Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
English
Francais
Italiano
Deutsch
Espanol
This game contains expressions and themes which may be considered outdated. However, these elements
have been included without alteration to preserve the historical context in which the game was made and the
creators original vision. Player discretion is advised.
Please play in a well-lit room while sitting or standing as far away from the screen as possible.
In rare cases, light flashes from the game may cause eye pain, headaches, seizures, or blackouts.
If you experience any of these symptoms, please stop playing immediately and consult a doctor.
Some controls may display with inputs/names used in the original game. For more on controller inputs and
additional features, please read
here
2023 Konami Digital Entertainment
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Introduction
STEALTH GAME
Infiltrate enemy areas without being spotted.
Playing as Solid Snake,
you must singlehandedly infiltrate a nuclear weapons disposal facility occupied by terrorists.
When the enemy finds Snake, they'll attack and call for backup.
You have no chance to win if you're heavily outnumbered.
Try to avoid unnecessary combat as much as possible.
Missions
Snake has been given two missions.
1.
Infiltrate the nuclear weapons disposal facility; investigate whether or not the terrorists have the ability to
launch a nuclear strike;
and stop them if they do.
2.
Rescue two hostages: the DARPA chief and the president of ArmsTech.
At the start of the game, your first objective is to rescue the DARPA chief.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Controls
Action Button (Confirmation Button)
Crawl Button (Cancel Button)
Weapon Button
Use Weapon (when equipped)
Throw or Choke (when barehanded)
First-Person-View Button
Pause
Codec Mode
Quick-Change Equipment
Quick-Change Weapons
Equip Item
Equip Weapon
Normal: Move
First Person View: Move field of view
Pause Menu
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Special Controls
Sticking to Walls
Go up to a wall and hold
, to press your back up against it.
Cargo Elevator
Stand in front of the control panel
(A)
and press the action button to operate.
Elevator Controls
1.
Go to the panel next to the elevator door, then press the action button to call the elevator. It may take some
time to arrive.
2.
Stand in front of the panel inside the elevator to view the floor buttons.
3.
Press
up or down to select a floor, then press the action button to start moving.
Ladders
Stand in front of or above a ladder
(B)
, then press the action button to climb up or down.
Air Ducts
You can crawl into or out of air ducts. Hold the crawl button, then press
to start moving on your stomach. When inside air ducts, you will switch to
intrusion mode
Using a Cardboard Box
While you can move normally when hiding in a box, your First Person View will be from the inside and
therefore obstructed. If you stay still, enemies may mistake you for just a box, but if they see you moving...
Metal Gear Solid - Nintendo Switch Manual
Special Events
Torture
Press repeatedly to restore your life.
Submit to the torture.
You will be subjected to electric shocks, costing you life, until the timer
(C)
runs out. Press the
button as fast as you can to keep your life up. Submitting won't result in a game over, but running out of life
will.
Continuing is not available for this part of the game.
Rappelling
Kick off the wall.
Press
down while in midair to descend.
Press
left or right while your feet are against the wall to hop in that direction.
Hold down to keep your feet on the wall.
Press
in any direction while against the wall to move slowly in that direction.
While rappelling, you'll take damage from Hind fire or steam shooting out from the wall. Navigate your way
through the barrage on your way to the bottom.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Codec/Save
Codec Mode
Press
to enter Codec Mode. The codec lets Snake contact other people for support, hints, and information about
the game's goings-on.
CALL
When you receive a call from someone, you'll see the CALL sign. Press
to enter Codec Mode and start the call.
Incoming calls usually provide important information, so make sure to answer them.
Transmission Procedure
Select Frequency
Press
left or right to adjust the frequency.
Initiate Transmission
Press
up (or the
button) to start a transmission.
If you set an incorrect frequency, you'll see "No response".
Note that even if you have the right frequency, your partner may not be always be available to answer.
Memory Window
Press the
down to open the memory window, and display a list of people you've communicated with previously.
Use
to select someone, then press
to start a transmission.
Press
to leave the memory window.
