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The document outlines a lesson plan for teaching reading comprehension to 11-year-old EFL students, emphasizing the importance of active learning through constructivism, cooperative learning, and gamification. It discusses strategies to engage students, including group activities and digital games, while addressing the needs of students with dyslexia. The plan also reflects on strengths and weaknesses in teaching methods, providing recommendations for creating an inclusive and effective learning environment.

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Julissa Vaca
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0% found this document useful (0 votes)
15 views9 pages

Script Disertación

The document outlines a lesson plan for teaching reading comprehension to 11-year-old EFL students, emphasizing the importance of active learning through constructivism, cooperative learning, and gamification. It discusses strategies to engage students, including group activities and digital games, while addressing the needs of students with dyslexia. The plan also reflects on strengths and weaknesses in teaching methods, providing recommendations for creating an inclusive and effective learning environment.

Uploaded by

Julissa Vaca
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SCRIPT

1.​ “Learning is a treasure that follows its owner throughout life”

2.​ The case that have been assigned to us said: Teach an EFL class of 30

11-year-old students, 7th grade of basic elemental education, from a

private school.

3.​ The skill taught was reading, which is a fundamental activity that allows

individuals to comprehend, and extract meaning from various patterns of

information.

4.​ Teach reading comprehension is crucial as it fosters critical thinking,

enhances vocabulary, and reinforce communication skills.

5.​ Dyslexia is a learning difficulty that primarily affects the skills involved

in accurate and fluent word reading and spelling.

6.​ What are the signs and symptoms of dyslexia?

Difficulty spelling simple words. For example When given the task to write

'cat,' he often wrote 'kat' or 'cad.'

Reluctance to read aloud in class For example avoided eye contact,

hesitate

Problems telling apart letters with similar shapes, such as “d” and “b” or

“p” and “q.”


Mixing up the position of sounds in a word. For ex. Aminal - forg

Eimy Ruiz

7.​ I’m going to present the pedagogical theories that helped us to design
our lesson plan.
One of the most influential is constructivism.Because Constructivism is based
on the belief that learning thrives when learners actively engage in the process
of meaning and knowledge construction.

Our teaching philosophy places a strong emphasis on active student


participation. We believe that students learn best when they are engaged in the
learning process. To accomplish this, we rely on a variety of teaching strategies,
including group work, discussions, and academic games.

It should be noted that constructivism still holds a prominent position in current


educational practices. Its emphasis on a learner-centered approach fits perfectly
with our commitment to fostering meaningful and enduring learning
experiences.

8.​ Cooperative learning


We incorporate cooperative learning. This method involves dividing students

into smaller groups to work together on a common assignment. This not only

fosters collaboration but also nurtures essential social skills such as

communication, teamwork, and leadership.

According to Johnson and Johnson (2014), cooperative learning is the most


active learning method.
We decided to apply cooperative learning because it promotes critical thinking,

problem-solving, and a deeper understanding of subject matter, which are

essential skills for success both inside and outside the classroom.

It is important to remember that in the cooperative classroom .students work as

a team to create and learn, but each student is responsible for their own

performance, This enhances learner autonomy and cooperation.

9.​ Gamification

Gamification is the integration of digital games and interactive activities into the

curriculum. In our context, gamification played an important role in the

development of our activities. By incorporating motivational learning strategies

based on digital games into the classroom, we provided students with a sense of

engagement with the activities taking place inside the classroom, thus creating

an immersive learning environment.

The benefits that gamification allowed us are:

First Increased engagement: Gamification increases students' active

participation by making activities more enjoyable, interactive and rewarding.


Motivation and behavior change: In various contexts, the teacher motivate

participants and improve learning outcomes.

Improved learning and retention: Makes the learning experience more

interactive and immersive, which increases learner engagement and knowledge

retention.

Social interaction and collaboration: Is an effective team collaboration tool

that encourages social interaction.

In addition, We recognize the potential of games to enhance student

participation, and overall learning experience by introducing an element of

attraction to educational activities.

Finally, Constructivism, Cooperative learning and Gamification remain at the

forefront, ensuring that learning is not only effective, but also enjoyable for our

students.

