20
Chapter 2
Review of Related Literature
This chapter provides literature and the results of
other related researches to which the present proposed study
was related or has some similarity or implication. This will
provide the researcher sufficient background in
understanding the study.
Chapter 2 divided into four topics, namely: (1) Agile
Learning Approach, (2) Conventional Teaching Strategy, (3)
Mathematics Performance, and (4) Synthesis.
Part One, Agile Learning Approach, presents the related
literature in both local and foreign settings on the use of
Agile Learning Strategy, its advantages, limitations, and
effects.
Part Two, Conventional Teaching Strategy presents the
discussion of its advantages, limitations, and effects on
learning.
Part Three, Mathematics performance, introduces
literatures in Mathematics performance and discusses the
different factors influencing the performance of students.
Part Four, Synthesis, summarizes some key and important
conditions and the literature reviewed in the study.
Agile Learning Approach
21
The common theme in the use of agile across these
fields is the idea that there is value to being prepared and
responsive to an ever-changing environment. When it comes to
learning, agility speaks to the ability to quickly acquire,
assimilate and apply new knowledge. In other words, the
ability to increase productivity through learning. Agile
learners are people who can quickly respond to changing
needs by seeking out, processing and applying new
information. As with many things, some people are naturally
more agile when it comes to learning than others. However,
there is a skill set involved with agile learning that you
can learn, practice and use with great success
(https://www.itssimplyplaced.com/study-smarter agile-
learning-strategies/) Retrieved Aug. 18, 2018).
An agile learning environment is an educational
playground that is intentionally designed to be adjustable,
exchangeable and moveable. Differentiated learning awareness
is promoting a movement towards adjustment and adaptation
of, content, process, product and the learning environment.
Patrick Byrne explains ‘agile learning environments’, and
how technology supports them. The learning environment must
be highly flexible not only in terms of spatial
configuration but also in relation to structure. Rather than
22
disciplines being taught within designated time slots, in a
fixed sequence, the school day flows through changing phases
in which the learning space transforms to reflect each new
subject and approach. Students may alternate learning in
large or small groups, project and team work, practice and
repetition. Flexibility means having a choice of learning
area possibilities, depending on the learning scenario, or
converting a space to the appropriate learning environment
without too much effort. Technology plays a vital role in an
agile learning environment as it offers a range of new
teaching and learning possibilities. The premise that
technology improves the quality of teaching and learning has
been demonstrated where technology has supported active
learning, in a way which was not possible in the traditional
lecture-style classroom. It’s therefore important that
technology is not used to replicate the traditional
schooling practices of old, but rather harnessed as part of
a modern pedagogy to provide new learning experiences.
Essentially, we should use the new tools to do different
things, not just to do old things differently (Byrne, 2016).
Role-play exercises have a rich history in information
systems education (e.g., Freeman, 2003; Mitri and Cole,
2007; Shen, Nicholson, and Nicholson, 2015) where they have
often been found to be superior to traditional methods of
23
instruction (Kerr, Troth, and Pickering, 2003). In line with
this research, the fourth article, “A Three Cohort Study of
Role-Play Instruction for Agile Project Management” by Kurt
Schmitz, introduces and evaluates the efficacy of a role-
play exercise called “Scrummy” which aims to help students
better understand Agile project management through
experiential learning. The role-play exercise was designed
to be completed alternatively in a single 2.5-hour class,
two 75-minute classes, or three 50- minute classes.
In the development world, the agile method arose as an
alternative to the sequential, assembly line-like product
development strategy that had been commonplace in the
industry. Instead of completing a project in sequential
phases, the agile method takes a more iterative approach-
encouraging development teams to constantly “inspect and
adapt” as they move through various iterations of their
development cycle, called “sprints”. Teams stop work daily
to assess their progress and adapt on the fly. A key
component of sprints is a concluding “retrospective”, where
the team learns from their process and can reassess their
goals before a new cycle begins. Sprints, as the name
implies, are short, a few weeks at most. An entire
development project might be accomplished after one sprint,
but often a development team will take multiple sprints
24
before producing a finished product. The agile method
emphasizes constant team collaboration, through daily self-
inspection and process adaptation (PMCDEED, 2016).
Mathematics education is incontestably a vital
ingredient in the development of all individuals because of
its links to other sciences, technology, and industry. It is
at the heart of many successful careers and successful lives
for societal development (Amirali 2010, p.27), and serves as
a critical filter that effectively screens students for
prestigious careers. Despite of its notable significance,
most individuals particularly students dislike mathematics.