Exiting Codec Mode
Metal Gear Solid - Nintendo Switch Manual
Press
while comms are closed to exit Codec Mode.
Codec Frequencies
Contact/Frequency
Aid Available
Roy Campbell/
140.85
As commander of the operation, he provides you with hints on how to advance and useful information on the
controls.
Naomi Hunter/
140.85
As FOXHOUND's medical chief, she can provide details about FOXHOUND internals, as well as information
about enemy bosses.
Mei Ling/140.96
The operation's communications officer, an expert at comms and image technology. Call her to save your
progress.
Nastasha Romanenko/
141.52
As a military analyst, she provides information on weapons and nuclear tech, as well as how to use the
weapons and items you find. An avid smoker.
Master Miller/
141.80
A former survival instructor, providing psychological advice and tips on assorted special techniques. Also
knows a great deal about Alaska and its geography.
Saving
Contact Mei Ling on the codec to save your game.
Your game will be saved at the last continue point you passed. Continue points occur after moving to a new
area, before fighting a boss, etc.
See
Edit Saved Data
for more details on saved data.
Loading
Metal Gear Solid - Nintendo Switch Manual
Select "LOAD GAME" from the title screen to bring up the data selection screen. You'll start the game from
the last continue point crossed.
Mission Log
The mission log provides a quick summary of the story so far and your current objectives. It's only available
for view after loading saved data.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Stealth Techniques
Chokehold
If you don't have a weapon equipped, approach an enemy and press the weapon button to put them in a
chokehold. (Keep
neutral.)
If you press
while strangling your enemy (with the Weapon Button pushed), you can walk while dragging him.
Keep tapping the weapon button while choking your enemy to break their neck.
If the enemy shows signs of escaping your hold, quickly tap the weapon button to regain your grip on them.
Quick-Change
Press
and
to add or remove weapons and equipment without opening any windows. If you have an item equipped, this
will remove it; if you don't, you'll equip the last item you had equipped.
Peeking
In First Person View, hold down
to take a step to the right, or
to step to the left. Release the button to return to your original position. This is useful for taking a quick peek
out from behind cover.
Tactical Reloads / Run and Gun
Reloading your weapon during combat leaves you wide open to enemy attack. If your magazine is about to
run dry, tap
twice to cancel your current action and reload. If you have the SOCOM or FA-MAS equipped, hold down the
weapon button and press the crawl button to run and gun.
Luring
Upon hearing a suspicious noise, enemy soldiers will leave their patrol route to investigate where the noise
came from. Once they surmise nothing is out of the ordinary, they return to their patrol route. When sticking to
a wall, press the action button to knock on the wall, luring enemies who hear it.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Game Screen
Life Gauge
This shows your remaining life. It usually displays only when your life goes up or down. When it hits zero, the
game is over.
Your life gauge increases after defeating bosses.
Player
Your character, Solid Snake.
Radar
Item (Weapon)
Shows the weapon you have equipped (left).
Nothing will be displayed when no weapon is equipped (right).
Item (Equipment)
Shows the item you have equipped (left).
Nothing will be displayed when no item is equipped (right).
Interpreting the Radar
Infiltration Mode
Center Dot
Solid Snake
Green Cone
The view from Solid Snake's perspective.
Red Dot
Enemy/Camera
Blue Cone
Enemy's field of view (normal).
Red Cone
Enemy's field of view (investigating sounds).
Yellow Cone
Metal Gear Solid - Nintendo Switch Manual
Surveillance camera's field of view.
Radar not available in small spaces or other areas with strong acoustic resonance.
Alert Mode
When the enemy spots you, the radar will shift to alert mode and go offline. Once you're out of enemy sight, a
countdown begins. When it hits zero, you'll go into evasion mode.
Evasion Mode
In this mode, the enemy is actively searching for you. If they find you again, alert mode will activate. When
the countdown reaches zero, you'll return to infiltration mode. The radar will be offline.
Electronic Jamming
Electronic jamming may affect your radar, along with surveillance cameras, remote-controlled missiles, and
other electronic devices.
See
Enemy Alert Levels
for details.