My partner is going to explain the curricular planing

10.​Curricular Planning- Julissa


11.​According to the Ministry of Education, the National Curriculum for English as a

Foreign Language in Ecuador aims to establish a comprehensive structure for

teaching and learning English in educational institutions nationwide.

12.​Our lesson plan is based on the 4 steps of ERCA experience, reflection,

conceptualization, and application. The topic our class is Seven Wonder

of the world.

13.​It's important to highlight that the all class was developing in groups (6

groups 5 members in each one) to facilitate the learning process.

14.​Objective:
Students will be able to read a short text related to the seven wonders of the

world and understand the main ideas and details, using digital tools and

collaborative work to solve a problem and answer questions.

15.​In Experience we use a game called Rosco World. T This game provides

a description of one of the world's wonders, and the students must guess

the correct answer as quickly as possible. This activity helps to cultivate

critical thinking skills and encourages students to work together in an

exciting environment.

16.​For reflection, the educator initiates a question that prompts students to

reflect on the topic. (and mention the reasons why they chose that one.)

A duration of five minutes was allocated for the designated activities.

17.​In Conceptualization we elaborated an interesting reading. (As you can


see in the picture with some relevant information) This resource is used

during the development of the class. In the case of the student with dyslexia a

different reading was assigned using visual aids.

18.​The students play a game called World Map Adventure where The teacher

randomly selects countries and challenges the students to identify the unique wonders

located in each country. The time assigned for the conceptualization part was

10 minutes.

19.​And the last one is application we create a Roll and Retell game. In this

activity the learners had to roll the dice and depending on the number that

Strengths

A key strength of my pedagogical approach has been the creation of appropriate

classroom activities that capture the attention of the whole class. Engaging

activities such as Roll and Retell and Rosco World contributed significantly to

creating an interactive and enjoyable learning environment.

Efficient time management is another standout strength, ensure a seamless flow

of activities and maximize learning within the allocated time frame


And lastly, the effective use of technology in the classroom has been proven to

significantly increase student engagement and improve the overall learning

experience.A notable example of this strength is the World Map Activity, which

takes students on an engaging journey around the world through a presentation

of a world map. By leveraging modern digital tools, learners can be provided

with immersive and interactive learning experiences that facilitate their

comprehension and retention.

Eimy Ruiz

Weaknesses

However, aimd these strengths, it is crucial to acknowledge areas for

improvement.

We identified as a significant weakness the performance of an inappropriate

activity and limited interaction with a student with dyslexia Our focus on

respecting allotted time meant that we sometimes overlooked the specific need

of student with dyslexia which reveals an aspect that requires improvement.

Another weakness is the teacher interneves a lot during group activities.

We noticed that by intervening too much in the activities we are limiting the

autonomy of the students and the opportunity to develop their social skills.
Julissa

Reflection
During a demo class , I noticed that being able to adapt was really important for

us to learn effectively. It was great to see that the students were engaged and

understood the topic quickly. Furthermore, we had planned different activities to

achieve the learning objective and facilitate the learning process, but we quickly

realized that some activities needed to be adjusted according to the needs of the

children. During the class it could be observed that the students had an active

participation, the instructions given during the demo class were clear for the

students because it could be observed that they quickly grasped the idea about

the topic and the established activities.

Recommendations Eimy

❖​ Provide adequate time for teachers and students to carry out the activities

and ensure the quality of the teaching-learning process.

❖​ Adapt activities appropriately and provide additional support for the

student with educational needs to understand and complete tasks.This

adaptation ensures that all students, regardless of their needs, have the

opportunity to participate fully in the educational process.

❖​ Establish specific time intervals during group activities in which the

teacher refrains from intervening. This will foster student autonomy and
promote the development of social skills.

❖​ In short, It is important to create a positive and inclusive classroom

environment in which all students feel valued and respected. As teachers,

we must foster open communication and encourage students to share their

thoughts and ideas. In that way the inclusive environment will contribute

to a more enriching teaching-learning process.

I extend my heartfelt gratitude to my tutor Msc. Fernando Riera for the support,

guidance, and expertise, which played an important role in the research. Special

thanks to my partner in crime Eimy Ruiz and my family who have been supporting

me during all these years of the career.

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