This serves as barriers on their learning progress.
In 2012, a group in India ran a case study involving
500 ICT schools, with teachers trained in Agile practices,
and found that it was feasible to integrate Agile systems
into existing programs and in nearly all cases led to higher
student achievement. Just last year a research team in
Brazil found that Agile principles can be used to manage
distance learning courses within the context of the Open
University of Brazil, specifically to organize the flow of
activities in the construction of a distance learning
course. “Agile is something that really needs to be
implemented in schools,” says Glenn Kessinger, a middle
school teacher and instructional coach in Washington. “A big
25
problem we have in most of public education is a lack of
focus; we have so many competing priorities. Agile could
clear that up” (Briggs, 2014).
Much like the limited exposure to Agile in other
information systems courses, May, York, and Lending (2016)
argue that most systems analysis and design textbooks
provide only cursory content on Agile, in particular Scrum.
In an attempt to provide students with a fuller experience
of the Scrum framework and its element, they implement the
“Ball Game” into their systems analysis and design course.
As the authors note, “the primary purpose of this exercise
is for students to experience for themselves the effects of
a self-organizing team” in an effort to “drive home the
various elements of the Scrum framework and how it differs
from traditional approaches”.
Also citing the theoretical nature of Agile
interspersed within information systems curricula, Weber
(2016) proposes the pairing of the systems analysis and
design course with a web-mobile programming course to allow
students to apply the concepts of Agile, not simply to read
about it – that is, to provide the students with a “real-
world” experience. As such, the use of Performance Learning
(Podeschi, 2015) affords a means to “provide a more accurate
representation and direct opportunities to practice concepts
26
learned in the classroom” (p. 4). The goal is that “course
content is immediately applied by students utilizing new
acquired skills while working on real-world projects for
real-world third-party stakeholders with real-world risk and
rewards”.
The term “hack” suggests quick, rough, and perhaps
covert actions; but historically, hacking represents
creativity, playfulness, and perseverance. Indeed, “hacking
might be characterized as ‘an appropriate application of
ingenuity” (The Jargon File, http://www.catb.org/jargon/ ).
Retrieved: July 10, 2018).
For most, this spirit of ingenuity is the power behind
agile learning sprints. It’s the idea that teachers need to
seek out the problems worth the time rather than developing
pretty solutions that fit the average (that no student is).
That, sometimes teachers need to dive in, particularly when
the path ahead is uncertain (Durksen and Makovichuk)
(http://www.agileschools.com/storiesblog/2017/11/20/hacking-
away-diving-into-learning-sprints) Retrieved July 10, 2018).
Giving students frequent and early feedback is
crucial: research shows that students are poor judges of
their own ability, tending to overestimate their level of
competence. Most worryingly, the least competent students
are the ones most out of touch with their performance level —
27
and hence, least likely to change behavior. The end of a
Learning Sprint is a great tool for students to “calibrate”
themselves, comparing their performance against expectations
and against their peers. Today, however, after seeing the
extraordinary results of the “Agile Classroom” — in terms of
student engagement, speed and breadth of knowledge mastered
by our students, and their growth in terms of socio-
emotional skills — we no longer see Agile as a curricula item.
It has become part of our education model. The fact is
that by embracing Agile culture we have become better
educators (Prieto, 2016).
Carleton College’s Visual Learning Conference, argues
that visual thinking tools can be used to help students
develop more complex and useful “knowledge organizations”
(Ambrose, et. al., 2010) as they arrange information
spatially according to particular heuristics.
Activities that get students out of their chairs are
generally good. The body moves around and gets blood up to
our brains. It gives them a chance to get away from the
book-fed material and internalize the lessons. All good
points, but still most often sell the benefit of game-play
short to say something like “this section of the training
material is dry, so put a game here”. Including a game or
simulation should be thought of as a “teeing up” of the
28
learning objective. Another way to say it: the game creates
an effective canvas for painting the picture. It prepares
the learners to “get” the message. Do not force a game into
my curriculum for the sake of having a game. Do not ignore
the opportunity to reinforce the training objective with a
valid learning activity (Bonacci, 2015).
As cited in the newsletter published by Trinity Spirit
(Moala, 2016), it states that the conversations have
centered on a teaching and learning framework which captures
the head, the heart, and the hand of the students and
teachers, and revolves around creating positive
relationships with students and parents. These include
communicating with respect, using varied group strategies in
a learning environment and taking into account diversity,
whilst simultaneously fostering imagination and creativity.
