Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
4 views3 pages

Computer Graphics Key Point Answers

The document provides an overview of computer graphics, covering key topics such as image generation, applications in various fields, and different types of display devices. It details graphics input and output devices, software, algorithms for drawing shapes, and transformations in both 2D and 3D graphics. Additionally, it discusses the processes involved in viewing and projecting 3D graphics onto 2D displays.

Uploaded by

mohdadhilvp31
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views3 pages

Computer Graphics Key Point Answers

The document provides an overview of computer graphics, covering key topics such as image generation, applications in various fields, and different types of display devices. It details graphics input and output devices, software, algorithms for drawing shapes, and transformations in both 2D and 3D graphics. Additionally, it discusses the processes involved in viewing and projecting 3D graphics onto 2D displays.

Uploaded by

mohdadhilvp31
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Computer Graphics - Key Point Answers

(Based on Previous Year Papers)

1. Introduction to Computer Graphics


- Deals with image generation using computers.
- Includes modeling, rendering, and animation.
- Applications: CAD, games, films, simulations.

2. Applications of Computer Graphics


- Used in engineering (CAD), movies, education, and medicine.
- Interactive interfaces and simulations.
- Scientific and business visualization.

3. Video Display Devices


- Display images and graphics on screen.
- Types: CRT, LCD, LED, OLED.
- Defined by resolution, refresh rate, pixel pitch.

4. Raster Scan and Random Scan Displays


- Raster: line-by-line scanning (TV, LCD).
- Random: vector-based drawing (line art).
- Raster for realistic; Random for wireframes.

5. Graphics Input Devices


- Mouse, keyboard, joystick, touch screen.
- Light pen, digitizers for graphic inputs.
- Used to draw, select, and manipulate objects.

6. Hard Copy Devices


- Convert digital graphics to physical output.
- Printers: inkjet, laser.
- Plotters used for high-precision output.

7. Graphics Software
- Tools for drawing, modeling, and animation.
- Examples: AutoCAD, Photoshop, Blender.
- Used in design, editing, and simulations.

8. Output Primitives
- Basic elements: points, lines, circles, polygons.
- Used to construct complex graphics.
- Line attributes: type, width, color.

9. Line Drawing Algorithms


- DDA: floating-point calculations, slower.
- Bresenham's: efficient, uses integer math.
- Used for rasterizing lines.

10. Circle and Ellipse Generation Algorithms


- Midpoint algorithms for symmetry-based plotting.
- Efficient, incremental methods.
- Used in raster graphics.

11. 2D Geometric Transformations


- Translation, scaling, rotation, reflection, shearing.
- Matrix representation simplifies computation.
- Homogeneous coordinates used.

12. Homogeneous Coordinates


- Uses 3 elements: (x, y, w).
- Simplifies combination of transformations.
- Enables matrix-based operations.

13. Composite Transformations


- Combining multiple transformations.
- Order of multiplication matters.
- Efficient using matrix chaining.

14. 2D Viewing
- Window: area to view. Viewport: area on screen.
- Maps window to viewport coordinates.
- Includes clipping and transformation.

15. Clipping Algorithms


- Remove parts outside viewing area.
- Line: Cohen-Sutherland, Liang-Barsky.
- Polygon: Sutherland-Hodgman.

16. Introduction to 3D Graphics


- Adds z-axis to 2D representation.
- Involves 3D modeling and rendering.
- Used in CAD, games, VR, simulations.

17. 3D Transformations
- Translation, rotation, scaling in 3D.
- Represented with 4x4 matrices.
- Homogeneous coordinates used.

18. Projection
- Maps 3D to 2D plane.
- Perspective: depth and distance effects.
- Parallel: preserves scale (orthographic).

19. 3D Viewing Pipeline


- Steps: modeling, viewing, projection, clipping.
- Converts 3D world to 2D display.
- Includes normalization and viewport mapping.

You might also like