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PlayStation.> CONTENTS
4 | Good Morning, Mr. Phelps
5 | Powering up
5 Main Menu
9 | Game Controls
13 The IMF Menu
16 | Game Difficulty
17 | Strategy Hints
18 Mission: Impossible Cast
41 “IMF Technology
24 | Technical Support>GO00 MORNING MISTER PHELPS...
As long as enemy spies, terrorists, international arms dealers and
undercover agents continue to ply their heinous trades, your Impossible
Mission Force remains our most invaluable ally in the pursuit of world
peace.
For successful execution of dangerous, death-defying missions, it is im-
perative that agents possess a lethal combination of courage and stealth:
missions such as penetrating a top security terrorist base or infiltrating
the KGB’s Prague headquarters.
Your mission, should you decide to accept it, is fo assume the identity of
Ethan Hunt, IMF's most capable agent and point man. You will assist him
with your considerable talents. In addition, you will also have the full range
of the agency's special weaponry and equipment at your disposal to help
you successfully carry out your assignments — no matter how impossible.
However, should you or any member of your IM Force be caught or
killed, the secretary will disavow any knowledge of yaur activities.
ea> POWERING UP
Set up your PlayStation® game console
according to its Instruction Manual
Make sure the power is off before
inserting or removing a compact disc
Insert the MISSION: IMPOSSIBLE” disc
and close the disc cover. Turn the
PlayStation on with the POWER button
Once the poweris on, it is not advisable to
insert or remove peripherals or Memory
> MAIN. MENU
In the IMF File System use the “up” and
“down” directional buttons or the left
stick to highlight an option. Confirm
specific options by pressing the ><
button. Go back within the menu-
screens by pressing the A. button.
1 - NEW GAME
Select this option to start a new game.
When playing Mission: impossible for the
first time, we suggest that you play the
game in the POSSIBLE mode and save the
° DIFFICULTY LEVEL
This screen
allows you to
select the
difficulty level. If
you've already
played missions
at a particular difficulty level, then
you'll be allowed to play any level
you've already successfully completed,
as well as the last level you attempted at
that same difficulty level.
Select POSSIBLE for an easy, beginner's
level of play. Ethan wears a bulletproof
vest and so is less vulnerable to enemy
fire; his mission objectives will also be
simpler.
Select IMPOSSIBLE if you think you can
meet the full challenge of being a real IM
Force agent. Enemies will be more
cunning and mission objectives more
complex. There are, however, special
rewards for the elite player.* Mission selection
Move through the different available
missions by using the “up” and
“down” directional buttons or the left
stick and select one of them with the
>< Button.
Then choose the
level you want to
play from among
those available.
> Remember: You can always go back
to the previous menu with the A
Button if you make a wrong choice.
° Briefing
This is where the
mission is
explained. All the
moves designed
to deceive the = =
enemy are described Check your
briefing carefully in each game level in
order not to miss a vital step of the
plan. But be careful! If things go wrong,
you might have to improvise... The
briefing can take up more space than a
single screen. Move the /eft stick or use
the “up” and “down” rection lsttons
to view the complete text. Press the
> _ button to continue
* Team
Check your team
members’
profiles in this
database to get
an insight into
their different specialities and their
roles in the mission. Move the /eft stick
or use the “left” and “right” directional
buttons to display the different files.
Press the > bufton to continue.
Equipment
A very useful file containing information
about your IMF equipment, gadgets and
weapons. There's also information about
some of your enemy's weapons. Make sure
you have a look at these files as vital clues
can be found here. Move the Jeff stick or
use the “left” and “right” directional
buttons to display the different files. Press
the > button to continue.
NOTE: In all the Mission: Impossible
Menus, it's possible to cancel a
choice and go back to the previous
menu by pressing the & button.2 - LOAD GAME
When starting
the game, you'll
access a first
screen that looks
like a file
organizer that
‘we call the IMF File System. You can here
access all the main options/menus. You
can select saved game files to play a
game that has already been started.
