class Solution {
public:
double myPow(double x, int n) {
if (n == 0) {
return 1;
}
if (n < 0) {
x = 1 / x;
// Handle INT_MIN explicitly
if (n == INT_MIN) {
n = INT_MAX;
x *= x; // Compensate for one additional
multiplication
} else {
n = -n;
}
}
double half = myPow(x, n / 2);
if (n % 2 == 0) {
return half * half;
} else {
return x * half * half;
}
}
};
/*
Explanation:
1. **Handling Edge Case for `INT_MIN`**:
- When `n` is `INT_MIN`, negating it directly causes overflow. To
handle this, the function adjusts `n` to `INT_MAX` and multiplies `x`
by itself once.
2. **Recursive Approach**:
- If `n` is 0, return 1 (base case).
- If `n` is negative, invert `x` and adjust `n`.
- Calculate `half` as `myPow(x, n / 2)`.
- If `n` is even, return `half * half`.
- If `n` is odd, return `x * half * half`.
Test Cases:
1. `myPow(2.0, 10)` => 1024.0
2. `myPow(2.0, -2)` => 0.25
3. `myPow(2.0, INT_MIN)` => Very small number (close to 0).
4. `myPow(1.0, INT_MIN)` => 1.0
*/
The code provided for the myPow function is generally correct in terms of implementation,
except for a few edge cases and issues related to handling of INT_MIN. Here's a detailed
explanation:
Issues:
1. Integer Overflow for INT_MIN:
○ When n is INT_MIN, negating it (-n) causes an integer overflow because the
range of signed integers in C++ is [-2^31, 2^31 - 1]. Therefore, -n cannot
be represented in a 32-bit signed integer.
2. Incorrect Adjustment for INT_MIN:
○ Your current approach attempts to handle INT_MIN by assigning n = INT_MAX
and multiplying x by itself. This is not sufficient or correct, as n should actually be
handled as INT_MIN + 1.
3. Precision Issues:
○ Operations involving floating-point numbers (like x *= x) can lead to precision
errors. This isn't a major issue but is worth noting.