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Unreal Beginner Task

This document outlines a beginner-friendly timeline for Unreal Engine game development, divided into three phases over three weeks. It includes tasks such as setting up a basic level, adding a player character, creating interactive elements, and packaging the project. The final deliverables consist of a playable level, interactive objects, and a packaged game version, along with recommended learning resources.

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0% found this document useful (0 votes)
11 views3 pages

Unreal Beginner Task

This document outlines a beginner-friendly timeline for Unreal Engine game development, divided into three phases over three weeks. It includes tasks such as setting up a basic level, adding a player character, creating interactive elements, and packaging the project. The final deliverables consist of a playable level, interactive objects, and a packaged game version, along with recommended learning resources.

Uploaded by

mahnjahdon69
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Beginner-Friendly Unreal Engine Game Development Tasks &

Timeline

📅 Phase 1: Getting Started with Unreal Engine (Week 1: Days 1–5)


Task 1: Setting Up a Basic Level (Days 1–2)

​ •​ Open Unreal Engine and create a Blank Project (Blueprint-based).

​ •​ Add a basic floor and a few static objects (e.g., cubes, spheres) to the scene.

​ •​ Experiment with moving, rotating, and scaling objects.

​ •​ Adjust the lighting and skybox to make the scene visually clear.

​ •​ Save the project.

Task 2: Adding a Player Character (Days 3–5)

​ •​ Use Unreal’s Third-Person Template (or First-Person, depending on preference).

​ •​ Place a player start position in the scene.

​ •​ Test the game to ensure the player can move around.

​ •​ Explore basic movement settings (speed, jump height, etc.).

📅 Phase 2: Learning Basic Interactions (Week 2: Days 6–12)


Task 3: Creating a Simple Door Mechanism (Blueprints Introduction) (Days 6–9)

​ •​ Place a door object in the scene.

​ •​ Create a Blueprint that allows the door to open when the player approaches.

​ •​ Use a Trigger Box to detect when the player is near.

​ •​ Add a simple open/close animation.

Task 4: Collectible Items (Variables & UI Basics) (Days 10–12)

​ •​ Add an interactive object (e.g., a coin or key).

​ •​ Create a Blueprint that lets the player pick it up when they press a key.
​ •​ Display a simple counter on the UI that tracks collected items.

📅 Phase 3: Expanding Knowledge (Week 3: Days 13–18)


Task 5: Adding Sound and Basic Effects (Days 13–15)

​ •​ Add background music to the level.

​ •​ Attach a sound effect to an action (e.g., picking up an item).

​ •​ Adjust volume settings in the engine.

Task 6: Packaging the Project (Days 16–18)

​ •​ Package the project as a standalone executable.

​ •​ Test the build and check for any issues.

📌 Deliverables (Days 19–21: Final Review & Polish)


✔️ A simple playable level with a basic environment.
✔️ A player character that can move.
✔️ Interactive objects (e.g., a door and a collectible item).
✔️ A working UI element (score counter).
✔️ A packaged version of the game.
🛠️ Tools Needed:
​ •​ Unreal Engine (latest version)

​ •​ Basic assets (can use free Unreal Marketplace assets)

📚 Learning Resources:
🎥 Unreal Engine Beginner Tutorial
🎥 Unreal Engine Blueprint Essentials

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