It is an exciting journey to redesign classrooms so as to
provide the kind of environment which will be creative,
innovative, and will foster deeper learning conversations
with the children. What does a flexible and agile learning
environment looks like? Usually the students do not have
their own desk, rather they have classroom furniture which
includes bean bags, desks, chairs, cushions, lounge suites,
high tables, and other creative seating options. This
immediately eliminates the need for students to have one
29
single desk where they put their belongings. A student
belongs to the classroom and goes to the area best suited to
his/her undertaking the required learning. A formal
handwriting task will therefore be undertaken at a formal
desk and chair, but a research task which has a student
talking to a group of people about the question to be
answered may be undertaken at a high table or on a mat where
a group can sit comfortably together. The options will be
set up collaboratively by the students and the teachers as
they develop their learning
intent(https://www.tlc.qld.edu.au/newsletterarticles/flexibl
eagile-learning-in-the-junior-school?newsletterslug=,
Retrieved August 30, 2018).
Four themes – two advantages and two disadvantages –
emerged from the qualitative content analysis of students'
responses to the open-ended questions. The first major
advantage of agile learning, as perceived by the students,
is that it combines learning and application of learning. By
introducing new concepts as they are needed, and immediately
applying these concepts in practice, students are able to
decrease the time lag between learning and the application
of learning. The second major advantage of agile learning is
that it allows students to fail more and fail faster. By
going through multiple iterative projects, or sprints,
30
students are able to recognize the shortcomings of their
understanding more often and faster than in traditional
project-based learning (Lang, 2016).
In the context of education, flexible thinking is a key
competency necessary for adapting to new learning
environments, for transferring knowledge to new situations,
and for understanding and solving unfamiliar problems (OECD,
2013; P21) Recent studies suggested modifications, calling
for a comprehensive conceptualization of ‘flexibility’ while
emphasizing a more contemporary approach (Garner, 2009,
Ionescu, 2012). Such an approach is relevant to technology-
enhanced learning environments that are supported or
facilitated by web-based technologies and mobile devices
(Barak and Ziv, 2013, Plesch et al., 2013). In the realm of
contemporary education, the need for re-conceptualization of
“flexible thinking” is reinforced in light of recent
developments in information and communication technologies.
In Mathematics learning, engagement occurs when
students enjoy learning and doing Mathematics, and they view
the learning and doing of Mathematics as a valuable,
worthwhile task, useful within and beyond the classroom
(Attard, 2011). A teacher’s pedagogical practices, including
the integration of technology was found to have a
31
significant influence on student engagement (Attard and
Curry, 2012).
Mathematics collaboration needs to be encouraged and
supported in the classroom. Collaboration is an important
way to foster mathematical understanding and increased
confidence in mathematics (MacMath, Wallace, & Xiaohong,
2009). By providing a classroom environment where students
feel comfortable to collaborate, share, explore, and think
mathematically, mathematical confidence can improve
(Suurtamm, et al., 2015).
Conventional Teaching Strategy
Conventional strategy in teaching Mathematics is still
in the practice nowadays whereas the method being used are
lecture method, paper-pencil, deductive and inductive
teaching. The students merely memorized the routines in the
daily interaction. Due to the changes in the educational
system and numerous teaching strategies popped up, studies
were conducted.
Valencerina (2014) conducted the study to provide
empirical facts on the effect of cooperative learning method
supported by multiple intelligence theory on students’
achievement in Mathematics. The difference between the post-
32
test mean scores of the experimental and control group is
statistically significant, which means that students’
achievement in Mathematics is greatly affected when
cooperative learning methods were used as teaching
strategies compared to the traditional method.
Based on the article of Mansell, W. & Addelman, M.
(2012), traditional teaching methods are still dominant in
Math classrooms. The trend of traditional activities being
more frequently used in classrooms and less traditional less
so was not completely uniform, however. For example, 84 per
cent of pupils said their teachers always or sometimes gave
them problems to investigate, which made it the seventh most
frequent activity. And the more traditional “we work through
exercises in textbooks” was only the 12th most frequently-
occurring activity; with 23 percent of pupils saying it
rarely or never happened.
According to (White-Clark, et. al, 2008) (as cited by
Ferguson, 2010), teachers often teach the way they were
taught during their own educational experiences. Some
veteran teachers still believe that the role of the teacher,
especially in the secondary grades, is to give information
to their students and hope they retain it for future use.