Either use the password function or the
memory card function. Using a memory
card to store a saved game will store
additional information such as your
game settings. It is however recom-
mended that you write down the
passwords as well. Make sure there are
enough free blocks on your Memory card
before commencing play.
° Password
Select the letters of
your password from the
available set of letters
by using the directional buttons or the
Jeft stick. Press the X button to
confirm your choice or press the
O button to delete the previous letter
from your password. After entering the
password completely, press the
> _ button again to confirm it; the saved
game then automatically starts if the
password you entered is correct.
¢ Memory card
The saved games on the current
memory card is displayed. Only if there
is at least one “Mission: Impossible”
game on the current memory card, a
“Load game” option is provided. You
can highlight either the “Swap memory
card slot” option or the “Load game”
option (if applicable) using the Jeft
stick or the directional buttons “up”
and “down”; pressing the > button
will confirm the selected option. When
loading a game, use the /eft stick or
the directional buttons to move your
cursor to the desired game file and
press the % Gutton to load it.
It is recommended that you only
remove and insert memory cards while
your PlayStation is turned off.
NOTE: In all the Miss!
- Impossible Menus, it’s possible to cancel 2 choice and
90 back to the previous menu by pressing the A button.3 - OPTIONS
You can browse through the option-
menu by moving the feft stick or using
the directional button. Press the
% button to enter one of the available
option-screens.
¢ Saund options
Highlight any item and move the Jeft
Stick or the directional buttons right
and left to adjust the options.
> Sound FX Volume
Adjust volume of game sound effects
> Music Volume
Adjust volume of game music
> Speech Level
Adjust volume of speech
> Audio Mode
Mono / Stereo / Surround
> Language
Speech only / Speech + subtitles / Text only
> Speech language
Alternative language for speech
Useful if you wish to learn a language
© Controller configuration
This screen offers to change the
configuration of your controlier. Browse
through the different actions you can take
by moving the Jeff stick or use the
directional buttons. Press the > button
to change the button which is linked to the
current highlighted action. You will then
be asked to press the new button which
should execute the action. If you press a
button that is already linked to a different
action, the Suttons assigned to these
actions will be swapped. In this menu, you
may also turn the vibration function of
your controler on or off. This will only
work for a DUAL SHOCK™ analog
controller. Note: the Vibration function of
the DUAL SHOCK™ analog controller will
only operate when the DUAL SHOCK™
analog controller is in LED Red Mode.
* Position screen
This menu allows you to position the gaming
screen according to your TV Set using the
left stick or the directional buttons.
¢ Language
Change the
language to
> English,
> French or
> Spanish using
the left stick or
the directional buttons.
NOTE: In all the Mission: Impossible Menus, it's
possible to cancel a choice and go back to the
previous menu by pressing the & button.>GAME CONTROLS
* Game screen
> Health Bar: Don’t let the fuse burn all
the way or your mission is over!
> Ethan's IMF Communicator:
Check this device for information about
possible actions:
© Yellow light: incoming message from
the team
© Green light: talk with a character is
possible.
© Red light: interaction with an object
is possible (open door, push button,
climb wall...)
Use the X button to read the messages
or perform an action.
> Field Scanner: \t can show you objects
or people with a special electronic tag. All
objects and equipment will display as a
red dot, key people will show as green dots
and key locations to reach will be white
(example: a place to drop explosives).
> Weapon icon: Shows the weapon
selected with available ammo (see also:
Inventory)
© Inventory
Press the A. button at any time during
a game when you want to display Ethan's
inventory. Weapons will be displayed
horizontally at the bottom of the screen
and objects vertically on the right side.
Pressing the Z\ Button again will bring
a new weapon into the highlighted area.
Press the A. button as many times as
is needed to get the desired weapon into
the highlighted area. Press the
button to confirm your choice.
Press the © button to bring the cursor
on the Objects inventory on the right
side of the game screen. Press the
© button as many times as is needed
to highlight the Object you want to use.
Confirm your choice with the > sutton.
Selecting an object in the inventory
does not pause the game. Keep on
running and interacting with the
environment as you make your choice.
