players travel to a forward according to the wake-sleep
previously connected location. They take 1 damage from minor
accidents while fleeing. Do not link the cycle, rather than in exploration turns.
2. Description: Describe the results. new location to where they came from. A single cycle is about 12 hours; a full
3. End of turn: Tick off a box. Events: While players are actively ‘day’ of activity or a full ‘night’ of sleep.
(Optionally, write in the destination interacting with a location, roll a d20 While camping, roll for events (with a
or location in which the turn was every exploration turn for events. If they d12) once every cycle, not once every
spent—1A, 2.3, or similar.) are not, roll a d12 instead. turn.

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