Obuyes (2014) conducted a study on the reasoning
ability, attitude, and performance in Geometry of secondary
33
students and it was found out that high school students have
“poor” level of reasoning ability. However, students who are
14 years and below, whose mothers are college graduate and
whose fathers are either college undergraduate and college
graduate have “fair” level of reasoning ability. On the
whole, students have “uncertain” attitude towards Geometry
and when classified as to age, sex, estimated monthly family
income, mothers’ and fathers’ educational attainment, and
home location. In general, students have “poor” performance
in Geometry. However, students who have an estimated monthly
family income of more than ₱10,000.00, and whose mothers and
fathers are college graduate have “average” performance in
Geometry. Mothers’ and fathers’ educational attainment make
a difference in the students’ reasoning ability in favor of
those whose parents are high school graduate, college
undergraduate and college graduate. There are no significant
differences in the students’ attitude towards Geometry when
classified as to age, sex, estimated monthly family income,
mothers’ and fathers’ educational attainment and home
location. There are significant differences in the students’
performance in Geometry when classified as to age, in favor
of younger students (14 years and below); estimated monthly
family income, in favor of those whose income fall from
₱5,000 to ₱10,000 and more than ₱10,000; and mothers’ and
34
fathers’ educational attainment, in favor of those students
whose parents have at least finished high school.
Performance in Geometry is significantly related to the
students’ reasoning ability and their attitude. Likewise,
students’ attitude is significantly related to their
reasoning ability.
Boaler and Samuelsson (2010) as cited by Tropico(2015)
reported that students who worked in traditional classrooms
achieved higher scores regarding procedural fluency in
mathematics.
According to (White-Clark, et. al, 2008) (as cited by
Ferguson 2010), teachers often teach the way they were
taught during their own educational experiences. Some
veteran teachers still believe that the role of the teacher,
especially in the secondary grades, is to give information
to their students and hope they retain it for future use.
Based on the study conducted by Tropico (2015) about
effect of lesson study approach, the result revealed that
traditional approach in teaching Mathematics significantly
improves the students’ Mathematics performance. There is no
significant difference in the performance of pupils in
Mathematics in the pretest of the control and experimental
group. There is significant difference in the mathematics
performance of the college students in the pretest and
35
posttest of the control group. There is a significant
difference in the mathematics performance of the College
students in the pretest and posttest of the experimental
group. There is no significant difference in the mathematics
performance of the Grade college students in the posttest of
the control and experimental groups.
In the study of Piansay (2016), it was found that Grade
six pupils have similarly “poor” Mathematics performance in
the pretests both in the control and experimental group.
While after the intervention, pupils have “excellent”
Mathematics performance in both the control and experimental
groups. There is no significant difference in the
Mathematics performance of Grade six pupils in the pretests
of the control and experimental groups. There is significant
difference in Mathematics performance of the Grade six
pupils in the pretest and posttest of the control group.
There is a significant difference in the mathematics
performance of the Grade six pupils in the pretests and
posttests of the experimental group. There is no significant
difference in the mathematics performance of the Grade six
pupils in the posttests of the control and experimental
group.
According to the study conducted by Falcis (2017), it
was found that Senior High School students have similarly
36
“very poor” Mathematics performance in the pretests both in
the control and experimental group. While after the
intervention, students have “very good” Mathematics
performance in both the control and experimental groups.
There is no significant difference in the Mathematics
performance of Senior High School students in the pretests
of the control and experimental groups. There is significant
difference in mathematics performance of the Senior High
School students in the pretest and posttest of the control
group. There is a significant difference in the mathematics
performance of the Senior High School students in the
pretests and posttests of the experimental group. There is a
significant difference in the mathematics performance of the
Senior High School students in the posttests of the control
and experimental group.
Based on the article of Mansell, W. & Addelman, M.
(2012), traditional teaching methods are still dominant in
Math classrooms. The trend of traditional activities being
more frequently used in classrooms and less traditional less
so was not completely uniform, however. For example, 84 per
cent of pupils said their teachers always or sometimes gave
them problems to investigate, which made it the seventh most
frequent activity. And the more traditional “we work through
exercises in textbooks” was only the 12th most frequently-
37
occurring activity; with 23 per cent of pupils saying it
rarely or never happened. Based on the study conducted by
Tropico (2015) about effect of lesson study approach, the
result revealed that traditional approach in teaching
Mathematics significantly improves the student’s Mathematics
performance. There is no significant difference in the
performance of pupils in Mathematics in the pretest of the
control and experimental group. There is significant
difference in the Mathematics performance of the College
students in the pretest and posttest of the control group.