It may save Ethan’s life to keep running
until he can get one of his self-defense
gadgets out of his pocket!° Game controls
In most levels, the game controls will be
as follows
> R2 button: Press and hold to get the
first-person view.
> L2 button: when aiming: weapon 200m
Otherwise switches the camera modes.
> RI button: when aiming: right
sidestep. Otherwise move camera
around Ethan to the right.
> LI butten: when aiming: left side-
step. Otherwise move camera around
Ethan to the left.
> © button: crouch / stand up. While
the inventory is open this button
scrolls through the available objects
(see also: Inventory)
> A button: open the inventory and
scroll through the weapons (see also:
Inventory)
> >< button: action (open door, push
switch, receive message, etc.)
default function is jump. While
aiming this button zeroes in onto the
nearest target. While the inventory is
open this button selects the current
highlighted weapon or object.
> START button: pause and enter the
IMF File System Menu.
-O button: trigger, shoot or punch
> Left stick or Directional buttons: direct
Ethan's moves in the 3D environment,
Weapon Zoom/ First Person View
Camera Modes
(ea
Sidestep Left/ —_Sidestep Right/
Camera Left Camera Right __ Fire, Punch
Move Ethan |p laventory
| | | Grouch/
| Stand Up
oa y
7 \
® d)
—7\ Action° Camera Modes
The game camera will always follow
Ethan during his moves inside the
mission environment and adjust in the
most appropriate way depending on
the position of objects, obstacles and
buildings around him. In some levels
the camera can be programmed to
follow Ethan in two different ways. By
pressing the L2 button, you can change
the camera in many of the levels.
> Flying Camera Mode: \n this mode,
the camera will follow Ethan from
above and allow you to have a clear
view of Ethan's direct surroundings.
> Rear Camera Mode: \n this mode, the
camera will follow Ethan from behind
It will always stay behind him, so you
can always see what lies in his path.
> Rotating Camera Mode: When using
the £7 and R71 buttons you can move the
camera around Ethan to explore the
environment. Handy for making big jumps
or looking around corners.
> First-Person View: Keep the R2 button
pressed to move the camera on to
Ethan's shoulder and give you a first-
person view of the situation. Ethan's
head will be displayed as semi-
transparent so as not to hide important
details of the surroundings. Releasing
the R2 duttonwill send the camera back
to a more remote position, depending on
which camera mode you have set
If Ethan has a weapon in his hand, a
targeting cross-hair will appear on the
screen. The deft stick or the directional
buttons will allow you to adjust the aim in
any direction--left, right, up or down--so
that Ethan can shoot anything threatening
him. To make Ethan do a right or left
sidestep, press the L7 or RT button.
You can also zoom in on your target by
pressing the L2 button. Releasing the
L2 button releases the Zoom. The
zooming distance depends on the
accurate shooting distance of the
weapon in Ethan's hand. The more
powerful your weapon is, the further it
will be possible to zoom. Watch out: a
powerful zoom will not compensate for
Poor weapon accuracy.« SPECIFIC GAME CONTROLS
In specific levels, you will command Ethan
or his IMF team members in special ways.
¢ Sniper Mode — Waterloo Station
& Mainland
Sometimes it's possible to help Ethan by
playing one or two of his team
members and covering him with a
sniper rifle from a higher position.
Use the inventory to go from the normal
game mode to the Sniper made and back.
Once the Sniper icon is selected in the
inventory, the controls become as follows :
> LI button: zoom in
> L2 button: zoom out.
> A button: inventory (Mainland)
> START button: pause and enter the
IMF File System Menu.
> O button: trigger, shoot.
> % button: zero in onto the nearest
target
> Left stick or Directional buttons:
aim the targeting cross-hair.
> R2 button: precision aiming.
NOTE: The controls specified above
apply only if the ct
been changed in the
° Descending down the Terminal
Room
Ethan will have to infiltrate a security
area by hanging from a cable attached to
the ceiling. Here is how you can help him
to avoid obstacles and reach his goals
> O button: hold to get the view in the
first-person.
