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Deductive Reasoning

The document argues against the notion that today's students are less efficacious, highlighting the positive impact of technology, particularly video games and social media, on their cognitive development and political engagement. It cites evidence that video games enhance problem-solving skills and that social media fosters informed participation in political matters, as demonstrated by student voting trends. Additionally, it emphasizes the role of schools in encouraging community involvement and personal growth through extracurricular activities.

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Mazen Ahmed
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0% found this document useful (0 votes)
21 views2 pages

Deductive Reasoning

The document argues against the notion that today's students are less efficacious, highlighting the positive impact of technology, particularly video games and social media, on their cognitive development and political engagement. It cites evidence that video games enhance problem-solving skills and that social media fosters informed participation in political matters, as demonstrated by student voting trends. Additionally, it emphasizes the role of schools in encouraging community involvement and personal growth through extracurricular activities.

Uploaded by

Mazen Ahmed
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Jesus J.

Diaz
October 17, 2012
AP English
Mr. Sudol

The claim that today’s generation of students is less efficacious than ever before is as

fallacious as it is illogical. In this age of technology, the advancement of the capability of

machine and student has gone hand in hand. Video games are proven to support the development

of the brain which develops into our twenties, affirming the positivity in increased video game

sales. The information spread by social media websites has largely contributed to a more

informed generation of young people in this nation on political matters. Through the medium of

school, students are effectually taking part in their communities; showing concern for affairs

outside of their own individual interests. These are testaments to the conclusion that students

have become more efficacious in recent years, rather than the contrary.

The appeal of video games to students has augmented as a result of the advancement of

technological capabilities. The use of a video game is unfairly dismissed as a waste of time,

when the game itself is an apparatus for brain training. A video game is designed to challenge the

player to the limits of their mental capabilities and beyond. Strategy based games increase the

ability to problem solve and reason, while action games support visual keenness. According to

www.defense.gov, video game users perform 10 to 20 percent better in visual and cognitive

ability. The ability to think beyond what you are comfortable with and solve problems is

certainly applicable to the classroom for students as well as in all walks of life.

Social media websites and applications such as Facebook and Twitter have granted students

access to information quicker and more abundantly than ever before. With access to knowledge

of the issues and events happening worldwide comes interest and participation in significant
aspects of society. The 2012 presidential election exemplifies how students can use social media

sources to participate in politics. According to www.lynn.edu, a survey was conducted at Lynn

University which concluded that 79 percent of students were likely to vote in November because

they follow a presidential candidate on Facebook or Twitter. In addition, 58 percent of these

students would cast their vote via smart phone if the option were available. In this case,

convenience is not to be mistaken for laziness. Technology allows for more to be accomplished

through the internet as smart phones get smarter and applications become more advanced.

Students have predominantly been the demographic that embraces innovation, which is why they

are so engulfed in the technology that the world has to offer today.

Schools are pressuring their students to go above and beyond themselves by taking part in

their community. Schools offer a variety of extracurricular activities for the purpose of having

their students spend their time productively. In many cases, the individual’s motive for joining a

club or doing community service may be to fluff their resume to appeal colleges and employers,

but the will to do this shows interest in one’s own future. The activities done in clubs and teams,

regardless of motive, are beneficial to the student’s growth or the community that they are

getting involved with. Channel 12 hosts a game show for students called “The Challenge,”

which, as the name implies, challenges a student’s universal knowledge, but at the same time

encourages them to service their school. Students can earn up to 10,000 dollars for their school

by participating in this game, while getting just 500 dollars for themselves. Success is based on

academic merit as well as dedication to the game itself and responsibility to the school.

The technology used by students today such as video games and social media sites, and

their contributions to society irrefutably prove that they are more capable and motivated than

ever before.

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