Other Gauges
Boss Life Gauge
When a boss is present, their life gauge will be shown.
Hostage Life-Gauge
When a hostage is present, their life gauge will be shown. If it hits zero,
the game is over
Ammo Gauge (Against Revolver Ocelot)
Shows the amount of ammunition Revolver Ocelot has left in his weapon. When it reaches zero, he'll stop
moving to reload.
gauge
A gauge showing your remaining oxygen. Appears when underwater or in a gas-filled room. When it runs out,
Metal Gear Solid - Nintendo Switch Manual
you'll start losing life. Equip a gas mask in a gas-filled area to make this gauge go down more slowly.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Camera
This game gives you a variety of camera modes to help maximize the tension and excitement of your
mission. Learn the specifics of each camera to figure out the best one to use in each situation.
Overhead Mode
The camera defaults to an overhead view.
Corner View Mode
Useful when you want to scope out the scene while remaining hidden.
Hold
to press yourself against certain walls or corners. The camera will give you a strategic view of the area.
First Person View
Useful when you want a closer view of your surroundings, or something outside of radar range.
Press the First Person button to shift the camera to your own perspective. Hold the button and use
to change your viewing direction. Your perspective is represented as a green cone on your radar.
Intrusion Mode
When crawling into tight areas...
When you crawl into certain narrow quarters (such as air ducts or under trucks), you'll switch to Snake's view.
Press
up to advance and down to go back. Press
left or right to go in that direction.
You can also go into First Person View for a better look around.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Enemy Alert Levels
Infiltration Mode
Enemies, cameras, etc. in the area have yet to spot you.
Spotted by Enemy
Alert Mode
You've been spotted by an enemy or camera.
When the enemy loses sight of you,
a countdown will begin.
When it reaches zero,
you'll go into evasion mode.
Spotted
by Enemy
Evasion Mode
In this mode, enemies leave their patrol routes to search for you.
Timer Reaches Zero
Back to infiltration mode.
Enemy Movement during Infiltration Mode
In infiltration mode, enemies generally patrol along a set route, using their eyes and ears to see if anything is
amiss along their path. Still, some of them may stop for a nap...
When the enemy hears a noise in infiltration mode, they leave their usual patrol route and go to the source of
the noise to investigate. This is called "noise mode," during which the enemy's field of vision is represented
by a red cone on your radar. If the enemies finds nothing amiss, they will return to their patrol route. You can
also make noise on purpose to
lure the enemy
toward you.
Enemies defeated in this mode may drop item boxes.
Enemy Movement during Alert Mode
In alert mode, the enemy will call in backup and attack you. If they lose sight of you, you'll go into evasion
mode.
Enemies will not go into noise mode in this state, since they already know you're there.
Enemy Movement during Evasion Mode
If the enemy rediscovers you while in evasion mode, you'll go into alert mode. If you can avoid detection until
Metal Gear Solid - Nintendo Switch Manual
the countdown over your radar reaches zero, you'll go into infiltration mode and the enemy soldiers will
quickly return to their patrol routes. Like infiltration mode, you can use noise mode to lure the enemy your
way.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Game Over
When either Snake's or a hostage's life gauge reaches zero, the game is over. Some areas also contain traps
that instantly end the game if they ensnare you.
After the Game Over screen, you'll go to the Continue screen.
CONTINUE
Continue the game from the most recent continue point.
You can continue as many times as you want.
"Continue points" refer to milestones in the progression of the game, such as going to a new area,
approaching a boss, etc.
EXIT
Return to the title screen.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Briefing
The briefing is where you learn the details behind your mission.
When you see a message on the top right of the screen, you'll be able to move the camera.
CAMERA FREE
Press
to zoom in and
to zoom out.
CAMERA CHANGE
Press
to change between three camera angles (A, B, or C).
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Options
The Options screen lets you adjust the game's settings.
CAPTIONS
Toggle subtitles on and off.
SOUND
Select either stereo or monaural sound.
VIBRATION
Toggle controller vibration on and off.
VIBRATION TEST
Press
left or right to test the vibration.