> LT hutton: move camera up.
> R2 button: move camera right.
> £2 button: move camera left.
> RI button: move camera down,
> A button: go up.
> O button: go down.
> START button: pause and enter the IMF
File System Menu.
> Right stick: move camera around
(as the LI, L2, R1 and R2 buttons).
>Left stick or Directional buttons:
swing and rotate Ethan around.
© Gun Boat Cannon
When he's on a gunboat, Ethan will
need to be able to control a cannon.
The controls will be as follows :
> START button: pause and enter the IMF
File Menu
> O button: shoot.
> DUAL SHOCK™ analog Controller or
Directional buttons : aim the targeting>THE IMF MENU
Press the START
button at any
time during play
to pause the game
and display the
IMF File System
Menu. These files can give you
useful information for your on-going
mission. Highlight any file using the
“up” and “down” directional buttons or
the Jeft stick and select it with the
X putton. Press the AA button to go
back to your previous choice. Press the
START button at any time to resume
play.
° Briefing
This is where
the mission
is explained.
All the moves
designed to =
deceive the ee,
enemy are described. Check your
briefing carefully in each game level in
order not to miss a vital step of the plan.
But be careful! If things go wrong, you
might have to improvise.
The briefing can take up more space
than a single screen. Press the “up” and
“down” directional buttons or the left
stick to view the complete text
This information screen is automatically
displayed at the beginning of your play.
¢ Objectives
These are your mission objectives.
Check them during your mission to
make sure that you haven't missed an
important step in Jim Phelps’ carefully
calculated plan. As you fulfill your
objectives, they will be checked one
after another. Failed objectives will
count against you. If you get into this
situation it’s a fair bet your mission is
about to fail.Team
Check your
team members’
profiles in this
database to get
an insight into|
their different
specialities and their roles in the mission.
Push the “left” and “right” directional
buttons or the deft stick to display the
different files.
© Equipment
A very useful
file containing
information
about your IMF
equipment,
gadgets and
/Jweapons,
there's also information about some of
your enemy's weapons. Make sure you
have a look at these files as vital clues
can be found here. Push the “left” and
“tight” directional buttons or the Jeft
stick to display the different files.
° Sound
Highlight any item and move the Jeft
stick or the “left” and “right”
directional buttons to adjust the
“options.
> Sound FX Volume: Adjust volume of
game sound effects.
> Music Volume: Adjust volume of
game music.
> Speech Volume: Adjust volume of
speech
> Audio Mode: Mono / Stereo / Surround.
> Vibration: Turn the vibration function
on or off (Analog Controller (DUAL
SHOCK) only)
+ Abort Mission
If you have failed in one or more of your
mission objectives, you might want to
quit the game right away. You will have
to restart at the beginning of this same
level on your next attempt° Quicksave
If you feel that you are about to
encounter a dangerous situation or if
you have just mastered a tricky one you
might want to use this incredibly useful
function. Choosing Quicksave will store
the current game exactly as it is into the
memory of your PlayStation. Your
Quicksaved mission will be accessible
until you switch your PlayStation off,
enter a new mission or go back to the
main menu. Quicksaving a mission will
overwrite a previously quicksaved one.
© Quickload
If you fail a mission objective, or die in
action, or even if you just think you didn't
do so well, you can select “Quickload” and
restart the mission at where you last
Quicksaved it. Quickload will not work if you
haven't Quicksaved in this mission before.
° GAME OVER
Too many hits from enemy fire, deadly
traps, or the non-completion of your
mission objectives may cause a game to
be over. When this happens, you will
proceed to the debriefing screen where
you can have another try at the level.
¢ Debriefing screen
lf you have succeeded, you will be
presented a password which you can
write down and use later on to continue
from this point on. You may now:
> Press the X button to proceed to
the next mission.
> Press the O button to save the
current game to a memory card.
If your IMF training was not sufficient to
help you accomplish the mission, you
might want to:
> Press the X button to replay this
mission from the beginning.
> Press the O button to quickload to
the last position quicksaved.