There is a significant difference in the Mathematics
performance of the College students in the pretest and
posttest of the experimental group. There is no significant
difference in the mathematics performance of the college
students in the posttest of the control and experimental
groups (Cited by Fina, 2017).
Based on the study conducted by Nagtalon(2016) it was
found out that pupils in the control and experimental groups
have similarly “good” Mathematics performance prior to the
conduct of the study. After the intervention, pupils in the
control group still have “good” Mathematics performance
while the experimental group have “very good” Mathematics
performance. There is no significant difference in the
Mathematics performance of the Grade-6 pupils in the pretest
38
of the control and experimental groups. There is significant
difference in the Mathematics performance of the Grade-6
pupils in the pretest and posttest of the control group.
There is a significant difference in the Mathematics
performance of the Grade-6 pupils in the pretest and
posttest of the experimental group. There is no significant
difference in the Mathematics performance of the Grade 6
pupils in the posttest of the control and experimental
groups. The results revealed that the Singaporean Model have
a very large effect on the Mathematics performance of Grade
6 pupils.
However, Boaler (2002) and Samuelsson (2010) (as cited
by Tropico, 2015) reported that students who worked in
traditional classrooms achieved higher scores regarding
procedural fluency in Mathematics.
Mathematics Performance
Academic performance is the statement of knowledge,
skills, and abilities the individual students possesses and
can demonstrate upon completion of a learning experiences or
sequence of learning experiences(Barr, et al. as cited by
Luces, 2014).
Saileela (2012) had conducted “a self-regulation, self-
efficacy and attitude towards Mathematics of higher
39
secondary students in relation to achievement”. The purpose
of the study was to compare self-regulation scale, self-
efficacy scale and attitude towards mathematics scale in
relation to achievement test in mathematics .Investigator
administered to a random sample of 1000 first year higher
secondary students. The result of the study revealed that
the achievement in mathematics of boys is significantly
greater than girls and there exists positive and significant
correlation between achievement and self-efficacy.
Kuar (as cited by Luces, 2014) had quoted the data on
the Philippine Mathematics Achievement. They are as follows:
“The Philippine performance in Mathematics was very low
compared to the international average performance. The
Philippines ten years of elementary and secondary schooling
age may be the factor of the poor performance of the
Filipino. The average age of the Filipino participant was
close to that of the international average age.”
Mathematics is among the most ancient of academic
subjects and had held a high place in all level of education
programs. Mathematics has retained its importance because of
its continued and increasing service in the other fields
(Marques, as cited by Majan, 2013).
According to Suan (2014), factors affecting
underachievement in Mathematics revealed that only the
40
relationship between Mathematics performance and student
factors was significant. Furthermore, the computed chi-
square for Mathematics performance and student factors which
is 64.23 is greater than the critical values of 15.51. This
implies that there was a significant relationship between
academic performance in Mathematics and student factors. It
can be concluded that student factors such as study habits,
attitudes, and interests toward Mathematics and time
management directly affect the performance of students in
Mathematics.
The study of Tagumpay (2014) about Effect of games on
the Mathematics performance of grade VII students revealed
that most of the students had low Mathematics performance
before the intervention in both control and experimental
groups.
Based on the study conducted by Garde (2013) about
effect of computer games on the Mathematics performance of
fourth year students of Tapaz National High School, it was
found out that the Mathematics performance of the
experimental group is “good” while the control group is
“very good”. Students have better performance in the control
group than the experimental group.
Prior to the conduct of the study of Malonisio (2012)
regarding multilingual instruction, its effect on the
41
Mathematics performance of first year high school students
was that most of the students had average Mathematics
performance in the pretest.
According to the study of Filosofo (2011), it showed
that students’ performance in Mathematics is satisfactory.
The students’ satisfactory performance in Mathematics was
visible to male and female students; whose fathers’ and
mothers’ educational attainment were elementary levels,
elementary graduates, high school levels high school
graduates, and college levels except the passing performance
of college graduates and good performance in master’s degree
units; to public schools but not to private schools where
they graduated from; and from low, average, and high monthly
family income.
Based on the study of Baranda (2010), pupils have
“satisfactory” performance in Mathematics. The pupils whose
mothers have earned post graduate degree, whose fathers have
white- collar jobs and whose monthly family income is more
than P20, 000 have “very good” performance in Mathematics.