SCREEN
Adjust the brightness of your screen.
KEY CONFIG
Reassign the buttons.
EXIT
Return to the title screen.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Special
PREVIOUS OPERATIONS
View a rundown of the story from the games Metal Gear and Metal Gear 2: Solid Snake.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
VR Training
Practice stealth tactics in three different modes within a virtual space. Controls are the same as the main
game.
TRAINING MODE
Aim for the goal without being spotted. Being discovered by an enemy will end the training session.
TIME ATTACK MODE
Aim for the goal within the time limit. Being discovered by an enemy or running out of time will end the
training session. Unlocked after clearing TRAINING MODE.
GUN SHOOTING MODE
Equip a SOCOM and aim for the goal within the time limit. Take down all enemies to make the goal appear.
The SOCOM has limited ammo, and any ammo you have left over upon reaching the goal will improve your
final time. Unlocked after clearing TIME ATTACK MODE.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Main Weapons
The weapons listed below are obtainable in game. Learn what each weapon can do so you can use them
strategically on your missions.
Contact Nastasha
while holding a weapon to learn more.
SOCOM
Semi-automatic pistol. Equipped with laser sights. Press the weapon button to ready the pistol, and release to
shoot. Compatible with suppressors to limit noise.
FA-MAS
Assault rifle. Press the weapon button to shoot, or hold it down for full auto.
PSG1
Sniper rifle. Equip to enter aiming mode.
Move the sight with
and press the weapon button to shoot.
GRENADE
Fragmentation grenade. Press the weapon button to pull the pin, and release it to throw. The grenade will
explode five seconds after the pin is removed.
CHAFF.G
Electronic jamming grenade. Press the weapon button to pull the pin, and release it to throw. Scatters metal
shrapnel that interferes with electronic equipment. The grenade will explode five seconds after the pin is
removed.
STUN.G
Specialized flashbang grenade. Press the weapon button to pull the pin, and release it to throw. Knocks
nearby enemies out for a while after exploding. The grenade will explode five seconds after the pin is
removed.
C4
Plastic explosive. Press the weapon button to set, then the action button to detonate.
CLAYMORE
Anti-personnel directional mine. Press the weapon button to set. Explodes when an enemy or Snake enters
the indicated blast radius. Crawl up close to it to retrieve it. Appears on the radar when a mine detector is
equipped.
STINGER
Metal Gear Solid - Nintendo Switch Manual
Portable surface-to-air missile. Equip to enter aiming mode.
Move the sight with
and press the weapon button to shoot.
NIKITA
Remote-controlled missile. Press the weapon button to shoot.
After shooting, use
to control the missile. Press the First Person View button to switch to missile POV. Cannot be controlled in
areas with electronic interference.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Beginner's Infiltration Manual
The following tips apply to EASY and NORMAL difficulty.
Cargo Dock
Narrow Spaces? Try Crawling!
If you can't walk through a narrow space, you may be able to get through by crawling.
Press the crawl button to crouch, then
to get in a crawling position. Press the crawl button again to stand up.
Don't Leave Without Rations!
Snake is responsible for his own weapons and items while on solo infiltration missions. Items can be obtained
from Item Boxes. All items obtainable in this area are rationskeep them equipped to automatically restore
your life when it reaches zero. Take care to procure rations so you're ready when you need them.
Dive Away From Enemies!
In this area, enemies won't chase after you if you dive into the waters. While in alert mode or evasion mode,
tilt
in the direction of the ocean to dive in.
Watch Your Feet!
There are puddles of water all over the cargo dock area. Running over these puddles makes noise and draws
enemy attention. Stay close to the walls or crawl over the puddles to avoid being detected.
Wait for the Elevator!
The objective in the cargo dock area is to reach the elevator without being spotted by the enemy; however,
the elevator won't be accessible immediately. Stay hidden until it comes down to your level.
Check Your Radar!
The radar displays not only the enemies' position, but also their field of view. Refer to the radar and be careful
to stay out of their sight. Staying out of sight allows you to sneak up on enemies from behind.
When in DoubtCall!