> Press the L\ button to go back to
the main menu. Remember that this
will destroy your quicksaved game.
Pay attention to all the details while you play;
the crucial element in the fulfilling of your
mission may not be obvious at first glance.
A special agent should keep his eyes open at
all times and always be on the lookout forthe
unexpected... even the impossible!> GAME DIFFICULTY
Each Save File contains two saved
games, one for the POSSIBLE (easy)
difficulty level and one for the
IMPOSSIBLE (hard) difficulty level. It is
therefore feasible on the same Save File
to have, for example, the whole game
finished at one difficulty level AND
the game incomplete at the other
difficulty level. It is not necessary to
have finished the game at the lower
difficulty level to start playing the
higher difficulty level. Starting a game
at a new difficulty level always brings
you to the first level of the first mission
The first time you play Mission
Impossible, we recommend that you try
the POSSIBLE game mode for easier
play, this will also let you get into the
game more quickly. Playing the
POSSIBLE mode means that you won't
be penalized for small mistakes in the
course of the mission. Ethan will wear @
bulletproof jacket to protect him from
enemy fire, mission objectives will be
simpler and the enemies will be less
smart than in the more challenging
IMPOSSIBLE mode
The IMPOSSIBLE game mode will
provide a greater challenge for the
experienced player. Ethan will be more
vulnerable to enemy fire and all kinds of
physical damage. The game will require
advanced tactics and clever thinking in
order to solve new unexpected
challenges, avoid enhanced traps, and
defeat more aggressive and resilient
enemies. No mistakes will be allowed in
this mode, and you'll get a real taste of
an Impossible Mission!> STRATEGY HINTS
Unlike many action or adventure games,
Mission: Impossible simulates the
dangers and difficulties of a covert
agent's life. Ethan Hunt, despite his
skill and abilities, is not a Superman
and cannot run through hordes of
enemies with blazing guns and get out
of it without a scratch! Enemies are
lethal, and in an unknown environment,
any mistake may prove fatal.
As you enter a new level, it's useful to
sneak around a bit and simply observe,
without shooting anyone... Don’t trigger
an alarm that will summon more
enemies to the location. Keep an eye out
for searchlights, radars, or cameras
that might detect you!
Enemies are often more easily put to
sleep or knocked out, rather than killed,
provided that you can make an
unobserved silent approach, that is.
When being chased by an enemy, make
use of all possible hiding places,
corners of buildings and obstacles in
order to ambush them and turn the
tables!
Don’t forget that whatever the situation,
Ethan Hunt is a government agent.
Shooting is not an action an IMF agent
should take lightly and under no
circumstances are he or any of his team
members allowed to cause harm to
civilians and innocent bystanders.
Watch your aim in public places and
crowded situations> MISSION: IMPOSSIBLE CAST
IMF members
dim Phelps: Leader of the IM
Force, a true genius for
organizing covert operations
relying on disguise and
psychology.
Fihan Huat: One of IMF's
most reliable agents, He
has the highest
s make him
fst choice for any mission.
daha Clutter: Professional
mountain climber and cold
weather enthusiast. He is
a specialist in radio
systems and. explosives.
Participated im the
slul northern polar
Shield Mission
san wer
QOUN- MF UOIDLE
Andrew Bowey: Ex-marine
colonel, one of the finest
marksmen in the agency.
He a highly valuable
partner for his electronics
skills and knowledge of
alarm systems.
Sarah Davies: Four years
living in Prague. She has
bh succeeded in infiltrating
the local native high
y. Invaluable for
intelligence.
Ke
Dieter Harman: Schooled
in several East European
countries. He ts the son at
a traveling Gaviar
salesman. Functions as
bartender with useful
access to parties and
social events. Valuable
information sourceCandice Parker: Top
cryptography expert.
Former MIT researcher.
Excellent support agent
in missions involving
computer security.
Robert Barnes: Ultra-
reliable high-risk operative.
Seemingly intercepted while
attempting rescue on
Candice Parker.
