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Phenom Silent Aim v2

The script manages a basketball shooting mechanic in a game, resetting notifications and handling player input for shooting actions. It includes functions for determining player position, calculating shooting arcs, and managing animations. Additionally, it provides error handling for specific game environments and updates visual indicators based on player state.
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0% found this document useful (0 votes)
508 views5 pages

Phenom Silent Aim v2

The script manages a basketball shooting mechanic in a game, resetting notifications and handling player input for shooting actions. It includes functions for determining player position, calculating shooting arcs, and managing animations. Additionally, it provides error handling for specific game environments and updates visual indicators based on player state.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local S, E = pcall(function()

_G.Stepped:Disconnect()
_G.InputBegan:Disconnect()
end)

if S then
game.StarterGui:SetCore("SendNotification", {
Title = "Silent Aim",
Text = "Silent Aim was reset, Mode: TBot",
Duration = 3
})

_G.Stepped = nil
_G.InputBegan = nil
end

if game.PlaceId == 4923146720 then


return game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error",
Text = "TBot can't be used in Playground",
Duration = 5,
Button1 = "Ok"
})
end

local Player = game.Players.LocalPlayer


local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")

local IsInFooting = false

local HL = Instance.new("Highlight")
HL.Enabled = false
HL.Adornee = Player.Character
HL.FillColor = Color3.fromRGB(25, 255, 25)
HL.OutlineColor = Color3.fromRGB(0, 255, 0)
HL.Parent = game.CoreGui

local XYZ = {"X1", "Y1", "Z1", "X2", "Y2", "Z2"}


local Selected; for _, Garbage in next, getgc(true) do
if type(Garbage) == "function" and getinfo(Garbage)["name"] == "selected1" then
Selected = Garbage
end
end
local Goals = {}; for _, Obj in next, workspace:GetDescendants() do
if Obj.Name == "Goal" and Obj:isA("BasePart") then
table.insert(Goals, Obj)
end
end
local Shuffled = {}; for _, Garbage in next, getgc(true) do
if type(Garbage) == "table" and rawget(Garbage, "1") and rawget(Garbage, "1")
~= true then
for z,x in next, Garbage do
Shuffled = Garbage
end
end
end

local Clicker = getupvalue(Selected, 3)


local GetKeyFromKeyTable = function()
local Keys = getupvalue(Selected, 4)
return Keys[1]
end

local RemoveKeyFromKeyTable = function()


local Keys = getupvalue(Selected, 4)
table.remove(Keys, 1)
setupvalue(Selected, 4, Keys)
end

local GetRandomizedTable = function(TorsoPosition, ShootPosition)


local UnrandomizedArgs = {
X1 = TorsoPosition.X,
Y1 = TorsoPosition.Y,
Z1 = TorsoPosition.Z,
X2 = ShootPosition.X,
Y2 = ShootPosition.Y,
Z2 = ShootPosition.Z
}

local RandomizedArgs = {
UnrandomizedArgs[Shuffled["1"]],
UnrandomizedArgs[Shuffled["2"]],
UnrandomizedArgs[Shuffled["3"]],
UnrandomizedArgs[Shuffled["4"]],
UnrandomizedArgs[Shuffled["5"]],
UnrandomizedArgs[Shuffled["6"]],
}

return RandomizedArgs
end

local GetCorrectPosition = function(Position)


return Position - Player.Character.Torso.Position
end

local GetUnitPosition = function(Position)


return Position.Unit
end

local GetGoal = function()


local Distance, Goal = 9e9;

for _, Obj in next, Goals do


local Magnitude = (Player.Character.Torso.Position -
Obj.Position).Magnitude

if Distance > Magnitude then


Distance = Magnitude
Goal = Obj
end
end

return Goal
end

local GetDistance = function()


local Goal = GetGoal()

return (Player.Character.Torso.Position - Goal.Position).Magnitude


end

local GetBasketball = function()


return Player.Character:FindFirstChildOfClass("Folder")
end

local IsDunkAnimPlaying = function()


for _, Anim in next, Player.Character.Humanoid:GetPlayingAnimationTracks() do
if Anim.Animation.Name == "Dunk1" then
return true
end
end

return false
end

local InFootingCheck = function()


local Distance = GetDistance()
local Basketball = GetBasketball()

local Power; if Basketball ~= nil then


Power = Basketball.PowerValue.Value
else
IsInFooting = false
return
end

if Distance > 57 and Distance < 97 then


IsInFooting = true
else
IsInFooting = false
end
end

local GetArc = function()


local Distance = GetDistance()
local Basketball = GetBasketball()

local Arc

if Distance > 57 and Distance < 63 then


Arc = 140
elseif Distance > 63 and Distance < 69 then
Arc = 135
elseif Distance > 69 and Distance < 74 then
Arc = 130
elseif Distance > 74 and Distance < 79 then
Arc = 125
elseif Distance > 79 and Distance < 82 then
Arc = 120
elseif Distance > 82 and Distance < 84 then
Arc = 115
elseif Distance > 84 and Distance < 88 then
Arc = 110
elseif Distance > 88 and Distance < 91 then
Arc = 100
elseif Distance > 91 and Distance < 92 then
Arc = 90
elseif Distance > 92 and Distance < 93 then
Arc = 85
elseif Distance > 93 and Distance < 94 then
Arc = 80
elseif Distance > 94 and Distance < 95 then
Arc = 75
elseif Distance > 95 and Distance < 96 then
Arc = 70
elseif Distance > 96 and Distance < 97 then
Arc = 67
end

if IsDunkAnimPlaying() == false and Arc ~= nil then


Arc = Arc - 10
end

print(Arc, Distance)

return Arc
end

local Shoot = function()


local Goal = GetGoal()
local Arc = GetArc()
local CorrectPosition = GetCorrectPosition(Goal.Position + Vector3.new(0, Arc,
0) + Player.Character.Humanoid.MoveDirection)
local Position = GetUnitPosition(CorrectPosition)
local RandomizedArgs = GetRandomizedTable(Player.Character.Torso.Position,
Position)
local Basketball = GetBasketball()

local Key = GetKeyFromKeyTable()

if type(Key) ~= "string" then


Key = "Shotta"
end

Clicker:FireServer(Basketball, 100, RandomizedArgs, Key)

if Key ~= "Shotta" then


RemoveKeyFromKeyTable()
end
end

_G.InputBegan = UIS.InputBegan:Connect(function(Key, GPE)


if not GPE and Key.KeyCode == Enum.KeyCode.X and Player.Character and
Player.Character:FindFirstChild("Basketball") and IsInFooting then
if Player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall
then
local Humanoid = Player.Character.Humanoid
Humanoid.JumpPower = 67
Humanoid:LoadAnimation(Player.Character.Basketball.Dunk1):Play()
Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
task.wait(0.325)
end
Shoot()
Player.Character.Humanoid.JumpPower = 50
end
end)

_G.Stepped = RS.Stepped:Connect(function()
InFootingCheck()

if IsInFooting then
HL.Enabled = true
else
HL.Enabled = false
end

if HL.Adornee.Parent == nil and Player.Character then


HL.Adornee = Player.Character
end
end)

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