However, pupils who do not attend preschool, whose mothers
have achieved elementary level and finished elementary and
high school, whose mothers have blue-collar job, those who
belong to medium and big family size, those who belong to
average family income, those whose teachers are 40 years old
42
and below, those whose teachers have taught for 15 years and
below, those whose teachers have attended local Mathematics
seminars and trainings, and those pupils with disruptive
behavior have “poor” performance in Mathematics.
In the study conducted by Dapulano and Villarenas cited
by Majan (2013), it was found out that the performance in
Mathematics of students was affected primarily due to their
difficulties in understanding topics in Mathematics.
According to Tandoc, Jr. (2012) of the Philippine Daily
Inquirer, Asians are often stereotyped as natural number
crunchers but Filipino students seem to be trailing their
Asian counterparts in Mathematics and Science. In fact, a
global survey ranks the Philippines 115th out of 142
countries in perceived quality of Math and Science
education. Our tiny neighbor Singapore tops the list. These
results are based on the World Economic Forum’s (WEF) Global
Competitiveness Report for 2011-2012, which ranks Taiwan,
5th; Hong Kong, 11th; and South Korea, 12th. Averaging the
results of the NAT in Grade 3 on a five-year period covering
SY 2007-2008 to SY 2011-2012 reveals that among the subject
areas covered, Mathematics obtained the highest mean
percentage score of 62.9%, while Science registering the
relatively lowest mean rating with 57.4%. However, in Grade
6, Filipino registered the highest mean percentage score
43
among the five subject areas registering an average of
71.95%, while Science registered the relatively the lowest
mean percentage score at 59.66%. In addition, for school
years 2004-2005, 2005-2006, and 2011-2012, fourth year
students, Araling Panlipunan registered the highest mean
percentage score of 50.62%, while Science obtained the
relatively lowest rating at 39.33%. The Philippine Daily
Inquirer, in its September 2011 issue reported that
according to the Department of Education (DepEd), almost
two-thirds of the country’s high schools faired poorly in SY
2009-2010 with 67.10 percent of these schools obtaining
below average scores.
Recent work on differences in Mathematics achievement
has highlighted the importance of classroom, teacher, and
school factors. This result was also confirmed by the study
conducted by Lamb & Fullarton, cited by Baranda, (2010)that
student background variables together with classroom and
school variables influence differences in achievement in
Mathematics.
According to Martin (2011), in his study about the
performance of the students in junior high school the
results indicate that with respect to the 326 items IRT-
analysis, study revealed that more competent students will
be able to solve both easier and difficult items, whereas
44
less able students will only succeed in solving easier
items.
Edullantes (2015) revealed that the high level of
Mathematics performance of secondary students indicate that
the students may be using a correct learning approach and
effective study skills. It may be possible that they give
much importance to Mathematics compared with their other
subjects and that they are equipped in their mathematical
proficiency.
Synthesis
Mathematics is among the most ancient and most crucial
subject that must be given consideration and emphasis to
avoid misconception and to maintain retention of prior
knowledge. There is a need for students to activate and
develop their interest towards Mathematics through learning
different topics and experiencing different classroom
activities in such a noteworthy time. Engaging environment
will sharpen their agility in solving real-life problems and
develop their interpersonal skills. Through the application
of Agile Learning Approach, it will further hone, aside from
learning while having fun, the 21st century skills
especially the 4 C’s which are: Communication, Critical
Thinking, Collaboration, and Creativity which will be given
45
emphasis. More challenging activities that is attainable and
time-bounded should be implied to further develop these
skills. Furthermore, it can help students to adapt to the
fast changing society that will turn into productive and
holistically competitive.
Most of the conducted studies revealed that the factors
frequently affecting the Mathematics performance came from
the students: their study habit, the attitudes and values,
and the time management. Some reveal that students settle
for less, do not think flexibly and collaboratively due to
the strategy that is not suited to different types of
learners with limited classroom activities and are mostly
teacher-centered type of instruction.
Even today, lots of teachers still cannot take away the
traditional approach in teaching in order to finish the
required competencies in the curriculum without knowing that
some students are left behind that needs remediation. In
addition, students lazily participate due to inappropriate
strategy that is not differentiated. The greater tendency of
not participating in the classroom discussion and activities
are because the students are not engaged physically.
Scenarios like these reveal that the teachers should pay
attention and give relevance to the teaching strategies that
46
will make the teaching-learning process functional, time-
bounded, flexible, and worthy.