If you're stuck, press
and contact someone for help. The
Metal Gear Solid - Nintendo Switch Manual
codec
is a vital source of information for completing your missions. Choose your contacts according to the situation
to proceed efficiently.
Heliports
Watch for Searchlights!
Item Boxes illuminated by searchlights contain chaff grenades, which can interfere with electronic equipment.
Watch the searchlights' movement to take the Item Box without being seen.
Surveillance Cameras
The warehouse at the back is equipped with surveillance cameras and Item Boxes containing stun grenades.
The cameras have a blind spot directly beneath them, so hug the wall and sneak underneath to get inside.
You can also throw a chaff grenade to scramble the cameras' signals.
Get the SOCOM!
In the back of the truck, you'll find a SOCOM. Hold down the weapon button while this pistol is equipped to
shoot semi-automatic rounds that can lock on to targets.
Refill Rations
The Item Boxes around here contain rations.
Watch for footsteps in the snow to avoid detection from enemy guards.
Find the Goal!
The objective in the heliport area is to slide down one of two ducts at your feet. Get into a crawling position to
enter a duct.
Sleeping Soldiers
The guard watching the 1st floor duct occasionally falls asleep while on watch. Be careful about approaching,
thoughthere's a camera over the guard. Try distracting him by making noise elsewhere, but don't get caught,
or he will be more vigilant.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Pause Menu
Open the pause menu during the game with
. From the pause menu, you can change controller and screen settings, and access the online manual.
RESUME GAME
Resume the game from where you left off.
Controller Settings
Customize controller button assignments (excluding buttons not listed), switch First Person View camera axis
between normal and reversed, or connect a controller as P1 or P2.
SCREEN
Change
screen settings
Online Manual
View the online manual. An internet connection is required.
Reset Game
Reset the game and play from the beginning. Progress up until now will not be saved.
Return to the Main Menu
Quit the game and return to the main menu. Progress up until now will not be saved.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Editing Saved Data
Copy or delete saved data from the Edit Saved Data menu.
Saved Data List
This game comes with eight Saved Data Lists with up to 15 save slots each. Some data, such as
photographs, require 2 slots to save.
Two Saved Data Lists can be set at once, and you can switch out the set lists via the Edit Saved Data menu.
Virtual Saved Data
Create virtual saved data for past titles. Virtual saved data for other games cannot be loaded and played.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Options/Legal and Privacy
Options
LANGUAGE
Set the language of the main menu.
This will not change the in-game language.
SCREEN
DISPLAY AREA
Adjust the wallpaper and game screen positions. Choose between Left (game screen on left, wallpaper on
right), Center (game screen in center, wallpaper on either side), or Right (game screen on right, wallpaper on
left).
Wallpaper
Change wallpaper.
Restore Defaults
Restore all settings to default.
NOTIFICATIONS
View information on updates, etc.
An internet connection is required.
CREDITS
View the credits for this project.
The credits for the game itself are displayed after completing the game, and cannot be viewed here.
Legal and Privacy
Terms of Use
View the terms of use.
An internet connection is required.
LICENSES
View the licenses used in this game.
Back
Next
Metal Gear Solid - Nintendo Switch Manual
METAL GEAR SOLID (Master Collection Version) - Online Manual
KONAMI
KONAMI
HOME
Introduction
Introduction
Controls
Controls
Special Controls
Codec/Save
Weapons/Equipment
Stealth Techniques
How to Play
Game Screen
Camera
Enemy Alert Levels
Game Over
Mode Overview
Briefing
Options
Special
VR Training
Other
Main Weapons
Main Equipment
Characters
Beginner's Infiltration Manual
Pause Menu
Editing Saved Data
Master/Screenplay Book
Options/Legal and Privacy
Warnings
Metal Gear Solid - Nintendo Switch Manual
Warnings
Some content may be selectable after downloading it. See the game notices for details. Note that an internet
connection is required for downloads.
Some save data may vary across languages. See the in-game notices for details.
Make sure to apply the latest patches when playing the game. See "Notifications" for details on patch
releases.
Back