Status: Missing In Action,
dack Kiefer: Organ-
izational expert,
Specializing in smooth
getaways. Impeccable
timing. Can always be
counted on to get us
home safe.
Tuther Stick: Ex-ClA
agent suspected of
bypassing internal
security regulations.
Allegations unproven.
Trusted by Ethan Hunt.
Krieger: Skilled CIA
agent dismissed for
unpredictability and
hostile behavior
bordering on the
sociopathic.
Villains 5
Basil Prokash: World-class
eee international arms dealer.
His global involvement
with terrorist organizations
make him a formidable
a and powerful enemy. The
Agency has thus far been unable to
loosen his grip on our planet, but now
the IMF has found a way to infiltrate
Prokosh's secret base and put an end to
his criminal reign forever. If they
succeed, that is.
Aleksander Golytsine:
Former KGB Line X officer
now working in inter-
national! intelligence as a
mercenary. Has captured
one of the Agency's top
cryptography experts and her half of the
invaluable NOC list and turned her over
to the KG)MAX: Code name for
9 anonymous mastermind
of a privately-owned
a international intelligence
ring. Suspected (but not
proven) that Aleksander
Golystine might be in MAX's employ.
Terrorist leader: His
identity is unknown
but his deal with Basil
Prokosh's international
arms ring for the
purchase of nuclear
warheads has already earned him
notoriety with the IMF. Only a decisive
strike while these two enemies of
world peace are together at the same
location can save our planet fram mass
destruction.
agraainu.
mivalun. tI> IMF TECHNOLOGY
Weapons
7.65 mm silenced Gun: Silent,
very deadly. No IMF agent
would risk death without it
Sniper Rifle: High precision
rifle with very powerful
telescope
Mini Rocket Launcher: A nice
little hand rocket launcher.
Very portable. Ideal for agents
on the move.
Dartgua: Used with sleep-
inducing darts. Up to 20 rounds
can be stored in one clip.
Moderately powerful and silent.
Blowpipe: Primitive weapon best
utilized when discretion is es-
sential. One advantage is that
it doesn't trigger metal detectors.
= Hectro-Stunner: Sends a 40,000
volt shock that will positively
‘electrify recipient. Leaves victim
unconscious but doesn't kill
NS
Gas Capsules: Small capsules
when thrown to the ground
produce same results as the
gas injector. Work well in open
space, but their effects
dissipate quickly.
Sensor Mine: Standard IMF
abotage device. Detanation
can be set to trigger on
contact, depth, or altitude.
Ee) Plastic Explosive: Can be used
. in minute quantities to blow
away small items of equipment.
Shoot to activate if without fuse.
Hi Power Explosives:
Combined with radio
controlled detonator make
great fireworks.
Gas Injector: Very powerful
and compact spray device.
Used in closed area can
render almost an entire army
asleep in seconds.Explasive Gum: Looks like
Christmas. Press red to green,
stick somewhere and move
away. Five seconds later and it'll blow
you into the New Year. Best not to chew.
Gas Spray: Used by CIA guards
as internal security weapon.
When inhaled slows down all
muscular movement and control.
NON-IMF weapons
§ mm Hi Power Gun: Standard
street weapon needs no
introduction. Inaccurate,
noisy, hazardous when pointing at you
SMG [Sub-Machine-E1
Popular black market item
Compact, automatic,
frequently used in criminal circles and
major motion pictures.
Gun Boat Cannon: Mounted on
’ as 2" old river patrol boat, this
double barreled cannon may
well originate from the Civil War. Very
large caliber with very low impact, only
multiple hits will cause real damage.
Gadgets
Face-Maker; The most useful IMF
| gadget of all. Foam cartridges
will reproduce any face with
100 % accuracy. Time and temperature
can affect the duration of the mask.
A lot of laughs at Langley Alumni reunion
parties.
a IMF Communicator: Miniaturized
communication device that
doubles as a database with
info about the mission in progress.
IMF Field Scanner: A small
wrist-worn scanning device,
can pinpoint people, locations
or objects tagged with special CIA
homing beacon
Auto- Frequency Scrambler: