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C++ Game Development Learning Path

The document outlines a structured learning path for C++ game development, divided into six phases over several weeks. It covers core C++ fundamentals, intermediate concepts, graphics programming with SDL2 or SFML, object-oriented architecture, and Unreal Engine usage, with mini projects at each phase to reinforce learning. Additionally, it provides tools and project milestones to guide learners from beginner to expert levels.

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0% found this document useful (0 votes)
35 views3 pages

C++ Game Development Learning Path

The document outlines a structured learning path for C++ game development, divided into six phases over several weeks. It covers core C++ fundamentals, intermediate concepts, graphics programming with SDL2 or SFML, object-oriented architecture, and Unreal Engine usage, with mini projects at each phase to reinforce learning. Additionally, it provides tools and project milestones to guide learners from beginner to expert levels.

Uploaded by

jhumac914
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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C++ Game Development Learning Path

🔹 Phase 1: C++ Core Fundamentals (1–2 Weeks)


Build your base in modern C++ with a focus on game-ready skills.

Topics:
- Syntax, variables, conditionals
- Loops, functions
- Arrays, pointers, references
- Classes, objects, constructors, destructors
- Inheritance, polymorphism

🎯 Mini Project: Text-based RPG game (combat, inventory)


Resources:
- learncpp.com
- Book: Beginning C++ Through Game Programming by Michael Dawson

🔹 Phase 2: Intermediate C++ + Game Math (1–2 Weeks)


Understand structures, memory, and game-related math.

Topics:
- Structs and classes for game objects (like Player, Enemy)
- Vectors and matrices (basic linear algebra for 2D/3D)
- Enums, function pointers
- STL (vectors, maps, stacks, etc.)
- Basic physics concepts (velocity, gravity, collision logic)

🎯 Mini Project: 2D shooting game using console/ASCII

🔹 Phase 3: Graphics with SDL2 or SFML (2–3 Weeks)


Move from text to 2D graphics.

Option A: SFML (Simpler, OOP-friendly)


- Easy 2D graphics, input handling, sound, windowing
- Good for indie-style games

Topics:
- Rendering sprites and shapes
- Handling keyboard/mouse input
- Game loops and framerate control
- Sound and music playback
- Basic UI elements

🎯 Project: 2D Space Invaders or Flappy Bird clone


SFML Docs: https://www.sfml-dev.org/

Option B: SDL2 (Lower level, more control)

🔹 Phase 4: Object-Oriented Game Architecture (2 Weeks)


Build reusable, scalable game code.

Topics:
- Game loop structure (update, render, input)
- Game states (Menu, Play, Pause, Game Over)
- Component-based design (ECS pattern)
- Scene and object management

🎯 Project: Tile-based puzzle game with menus and multiple levels

🔹 Phase 5: Learn Unreal Engine (C++ Engine) (3–4 Weeks)


Unreal Engine is the top AAA game engine that uses C++ for gameplay scripting.

Topics:
- Understanding Blueprints vs C++
- Creating actors, pawns, and components
- Input system, collision, physics
- UIs with UMG
- Game logic and AI with C++

🎯 Project: First-Person Adventure or 3rd-person Platformer


Docs: https://docs.unrealengine.com/

🔹 Phase 6 (Optional): Build Your Own Game Engine


For ambitious developers who want full control.

Topics:
- Game loop and timing
- ECS (Entity Component System)
- Resource management
- Scene graph
- Physics and collision
- Renderer (OpenGL or Vulkan)

🎯 Project: Minimal custom engine with 2D renderer and ECS

🔧 Tools You’ll Use


Purpose | Tool/Library
---------------|----------------
IDE | Visual Studio / VSCode
Graphics | SFML / SDL2 / OpenGL
Game Engine | Unreal Engine
Build System | CMake
Version Control| Git & GitHub

🎯 Project Milestones
Stage | Project
---------------|------------------------------
Beginner | Text RPG / ASCII Maze Game
Intermediate | 2D Shooter or Platformer (SFML)
Advanced | FPS or RPG (Unreal + C++)
Expert (Bonus) | Custom Game Engine (OpenGL)

✅ Summary Roadmap
Phase | Focus | Time
------|------------------------------|-----------
1 | Core C++ Syntax + OOP | 1–2 weeks
2 | Intermediate + Math | 1–2 weeks
3 | 2D Graphics (SFML/SDL2) | 2–3 weeks
4 | OOP Game Structure | 2 weeks
5 | Unreal Engine + C++ | 3–4 weeks
6 | Custom Engine (Optional) | Advanced

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